SWTOR Trooper Abilities

Trooper Abilities

The following list of abilities available to the Trooper class should give you a hint on what exactly is it you’re seeing in all those videos, and what will be available to you if you decide to play this exciting class. Starting abilities are those that every Trooper has access to at level 1, and trainable abilities must be learned from the trainer at later levels. Starting Abilities Name Description Hammer Shot Fires a series of hammering shots that deal weapon damage to the target. Fast Reload Reload 6 cells…

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Jedi Consular Mechanics: Force

Jedi Consular Mechanics: Force

Everyone seems to be confused about what exactly drives the Jedi Consulars resource system. Is it mana? Is it energy? The Force? I did some research and I am here to deliver the answers. The Jedi Consular, the Sage and the Shadow all use different variations of the same system. With this, it would greatly depend on which advanced class specifically you were referring to get understand it correctly. In this case alone, BioWare has me sold on each advanced class being a different class since these mechanics operate very…

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Jedi Knight Companions Guide

Sargent Rusk

This is a list of all known companions for Jedi Knights, as well as their roles, screenshots and bonuses. Note that this list may not be up to date; if you have any additional info or screenshots you’re welcome to post them in the comments below. T7-01 Species: Astromech Droid Planet: Typhon Ranged tank Uses Blaster Rifle and grenades Crew Skills: cartography and data slicing Kira Carsen Species: Female Human Planet: Courscant Melee DPS with dual or single lightsaber AoE sweep ability and stun Crew Skills: +5 Synthweaving Critical, +1…

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Jedi Knight Specializations Guide

Jedi Guardian

Jedi Knights have access to two specializations: Jedi Sentinel and Jedi Guardian. The following will explain the pros and cons of both and what they’re designed for. Jedi Guardian A wall between the good people of the Republic and their enemies, the Guardian stands firm in the face of overwhelming odds and dares opponents to attack. Perfect concentration and use of the Force allows smooth movement even in heavy armor–making the Guardian a hard target to take down. Leaders on and off the battlefield, Guardians are known for inspiring allies…

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Jedi Knight Abilities Guide

Jedi Knight Abilities (wallpaper)

The Jedi Knights are highly skilled in melee combat. Focusing on Lightsaber combat they can also specialize in dual wielding combat as a Jedi Sentinel or develop a more defensive style as a Jedi Guardian (more about each is discussed in the specializations guide). The following is a list of abilities available to Jedi Knights that will give you a hint on the gameplay and hopefully help you decide if this class is right for you. Starting Abilities Name Description Strike Inflicts your weapon damage spread across a series of…

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SWTOR Bounty Hunter Advanced Classes

SWTOR Bounty Hunter - Powertech

Bounty Hunters can choose from one of the two following advanced classes: Powertech and Mercenary. Mercenary class is focused on ranged damage dealing, dual wielding and use of the wrist-mounted Rocket Launcher; they can also be healers. Powertechs on the other hand are tanks who focus on Gadgets, Energy Shields, and the Flamethrower. Powertech Powertechs rely heavily on defense and advanced technology. They are able to use high-powered flame throwers to incinerate their enemies, whilst taking in tons of damage; this would make them the perfect tank in a team.…

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SWTOR Jedi Consular Class Basics

Jedi Consular class

The Jedi Consular is the negotiator for the Republic. Similar to Yoda, the Consular would rather use intelligence and knowledge to get their needed results rather than a lightsaber. However, Jedi Consulars are very capable combatants as well. Along with Jedi Knight, Jedi Consulars are one of the two Republic aligned Force users and four possible Republic classes. Both Jedi classes start the game on Tython. The Consulars are trained more heavily in the arts of the Force than in combat, but are still outstanding warriors. They are trained to…

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Jedi Consular Advanced Classes/Specializations Guide

Jedi Shadow

Jedi Consular, much like other SWTOR classes have access to two specializations/advanced classes which you can choose at level 10: Jedi Sage wields a single-bladed lightsaber, has powerful telekinetics/healing and is a ranged controller with damage or healing powers. Jedi Shadow wields double-bladed lightsabers, and possess stealth and burst melee damage abilities. They can also tank. Jedi Sage The Jedi Sage’s abilities will focus on healing and removing negative effects on allies. They will also have a powerful range of force powers to attack enemies at range. Read more about…

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SWTOR Jedi Consular Abilities

The Jedi Consulars are very powerful in the force. Focusing on Telekinesis, they channel the force for Power and Wisdom. They can also specialize in lightsaber combat as a Jedi Shadow. The resource bar for a Consular is force. The Consular starts with 100 force and it doesn’t increase with leveling. Some abilities however do have increased costs of Force or increased regeneration rates on higher levels. Starting Abilities Name Description Saber Strike Deals 100% weapon damage spread across a flurry of three melee attacks. Project Throws debris at the…

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SWTOR Imperial Agent Class Basics

SWTOR Imperial Agent Class

The Imperial Agent is the spy of the Empire. His job is to go behind enemy lines and destroy something that is pivotal to the Republic and eliminate any opposition that gets in the Empire’s way, and then get out before anyone knows what has happened. Imperial Agent has two class specializations: Sniper and Operative. As an Operative the Imperial Agent uses close range tactics such as a “shiv” ability to eliminate their targets. They also use stealth abilities to hide their presence on the battlefield and position themselves for…

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SWTOR Imperial Agent Abilities Guide

The Imperial Agents abilities are focused on engaging enemies at range with rifles and a range of throwing weapons. They can also use a cover system to increase their evasion and activate some high power attacks. Starting Abilities Name Description Rifle Shot Fire 2 quick shots, causing medium damage. Shiv Stab the target with your energy blade for moderate damage and light damage over 3 seconds. Take Cover Evasion increase against targets in your cone of cover while taking cover. Recuperate Catch your breath, recovering your Health and Energy over…

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SWTOR Imperial Agent Specializations Guide

Imperial Agent - Operative

Imperial Agents have two class specializations or advanced classes: Operative and Sniper. Below you’ll find some details on each one. Operative Operatives specialize heavily in stealth and concealment, with this they are able to strike at an enemy without the enemy even knowing they were there. Along with stealth, they are able to specialize in medical technologies, allowing them to heal players. An Operative could make an extremely useful teammate to have on the field. Combining the expertise of multiple disciplines, Operatives adapt to any environment and any circumstance to…

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SWTOR Bounty Hunter Abilities

Swtor Bounty Hunter - Rope Pull ability

The Bounty Hunters are highly skilled in ranged combat. Focusing on quick firing laser blasters and range of darts, chaffs and a flamethrower. Bounty Hunter abilities generate heat which must be allowed to dissipate before they can be used again. In addition to the abilities listed below there are more which are specific to the two specializations. Starting Abilities Name Description Rigid Shots A quick stream of blasts causing moderate damage. Missle Blast Fires a rocket at an enemy, doing a high amount of damage and knockdown to the first…

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SWTOR Bounty Hunter Class Overview

SWTOR Bounty Hunter

Bounty Hunters employ a wide range of tactics, utilizing technology, weaponry, explosives, brute force and old fashioned hunting skills to track down illusive prey and tip the odds in a bounty hunters favor. Generally outnumbered, but rarely outgunned, a Bounty Hunter is usually proficient in many forms of combat and weaponry, augmenting a regular trooper-worthy plethora of weapons with others such as wrist mounted flame-throwers and rockets. Most are bedecked in custom designed battle suits which can range from mobile light and medium armor, to the heavy armor suits preferred…

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SWTOR Smuggler Abilities

Smuggler Abilities

Below you’ll find some starting abilities and those that can be trained later on for the Smuggler class. Starting Abilities Name Description Flurry of Bolts A flurry of bolts shot from your blaster. Take Cover Evasion increase against targets in your cone of cover while taking cover. Burst Fire three powerful blasts at your target. Flash Grenade Lob a flash grenade that blinds your target and all nearby targets (within 5m) for 8 seconds. Blindness ends prematurely if an affected target is damaged. Affects a maximum of 6 targets. Recuperate…

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