SWTOR Bounty Hunter Beginners Guide

Bounty Hunter Beginners Guide

Bounty Hunters aren’t exactly known as one of the most played classes in Star Wars: The Old Republic. One reason being, they’re not as easy to play as some other classes are. That’s why having a newbies guide to help beginners figure out things in this game is helpful, and Torwars made sure to publish it. You can read the full Bounty Hunter newbies guide below. Contents: Advanced Classes Companions Species & Appearance Leveling Stats & Equipment Crew Skills Heat System Skill Rotation & Combat The Bounty Hunter brings a…

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Sith Inquisitor Newbies Guide

Force Lightning ability

Torwars is responsible for publishing the following newbies guide aimed at beginner Sith Inquisitor players, which will answer most if not any questions you may have about this class. We do have some of this information on the site already so I provided some links in the post to the relevant content. Anyway, I hope you’ll find this guide as useful as I did! Introduction Advanced Classes Species Storyline Abilities Khem Val (First Companion) Equipment Conclusion Introduction If you are thinking about rolling a Sith Inquisitor, but need a little…

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Jedi Knight Newbie Guide

Jedi Knight combat on Tython

Torwars recently posted an excellent short guide for SWTOR newbies, featuring our beloved Jedi Knight class of course. For everyone new to the game I’m sure you’ll find it very useful, and these few tips are always good to keep in mind. You can read the entire guide below. Getting Started Once you’ve created your personal character and watched your specially-written scrolling text, you’ll arrive in a ship onto Tython grounds. Once you disembark, you have a chance to familiarize yourself with a few of the controls. No doubt you’ll…

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Smuggler Companions Guide

Bowdarr companion

There are several different companions available to Smugglers in Star Wars: The Old Republic. All of the currently known ones are listed below. Bowdaar Species: Wookie Planet: Nar Shaddaa Melee Tank with heavy armor Weapons: Vibroswords, various blades Crew Skills: +10 Cybertech Efficiency, +10 Scavenging Efficiency Akavi Spaar Species: female Mandalorian Planet: Balmorra Ranged DPS Heavy Armor Has a Flamethrower move Guss Tuno Species: male Mon Calamari Planet: Hoth Healer Medium Armor Uses blasters Corso Riggs Species: male human Planet: Ord Mantell Ranged Tank Heavy Armor Uses Blaster Pistols and…

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SWTOR Trooper Abilities

Trooper Abilities

The following list of abilities available to the Trooper class should give you a hint on what exactly is it you’re seeing in all those videos, and what will be available to you if you decide to play this exciting class. Starting abilities are those that every Trooper has access to at level 1, and trainable abilities must be learned from the trainer at later levels. Starting Abilities Name Description Hammer Shot Fires a series of hammering shots that deal weapon damage to the target. Fast Reload Reload 6 cells…

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Jedi Knight Specializations Guide

Jedi Guardian

Jedi Knights have access to two specializations: Jedi Sentinel and Jedi Guardian. The following will explain the pros and cons of both and what they’re designed for. Jedi Guardian A wall between the good people of the Republic and their enemies, the Guardian stands firm in the face of overwhelming odds and dares opponents to attack. Perfect concentration and use of the Force allows smooth movement even in heavy armor–making the Guardian a hard target to take down. Leaders on and off the battlefield, Guardians are known for inspiring allies…

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Jedi Knight Abilities Guide

Jedi Knight Abilities (wallpaper)

The Jedi Knights are highly skilled in melee combat. Focusing on Lightsaber combat they can also specialize in dual wielding combat as a Jedi Sentinel or develop a more defensive style as a Jedi Guardian (more about each is discussed in the specializations guide). The following is a list of abilities available to Jedi Knights that will give you a hint on the gameplay and hopefully help you decide if this class is right for you. Starting Abilities Name Description Strike Inflicts your weapon damage spread across a series of…

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Jedi Consular Advanced Classes/Specializations Guide

Jedi Shadow

Jedi Consular, much like other SWTOR classes have access to two specializations/advanced classes which you can choose at level 10: Jedi Sage wields a single-bladed lightsaber, has powerful telekinetics/healing and is a ranged controller with damage or healing powers. Jedi Shadow wields double-bladed lightsabers, and possess stealth and burst melee damage abilities. They can also tank. Jedi Sage The Jedi Sage’s abilities will focus on healing and removing negative effects on allies. They will also have a powerful range of force powers to attack enemies at range. Read more about…

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SWTOR Jedi Consular Abilities

The Jedi Consulars are very powerful in the force. Focusing on Telekinesis, they channel the force for Power and Wisdom. They can also specialize in lightsaber combat as a Jedi Shadow. The resource bar for a Consular is force. The Consular starts with 100 force and it doesn’t increase with leveling. Some abilities however do have increased costs of Force or increased regeneration rates on higher levels. Starting Abilities Name Description Saber Strike Deals 100% weapon damage spread across a flurry of three melee attacks. Project Throws debris at the…

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SWTOR Imperial Agent Class Basics

SWTOR Imperial Agent Class

The Imperial Agent is the spy of the Empire. His job is to go behind enemy lines and destroy something that is pivotal to the Republic and eliminate any opposition that gets in the Empire’s way, and then get out before anyone knows what has happened. Imperial Agent has two class specializations: Sniper and Operative. As an Operative the Imperial Agent uses close range tactics such as a “shiv” ability to eliminate their targets. They also use stealth abilities to hide their presence on the battlefield and position themselves for…

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SWTOR Imperial Agent Abilities Guide

The Imperial Agents abilities are focused on engaging enemies at range with rifles and a range of throwing weapons. They can also use a cover system to increase their evasion and activate some high power attacks. Starting Abilities Name Description Rifle Shot Fire 2 quick shots, causing medium damage. Shiv Stab the target with your energy blade for moderate damage and light damage over 3 seconds. Take Cover Evasion increase against targets in your cone of cover while taking cover. Recuperate Catch your breath, recovering your Health and Energy over…

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SWTOR Bounty Hunter Abilities

Swtor Bounty Hunter - Rope Pull ability

The Bounty Hunters are highly skilled in ranged combat. Focusing on quick firing laser blasters and range of darts, chaffs and a flamethrower. Bounty Hunter abilities generate heat which must be allowed to dissipate before they can be used again. In addition to the abilities listed below there are more which are specific to the two specializations. Starting Abilities Name Description Rigid Shots A quick stream of blasts causing moderate damage. Missle Blast Fires a rocket at an enemy, doing a high amount of damage and knockdown to the first…

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SWTOR Smuggler Abilities

Smuggler Abilities

Below you’ll find some starting abilities and those that can be trained later on for the Smuggler class. Starting Abilities Name Description Flurry of Bolts A flurry of bolts shot from your blaster. Take Cover Evasion increase against targets in your cone of cover while taking cover. Burst Fire three powerful blasts at your target. Flash Grenade Lob a flash grenade that blinds your target and all nearby targets (within 5m) for 8 seconds. Blindness ends prematurely if an affected target is damaged. Affects a maximum of 6 targets. Recuperate…

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Sith Inquisitor Abilities Overview

Sith Inquisitor Abilities

The following are two groups of abilities Sith Inquisitors will use. One of them are starting abilities with which every character starts, and others can be learned later on via trainers. It should give you a nice overview of how gameplay and combat looks like. Starting Abilities Name Description Lightning Drain Deals very high energy damage to the target and restores Force over the duration of the effect. Lightning Drain also slows the movement speed of the target by 50% , and stuns weak and standard enemies. Seethe Pause to…

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Recommended Star Trek Online Bridge Officer Space Abilities

Star Trek Online Bridge Officer Abilities

Out of all the things that differentiate your character from every other, Bridge Officer abilities are probably the most important ones. The types of weapons you use, ship you have and skills you picked are very important, but having the right abilities which you can use in combat is invaluable. There are dozens of different abilities you can choose and no doubt all are useful. But since you can have only so few of them, it’s recommended to use the ones best suited for a variety of situations you will…

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