Jedi Knight Abilities Guide

Jedi Knight Abilities (wallpaper)

Jedi Knight Abilities (wallpaper)The Jedi Knights are highly skilled in melee combat. Focusing on Lightsaber combat they can also specialize in dual wielding combat as a Jedi Sentinel or develop a more defensive style as a Jedi Guardian (more about each is discussed in the specializations guide).

The following is a list of abilities available to Jedi Knights that will give you a hint on the gameplay and hopefully help you decide if this class is right for you.

Starting Abilities

Name Description
Strike Inflicts your weapon damage spread across a series of quick melee attacks.

Grants 2 Focus. If you are dual wielding then you deal damage from both weapons but suffer a penalty to damage and accuracy,

Slash Slashes the target for moderate damage. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.
Force Vitality Increases the endurance of a friendly target while active. You can not place both Force Vitality and Force Potency on a target at the same time.
Introspection Restores health to the player while channeling
Quick Travel Takes you to your current bind point.
Holoconference  
Weapon Proficiency: Lightsaber Able to equip training sabers and standard single bladed lightsabers.
Weapon Proficiency: Vibrosword Able to equip single bladed vibroswords, conventional swords, and other bladed melee weapons.
Armor Proficiency: Heavy Able to equip heavy combat armor.

Trainable Abilities

Name Description
Force Leap Jumps to a distant target immobilizing them for a few seconds, interrupting their current action and dealing low damage

Generates 2 focus Cannot be used against targets in cover

Sweep Strikes up to three enemies in melee range doing normal weapon damage and slowing them to 50% of normal for 6 seconds.
Overhead Slash Acrobatic melee attack that does very high damage to a single target and knocks them down for a short duration. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.
Slash (Rank 2) Slashes the target for moderate damage. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.
Saber Ward Increases the Knight’s chance to parry melee and ranged attacks by 60% for 15 seconds.
Master Strike Performs a series of three melee attacks that stun the target for 3 seconds and knocks the target down for an additional 3 seconds if the channel completes successfully.

Grants 3 focus over the duration of the channel

Destruction Destroys the targeted destructible container.
Force Vitality (Rank 2) Increases the endurance of a friendly target while active. You can not place both Force Vitality and Force Potency on a target at the same time.
Soresu Form While in Soresu Form the Knight gains 1 focus when attacked by an enemy once every 3 seconds. Reduces the amount of focus generated by Strike by 1. Also increases chance to parry or deflect incoming attacks by 5%.
Combat Focus Immediately grants the Knight 6 focus
Sprint Increase your speed and that of your companion by 20%
Resolve Breaks the Knight out of all movement impairment effects
Force Pull Pulls the target towards the Knight. Interrupts any action the target is currently engaged in and builds moderate threat.
Saber Throw Throws your lightsaber at a distant target striking for moderate damage and generating 3 focus.
Ataru Form While in Ataru form a successful saber hit will trigger a second attack for 25% weapon damage against a second enemy in melee range. This effect can occur once every 3 seconds.
Blade Storm Use the force to project a wave of energy towards the target, dealing moderate damage.
Valorous Call Increases the critical strike chance of all nearby party members by 10% and the critical strike damage bonus of all party members by 25% for 15 seconds. Strenght of this effect is doubled on the caster.
Cyclone Attack Knocks all targets within 8 meters away from the Knight, knocking them down for 4 seconds. Does low damage to all affected enemies.

There are also additional abilities that are available depending on your chosen advanced class, Sentinel or Guardian. You can find a list of those in the Jedi Knight advanced classes article.

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