SWTOR: Planets Progression Guide

This is an overview of the planets and their level ranges in Star Wars: The Old Republic. Since a lot of players don’t know on which level they’ll visit which planet, this should give you a nice hint and tell you when and where you’ll go next.

Level ranges are approximate and you may gain experience faster and slower than expected.

Level 1-10 (starting planets)

  • Hutta
  • Korriban
  • Ord Mantell
  • Tython

Imperial Agents and Bounty Hunters start their adventure on Hutta. Sith Inquisitors & Warriors start on Korriban, Troopers & Smugglers on Ord Mantell and Jedi Knights and Consulars on Tython.

Level 10-16 – Coruscant, Dromund Kass

Galactic Republic faction players move on to Coruscant, and Sith Empire players visit Dromund Kass. Each of these planets also has the faction’s respective capital city as well.

Level 16-20 – Balmorra

Balmorra is the next planet in line. The planet is occupied by the Empire and mostly has vast plains.

Level 20-24 – Nar Shaddaa

Nar Shaddaa is an independent planet where you’ll first encounter players of the other faction in some neutral zones. The planet is basically a cityscape.

Level 24-28 – Tattoine

Tattoine probably doesn’t require any special introduction. It’s an independent planet with some Imperial presence on which the largest settlement is Anchorhead. It mostly has vast deserts and endless sand. Be sure to bring some sun protection.

Level 28-32 – Alderaan

Alderaan is also an independent planet, but the scenery is quite different from the last planet you visited: forests, mountain peaks and plains will certainly be a welcome change from Tattoine. This planet also has Alderaan Warzone: it’s an objective based, 8v8 PvP area. Be sure to check it out as you do get experience in PvP as well.

Level 32-36 – Taris

From the beautiful scenery of Alderaan we’re moving again to something much less nicer: post-apocalyptic swamps. Another independent planet with multiple levels (layers) to explore.

Level 36-37 – Quesh

Quesh is under the Republic’s control, but the Empire has recently moved in to exploit its resources. It has a poisonous atmosphere, and toxic swamps and marshes. Basically, not a place you’ll want to stay too long at, and fortunately you won’t have to.

Level 37-41 – Hoth

Hoth is an independent planet which has a molten core which is used for mining, but outside it’s a frozen wasteland. The most notable scenery is a lot of old ship wreckage.

Level 41-44 – Belsavis

Belsavis is controlled by The Republic and is largely a frozen wasteland as well, but it does have some areas which are not. Several areas have temperate zones which are habitable thanks to the volcanic activity. A popular raid called Eternity Vault is located on Belsavis.

Level 44-47 – Voss

Voss is the home of two indigenous species, and mostly has autumnish/goldenish forests (think Eversong Woods in WoW).

Level 47-50 – Corellia

Corellia is a well-known planet, and until recently fairly quiet and controlled by Galactic Republic forces. Coronet City is its most notable location. You will most likely hit level 50 on Corellia, after which you can move to…

Level 50 – Ilum

Ilum is currently THE endgame planet for solo players, both PvP and PvE. It has a massive open-world PvP zone where hundreds of players can fight one another, and several level 50 operations (raids). You will learn to love its frozen, mountainous surface and the subterranean crystals.

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One Thought to “SWTOR: Planets Progression Guide

  1. Johasak

    This is only right for the Empire, for the Republic, its Taris from 16-20 and Balmorra from 32-36 (i.e. switch the order of Taris and Balmorra)

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