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	<title>advanced classes &#8211; Leveling Guides</title>
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		<title>Smuggler Newbies Guide</title>
		<link>https://www.leveling-guides.com/smuggler-newbies-guide/</link>
					<comments>https://www.leveling-guides.com/smuggler-newbies-guide/#comments</comments>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Wed, 14 Dec 2011 21:59:05 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Smuggler]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[advanced classes]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[cover system]]></category>
		<category><![CDATA[energy system]]></category>
		<category><![CDATA[equipment]]></category>
		<category><![CDATA[guides]]></category>
		<category><![CDATA[newbie guide]]></category>
		<category><![CDATA[skill rotation]]></category>
		<category><![CDATA[smuggler leveling guide]]></category>
		<category><![CDATA[specializations]]></category>
		<category><![CDATA[species]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=1005</guid>

					<description><![CDATA[Smugglers may not be the most popular class in The Old Republic, but they sure are fun to play. However, there is some skill involved and newbies sometimes have a tough time wrapping their head around some basics of this class. That’s why Torwars decided to publish a short yet useful beginners guide for Smuggler, teaching you everything you need to know about them. Well, almost everything. You can find the full guide below! We already have some of the information found in this guide posted previously, so I provided&#8230;]]></description>
										<content:encoded><![CDATA[<p>Smugglers may not be the most popular class in The Old Republic, but they sure are fun to play. However, there is some skill involved and newbies sometimes have a tough time wrapping their head around some basics of this class. That’s why Torwars decided to publish a short yet useful <strong>beginners guide for Smuggler</strong>, teaching you everything you need to know about them. Well, almost everything. You can find the full guide below!</p>
<p>We already have some of the information found in this guide posted previously, so I provided some links to my previous articles as well.</p>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Smuggler-Newbies-Guide.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-1008" title="Smuggler Newbies Guide" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Smuggler-Newbies-Guide-300x168.jpg" alt="Smuggler Newbies Guide" width="300" height="168" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Smuggler-Newbies-Guide-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Smuggler-Newbies-Guide-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Smuggler-Newbies-Guide-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Smuggler-Newbies-Guide.jpg 500w" sizes="(max-width: 300px) 100vw, 300px" /></a>Those who wish to follow in the bootsteps of Han Solo, live life on the outside of the law or simply want to carve their own, fast-paced, independent way across the galaxy will want to investigate the Smuggler class in <em>Star Wars: The Old Republic</em>. A snarky sense of humor and oodles of self-belief will also get you off to a solid start.</p>
<h2><strong>Looking in the Mirror &amp; Choosing a Species</strong></h2>
<p>So, you’ve decided to live life dangerously as a charming and stylish <a href="https://www.leveling-guides.com/guides/star-wars-the-old-republic/classes-star-wars-the-old-republic/smuggler/" target="_blank">Smuggler</a>? Good choice! After selecting your class the next thing you’ll need to do is choose a species. Options for the Smuggler are as follows; <strong>Cyborg</strong>, <strong>Human</strong>, <strong>Mirialan</strong>, <strong>Twi’lek</strong> and <strong>Zabrak</strong>.</p>
<p>Species has no bearing on your stats and only affects the Racial Ability (basically an extra emote) you are given. Also note that the Cyborg species is basically a human with metal bits grafted onto its face. The Cyborg Racial Ability, Scan, is quite fun though.</p>
<h2><strong>Primary Attribute</strong></h2>
<p>The Smuggler’s Primary <a href="https://www.leveling-guides.com/swtor-stats-attributes/" target="_blank">Attribute</a> is: <strong>Cunning</strong>.<br /> Whenever possible, this is the stat you want to boost when upgrading your gear.</p>
<p>Game Quote:</p>
<blockquote>
<p>“Cunning increases the damage and critical chances of the Smuggler’s Ranged and Tech powers. This remains so for both the Gunslinger and the Scoundrel Advanced Classes, while the Scoundrel’s Cunning additionally increases the effectiveness of healing powers.”</p>
</blockquote>
<h2><strong>Armor, Stylish Vests &amp; Equipment</strong></h2>
<p>A Smuggler wears Medium Armor and favors a look featuring a variety of leather leggings, multi-pocketed shirts and knee-high boots. Nothing screams “Back off corporate line-tower” more clearly than a nice, low-slung holster and a puffy cargo vest. Am I right?</p>
<p>Game Quote:</p>
<blockquote>
<p>“They don’t wear fancy armor or carry high-powered blaster rifles, but Smugglers are outfitted for action nonetheless. Wearing comfortable, flexible clothing with some custom modifications, Smugglers are able to stay light on their feet and quick on the draw. Usually carrying a fast-firing blaster or two, Smugglers have everything they need to shoot their way out of trouble. Though style is rarely their intent, it seems to come naturally to Smugglers, and their dashing duds generally compliment their roguish charm.”</p>
</blockquote>
<h2><strong>Starting Skills</strong></h2>
<p>The first three damage-producing skills you’ll have right off the bat are; <strong>Flurry of Bolts</strong>, <strong>Charged Burst</strong>, and <strong>Sabotage Charge</strong>.</p>
<p>You’ll also have a buff called <strong>Lucky Shots</strong> – which increases your Critical Hit chance by 5% – a self-heal called <strong>Recuperate</strong> and the ability to <strong>Take Cover</strong> (more on this shortly). Remember to use Recuperate liberally. After every battle if necessary.</p>
<p>At Level 2 you’ll obtain an up-close melee skill called <strong>Blaster Whip</strong> allowing you to clock mobs over the head with your pistol.</p>
<p>At level 3 you’ll obtain <strong>Thermal Grenade</strong> which damages up to five targets in an eight-meter radius. You will enjoy Thermal Grenade, trust me.</p>
<p>At level 4 you’ll learn <strong>Dirty Kick</strong> – hands down, the greatest single skill in SWTOR. Yes, Dirty Kick is a melee boot to an enemy’s groin. Humanoid or droid – they’re going down when you apply the ‘Kick! Ooof!</p>
<p>Level 5 brings in the <strong>Vital Shot</strong> ability. Vital Shot causes your target to bleed internally (dealing 124 damage over 15 seconds). This is a good thing. You want all of your enemies to be bleeding internally. Yessireebob.</p>
<p>More abilities: <a href="https://www.leveling-guides.com/swtor-smuggler-abilities/" target="_blank">Here</a></p>
<h2><strong><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Cover-System.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-1007" title="Cover System" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Cover-System-300x168.jpg" alt="Cover System" width="300" height="168" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Cover-System-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Cover-System-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Cover-System-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Cover-System.jpg 500w" sizes="(max-width: 300px) 100vw, 300px" /></a>Cover System</strong></h2>
<p>As a Smuggler you’ll need to find cover and use it to your advantage. You can dish out a whole lot of hurt but you aren’t the toughest toon on the block when it comes to soaking up damage.</p>
<p>When you have an enemy selected you will see a green silhouette appear next to an object (boulder, crate, tree, etc.) that can be used as cover. Click the Take Cover icon on your skill bar or hit the “F” key and you will stylishly roll into cover.</p>
<p>If you click Take Cover and there is nothing nearby to hide behind you will simply “take a knee”. Your cover-dependent abilities will then become available.</p>
<p>In later levels a Gunslinger can obtain a handy <strong>Portable Cover</strong> option which you’ll thank your lucky stars for.</p>
<h2><strong>Energy System</strong></h2>
<p>Smuggler skills work on an Energy system and it plays out something like this. Each time to you fire off a blaster shot or toss out a grenade you use up a bit of the Energy on your yellow, Energy bar. When your Energy bar is depleted you will no longer be able to use skills that require Energy to function.</p>
<p>Thankfully, right out of the starting gate, you have the Flurry of Bolts blaster shot which is free to use – costing no Energy. This is your bread-and-butter, basic fighting attack which you’ll rely on time and time again to pull your Smuggler hindquarters out of the frying pan.</p>
<p>Game Quote:</p>
<blockquote>
<p>“Your energy regenerates faster at higher energy levels. As your energy decreases, so does the rate at which it recovers. To maintain a high amount of energy, use Flurry of Bolts regularly to allow your energy to recover.”</p>
</blockquote>
<h2><strong>Skill Rotation</strong></h2>
<p>Let’s talk about a series of fighting actions which will help you battle your way through levels 1-10. This plan of attack may not be perfect but it worked well for me in early game.</p>
<p>Firstly, Take Cover. Throw out a Sabotage Charge at an enemy (preferably an enemy standing beside a few evil buddies).</p>
<p>Shoot the enemy with Vital Shot to get it bleeding.</p>
<p>Tab-Target the next enemy and throw a Thermal Grenade, Vital Shot for bleeds, fire off Charged Burst then use Flurry of Bolts as many times as needed.</p>
<p>Note that Sabotage Charge has a short cooldown period after use so you won’t be able to throw out these timed explosives more than once every 30 seconds. Also, keep in mind that Sabotage Charge can only be used when in cover.</p>
<p>To simplify even further; Cover, Sabotage Charge, bleeds, thermal grenades and flurry of shots to finish off any remaining.</p>
<h2><strong>Origin World: Ord Mantell &amp; Leveling Like A Pro</strong></h2>
<p>You’ll first set down and begin your adventures on the wartorn planet of Ord Mantell. You’ll be assisting the local Republic troops in a battle against rebellious Separatists. The first tasks you’ll be asked to assist with include destroying some remote control stations and disabling some signal jammers. Rest assured, the local Seps will attempt to stop you.</p>
<p>Smugglers will also meet and learn to hate a dastardly thug who looms large in their personal story. I won’t spoil what goes down but you will be given ample reason to chase this fiend across the galaxy – beyond your Origin World beginnings.</p>
<p>TIP One: Grab up every side mission you uncover and get them completed before you leave Ord Mantell. You’ll enjoy the credits, gear and extra experience points they provide. There’s also plenty of fun story to be enjoyed.</p>
<p>TIP Two: Grab all Bind Points you come across. You will be able to use your Quick Travel ability to jump to any Bind Point you have unlocked previously.</p>
<p><strong>You can grab a good Smuggler leveling guide <a href="https://www.leveling-guides.com/star-wars-the-old-republic-swtor-leveling-guide/" target="_blank">here</a>. It’s definitely worth checking out!</strong></p>
<h2><strong><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Corso-Riggs.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-1006" title="Corso Riggs, Smuggler companion" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Corso-Riggs-300x168.jpg" alt="Corso Riggs, Smuggler companion" width="300" height="168" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Corso-Riggs-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Corso-Riggs-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Corso-Riggs-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Corso-Riggs.jpg 500w" sizes="(max-width: 300px) 100vw, 300px" /></a>First Companion</strong></h2>
<p>Yeah, I know. You’d like a Wookiee as your faithful co-pilot, bodyguard and <a href="https://www.leveling-guides.com/smuggler-companions-guide/">companion</a>. Don’t worry – good things come to those that wait. Until then, you’ll be running with your first companion, a Heavy Armor-wearing fellow with a Southern American accent known as Corso Riggs.</p>
<p>Riggs ties-in closely with your story and Origin World play and he even helpfully provides you with your first, blue-quality blaster. Now, if we can just get him to wear a Wookiee mask we’ll be all set.</p>
<h2><strong>Advanced Classes: Gunslinger or Scoundrel</strong></h2>
<p>By the time you finish up your questing on Ord Mantell you should find yourself around level 10 or 11 (depending on how many side missions you completed). At this point you’ll be given a mission which sends you off to Carrick Station on the Republic Fleet. Here, the game really opens up before you and the galaxy is your oyster.</p>
<p>When you arrive at the Fleet talk to Sammo Kob and he’ll send you on your way to the Advanced Class trainers. You’ll be able to choose from one of two Advanced Classes; <a href="https://www.leveling-guides.com/smuggler-specializations-guide/">Gunslinger or Scoundrel</a>.</p>
<p>Those inclined toward causing massive damage will want to select Gunslinger. Smugglers who prefer stealth and healing will want to opt for Scoundrel.</p>
<p>Game Quote:</p>
<blockquote>
<p>“Gunslinger: Master of the trick shot, the first to dive for cover and able to take advantage of every opportunity, the Gunslinger and his dual blasters are the perfect team. There’s a right target for ending every disagreement, and the Gunslinger knows enemy vulnerabilities like the inside of his ship.</p>
<p>All Gunslingers learn how to fire two blasters at once, specializing in long-range combat and methods to keep enemies at a distance. Gunslingers can also opt to learn the skills of the saboteur, using grenades and demolitions technology that cause fire damage and ignore enemy armor; the Sharpshooter, shooting from cover and focusing on precise, high-damage attacks; and Dirty Fighting, crippling and bleeding opponents using underhanded tactics.”</p>
</blockquote>
<blockquote>
<p>“Scoundrel: The Scoundrel doesn’t have time for polite and doesn’t do fair fight. In addition to a trusty blaster, the Scoundrel packs a stealth belt, a scattergun and a medpac—everything you need to get in, knock the enemy for a loop and get out alive.</p>
<p>All Scoundrels learn how to move stealthily—sneaking past or surprising enemies—and various close-quarters fighting techniques that do damage at short range and prevent an enemy from fleeing. Scoundrels can also opt to learn the skills of the Scrapper, using scatterguns to deal even more damage close-up; the Sawbones, applying medicine and damage prevention techniques to heal and protect allies; and Dirty Fighting, crippling and bleeding opponents using underhanded tactics.”</p>
</blockquote>
<h2><strong>Conclusion</strong></h2>
<p>Alright, Smuggler that should get you off to a running start in an exciting world full of new adventures. Remember to shoot first, leave ‘em with a sly wink and a snappy one-liner and hightail it to the next system before they can pick up your trail.</p>
<p>Keep in mind what one famous Smuggler once said and you’ll never go wrong:</p>
<blockquote>
<p>“Hokey religions and ancient weapons are no match for a good blaster at your side, kid.”</p>
</blockquote>
<h4><a href="https://www.leveling-guides.com/downloads/swtor/smuggler" target="_blank">Don&#8217;t miss this comprehensive Smuggler guide if you want to learn more about this class!</a></h4>
]]></content:encoded>
					
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		<item>
		<title>SWTOR Bounty Hunter Beginners Guide</title>
		<link>https://www.leveling-guides.com/swtor-bounty-hunter-beginners-guide/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Wed, 14 Dec 2011 18:42:57 +0000</pubDate>
				<category><![CDATA[Bounty Hunter]]></category>
		<category><![CDATA[Classes]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[advanced classes]]></category>
		<category><![CDATA[bounty hunter leveling guide]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[companions]]></category>
		<category><![CDATA[crew skills]]></category>
		<category><![CDATA[equipment]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[guides]]></category>
		<category><![CDATA[heat system]]></category>
		<category><![CDATA[skill rotation]]></category>
		<category><![CDATA[specializations]]></category>
		<category><![CDATA[stats]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=857</guid>

					<description><![CDATA[Bounty Hunters aren’t exactly known as one of the most played classes in Star Wars: The Old Republic. One reason being, they’re not as easy to play as some other classes are. That’s why having a newbies guide to help beginners figure out things in this game is helpful, and Torwars made sure to publish it. You can read the full Bounty Hunter newbies guide below. Contents: Advanced Classes Companions Species &#38; Appearance Leveling Stats &#38; Equipment Crew Skills Heat System Skill Rotation &#38; Combat The Bounty Hunter brings a&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Beginners-Guide.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-858" title="Bounty Hunter Beginners Guide" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Beginners-Guide-300x187.jpg" alt="Bounty Hunter Beginners Guide" width="300" height="187" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Beginners-Guide-300x187.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Beginners-Guide-100x62.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Beginners-Guide-500x312.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Beginners-Guide.jpg 1680w" sizes="(max-width: 300px) 100vw, 300px" /></a>Bounty Hunters aren’t exactly known as one of the most played classes in Star Wars: The Old Republic. One reason being, they’re not as easy to play as some other classes are. That’s why having a newbies guide to help beginners figure out things in this game is helpful, and Torwars made sure to publish it. You can read the full Bounty Hunter newbies guide below.</p>
<p><strong>Contents:</strong></p>
<ul>
<li><a href="http://bountyhunterguide.com/bounty-hunter-beginners-guide/#advanced-classes">Advanced Classes</a></li>
<li><a href="http://bountyhunterguide.com/bounty-hunter-beginners-guide/#companions">Companions</a></li>
<li><a href="http://bountyhunterguide.com/bounty-hunter-beginners-guide/#species-and-appearance">Species &amp; Appearance</a></li>
<li><a href="http://bountyhunterguide.com/bounty-hunter-beginners-guide/#leveling">Leveling</a></li>
<li><a href="http://bountyhunterguide.com/bounty-hunter-beginners-guide/#stats-and-equipment">Stats &amp; Equipment</a></li>
<li><a href="http://bountyhunterguide.com/bounty-hunter-beginners-guide/#crew-skills">Crew Skills</a></li>
<li><a href="http://bountyhunterguide.com/bounty-hunter-beginners-guide/#heat-system">Heat System</a></li>
<li><a href="http://bountyhunterguide.com/bounty-hunter-beginners-guide/#skill-rotation-and-combat">Skill Rotation &amp; Combat</a></li>
</ul>
<p>The Bounty Hunter brings a lot to the table, and has the opportunity to play any three of the major class roles; they can Tank, Heal, and DPS (the ‘Trinity’). Being able to fill all three vital spots of the Trinity leaves a lot of choice for your character, as if you do decide to roll a Bounty Hunter you will have some freedom before you decide your Advanced Class and which direction you’ll take.</p>
<h2><a name="advanced-classes"></a>Advanced Classes</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-mercenary-screenshot.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-846" title="SWTOR Bounty Hunter - Mercenary" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-mercenary-screenshot-300x168.jpg" alt="SWTOR Bounty Hunter - Mercenary" width="300" height="168" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-mercenary-screenshot-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-mercenary-screenshot-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-mercenary-screenshot-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-mercenary-screenshot-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-mercenary-screenshot.jpg 1600w" sizes="(max-width: 300px) 100vw, 300px" /></a>As with all classes in SWTOR, at level 10 you will have to select your <a href="https://www.leveling-guides.com/swtor-bounty-hunter-advanced-classes/">Advanced Class</a>. The Bounty Hunter can choose from the Powertech which favors Tanking and DPS or the Mercenary which specializes in Healing and DPS.</p>
<p>Each AC has two unique Talent Trees, different specializations, and different ‘Cylinders’. You can only have <em>one</em> Cylinder activate at a time, and each provides different “buffs” for your character – They basically function like ‘stances’ in other MMOs. Each Advanced Class gains two unique Cylinders along with corresponding Talents to enhance them. Both ACs gain access to Combustible Gas Cylinder at level 4, which has a chance to add a damage-over-time effect to enemy targets with each attack.</p>
<p>The Powertech gains access to Ion Gas Cylinder which increases damage and threat-generation against enemies while also lowering total damage taken, providing increased Armor, and increases shield generation chance – this is mostly for Tanking. The other unique Cylinder for Powertechs is High Energy Gas, which increases all elemental damage dealt, this Cylinder would be used mostly for DPS.</p>
<p>Mercenaries gain access to High Velocity Gas, increasing Armor Penetration for more DPS and also Combat Support Cylinder which increases all damage &amp; healing output, and allows you to shoot your allies in the face to apply some minor healing. It does take a little getting used to your Rapid Shots healing allies while Combat Support Cylinder is activated, but it is handy indeed.</p>
<h2><a name="companions"></a>Companions</h2>
<p><a href="https://www.leveling-guides.com/swtor-bounty-hunter-companions-list/">Companions</a> are also an important part of picking any character in SWTOR, and the first companion your Bounty Hunter gets is Mako, a pretty little lady who will heal up your wounds and follow you around with the utmost vigor.</p>
<p><em>(**Slight Spoiler Note: She tends to enjoy ‘good’ choices, although she loves her credits – so some Dark-side choices she will surprisingly agree with, but in general she tends to disagree with very evil moral choices)</em></p>
<h2><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Mako-Companion.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-859" title="Mako Companion appearance" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Mako-Companion-500x281.jpg" alt="Mako Companion appearance" width="500" height="281" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Mako-Companion-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Mako-Companion-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Mako-Companion-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Mako-Companion-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Mako-Companion.jpg 800w" sizes="(max-width: 500px) 100vw, 500px" /></a></h2>
<p>Mako is the first legit Healing Companion that any of the classes get in SWTOR, which is also an added perk. If you decide to go Powertech or DPS Mercenary Spec then Mako will be a very handy addition to your adventuring.</p>
<p>The combination of any class role with a nice healing Companion pretty early in the game makes the Bounty Hunter a fine choice for the indecisive and Newbie MMO player. The combination of the Cylinder system with exciting abilities revolving around explosions, fire, and missiles lend itself to an aesthetically exciting character that also proves to be very versatile. Even once you pick your Advanced Class option, you’re still left with either Tanking/DPS (Powertech) or Healing/DPS (Mercenary) – a nice combo of options.</p>
<h2><a name="species-and-appearance"></a>Species &amp; Appearance</h2>
<p>The Bounty Hunter can be played by five of the playable species in SWTOR; Humans, Zabraks, Rattataki, Chiss, and Cyborgs. Ultimately, species and appearance have no effect on your character, but it adds plenty of flavor and each race has its own unique emote which also adds some distinction. Feel free to play around with each, and make sure to choose something that you enjoy and makes you feel like a Bounty Hunter who’s ready to conquer the galaxy.</p>
<p>In terms of the Racial Emotes, my personal favorite for the BH is probably the Cyborg’s ‘Scan’ emote, as it adds some nice Bounty Hunter-eqse flair to your character.</p>
<h2><a name="leveling"></a>Leveling</h2>
<p>Starting off as a Bounty Hunter will land you on Hutta, which is a planet rife with plenty of greed and immoral activity for any up and coming Bounty Hunter. Your quest is to become a contestant in the ‘Great Hunt’, which is pretty much the Superbowl for Bounty Hunters. You’re competing, in usually not a nice way, against various other Bounty Hunters and attempting to win the favor of a Hutt who can make your dreams come true.</p>
<p>While on Hutta you’ll naturally deal with Hutts, but also the Empire, find your first Companion and complete plenty of mayhem for filthy credits. It’s also important to take a break from ruthless Bounty Hunting and remember to pick up the <a href="http://www.swtor-leveling-guide.net/swtor-datacrons-matrix-crystals-relics-guide/#empire-world-datacron-locations">Datacrons on Hutta</a> as well for some permanent stat increases. As far as I’ve been able to discover, there are 3 available Datacrons on Hutta, one for a bonus to Aim, one for Presence, and a Blue Matrix Shard.</p>
<p>Leveling up for the Bounty Hunter was for the most part, a piece of cake. Once you pick-up Mako and have a Healing Companion – you’re able to tackle many of the more difficult tasks, quests, and even Heroic Two-mans become pretty manageable.</p>
<p>The important thing to remember in SWTOR is to follow your main class story line. It will present you with everything you need, for the most part. Following the quest will you lead on the path to get your Companion, join the Great Hunt, “acquire” a ship (which is an awesome quest-line, mind you), and get you to the hub where you’ll be able to select your Advanced Class.</p>
<h2><a name="stats-and-equipment"></a>Stats &amp; Equipment<strong><br /></strong></h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Stats.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-860" title="Bounty Hunter Stats" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Stats-284x300.jpg" alt="Bounty Hunter Stats" width="284" height="300" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Stats-284x300.jpg 284w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Stats-94x100.jpg 94w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Stats-379x400.jpg 379w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Stats.jpg 619w" sizes="(max-width: 284px) 100vw, 284px" /></a>As with all the classes, Bounty Hunters have a <a href="https://www.leveling-guides.com/swtor-stats-attributes/#primary-stats">Primary Stat</a> which functions as the definitive, most useful stat for them. <strong>Aim</strong> is the key stat for Bounty Hunters, as it adds damage to Tech skills (yellow damage), standard range damage (white damage), and Healing Tech skills (green). It also increases the Critical Strike chance on these types of abilities as well. Endurance is the second primary stat for most BH gear, increasing hit points and health regeneration.</p>
<p>There are plenty of other secondary stats that will become important to your Bounty Hunter later on, such as Accuracy, Alacrity, Expertise and the like; with stats like Willpower and Strength being much less important, to almost useless for a Bounty Hunter. Accuracy will be an important secondary stat for Hunters, as much of the time they will be attacking from Range – so making sure you hit is of added benefit.</p>
<p>Bounty Hunters also seem to be reliant on Critical Strikes, so secondary stats boosting Crit Chance and Crit Damage will be important as well. But for the most part in early game you’ll find yourself focusing on Aim and Endurance. Also, once you get upgraded to Heavy Armor when you select your AC, don’t forget to swap out/upgrade your Medium Armor gear for the better, Heavy Armor.</p>
<h2><a name="crew-skills"></a>Crew Skills<strong><br /></strong></h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Crew-Skills.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-861" title="Bounty Hunter Crew Skills" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Crew-Skills-300x187.jpg" alt="Bounty Hunter Crew Skills" width="300" height="187" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Crew-Skills-300x187.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Crew-Skills-100x62.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Crew-Skills-500x312.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Crew-Skills.jpg 1680w" sizes="(max-width: 300px) 100vw, 300px" /></a>If you’re a big crafting fan, you’ll want to pick up your Crew Skills or Trade Skills as soon as possible and the best opportunity is probably once you reach the Imperial Fleet at around level 10. There are plenty of good crafting options for the Bounty Hunter. The two main skills that stick out are Armortech and Armstech in terms of gear construction, depending on whether or not you want to be able to craft Armor or Weaponry for your character.</p>
<p>The Bounty Hunter uses various guns &amp; assorted weaponry and Medium/Heavy Armor, So Armortech &amp; Armstech are the natural selection if you’re interested in crafting some of your own gear.</p>
<p>If crafting equipment isn’t your thing, then Biochem or Cybertech may be good alternatives to those skills, as having extra ‘Consumables’ on hand or crafting gear for Droids can always come in handy if you’re a big fan of the non-Organic. Depending on what crafting skills you’ve selected, you’ll most likely want to choose the complimenting ‘gathering’ Crew Skill so you will be able to provide yourself with your own materials and save your precious credits.</p>
<p>Below is a list of the <a href="http://www.swtorlevelingguide.com/2011/09/swtor-crew-skills-infographic.html">suggest pairings</a> of gathering skills and mission skills with the listed crafting skills above.</p>
<ul>
<li><em><strong>Armortech</strong> – Scavenging (Gathering), Investigation (Mission Skill), Underworld Trading (Mission Skill)</em></li>
<li><em><strong>Armstech</strong> – Scavenging, Investigation, Underworld Trading, Treasure Hunting (Mission Skill)</em></li>
<li><em><strong>Biochem</strong> – Bioanalysis (Gathering), Underworld Trading</em></li>
<li><em><strong>Cybertech</strong> – Scavenging, Slicing (Gathering), Treasure Hunting, Underworld Trading</em></li>
</ul>
<p>With Crew Skills in mind, remember to keep an eye on your wallet – as each mission you send your Companion out on will cost you credits. While leveling up and needing to save for a mount and pay for skills, keeping tabs on your Galactic checkbook is always helpful.</p>
<h2><a name="heat-system"></a>Heat System<strong><br /></strong></h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Heat-System.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-862" title="Heat System" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Heat-System-300x238.jpg" alt="Heat System" width="300" height="238" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Heat-System-300x238.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Heat-System-100x79.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Heat-System-500x397.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Heat-System.jpg 827w" sizes="(max-width: 300px) 100vw, 300px" /></a>Your Bounty Hunter uses the Heat System to execute <a href="https://www.leveling-guides.com/swtor-bounty-hunter-abilities/">abilities</a>, starting off with zero Heat and slowly building Heat as you continue to use abilities, with each ability having a ‘Heat Requirement’ or Cost to use. Some abilities, like Rapid Shots (your main attack ability), do not build Heat and it will be important to use abilities that don’t build Heat inbetween the use of Heat-building skills, as to give your Heat System time to cool down.</p>
<p>The Heat System works on a scale of 0-100 and the system is not ‘static’ in its depletion after you’ve built heat; so the less Heat that you have, the faster your Heat will dissipate. You can see your current ‘Dissipation Rate’ to the right of your Heat Bar in-game, represented as small arrows; the more arrows you have, the faster your Heat will dissipate. With this mechanic of Heat dissipating faster the less Heat you have built up, it’s in your Bounty Hunter’s best interests to attempt ‘Heat Management’ (or keeping your Heat at a lower level) so it can continue to deplete at the accelerated rate. There will, of course, be occasions where you’re forced to build up large amounts of Heat quickly, but keep in mind that your Heat bar will not ‘cool down’ as fast as it would if your Heat was only 1/3rd full.</p>
<p>You also have abilities in your arsenal to either lower your current Heat level, or not build any at all. Vent Heat is a prime example of one way to get rid of some of that nasty built up Heat, by venting out 50 Heat over three seconds, although it is on a two minute cooldown so be wary with its usage.</p>
<p>The quicker degradation of Heat when your Heat level is lower is an interesting mechanic, as if you are able to manage your Heat well – you could, in theory, stay at a consistent level and keep using your relevant abilities. As a general rule, I attempt to keep my Heat below 25% or 50% to keep the dissipation rate quick. So, when jumping into your Bounty Hunter, learning Heat Management will be key for future encounters as you continue to level up.</p>
<h2><a name="skill-rotation-and-combat"></a>Skill Rotation &amp; Combat</h2>
<p>In your early days as a Bounty Hunter you’ll be limited in <a href="https://www.leveling-guides.com/swtor-bounty-hunter-abilities/">your abilities</a>, but that doesn’t mean you aren’t efficient at blowing things up. As you level up and continue your adventures, your skill rotation will depend more &amp; more heavily upon your Advanced Class, its Class Roles and Talent Specs.</p>
<p>When dealing with groups of bigger enemies; start off with a Power Shot, Mako missile, Death from Above, or Explosive Dart. Proceed with Rapid Shots, Rail Shot, or Regular fire. Attempt to keep Heat low. If enemies close distance, Rocket Punch + Flamethrower or Vice Versa (with Rocket Punch as a finisher) is a good combination.</p>
<p>One very effective combination for groups, up until at least level 20 (as a Mercenary specifically,) was opening up with Kolto Missile, followed by Death From Above. This combo pretty much eliminated most groups, perhaps needing to throw down a little extra blaster fire at most.</p>
<p>For single-enemies or Rare/Elite enemies; I found starting off with Power Shot, Explosive Dart, and Unload was an effective combo to really start the damage; at that point if Rail Shot is triggered, use it – it’s always a nice boon to add some instant damage.</p>
<p>Overall, Combat with the Bounty Hunter is extremely fun, engaging, and if you’re into pyrotechnics – the BH is your pick.</p>
<h2>Conclusion</h2>
<p>That’s about it for now. Hopefully you enjoyed this introductory guide to the Bounty Hunter class in SWTOR. Stay tuned for further looks into the intricacies of the Bounty Hunter and other SWTOR-related elements!</p>
<blockquote>
<p><a href="https://www.leveling-guides.com/downloads/swtor/bounty-hunter" target="_blank">See also: Skill rotations, leveling tricks, PvP tactics, credits making and more guides specifically written for Bounty Hunters</a></p>
</blockquote>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Sith Inquisitor Newbies Guide</title>
		<link>https://www.leveling-guides.com/sith-inquisitor-newbies-guide/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Thu, 01 Dec 2011 20:46:58 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Sith Inquisitor]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[advanced classes]]></category>
		<category><![CDATA[beginners guide]]></category>
		<category><![CDATA[companions]]></category>
		<category><![CDATA[equipment]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=945</guid>

					<description><![CDATA[Torwars is responsible for publishing the following newbies guide aimed at beginner Sith Inquisitor players, which will answer most if not any questions you may have about this class. We do have some of this information on the site already so I provided some links in the post to the relevant content. Anyway, I hope you’ll find this guide as useful as I did! Introduction Advanced Classes Species Storyline Abilities Khem Val (First Companion) Equipment Conclusion Introduction If you are thinking about rolling a Sith Inquisitor, but need a little&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Inquisitor-guide.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-950" title="Sith Inquisitor guide" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Inquisitor-guide-300x168.jpg" alt="Sith Inquisitor guide" width="300" height="168" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Inquisitor-guide-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Inquisitor-guide-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Inquisitor-guide-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Inquisitor-guide-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Inquisitor-guide.jpg 1020w" sizes="(max-width: 300px) 100vw, 300px" /></a>Torwars is responsible for publishing the following newbies guide aimed at beginner Sith Inquisitor players, which will answer most if not any questions you may have about this class. We do have some of this information on the site already so I provided some links in the post to the relevant content. Anyway, I hope you’ll find this guide as useful as I did!</p>
<ol>
<li><a href="https://www.leveling-guides.com/sith-inquisitor-newbies-guide/#introduction">Introduction</a></li>
<li><a href="https://www.leveling-guides.com/sith-inquisitor-newbies-guide/#advanced-classes">Advanced Classes</a></li>
<li><a href="https://www.leveling-guides.com/sith-inquisitor-newbies-guide/#species">Species</a></li>
<li><a href="https://www.leveling-guides.com/sith-inquisitor-newbies-guide/#storyline">Storyline</a></li>
<li><a href="https://www.leveling-guides.com/sith-inquisitor-newbies-guide/#abilities">Abilities</a></li>
<li><a href="https://www.leveling-guides.com/sith-inquisitor-newbies-guide/#khem-val">Khem Val (First Companion)</a></li>
<li><a href="https://www.leveling-guides.com/sith-inquisitor-newbies-guide/#equipment">Equipment</a></li>
<li><a href="https://www.leveling-guides.com/sith-inquisitor-newbies-guide/#conclusion">Conclusion</a></li>
</ol>
<h2><a name="introduction"></a>Introduction</h2>
<p>If you are thinking about rolling a Sith Inquisitor, but need a little convincing, I’m here to help. Would you like to shoot lightning from your fingers? Interested in wielding a lightsaber? Want to shock people to get your way? No desire to follow a strict moral code like the goody goody Jedi? Well, this Sith Inquisitor is the class for you.</p>
<p>To start, as an Inquisitor, you have each of the MMO trinity roles open to you. Depending on your Advanced Class, you will have the option to tank, heal, or deal crazy levels of purple lightning powered damage.</p>
<h2><a name="advanced-classes"></a>Advanced Classes</h2>
<p>At level 10, your Inquisitor will journey to the Imperial Fleet and will have to choose an <a href="https://www.leveling-guides.com/sith-inquisitor-specializations/">Advanced Class</a>. If you want to tank, the Assassin class is for you. If you want to fulfill a support/healing role in groups, the Sorcerer AC is for you. The decision is a little harder if you want to DPS. The Assassin and Sorcerer have one shared tree called Madness that focuses on dealing damage. In addition, each AC has two skill trees that are dedicated to that class. The Assassin has ‘Darkness’ which is the tank tree, and a damage tree called ‘Deception.’ The Sorcerer’s trees are ‘Lightning’ and ‘Corruption’ which are damage and healing trees respectively. If you want fill a DPS role as an Inquisitor, the decision lies in what type of damage you want to deal.</p>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Assassin-Skill-Tree.jpg"><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-949" title="Sith Assassin Skill Tree" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Assassin-Skill-Tree.jpg" alt="Sith Assassin Skill Tree" width="500" height="312" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Assassin-Skill-Tree.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Assassin-Skill-Tree-100x62.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Assassin-Skill-Tree-300x187.jpg 300w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>If you want to shock your enemies from a distance until they are nothing more than smoking, still sparking husks on the ground before you, go with the Sorcerer. If you prefer your enemy a little closer to you so that you can bash them with a lightsaber, the Assassin, with his stealth abilities, is a deadly choice indeed.</p>
<p>Lightsaber types differ with your Inquisitor Advanced Class as well. You will receive a double-bladed lightsaber if you take the Assassin route and a single-bladed one with the Sorcerer. Truthfully, I wasn’t that excited many months ago to learn my future Assassin <em>had</em> to have a double-bladed lightsaber. I loved having two lightsabers in the original <em>Star Wars: Knights of the Old Republic</em>. Mostly because I could have each one be a different color, and for some reason it felt like I was doing more damage. Two lightsabers equals twice the damage right? I understand why BioWare did this, and after playing my Beta Assassin close to level 30, it would be strange to have anything but a double-bladed lightsaber. There’s something satisfying about watching both blades ignite, decloaking and backstabbing an enemy, all in one devastatingly smooth motion. It just feels right.</p>
<h2><a name="species"></a>Species</h2>
<p>Sith Purebloods, Humans, Twi’lek, Rattataki, and Zabrak are your species choices for the Inquisitor. If you want to take the iconic route, choose the Darth Maul look-a-like Zabrak. I went with a human Assassin and a Pureblood Sorcerer. While species choice has no effect on gameplay, I have to admit, the racial abilities for the Purebloods are just kick ass. Slapping your companion and making them cry is just ruthlessly fun. Humans get a pump up the crowd racial ability where everyone around you hops up and down doing the Arsenio Hall fist pump motion. (I never thought I’d ever mention Arsenio Hall in a TORWars article, but there you go.) Bottom line, if you really want to be evil at all times, the Pureblood is the way to go.</p>
<blockquote>
<p>Species, skill rotations, leveling, Datacrons, specializations and lots more are covered in more detail <a href="https://www.leveling-guides.com/downloads/swtor/sith-inquisitor" target="_blank">here</a>!</p>
</blockquote>
<h2><a name="storyline"></a>Storyline</h2>
<p>The Inquisitor story is dark. Really dark. I played the Consular on the Republic side until <a href="http://www.swtor-leveling-guide.net/">level </a>10. Not surprisingly, the story is very Jedi-tastic. Sure, there are Dark Side decisions, but those decisions, in my opinion, are nothing like the Light/Dark Side decisions the Inquisitor faces. It’s not really fair to compare the two, because they are completely different factions and storylines, but let me give you a spoiler free example of the sinister beauty that is the Inquisitor story.</p>
<p>Within the first few levels, you are faced with several opportunities to inflict pain on others as your quest for power unfolds. A typical Light/Dark Side dilemma will give you the choice to shock an NPC, or to kill him/her. In a word, the Inquisitor storyline is not for the faint-hearted. Granted, I played my Inquisitor as dark as possible, but if I was trying to go the Light Side route, the choices are just not all that light.</p>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Force-Choke.jpg"><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-948" title="Force Choke" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Force-Choke.jpg" alt="Force Choke" width="500" height="312" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Force-Choke.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Force-Choke-100x62.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Force-Choke-300x187.jpg 300w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>*Minor spoiler example incoming: On Balmorra, I walked in on a Sith Lord Force Choking another NPC. The Light Side choice was to interrupt a very powerful Sith Lord (Dark, would allow her to kill the NPC.) I chose not to intervene, but my hunch is that she would have killed him anyway, and probably would have been a little peeved at the interruption. Think about it, would you interrupt Darth Vader mid-Force Choke? I didn’t think so.</p>
<p>Without spoiling any more of a story filled with backstabbing, scheming and power posturing, the Inquisitor story is amazing in its darkness. If you are curious about how the Palpatines of the <em>Star Wars</em> universe got their sinister beginnings, the Inquisitor is for you. If you don’t want to hurt anyone at all, this is not the class for you. A Light Side Inquisitor, is only marginally more forgiving than its Dark Side equivalent. If that sounds like your cup of blue milk, take a big sip, and shock your way to top. And please, don’t be ashamed if an evil cackle escapes your lips from time to time.</p>
<p>It’s no secret that the Sith Inquisitor starts off as a slave. As I’ve mentioned in my Beta Impressions post a while back, within moments of appearing on the screen, your Inquisitor will have a rival, and every person in power is more than happy to see you fail and die. The rival I mentioned is the ‘star pupil’ of the young Inquisitors. He talks a lot of smack, and is looking to undermine you at every turn. Without giving too much away, if you are patient enough, you will see an opportunity to not only defeat him, but discredit his puppeteer as well. After playing through this scenario twice, it’s just as satisfying the second time as it is the first time. Did I mention the whole ordeal earns you a place at Darth Zash’s side? It’s a good day to be a Sith when you can help your master work her way toward the coveted status of Darth and beyond.</p>
<h2><a name="abilities"></a>Abilities</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Force-Lightning.jpg"><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-947" title="Force Lightning ability" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Force-Lightning.jpg" alt="Force Lightning ability" width="500" height="307" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Force-Lightning.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Force-Lightning-100x61.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Force-Lightning-300x184.jpg 300w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>I’ve mentioned before how satisfying Force Lightning is, but I’ll say it again. Force Lightning never gets old. In conversations it’s just plain fun, but on the battlefield it’s dominating. In the early levels on Korriban, you’ll be facing mobs of three to five enemies at once. It’s essential before you earn your first tanky companion Khem Val, that you learn to use your lighting-powered crowd control abilities to subdue enemies for a few seconds while you dispatch the others. Not surprisingly, the dark, flowing robes of the class don’t do too much in the way of absorbing damage.</p>
<p>When you venture into the first tomb at level one, you are cutting down K’lor’slugs with relative ease. You’re soon asked to take out the tomb looters that are hanging out in mobs of at least three. Aren’t looters supposed to be looting? Anyway, be sure you visit the trainer near the tomb entrance each time you level up. I remember when I died the first time – it came as a complete surprise. I was owning so completely, I just kept fighting, even after I dinged my next level. I realized pretty quickly that when faced with a mob of four looters, I’d need a new strategy. Buying new <a href="https://www.leveling-guides.com/sith-inquisitor-abilities-overview/">abilities</a> from the trainer would have been a good start.</p>
<p>In the first five levels, Electrocute and Whirlwind will be your best friends. Whirlwind, which you get at level four, is an ideal way to approach groups of three or more. The ability will not only scoop an enemy up in a vortex for 15 seconds, but it will shock them, (and up to 8 others) every 3 seconds. Be sure you do not cause damage to the enemy you’ve used it on, otherwise it will break the whirlwind, and he’ll join his buddies in pummeling you.</p>
<p>After crowd controlling an enemy with Whirlwind, tab target the next enemy and use Electrocute. That will both stun and damage for five seconds. You’d think 15 seconds isn’t a lot of time, let alone five seconds, but at early levels, this is plenty of time to bash the rest of the mobs with your vibroblade, or use Force Lightning to do heavy damage. By the time the five seconds are up, at least one other enemy will fall, if not two. Then all you have left is the vortex guy. Do what you will with him. He’ll be close to death anyway.</p>
<h2><a name="khem-val"></a>Khem Val (First Companion)</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Khem-Val-Companion.jpg"><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-946" title="Khem Val Companion" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Khem-Val-Companion.jpg" alt="Khem Val Companion" width="500" height="312" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Khem-Val-Companion.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Khem-Val-Companion-100x62.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Khem-Val-Companion-300x187.jpg 300w" sizes="(max-width: 500px) 100vw, 500px" /></a>As you progress in your class quests on Korriban, you will free the ancient devourer of thousands of Jedi, Khem Val. Besides combat becoming a lot easier when Khem Val joins you as a <a href="https://www.leveling-guides.com/sith-inquisitor-companions/">companion</a>, he’s actually pretty entertaining and easy to please. That is, if you get right to the point, don’t put up with any crap, and kill everything in your path, Khem Val is easy to please. He’ll act as a meat shield of sorts for your pre-AC Inquisitor. He’ll absorb a ton of damage while you shock fools from a distance.</p>
<p>If you can get past his ugly mug, and partial nudity, he’ll get your back wholeheartedly. Be sure to choose Dark Side options if you want to keep his favor however. He will actually threaten you at times if it appears that you’re going soft. Kill enough, and make dark choices and he’ll happily kill, and protect you while you rack up a ton of Affection Points. Everybody wins.</p>
<h2><a name="equipment"></a>Equipment</h2>
<p>I mentioned before that the Inquisitor can only use Light Armor. It’s really important that you upgrade your gear as often as possible. Granted, if you decide to use Khem Val as a tank while you dish out the damage, you’ll survive. However, mere survival is not enough I’m afraid. Focus on gear which increases Willpower for a greater Force pool, and Endurance to help you survive the early levels.</p>
<p>Don’t forget the meat shield! Khem Val will die, and die often if you do not upgrade his gear. Focus on Endurance and Strength for Val if he’s to tank for you. He won’t last long on Heroic missions, Flashpoints, or later level encounters if you don’t hook him up with better (Heavy Armor) gear. If he goes down, unless you are a tank spec, you’ll be soon to follow. It happens faster than you’d think.</p>
<h2><a name="conclusion"></a>Conclusion</h2>
<p>Overall, the early levels of the Inquisitor are a blast to play. You get to be more evil than you think is possible, shoot lightning from your fingers, shock people in conversations, and selfishly aspire to great power at the expense of everyone around you. If this doesn’t sound like your style of gameplay, this isn’t the class for you. As with all classes, you will be faced with many choices, but most of the Inquisitor’s are just plain evil. Would an aspiring Sith Lord have it any other way? That’s for you to decide.</p>
<blockquote>
<p>Species, skill rotations, leveling, Datacrons, specializations and lots more are covered in more detail <a href="https://www.leveling-guides.com/downloads/swtor/sith-inquisitor" target="_blank">here</a>!</p>
</blockquote>
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		<title>Sith Warrior Beginners Guide</title>
		<link>https://www.leveling-guides.com/sith-warrior-beginners-guide/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Mon, 28 Nov 2011 21:18:15 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Sith Warrior]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[advanced classes]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[attributes]]></category>
		<category><![CDATA[Korriban]]></category>
		<category><![CDATA[leveling]]></category>
		<category><![CDATA[mechanics]]></category>
		<category><![CDATA[newbies guide]]></category>
		<category><![CDATA[rage]]></category>
		<category><![CDATA[skill rotation]]></category>
		<category><![CDATA[species]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=980</guid>

					<description><![CDATA[Torwars just published an excellent newbie guide for the Sith Warrior class. It includes many beginner questions and answers and for those of you still undecided on your class choice, hopefully this will help! Why pick a Sith Warrior? Sith Warrior as a character Species Appearance Primary stats Armors Let’s talk Rage Skill rotation Starting world: Korriban Leveling guide Summary Why Pick a Sith Warrior? The Sith Warrior has a number of cool things going for it. Among them: Force Charge enables the Sith Warrior to leap across a rather&#8230;]]></description>
										<content:encoded><![CDATA[<p><em><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Warrior1.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-981" title="Sith Warrior Beginners Guide" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Warrior1-262x300.jpg" alt="Sith Warrior Beginners Guide" width="262" height="300" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Warrior1-262x300.jpg 262w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Warrior1-87x100.jpg 87w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Warrior1-350x400.jpg 350w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Warrior1.jpg 1050w" sizes="(max-width: 262px) 100vw, 262px" /></a>Torwars</em> just published an excellent newbie guide for the Sith Warrior class. It includes many beginner questions and answers and for those of you still undecided on your class choice, hopefully this will help!</p>
<ol>
<li><a href="https://www.leveling-guides.com/sith-warrior-beginners-guide/#why-pick">Why pick a Sith Warrior?</a></li>
<li><a href="https://www.leveling-guides.com/sith-warrior-beginners-guide/#sith-warrior-as-character">Sith Warrior as a character</a></li>
<li><a href="https://www.leveling-guides.com/sith-warrior-beginners-guide/#species">Species</a></li>
<li><a href="https://www.leveling-guides.com/sith-warrior-beginners-guide/#appearance">Appearance</a></li>
<li><a href="https://www.leveling-guides.com/sith-warrior-beginners-guide/#primary-stats">Primary stats</a></li>
<li><a href="https://www.leveling-guides.com/sith-warrior-beginners-guide/#armor">Armors</a></li>
<li><a href="https://www.leveling-guides.com/sith-warrior-beginners-guide/#rage">Let’s talk Rage</a></li>
<li><a href="https://www.leveling-guides.com/sith-warrior-beginners-guide/#skill-rotation">Skill rotation</a></li>
<li><a href="https://www.leveling-guides.com/sith-warrior-beginners-guide/#starting-world">Starting world: Korriban</a></li>
<li><a href="https://www.leveling-guides.com/sith-warrior-beginners-guide/#leveling-guide">Leveling guide</a></li>
<li><a href="https://www.leveling-guides.com/sith-warrior-beginners-guide/#summary">Summary</a></li>
</ol>
<h2><a name="why-pick"></a>Why Pick a Sith Warrior?</h2>
<p>The Sith Warrior has a number of cool things going for it. Among them:</p>
<ol>
<li>Force Charge enables the Sith Warrior to leap across a rather vast distance and attack his foes. It is also, quite possibly, the coolest and most utilitarian ability in the game.</li>
<li>No matter which advanced class you choose, you’re pretty durable.</li>
<li>At level 10, you get one of the best companions in the game – Vette. She’s cute, she’s snarky, and aside from dishing out some <em>serious</em> DPS, she’s the kind of girl you’ll want to take home to mom.</li>
</ol>
<h2><a name="sith-warrior-as-character"></a>The Sith Warrior as a Character:</h2>
<p>As a general rule of thumb, Sith Warriors are very melee oriented with very few ranged abilities. However, they’re generally very durable, very good at straight up melee combat, and quite anxious to kick the butts of all those goody two-shoes Jedi. When a Warrior gets to level 10, he quickly learns that there are two sides to this coin: the heavily armored Juggernaut, and the damage dealing Marauder. Choose wisely.</p>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Advanced-Classes.jpg"><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-982" title="Advanced Classes selection window" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Advanced-Classes.jpg" alt="Advanced Classes selection window" width="500" height="281" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Advanced-Classes.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Advanced-Classes-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Advanced-Classes-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Advanced-Classes-195x110.jpg 195w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>The Juggernaut Advanced Class gets heavy armor, and wields a single lightsaber. Any build that goes deep into the Immortal skill tree can be a <strong>very</strong> effective heavy duty tank. They have numerous damage mitigating abilities but, generally speaking, their DPS isn’t great.</p>
<p>There are, however, DPS variants of the Jug (those that ignore the Immortal tree, and instead go heavily into the Vengeance and Rage skill trees) that sacrifice some defense in exchange for offense.</p>
<p>In contrast to the heavily armored Jug, there is the Marauder Advanced Class. The Marauder dual-wields lightsabers, and trades off heavy armor (he can only wear medium) for some impressive mobility, stealth, and melee DPS. The Marauder has got a number of tricks up his sleeve, enabling him to get his groove on with with some over the top hand to hand combat.</p>
<p>Be sure to take a look at <a href="https://www.leveling-guides.com/sith-warrior-specializations-guide/">this guide</a> which should further elucidate the two Advanced Classes.</p>
<h2><a name="species"></a>Species:</h2>
<p>The bottom line is, it just doesn’t matter what species you choose. There is no statistical difference or advantage and the differences are only cosmetic. Each species <em>does</em> get a unique ability all their own, but these are essentially species-specific emotes, and have no effect on game play whatsoever. So, feel free to make that uber-sexy Zabrak that you’ve always fantasized about, because you’re going to be staring at her butt for a very long time.</p>
<h2><a name="appearance"></a>Appearance:</h2>
<p>Like choosing your species, appearance choices are entirely cosmetic. Choose whatever appearance you want. In this regard, the galaxy is your oyster.</p>
<p>There are two small exceptions to this rule, for all you super leet min-maxers out there. If you are a hardcore PVP player, you may want to choose the teeny-weeny body size because of the so-called “<em>ghetto stealth</em>” factor. It’s simply a little bit harder for an enemy player to click on wee little you during PvP combat because you’re so teeny. While most players don’t think this is a big deal, for some, this is the .001% advantage they’ve been looking for.</p>
<p>The flip side is if you’re playing a tanking Jug, picking one of the two bigger body sizes can be a good idea. In some fights, where everyone is getting knocked around and confusion reigns, it may be a bit easier for your healer to find your beefy butt in the midst of the fray. Again, you’ve got to be the judge if this is significant to you.</p>
<h2><a name="primary-stats"></a>Primary Stats:</h2>
<p>Strength and endurance are your <a href="https://www.leveling-guides.com/swtor-stats-attributes/#primary-stats">primary stats</a>. Strength affects virtually all of your abilities as a Warrior. Want more melee damage? Get more strength. Want your Force powers to be more effective? Get more strength. Want your shields to absorb more damage? Get more strength. While it’s not entirely intuitive, the idea is that strength will affect every one of your abilities far more than cunning, aim, or anything else will, ever. In fact, you could pile on all kinds of other stats, and a small amount of strength would still outperform them all combined.</p>
<p>Endurance increases your hit points. Want to be tougher? It’s pretty simple: find and wear the gear with lots of endurance.</p>
<p>From level one through level fifty, you’re simply much better served if you focus on strength and stamina than anything else (unless, of course, you want to end up as Bantha fodder). If you want more offensive power, go for strength. Want to be able to suck up more damage, go for endurance.</p>
<h2><a name="armor"></a>Armor:</h2>
<p>Whether you’re a Maurauder or Juggernaut, armor is the thing that keeps your butt from being knocked into the next galaxy. Common sense will tell you that if two pieces of gear are statistically equal, go for the piece that gives you the most armor. Very simply, mo’ armor = mo’ better.</p>
<p>For Jugs, Soresu Form increases your armor by sixty – yes I said <em>sixty &#8211;</em> percent. Think about this for a second: bracers with 100 armor on them instantly become the equivalent of 160 armor bracers. When you consider every piece of heavy armor that a Jug is wearing, this is suddenly statistically significant. This multiplier is a huge factor, so armor becomes equally important as Strength and Endurance for tanking Jugs.</p>
<h2><a name="rage"></a>Let’s talk Rage:</h2>
<p>The other classes in SWTOR generally start off with a full bar of force or a full clip of ammo, but not us Warriors. We have zero Rage when out of combat. We start out empty and have to fill up our unique little love tank in order to, well, tank (or to DPS, but that wasn’t all cool and catchy right there).</p>
<p>Thus, Warriors have a back and forth kind of <a title="Sith Warrior: Rage Mechanic" href="https://www.leveling-guides.com/sith-warrior-mechanics-guide/">mechanic</a> going on. We use some abilities to generate Rage and other abilities that expend it. This requires a certain amount of attention on the part of a Warrior, and it’s one of the things that makes Warriors both different and interesting compared to other classes.</p>
<h2><a name="skill-rotation"></a>Skill Rotation:</h2>
<p>Whenever possible start combat with Force Charge. Not only do you look bad ass, but it does some pretty good out-the-door damage. It also generates 3 Rage. This should be followed by an Assault (which generates 2 Rage) or two if you’re feeling plucky. One can never have too much Rage. After this, you can begin to alternate Rage building skills (which are generally low damage) with Rage expending skills (which are much higher damage).</p>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Skill-Rotation.jpg"><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-983" title="Skill Rotation" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Skill-Rotation.jpg" alt="Skill Rotation" width="500" height="90" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Skill-Rotation.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Skill-Rotation-100x18.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Skill-Rotation-300x54.jpg 300w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>At very low levels, your skill rotation should be:</p>
<blockquote>
<p>Force Charge &gt; Assault &gt; Vicious Slash &gt; Assault (then repeat as needed)</p>
</blockquote>
<p>As you progress toward level 10:</p>
<blockquote>
<p>Force Charge &gt; Ravage &gt; Assault(x2) &gt; Smash &gt; Assault &gt; Force Scream &gt; Assault &gt; Vicious Slash (then repeat from the first Assault in the rotation)</p>
</blockquote>
<p>While over-simplified, this rotation gives you the basic idea. Force Charge gets you into combat, builds a bit of Rage, and immobilizes the target. Ravage (on a long 30 second cooldown) will probably take that target out. Taking out a target at the start of a fight, even a weak one, minimizes the damage you receive and gives you an edge.</p>
<p>Next comes a sequence of Assaults (doing a little damage but building more Rage) mixed in with Smashes (AOE damage for fighting groups, with a nice little stun thrown in), Force Screams (single target DPS with a stun), and Vicious Slashes (high single target DPS).</p>
<p>The whole point is that a Warrior needs to 1) take out a weak target early, and 2) keep generating enough Rage to utilize his/her higher DPS and AOE skills every time those skills come off their cooldowns. (Master this, and you’re going to be a god among your fellow MMO gamers.)</p>
<p><strong>Even Simpler:</strong></p>
<p>There are some Warriors that like to keep things as simple as possible. Their “rotation” goes something like this:</p>
<blockquote>
<p>Force Charge &gt;Ravage &gt; Assault (x4) &gt; Smash &gt; Force Scream &gt; Vicious Slash (then repeat from the first Assault)</p>
</blockquote>
<p>The advantage to this simple rotation is just that: it’s simple. In fact, it’s nearly mindless. The disadvantage is that the Warrior isn’t maximizing his stuns and interrupts, or optimizing his cooldowns. However, it’s really hard to screw this up.</p>
<h2><a name="starting-world"></a>Starting World – Korriban:</h2>
<p>At first glance, Korriban looks like a bunch of angry Egyptians strolled over and furiously puked on this desert planet. The place is dry, hot, and sand gets all up in your naughty bits. There’s nothing but temples and tombs (seriously, how many ancient tombs could the Sith really need?) full of ravenous sand worms that want nothing to do but spit on you with their acid-laced drool. Even your Twi’lek companion says that the Sith Academy is the scariest school she’s ever been to. That being said, Korriban really sets the tone: you’re a Sith, and the Sith aren’t a snugly, cozy people. You’ll have a lot of fun killing everything that moves, and the views of the Empire ships cruising in the atmosphere are awe-inspiring.</p>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Korriban.jpg"><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-984" title="Korriban" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Korriban.jpg" alt="Korriban" width="500" height="281" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Korriban.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Korriban-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Korriban-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Korriban-195x110.jpg 195w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>Your primary quest on Korriban involves becoming accepted as a Sith Lord’s apprentice. Be advised, both your main quest and the side quests are basically a tutorial in how to be truly ruthless and evil….oftentimes making you, the player, feel VERY bad about the choices you are forced to make. Truly, the Dark Side will have it’s way with you on Korriban.</p>
<h2><a name="leveling-guide"></a>Leveling Guide:</h2>
<p>Although this guide is really only designed to help you get a great start as a Sith Warrior, all these principles will help guide you all the way to level fifty.</p>
<ol>
<li>Follow your main story quest. It’s not like you have a choice anyway in how many people you actually put to death, so you might as well enjoy it.</li>
<li>Pick up every possible side quest along the way and complete them. These side quests give you a lot of bang (and experience, equipment, and credits) for the buck….no matter how many sand worms or lost zealots you have to slay with your powers of evil.</li>
<li>As you’re attempting to follow rules one and two, kill every single living thing along the way. On your way back, after you’re quest objective is complete, kill every single thing that has respawned.</li>
</ol>
<p>Follow the above guidelines, and you’ll be at level 10 in no time. Heck, keep playing according to the above principles, and you’ll be at the level cap in no time. This collection of <a href="http://www.swtor-leveling-guide.net/swtor-beginners-leveling-guide/">beginner leveling tips</a> should also come in handy.</p>
<h2><a name="summary"></a>In Summary:</h2>
<p>We hope you’ve enjoyed this guide; it’s intended to get you off to a great start as a Sith Warrior. Instead of having you fumbling around with your class like Helen Keller (was that mean? C’mon, folks, we’re <em>Sith, </em>mean is our middle name) we hope we’ve been able to answer a lot of common questions from your very first day as a Sith Warrior.</p>
<p>Truly, we hope you find these fundamentals helpful. Of course, we’re happy if these get you to level 10, where you pick your advanced class and go out to kick the galaxy’s arse. We’d be even happier, to be frank, if these basic skills continued to help you thrive on your evil, bloodthirsty adventures as a Warrior for another 40 levels after that.</p>
<blockquote>
<h4><a href="https://www.leveling-guides.com/downloads/swtor/sith-warrior" target="_blank">Leveling, advanced classes, quest guides, spell rotations, mechanics and more&#8230; You can find it all in this guide specifically written for Sith Warrior players!</a></h4>
</blockquote>
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		<item>
		<title>Jedi Knight Newbie Guide</title>
		<link>https://www.leveling-guides.com/jedi-knight-newbie-guide/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Mon, 05 Sep 2011 20:32:46 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Jedi Knight]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[advanced classes]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[Focus]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[guides]]></category>
		<category><![CDATA[jedi guardian]]></category>
		<category><![CDATA[jedi knight]]></category>
		<category><![CDATA[jedi sentinel]]></category>
		<category><![CDATA[leveling]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[talent trees]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=939</guid>

					<description><![CDATA[Torwars recently posted an excellent short guide for SWTOR newbies, featuring our beloved Jedi Knight class of course. For everyone new to the game I’m sure you’ll find it very useful, and these few tips are always good to keep in mind. You can read the entire guide below. Getting Started Once you’ve created your personal character and watched your specially-written scrolling text, you’ll arrive in a ship onto Tython grounds. Once you disembark, you have a chance to familiarize yourself with a few of the controls. No doubt you’ll&#8230;]]></description>
										<content:encoded><![CDATA[<p>Torwars recently posted an excellent short guide for SWTOR newbies, featuring our beloved <a href="https://www.leveling-guides.com/guides/star-wars-the-old-republic/classes-star-wars-the-old-republic/jedi-knight/">Jedi Knight class</a> of course. For everyone new to the game I’m sure you’ll find it very useful, and these few tips are always good to keep in mind. You can read the entire guide below.</p>
<h2>Getting Started</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-knight-swtor.jpg"><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-942" title="Jedi Knight with Lightsaber" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-knight-swtor.jpg" alt="Jedi Knight with Lightsaber" width="500" height="276" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-knight-swtor.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-knight-swtor-100x55.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-knight-swtor-300x165.jpg 300w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>Once you’ve created your personal character and watched your specially-written scrolling text, you’ll arrive in a ship onto Tython grounds. Once you disembark, you have a chance to familiarize yourself with a few of the controls. No doubt you’ll make things your own, as we all have our own way of doing things, but I would suggest going into preferences and having the right quick slot bar open. This allows you to move all your buffs, Medpacs and other none-essential skills off to the side so they’re out of way but still within easy reach. This will stop you clicking on something none-essential during combat, which can get a bit hectic. I would also suggest that you click the little lock button on your taskbar/hotbar, this prevents you from clicking and dragging your abilities away from your taskbar.</p>
<p>When you first begin you’ll have few abilities, so as soon as you level up rush to the skill trainer to acquire some new skills. I would recommend leaving your base attack as slot number one; this is so when you’re running forward you can simply lean your left hand forward and tap one easily, repeatedly, which is required a lot at first to build Focus.</p>
<p>When you first begin you will have three abilities. One is called Strike – this is your base attack. This attack will generate Focus without costing any; so when you first get in, use this attack the most! After that you will have an ability called Slash. This requires three Focus. So hit your opponent with Strike three times then whomp them with Slash! Slash is a more powerful attack but requires Focus, so you’ve got to build the Focus up to use it. Lastly, you will have an ability called Introspection. Introspection is your out of combat heal. After you’ve won your fight (with this guide in hand, how could you not?!) you’ve no doubt taken some damage in the process. So click Introspection and you will begin to meditate, which heals you over a set period of time.</p>
<h2>Combat</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/jeditython042.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-941" title="Jedi Knight combat on Tython" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/jeditython042-500x281.jpg" alt="Jedi Knight combat on Tython" width="500" height="281" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/jeditython042-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jeditython042-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jeditython042-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jeditython042-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jeditython042.jpg 580w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>It takes a bit of getting used to, but reading this guide will make that bit easier! First off, don’t hit and run. This doesn’t work and requires a lot of effort and costs you more than you’ll ever gain. Find a target, approach them, and start hitting them. Remain stationary. Not only does this give you a greater ability to parry (as you’ll be facing the target), but it also looks cooler. And after all, since you’re a Jedi Knight, you want to look cool! This also frees your hand up: you’re not stuck trying to chase a target; this allows you to use your abilities via the numbers above the keyboard instead of using your mouse.</p>
<p>I would suggest that you become accustomed to using numbers one through five and then using your mouse for the later numbers. Doing so means you can assign your best Focus gaining <a title="Jedi Knight Abilities" href="https://www.leveling-guides.com/jedi-knight-abilities-guide/">abilities</a> really close to your fingertips and reserve mouse clicking for buffing, healing or interrupting. Remember, Focus is key to the Jedi Knight. There is no auto-attack, so get used to tapping number one every second or so. But don’t worry, after an hour or two this becomes second nature and you’ll settle into the playstyle.</p>
<h2>Talent Trees</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-Miraluka.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-940" title="Jedi Knight Miraluka" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-Miraluka-500x281.jpg" alt="Jedi Knight Miraluka" width="500" height="281" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-Miraluka-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-Miraluka-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-Miraluka-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-Miraluka-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-Miraluka.jpg 650w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>Talent Trees become available once you attain your <a title="Jedi Knight Advanced Classes" href="https://www.leveling-guides.com/jedi-knight-specializations-guide/">Advanced Class</a> at level 10. Naturally, the choice of Advanced Class is yours, so pick wisely! The <strong>Jedi Guardian</strong> is what is known as a tank, they are best for absorbing heavy damage and keeping enemies focused on them instead of your team. The Guardian can also operate as an off-tank. An off-tank is a Guardian that can absorb heavy damage, but also deal it. They aren’t as durable as straight up tanks, but they are more fun to play solo as you can deal damage as well as take it.</p>
<p>The <strong>Jedi Sentinel</strong> is a DPS class – Damage Per Second. They specialize in draining an enemy of their health points quickly and ferociously. They can’t take the damage the Jedi Guardian can, but they do more damage than the Jedi Guardian. Remember, there are no story differences, so choose your AC based on your personal choice of playstyle!</p>
<p>The primary concern for the Jedi Knight is Strength and Endurance. Endurance essentially means health points and Strength means the amount of damage you can deal out. Both are important for either Advanced Class, but it comes down to your playstyle that determines what you specifically choose to specialize in. Within the Talent Trees there will be three choices for you to make, Defensive, Balanced and Offensive.</p>
<p>Again it is your choice, but if you’re going for a tank, select Defensive. If you’re going for strong DPS, spend your points in the Offensive tree. If you like to hybrid you can mix the two. However, this will mean you will be a jack-of-all-trades, but master of none! When you reach level 50 you will have spare points, so I would suggest that if you go for the Offensive tree spend your points in that and spend the remaining in Defensive to give yourself a little defensive boost. And naturally if you select Defense, drops some points in Offensive so you can dish some of the good stuff out!</p>
<p>But really, with the Talent Trees, it is your choice. You can read up on all the effects the different trees have and make an informed decision from that. Personally, I picked what sounded coolest; because a game is, after all, all about enjoyment!</p>
<blockquote>
<h4><a href="https://www.leveling-guides.com/downloads/swtor/jedi-knight" target="_blank">Leveling, advanced classes, quest guides, spell rotations, combat, talent trees, mechanics and more… You can find it all in this guide specifically written for Jedi Knight players!</a></h4>
</blockquote>
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		<title>SWTOR Bounty Hunter Advanced Classes</title>
		<link>https://www.leveling-guides.com/swtor-bounty-hunter-advanced-classes/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Tue, 05 Jul 2011 18:31:57 +0000</pubDate>
				<category><![CDATA[Bounty Hunter]]></category>
		<category><![CDATA[Classes]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[advanced classes]]></category>
		<category><![CDATA[mercenary]]></category>
		<category><![CDATA[powertech]]></category>
		<category><![CDATA[specializations]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=844</guid>

					<description><![CDATA[Bounty Hunters can choose from one of the two following advanced classes: Powertech and Mercenary. Mercenary class is focused on ranged damage dealing, dual wielding and use of the wrist-mounted Rocket Launcher; they can also be healers. Powertechs on the other hand are tanks who focus on Gadgets, Energy Shields, and the Flamethrower. Powertech Powertechs rely heavily on defense and advanced technology. They are able to use high-powered flame throwers to incinerate their enemies, whilst taking in tons of damage; this would make them the perfect tank in a team.&#8230;]]></description>
										<content:encoded><![CDATA[<p>Bounty Hunters can choose from one of the two following advanced classes: Powertech and Mercenary. Mercenary class is focused on ranged damage dealing, dual wielding and use of the wrist-mounted Rocket Launcher; they can also be healers. Powertechs on the other hand are tanks who focus on Gadgets, Energy Shields, and the Flamethrower.</p>
<h2>Powertech</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-powertech-screenshot-1.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-845" title="SWTOR Bounty Hunter - Powertech" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-powertech-screenshot-1-300x168.jpg" alt="SWTOR Bounty Hunter - Powertech" width="300" height="168" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-powertech-screenshot-1-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-powertech-screenshot-1-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-powertech-screenshot-1-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-powertech-screenshot-1-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-powertech-screenshot-1.jpg 1600w" sizes="(max-width: 300px) 100vw, 300px" /></a>Powertechs rely heavily on defense and advanced technology. They are able to use high-powered flame throwers to incinerate their enemies, whilst taking in tons of damage; this would make them the perfect tank in a team.</p>
<p>A Powertech wears heavy plating like a second skin and never balks at taking on the newest prototype technology if it means greater protection and upgraded safeguards. The best in armor shielding, smart defensive tactics and high-powered flamethrowers combine to make the Powertech an impenetrable one-man blockade, from which few enemies escape unscathed.</p>
<h3>Primary Focus:</h3>
<ul>
<li>Flamethrower</li>
<li>Defense / Energy Shields</li>
<li>Tank</li>
</ul>
<h3>Skill Trees</h3>
<p>The two Powertech skill trees are Shield Tech and Advanced Prototype. The shared Powertech and Mercenary skill tree is Firebug.</p>
<ul>
<li>Shield Tech – Further boosts the Powertech’s defensive technology, allowing him to soak up attacks.</li>
<li>Advanced Prototype – The latest technology makes the Powertech a versatile fighter against any enemy.</li>
<li>Firebug – The Firebug concentrates on burning their opponents with missiles and technology.</li>
</ul>
<h4><strong>Recommended</strong>: <a href="https://www.leveling-guides.com/downloads/swtor/bounty-hunter/powertech" target="_blank">Powertech Guide</a></h4>
<h2>Mercenary</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-mercenary-screenshot.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-846" title="SWTOR Bounty Hunter - Mercenary" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-mercenary-screenshot-300x168.jpg" alt="SWTOR Bounty Hunter - Mercenary" width="300" height="168" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-mercenary-screenshot-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-mercenary-screenshot-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-mercenary-screenshot-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-mercenary-screenshot-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-mercenary-screenshot.jpg 1600w" sizes="(max-width: 300px) 100vw, 300px" /></a>Mercenaries rely on taking down enemies from afar in a quick and efficient manner. Mercenaries are able to use rockets and missiles to heavily damage their enemies from great distances. Along with this, Mercenaries have the unique <a title="Bounty Hunter Abilities List" href="https://www.leveling-guides.com/swtor-bounty-hunter-abilities/">ability</a> to heal their teammates.</p>
<p>If the best defense is a good offense, the Mercenary’s got the most intimidating defense in the galaxy. Heavily-modded blasters and deadly heat-seeking missiles make the Mercenary a mobile heavy weapons platform. There’s no problem extra firepower can’t solve, and no one who knows what he’s doing gets between a Mercenary and his target.</p>
<h3>Primary Focus:</h3>
<ul>
<li>Dual Wield Guns</li>
<li>Missiles</li>
<li>Ranged DPS</li>
<li>Healer</li>
</ul>
<h3>Skill Trees</h3>
<p>The two Mercenary skill trees are Arsenal and Bodyguard. The shared Mercenary and Powertech skill tree is Firebug.</p>
<ul>
<li>Arsenal – Uses advanced rocketry and specializes in taking down their targets quickly.</li>
<li>Bodyguard – Gives the Bounty Hunter skills and technology to heal and restore his allies.</li>
<li>Firebug – Upgrades the Bounty Hunter’s weapons to deal more damage his enemies.</li>
</ul>
<h4>Recommended: <a href="https://www.leveling-guides.com/downloads/swtor/bounty-hunter/mercenary" target="_blank">Mercenary Guide</a></h4>
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		<title>Jedi Consular Advanced Classes/Specializations Guide</title>
		<link>https://www.leveling-guides.com/jedi-consular-advanced-classesspecializations-guide/</link>
					<comments>https://www.leveling-guides.com/jedi-consular-advanced-classesspecializations-guide/#comments</comments>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Mon, 04 Jul 2011 20:00:53 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Jedi Consular]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[advanced classes]]></category>
		<category><![CDATA[jedi sage]]></category>
		<category><![CDATA[jedi shadow]]></category>
		<category><![CDATA[skill trees]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[specializations]]></category>
		<category><![CDATA[spells]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=912</guid>

					<description><![CDATA[Jedi Consular, much like other SWTOR classes have access to two specializations/advanced classes which you can choose at level 10: Jedi Sage wields a single-bladed lightsaber, has powerful telekinetics/healing and is a ranged controller with damage or healing powers. Jedi Shadow wields double-bladed lightsabers, and possess stealth and burst melee damage abilities. They can also tank. Jedi Sage The Jedi Sage&#8217;s abilities will focus on healing and removing negative effects on allies. They will also have a powerful range of force powers to attack enemies at range. Read more about&#8230;]]></description>
										<content:encoded><![CDATA[<p>Jedi Consular, much like other SWTOR classes have access to two specializations/advanced classes which you can choose at level 10:</p>
<ul>
<li><strong>Jedi Sage</strong> wields a single-bladed lightsaber, has powerful telekinetics/healing and is a ranged controller with damage or healing powers.</li>
<li><strong>Jedi Shadow</strong> wields double-bladed lightsabers, and possess stealth and burst melee damage abilities. They can also tank.</li>
</ul>
<h2>Jedi Sage</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Sage.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-915" title="Jedi Sage" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Sage-300x168.jpg" alt="Jedi Sage" width="300" height="168" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Sage-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Sage-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Sage-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Sage-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Sage.jpg 800w" sizes="(max-width: 300px) 100vw, 300px" /></a>The Jedi Sage&#8217;s abilities will focus on healing and removing negative effects on allies. They will also have a powerful range of force powers to attack enemies at range.</p>
<blockquote>
<p><a href="https://www.leveling-guides.com/downloads/swtor/jedi-consular/sage" target="_blank">Read more about Jedi Sage</a> (including leveling, advanced classes, quest guides, spell rotations, combat, talent trees, mechanics and more…)</p>
</blockquote>
<h3>Skill Trees</h3>
<p>The two Sage skill trees are Telekinetics and Seer. The shared Sage and Shadow tree is Balance.</p>
<ul>
<li><strong>Telekinetics</strong> &#8211; Affords the power to distort reality and move waves of energy, tearing apart enemies. In RPG terms, this is a Ranged DPS skill tree. The skills in this tree focus on improving the existing force abilities and conserving force points.</li>
<li><strong>Seer</strong> &#8211; Allows the Sage to master the art of the force to heal and protect allies.</li>
<li><strong>Balance</strong> &#8211; Enhances the Sage’s force attacks and augments the Shadow&#8217;s force and lightsaber abilities.</li>
</ul>
<h3>Abilities<a href="http://swtor.wikia.com/index.php?title=Jedi_Sage&amp;action=edit&amp;section=5"><img decoding="async" src="http://images1.wikia.nocookie.net/__cb38489/common/skins/common/blank.gif" alt="Edit Abilities section" /></a></h3>
<p>Below is a full list of the abilities that a Jedi Sage can learn. Remember that you also have access to <a title="Jedi Consular Abilities" href="https://www.leveling-guides.com/swtor-jedi-consular-abilities/">Jedi Consular abilities</a> as well.</p>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Force Studies</td>
<td>Versed in the Force, your maximum Force is increased by 400. In addition, your Presence increases at the rate at which your Force regenerates.</td>
</tr>
<tr>
<td>Force Reach</td>
<td>Increases the range of Project and Telekinetic Throw by 15m.</td>
</tr>
<tr>
<td>Disturbance</td>
<td>Fires a blast of telekinetic energy at the target dealing moderate kinetic damage.</td>
</tr>
<tr>
<td>Rejuvenate</td>
<td>Heal the target for a moderate amount over 12s.</td>
</tr>
<tr>
<td>Force Armor</td>
<td>Surrounds the caster in a Force shield that lasts 30s and absorbs a high amount of damage. Affected targets become Force-imbalanced and cannot benefit from Force Armor again for 20s.</td>
</tr>
<tr>
<td>Weaken Mind</td>
<td>Weakens the target&#8217;s mind, dealing high internal damage over 15s.</td>
</tr>
<tr>
<td>Restoration</td>
<td>Cleanses a friendly target of up to 2 hostile mental or Force effects.</td>
</tr>
<tr>
<td>Deliverance</td>
<td>Heals a friendly target for a high amount of health.</td>
</tr>
<tr>
<td>Rescue</td>
<td>Greatly lowers the target&#8217;s threat and if the target is a party member, pulls the target to your location.</td>
</tr>
<tr>
<td>Force Push</td>
<td>Pushes the target back several meters with the Force and deals moderate kinetic damage. Standard and weak enemies are additionally knocked prone for 3s.</td>
</tr>
<tr>
<td>Revitalize</td>
<td>Revives an incapacitated ally. This ability is usable while in combat.</td>
</tr>
<tr>
<td>Resilience</td>
<td>Increases your chance to resist Force and Tech attacks by 100% for 4s.</td>
</tr>
<tr>
<td>Force Quake</td>
<td>Channel the Force into the ground at the target location, causing it to quake and tremble. All enemies within 8m of the target location are struck for moderate kinetic damage every second for 6s. Each second, the Force Quake has a 33% chance to knock its targets down. No single target can be knocked down more than once from a single Force Quake.</td>
</tr>
</tbody>
</table>
<h2>Jedi Shadow</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Shadow.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-914" title="Jedi Shadow" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Shadow-300x168.jpg" alt="Jedi Shadow" width="300" height="168" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Shadow-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Shadow-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Shadow-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Shadow-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Shadow.jpg 800w" sizes="(max-width: 300px) 100vw, 300px" /></a>The Jedi Shadow&#8217;s abilities will focus on dealing burst damage and stealth attacking enemies. Jedi Shadow can also tank using force powers and lightsaber defense.</p>
<h3>Skill Trees</h3>
<ul>
<li>Infiltration &#8211; Masters of stealth, these Shadows use positional attacks and surprise to defeat foes. In RPG terms this tree is a melee DPS tree.</li>
<li>Kinetic Combat &#8211; Uses the double-bladed Lightsaber defensively to protect the Shadow and his allies. In RPG terms, this tree would be a tank.</li>
<li>Balance &#8211; Augments the Shadow&#8217;s Force and Lightsaber abilities from both classes as it&#8217;s the shared skill tree.</li>
</ul>
<h3>Abilities</h3>
<p>Below is the known list of the abilities that a Jedi Shadow can learn. Don&#8217;t forget that you also have all these <a title="Jedi Consular Abilities" href="https://www.leveling-guides.com/swtor-jedi-consular-abilities/">Jedi Consular abilities</a> at your disposal as well.</p>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Weapon Proficieny: Double Bladed Lightsaber</td>
<td>Ability to equip double bladed lightsabers.</td>
</tr>
<tr>
<td>Martial Studies</td>
<td>Increases the rate at which your Force regenerates by 3 per second.</td>
</tr>
<tr>
<td>Combat Trance</td>
<td>The Jedi Shadow can occasionally enter a combat trance which unrestricts the use of powerful finishing moves. Your Shadow Strike has 100% chance to grant Combat Trance with each use, which lasts for 20s and is consumed by your next finishing move.</td>
</tr>
<tr>
<td>Shadow Stamina</td>
<td>Increase your total endurance by 24 per rank.</td>
</tr>
<tr>
<td>Stealth</td>
<td>Enter stealth mode, making your movements difficult to detect but slowing movement speed to 85% of normal. Most hostile actions prematurely end the effect. Cannot be used in combat.</td>
</tr>
<tr>
<td>Run Through</td>
<td>Finishing Move: Runs the target through, dealing 250% weapon damage plus moderate damage. Shares a cooldown with other finishing moves. Requires a double-bladed lightsaber.</td>
</tr>
<tr>
<td>Shadow Strike</td>
<td>Deals 150% weapon damage plus a moderate amount to a single target. Only usable from behind the target. Requires a double bladed lightsaber.</td>
</tr>
<tr>
<td>Double Strike</td>
<td>Strikes the target twice. Each hit deals 100% weapon damage plus a low amount. Requires a double bladed lightsaber.</td>
</tr>
<tr>
<td>Deflection</td>
<td>Increases your range and melee defense by 50% for 15s. Requires a melee weapon.</td>
</tr>
<tr>
<td>Mind Maze</td>
<td>Confuses the target, leaving it bewildered and unable to act for 60s. Damage will break the effect prematurely. This ability is only usable in Stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time.</td>
</tr>
<tr>
<td>Mind Snap</td>
<td>Traps the target&#8217;s current action and prevents that ability from being used for 4s.</td>
</tr>
<tr>
<td>Hemorrhage</td>
<td>Finishing move. Deals 100% weapon damage and causes the target to bleed dealing high internal damage over 18s. Shares a cooldown with other finishing moves.</td>
</tr>
<tr>
<td>Force Slow</td>
<td>Slows the target&#8217;s movement speed by 500% for 9s.</td>
</tr>
<tr>
<td>Low Slash</td>
<td>Slashes the target low, dealing 75% weapon damage and incapacitating it for 3s. Damage will end the effect prematurely. Requires double bladed lightsaber.</td>
</tr>
<tr>
<td>Hidden Strike</td>
<td>Strike from the shadows, dealing 100% weapon damage and stunning the target for 3s. Requires double bladed lightsaber.</td>
</tr>
</tbody>
</table>
<blockquote>
<p>Leveling, advanced classes, quest guides, spell rotations, combat, talent trees, mechanics and more… <a href="https://www.leveling-guides.com/downloads/swtor/jedi-consular/shadow" target="_blank">You can find it all in this guide</a> specifically written for Jedi Shadow players!</p>
<p>&nbsp;</p>
</blockquote>
<hr />
<p><strong>Learn more in</strong>: <a href="https://www.leveling-guides.com/downloads/swtor/jedi-consular/sage" target="_blank">Jedi Sage guide</a>, <a href="https://www.leveling-guides.com/downloads/swtor/jedi-consular/shadow" target="_blank">Jedi Shadow guide</a></p>
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		<title>SWTOR Imperial Agent Class Basics</title>
		<link>https://www.leveling-guides.com/swtor-imperial-agent-class-basics/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Mon, 04 Jul 2011 19:36:51 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Imperial Agent]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[advanced classes]]></category>
		<category><![CDATA[companions]]></category>
		<category><![CDATA[mechanics]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=883</guid>

					<description><![CDATA[The Imperial Agent is the spy of the Empire. His job is to go behind enemy lines and destroy something that is pivotal to the Republic and eliminate any opposition that gets in the Empire’s way, and then get out before anyone knows what has happened. Imperial Agent has two class specializations: Sniper and Operative. As an Operative the Imperial Agent uses close range tactics such as a “shiv” ability to eliminate their targets. They also use stealth abilities to hide their presence on the battlefield and position themselves for&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/swtor-imperial-agent-class.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-884" title="SWTOR Imperial Agent Class" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/swtor-imperial-agent-class-300x284.jpg" alt="SWTOR Imperial Agent Class" width="300" height="284" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/swtor-imperial-agent-class-300x284.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/swtor-imperial-agent-class-100x94.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/swtor-imperial-agent-class.jpg 380w" sizes="(max-width: 300px) 100vw, 300px" /></a>The Imperial Agent is the spy of the Empire. His job is to go behind enemy lines and destroy something that is pivotal to the Republic and eliminate any opposition that gets in the Empire’s way, and then get out before anyone knows what has happened. Imperial Agent has two class specializations: <strong>Sniper and Operative</strong>.</p>
<p>As an Operative the Imperial Agent uses close range tactics such as a “shiv” ability to eliminate their targets. They also use stealth abilities to hide their presence on the battlefield and position themselves for attack. They are also able to heal their allies utilizing advanced medical technologies making the Agent a vital colleague on the battlefield. Snipers uses long range rifles and cover to eliminate their targets.</p>
<p>Imperial Agents also have the ability to call in Orbital Bombardment strikes: attacks from orbiting satellites that do significant damage in an area of effect. Also to assist them in the field the Imperial Agent has a variety of tools at their disposal to get the job done, the first of which is their <a href="http://www.starwarsmmolevelingguide.com/starships/x-70b-phantom/">X-70B Phantom Class Prototype Starship</a>, and the other is their Rattataki companion.</p>
<p>Like the Smuggler class counterpart, the Imperial Agent can use <strong>cover</strong> to increase his damage resistance while attacking. Some of the attacks are also only usable when in cover. When the cover is not available Imperial Agent can also deploy an energy shield for additional protection.</p>
<p>Players who choose the Imperial Agent will be able to play them as either Human or Chiss species. Their companions are Kaliyo Djannis and SCORPIO.</p>
<p>Be sure to browse around the site for more detailed information on advanced classes, abilities, gameplay and more.</p>
<p><strong>Recommended reading</strong>: <a href="https://www.leveling-guides.com/downloads/swtor/imperial-agent" target="_blank">Full Imperial Agent Guide</a></p>
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		<title>SWTOR Imperial Agent Specializations Guide</title>
		<link>https://www.leveling-guides.com/swtor-imperial-agent-specializations-guide/</link>
					<comments>https://www.leveling-guides.com/swtor-imperial-agent-specializations-guide/#comments</comments>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Mon, 04 Jul 2011 19:26:00 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Imperial Agent]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[advanced classes]]></category>
		<category><![CDATA[specializations]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=876</guid>

					<description><![CDATA[Imperial Agents have two class specializations or advanced classes: Operative and Sniper. Below you’ll find some details on each one. Operative Operatives specialize heavily in stealth and concealment, with this they are able to strike at an enemy without the enemy even knowing they were there. Along with stealth, they are able to specialize in medical technologies, allowing them to heal players. An Operative could make an extremely useful teammate to have on the field. Combining the expertise of multiple disciplines, Operatives adapt to any environment and any circumstance to&#8230;]]></description>
										<content:encoded><![CDATA[<div>
<p><a href="https://www.leveling-guides.com/guides/star-wars-the-old-republic/classes-star-wars-the-old-republic/imperial-agent/">Imperial Agents</a> have two class specializations or advanced classes: Operative and Sniper. Below you’ll find some details on each one.</p>
<h2>Operative</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Operative.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-878" title="Imperial Agent - Operative" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Operative-300x168.jpg" alt="Imperial Agent - Operative" width="300" height="168" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Operative-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Operative-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Operative-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Operative-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Operative.jpg 1600w" sizes="(max-width: 300px) 100vw, 300px" /></a>Operatives specialize heavily in stealth and concealment, with this they are able to strike at an enemy without the enemy even knowing they were there. Along with stealth, they are able to specialize in medical technologies, allowing them to heal players. An Operative could make an extremely useful teammate to have on the field.</p>
<p>Combining the expertise of multiple disciplines, Operatives adapt to any environment and any circumstance to ensure the Empire’s agenda is achieved. Whether emerging from stealth to ambush and eliminate enemies in close-range combat or using advanced medical technologies to keep colleagues in the fight, the Operative is able to identify the needs of any situation and react accordingly.</p>
<h3>Skill Trees</h3>
<p>The two Operative skill trees are Concealment and Medic. The shared Operative/Sniper skill tree is Lethality.</p>
<ul>
<li><strong>Concealment</strong> – Upgrades stealth and close-ranged attacks, allowing the Agent to strike without detection.</li>
<li><strong>Medic</strong> – Advances the Agent’s keeping both his allies alive and effective.</li>
<li><strong>Lethality</strong> – Leverages the toxic power of poisons to debilitate enemies over the course of long fights.</li>
</ul>
<p><a href="https://www.leveling-guides.com/downloads/swtor/imperial-agent/operative" target="_blank">More about Operative specialization here</a>&#8230;</p>
<h2>Sniper</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/imperial-agent-sniper-screenshot.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-877" title="Imperial Agent - Sniper" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/imperial-agent-sniper-screenshot-300x168.jpg" alt="Imperial Agent - Sniper" width="300" height="168" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/imperial-agent-sniper-screenshot-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/imperial-agent-sniper-screenshot-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/imperial-agent-sniper-screenshot-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/imperial-agent-sniper-screenshot-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/imperial-agent-sniper-screenshot.jpg 1200w" sizes="(max-width: 300px) 100vw, 300px" /></a>Snipers focus on long range battle tactics, using their powerful and deadly Sniper Rifle to eliminate targets from extremely far distances. Along with the Marksmanship ability, they are also able to use probes and droids to spy on or eliminate targets. These are the recon units of the Empire.</p>
<p>Focused on covert tactics and eliminating sensitive targets, Imperial Snipers are the most elite and professional sharpshooters in the galaxy. After extensive training, the Sniper’s long range blaster rifle becomes a weapon of exacting precision, allowing him to target enemies’ vulnerabilities and strike at the perfect moment to turn the tide of battle.</p>
<h3>Skill Trees</h3>
<p>The two Sniper skill trees are Marksmanship and Engineering. The shared Sniper/Operative skill tree is Lethality.</p>
<ul>
<li><strong>Marksmanship</strong> – Teaches the Sniper to strike down targets from long range and from the safety of cover.</li>
<li><strong>Engineering</strong> – Empowers the Sniper’s droids and probes to weaken the enemies and give the Empire the advantage.</li>
<li><strong>Lethality</strong> – Leverages the toxic power of poisons to debilitate enemies over the course of a long fight.</li>
</ul>
<p><a href="https://www.leveling-guides.com/downloads/swtor/imperial-agent/sniper" target="_blank">More about Sniper specialization here</a>&#8230;</p>
</div>
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		<title>SWTOR Bounty Hunter Class Overview</title>
		<link>https://www.leveling-guides.com/swtor-bounty-hunter-class-overview/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Mon, 04 Jul 2011 18:27:46 +0000</pubDate>
				<category><![CDATA[Bounty Hunter]]></category>
		<category><![CDATA[Classes]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[advanced classes]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[combat tactics]]></category>
		<category><![CDATA[damage]]></category>
		<category><![CDATA[dps]]></category>
		<category><![CDATA[healing]]></category>
		<category><![CDATA[jetpack]]></category>
		<category><![CDATA[mechanics]]></category>
		<category><![CDATA[mercenary]]></category>
		<category><![CDATA[powertech]]></category>
		<category><![CDATA[specializations]]></category>
		<category><![CDATA[tanking]]></category>
		<category><![CDATA[vent heat]]></category>
		<category><![CDATA[weapons]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=837</guid>

					<description><![CDATA[Bounty Hunters employ a wide range of tactics, utilizing technology, weaponry, explosives, brute force and old fashioned hunting skills to track down illusive prey and tip the odds in a bounty hunters favor. Generally outnumbered, but rarely outgunned, a Bounty Hunter is usually proficient in many forms of combat and weaponry, augmenting a regular trooper-worthy plethora of weapons with others such as wrist mounted flame-throwers and rockets. Most are bedecked in custom designed battle suits which can range from mobile light and medium armor, to the heavy armor suits preferred&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-icon.png"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-838" title="SWTOR Bounty Hunter" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-icon-300x111.png" alt="SWTOR Bounty Hunter" width="300" height="111" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-icon-300x111.png 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-icon-100x37.png 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-icon.png 326w" sizes="(max-width: 300px) 100vw, 300px" /></a>Bounty Hunters employ a wide range of tactics, utilizing technology, weaponry, explosives, brute force and old fashioned hunting skills to track down illusive prey and tip the odds in a bounty hunters favor. Generally outnumbered, but rarely outgunned, a Bounty Hunter is usually proficient in many forms of combat and weaponry, augmenting a regular trooper-worthy plethora of weapons with others such as wrist mounted flame-throwers and rockets. Most are bedecked in custom designed battle suits which can range from mobile light and medium armor, to the heavy armor suits preferred by Mandalorian warriors.</p>
<p>Jetpacks are also a common mainstay of a Bounty Hunters equipment due to its ability to get them into places generally inaccessible and out of the thick of fighting. Some Bounty Hunters also prefer the aerial combat option given to them by their jetpack.</p>
<p>The Bounty Hunter provides another unique mechanic in play style due to the need to “vent heat” thereby replenishing your action bar immediately should you become “overheated” in combat. While their action points do regenerate, this buildup, if not managed, can effectively shut down combat <a href="http://www.starwarsmmolevelingguide.com/class-guides/bounty-hunter/#abilities">abilities</a> in or out of combat.</p>
<p>The counterpart to the Bounty Hunter class is the <a href="https://www.leveling-guides.com/guides/star-wars-the-old-republic/classes-star-wars-the-old-republic/trooper/">Trooper</a>. Bounty Hunters’ starting planet is Hutta, and the available species are Human and Rattataki. Available companions are Blizz. Mako, Skadge and 2V-R8. The two advanced classes are Powertech (tanks) and Mercenary (ranged <abbr title="Damage per second">DPS</abbr> or healing). You can read more about the specializations in the <a href="https://www.leveling-guides.com/swtor-bounty-hunter-advanced-classes/">advanced classes article</a>.</p>
<p><strong><a href="https://www.leveling-guides.com/downloads/swtor/bounty-hunter" target="_blank">Read more</a> about Bounty Hunter class (including leveling, advanced classes, quest guides, spell rotations, combat, talent trees, mechanics and more…)</strong></p>
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