<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Tera Online &#8211; Leveling Guides</title>
	<atom:link href="https://www.leveling-guides.com/guide/tera-online/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.leveling-guides.com</link>
	<description>Level Up Your Game Knowledge</description>
	<lastBuildDate>Tue, 05 Nov 2019 22:47:24 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.2</generator>
	<item>
		<title>Choosing Your Race: Racial Traits &#038; Hitboxes</title>
		<link>https://www.leveling-guides.com/choosing-your-race-racial-traits-hitboxes/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Mon, 14 Nov 2016 15:18:10 +0000</pubDate>
				<category><![CDATA[Tera Online]]></category>
		<category><![CDATA[mechanics]]></category>
		<category><![CDATA[races]]></category>
		<category><![CDATA[tera]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=1290</guid>

					<description><![CDATA[In TERA there are seven different races. Each one has its strengths and weaknesses, distinctive looks, different racial traits and hitboxes. If you only care about the looks of your character then choosing a race will be an easy choice for you, but for everyone else a comparison of racial traits will probably be helpful. Also, if you plan on doing PvP extensively you might want to consider class hitboxes as well. More details on all of this below! Aman Baraka Castanic Elin High Elf Human Popori Hitboxes Conclusion &#160;&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.leveling-guides.com/wp-content/uploads/2016/11/Races-480x316.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-1291" title="TERA Races" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Races-480x316-300x197.jpg" alt="TERA Races" width="300" height="197" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Races-480x316-300x197.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Races-480x316-100x65.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Races-480x316.jpg 480w" sizes="(max-width: 300px) 100vw, 300px" /></a>In TERA there are seven different races. Each one has its strengths and weaknesses, distinctive looks, different racial traits and hitboxes. If you only care about the looks of your character then choosing a race will be an easy choice for you, but for everyone else a comparison of racial traits will probably be helpful.</p>
<p>Also, if you plan on doing PvP extensively you might want to consider class hitboxes as well. More details on all of this below!</p>
<ul>
<li><a href="https://www.leveling-guides.com/choosing-your-race-racial-traits-hitboxes/#aman">Aman</a></li>
<li><a href="https://www.leveling-guides.com/choosing-your-race-racial-traits-hitboxes/#baraka">Baraka</a></li>
<li><a href="https://www.leveling-guides.com/choosing-your-race-racial-traits-hitboxes/#castanic">Castanic</a></li>
<li><a href="https://www.leveling-guides.com/choosing-your-race-racial-traits-hitboxes/#elin">Elin </a></li>
<li><a href="https://www.leveling-guides.com/choosing-your-race-racial-traits-hitboxes/#high-elf">High Elf</a></li>
<li><a href="https://www.leveling-guides.com/choosing-your-race-racial-traits-hitboxes/#human">Human</a></li>
<li><a href="https://www.leveling-guides.com/choosing-your-race-racial-traits-hitboxes/#popori">Popori</a></li>
<li><a href="https://www.leveling-guides.com/choosing-your-race-racial-traits-hitboxes/#hitboxes">Hitboxes</a></li>
<li><a href="https://www.leveling-guides.com/choosing-your-race-racial-traits-hitboxes/#conclusion">Conclusion</a></li>
</ul>
<p>&nbsp;</p>
<h2><a name="aman"></a>Aman</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2016/11/Aman.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-1292" title="Aman" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Aman-500x191.jpg" alt="Aman" width="500" height="191" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Aman-500x191.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Aman-100x38.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Aman-300x115.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Aman.jpg 1100w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<ul>
<li><strong>Kaiator’s Drums</strong> – Any aman of sufficient level can teleport at will to Kaiator, their home city. 1 hour cooldown.</li>
<li><strong>Last Aman Standing</strong> (active) – Your resistance to being knocked down or paralyzed increases by 70% for 30 seconds. Cooldown: 60 minutes.</li>
<li><strong>No Stranger to Pain</strong> (Passive) – Decreases damage taken by 10% when your HP is below 30%.</li>
<li><strong>Blood of Dragons</strong> (Passive) – Increases resistance to the effects that do Damage Over Time by 10.</li>
<li><strong>Prospector</strong> (Passive) – Increases the speed of gathering minerals.</li>
</ul>
<h2><a name="baraka"></a>Baraka</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2016/11/Baraka.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-1293" title="Baraka" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Baraka-500x191.jpg" alt="Baraka" width="500" height="191" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Baraka-500x191.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Baraka-100x38.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Baraka-300x115.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Baraka.jpg 1100w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<ul>
<li><strong>Core’s Resonance</strong> – Any baraka of sufficient level can teleport at will to Allemantheia, the high elves’ city of knowledge and learning. 1 hour cooldown.</li>
<li><strong>Ancient Wellspring</strong> (Active) – Instantly restores all your HP using the magic of a bygone era. Cooldown 2 hours.</li>
<li><strong>Indefatigable</strong> (Passive) – Baraka are built sturdily, like their ancestors. Their stamina never falls below 20%, even if they die. Passive.</li>
<li><strong>Gather No Moss</strong> (Passive) – Increases resistance to restraint and movement debuffs by 10.</li>
<li><strong>Time-Lost Techniques</strong> (Passive) – Increases the speed of crafting magical weapons by 10%.</li>
</ul>
<h2><a name="castanic"></a>Castanic</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2016/11/Castanic.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-1294" title="Castanic" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Castanic-500x191.jpg" alt="Castanic" width="500" height="191" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Castanic-500x191.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Castanic-100x38.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Castanic-300x115.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Castanic.jpg 1100w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<ul>
<li><strong>Kaiator’s Drums</strong> – Any castanic of sufficient level can teleport at will to Kaiator, with its great forges. 1 hour cooldown.</li>
<li><strong>Skirmish Running</strong> (Active) – Your speed increases by 35 for 3 minutes, but your resistance to stun is reduced by 20%. The effect ends if you stunned. Skill may be used during combat. Cooldown 30 minutes.</li>
<li><strong>Dirty Fighting</strong> (Passive) – Increases the critical value by 1% when attacking from behind.</li>
<li><strong>Weaponforging </strong>(Passive) – Increases the speed of crafting with metal weapons in 10%.</li>
<li><strong>Light Landing</strong> (Passive) – Decreases falling damage by 50%.</li>
</ul>
<h2><a name="elin"></a>Elin</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2016/11/Elin.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-1295" title="Elin" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Elin-500x191.jpg" alt="Elin" width="500" height="191" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Elin-500x191.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Elin-100x38.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Elin-300x115.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Elin.jpg 1100w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<ul>
<li><strong>Velik’s Horn</strong> – Any elin of sufficient level can teleport at will to Velika, the federation’s capital. 1 hour cooldown.</li>
<li><strong>Soothing Presence</strong> (Active) – Monsters do not make pre-emptive strikes, but your movement speed is reduced by 40% for 1 minute. The effect disappears immediately when you use a skill or item , or if you enter combat. Cooldown 60 minutes.</li>
<li><strong>Horizon Run</strong> (Active) – Your speed increases by 20 for 3 minutes. Cannot be used in combat. Cooldown 30 minutes.</li>
<li><strong>Botanist</strong> (Passive) – Increases the speed of plant collection.</li>
<li><strong>Friendly Current</strong> (Passive) – Your swim speed is increased by 50%.</li>
</ul>
<h2><a name="high-elf"></a>High Elf</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2016/11/High-Elf.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-1296" title="High Elf" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/High-Elf-500x191.jpg" alt="High Elf" width="500" height="191" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/High-Elf-500x191.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2016/11/High-Elf-100x38.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2016/11/High-Elf-300x115.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2016/11/High-Elf.jpg 1100w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<ul>
<li><strong>Core’s Resonanc</strong>e – Any high elf of sufficient level can teleport at will to Allemantheia, their home city. 1 hour cooldown.</li>
<li><strong>Core Infusion</strong> (Active) – Elves can draw on their connection to the Core to completely refill their mana. 2 hour cooldown.</li>
<li><strong>Resilience of Mind</strong> (Passive) – When resurrected provides a MP regeneration buff.</li>
<li><strong>Coalescence</strong> (Passive) – Increases the speed of collecting essences by 15%.</li>
</ul>
<h2><a name="human"></a>Human</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2016/11/Human.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-1297" title="Human" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Human-500x191.jpg" alt="Human" width="500" height="191" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Human-500x191.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Human-100x38.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Human-300x115.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Human.jpg 1100w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<ul>
<li><strong>Velik’s Horn</strong> – Any human of sufficient level can teleport at will to their home city, Velika. 1 hour cooldown.</li>
<li><strong>Deft Footwork</strong> (Active) – For 3 minutes, dramatically decrease the likelihood of being knocked down or paralyzed by another player by 50%. Cooldown 60 minutes.</li>
<li><strong>Indomitable Spirit</strong> (Passive) – When your HP is less than 30% receive 10% less damage from other players.</li>
<li><strong>Resilience of Body</strong> (Passive) – You heal continuously after resurrection.</li>
<li><strong>Nomadic Crafter</strong> (Passive) – Increases the speed of crafting light armor by 10%.</li>
</ul>
<h2><a name="popori"></a>Popori</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2016/11/Popori.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-1298" title="Popori" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Popori-500x191.jpg" alt="Popori" width="500" height="191" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Popori-500x191.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Popori-100x38.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Popori-300x115.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Popori.jpg 1100w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<ul>
<li><strong>Velik’s Horn</strong> – Any elin of sufficient level can teleport at will to Velika, the federation’s capital. 1 hour cooldown.</li>
<li><strong>Soothing Presence</strong> (Active) – Monsters do not make pre-emptive strikes, but your movement speed is reduced by 40% for 1 minute. The effect disappears immediately when you use a skill or item , or if you enter combat. Cooldown 60 minutes.</li>
<li><strong>Horizon Run</strong> (Active) – Your speed increases by 20 for 3 minutes. Cannot be used in combat. Cooldown 30 minutes.</li>
<li><strong>Botanist</strong> (Passive) – Increases the speed of plant collection.</li>
<li><strong>Friendly Current</strong> (Passive) – Your swim speed is increased by 50%.</li>
</ul>
<h2><a name="hitboxes"></a>Hitboxes</h2>
<figure id="attachment_1299" aria-describedby="caption-attachment-1299" style="width: 500px" class="wp-caption aligncenter"><a href="https://www.leveling-guides.com/wp-content/uploads/2016/11/TERA-Races.jpg"><img decoding="async" loading="lazy" class="size-large wp-image-1299" title="TERA Races" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/TERA-Races-500x133.jpg" alt="TERA Races" width="500" height="133" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/TERA-Races-500x133.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2016/11/TERA-Races-100x26.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2016/11/TERA-Races-300x79.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2016/11/TERA-Races.jpg 800w" sizes="(max-width: 500px) 100vw, 500px" /></a><figcaption id="caption-attachment-1299" class="wp-caption-text">From left to right; Aman Male, Aman Female, Baraka, Castanic Female, Castanic Male, High Elf Female, High Elf Male, Human Female, Human Male, Popori, Elin.</figcaption></figure>
<p>Other than racial traits you’ll probably be interested in hitboxes for each race as well. Hitboxes basically determine how easy you are to hit: physically smaller races have smaller hitboxes, and the other way around. You should also keep in mind that allies are affected by hitboxes as well: healing a race with a smaller hitbox is definitely harder.</p>
<p>Duo to hitboxes you might want to consider picking a particular race depending on your class. For example, as a healer you might want to pick a race with smaller hitbox such as Popori, so you are harder to target for enemies. If you’re playing a Lancer, you might want to go with the largest race so you can tank more easily.</p>
<p>There are some general rules concerning hitboxes: taller races obviously have larger hitboxes. Popori and Elin are the tiniest classes, with barely any difference in hitbox size. As it is evident from the above image, Baraka is the tallest race, closely followed by Amani. Castanics, Humans and High Elves are pretty much of the same size.</p>
<p>Males usually have larger hitboxes on every race, so below we’ll take a look at the differences of genders.</p>
<h3>Female</h3>
<p>The tallest female race is Amani, making them a great pick for Lancers class. Second tallest female race is High Elf, closely followed by Humans. Most players of these races opt out for Slayer, Berserker, Sorcerer and Mystic classes, both because of the hitbox size and racial traits. Also, not being the smallest race helps your healers target you, which is another benefit.</p>
<p>astanic females are even smaller and a common choice for Warrior, Sorcerer and Archer classes. They may be harder to hit but also much harder to heal, especially because constant movement is required, so be sure to pay attention when your healer tries to heal you.</p>
<p>Smallest race is the Elin, which at one point was so small it was nearly impossible to heal. For some reason though Elins are very popular amongst players so you’ll be seeing quite a few of them. Their racial abilities aren’t the best either, which makes it all that more surprising. Same as with Castanics, good awareness of your surroundings is advised so you can move into healing circles when necessary.</p>
<h3>Male</h3>
<p>Baraka don’t have a gender, but are obviously the tallest class. Baraka Priests are extremely popular, even though it doesn’t make much sense gameplay-wise. Even though their size would make them ideal for Lancer class, their racial skills don’t.</p>
<p>Aman are also quite large, often played by Lancers, Berserkers and Slayers. Considering their large size, they are easy to attack and heal. High Elf and Human males have negligible hitbox difference. Most Humans play Lancer, Berserker and Slayer classes, and most High Elves, play Priests, Archers, Warriors and Mystics. Basically, these races are good for any class, and their racial skills are quite decent as well.</p>
<p>Castanic males are slightly shorter than Humans; the horns aren’t a part of the hitbox. Lancers for example in most cases can’t Shield Block a corridor so you might not want to pick that class/race combo, but their racial skills are still quite effective despite your class preference.</p>
<p>The shortest males are of course the Popori, which are much like Elin also quite popular for any class, but suffer from the same downsides and upsides.</p>
<h2><a name="conclusion"></a>Conclusion</h2>
<p>Personally I always prefer to play a race for their looks, completely disregarding any racial skills, passive bonuses, hitboxes and all that, and I would advise the same to every player. It is a fact that you can gain certain advantages if you choose a particular class &amp; race combo, but it doesn’t mean you can’t successfully play what you like.</p>
<p>As you probably noticed, Humans have good PvP racials, making them great if you want to focus on fighting other players on a regular basis. High Elves might make good casters due to the mana regeneration racial ability, but do remember it’s on a 2 hour cooldown. Elin and Popori share the same racial abilities, and in my opinion they aren’t particularly useful for any play style. Castanics have Dirty Fighting, making them good picks for Warriors and Slayers. Amani are in my opinion really good for tanking, and Baraka second best.</p>
<p>But again, don’t let racial skills or your class preference get in the way of playing what you like.</p>
<p>Be sure to also read our post about <a title="Tera classes guide" href="https://www.leveling-guides.com/know-your-classes-beginners-class-guide/">Choosing Your Class</a></p>
<p>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Know Your Classes: Beginners Class Guide</title>
		<link>https://www.leveling-guides.com/know-your-classes-beginners-class-guide/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Mon, 14 Nov 2016 15:03:49 +0000</pubDate>
				<category><![CDATA[Tera Online]]></category>
		<category><![CDATA[class guide]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[tera]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=1277</guid>

					<description><![CDATA[Picking a class is one of the most important things players go through when trying a new game. There are seven different races and everyone has their own reasons for picking one; combine that with 8 different classes, and you get many possible class/race combos, and picking the best one may not just be a matter of personal preference. Everyone has their own style of play though, so this article will provide you with a beginners breakdown of all classes in TERA, their basic gameplay style, an example of a&#8230;]]></description>
										<content:encoded><![CDATA[<p>Picking a class is one of the most important things players go through when trying a new game. There are seven different <a title="TERA Races Guide" href="https://www.leveling-guides.com/choosing-your-race-racial-traits-hitboxes/">races</a> and everyone has their own reasons for picking one; combine that with 8 different classes, and you get many possible class/race combos, and picking the best one may not just be a matter of personal preference.</p>
<p>Everyone has their own style of play though, so this article will provide you with a beginners breakdown of all classes in TERA, their basic gameplay style, an example of a few abilities and their <a title="Class base stats" href="https://www.leveling-guides.com/tera-base-class-stats-infographic/">base stats</a>. Hopefully this guide will help you pick the right one. Before we get to it though, there are two things you should know:</p>
<ol>
<li>Every class has a damage and weapon damage rating. There’s no difference between physical and magical damage making damage resistance items obsolete. Instead, you can build resistances to critical hits, stuns, knockdowns and similar forms of crowd control.</li>
<li>All classes except the Priest and Mystic have a “Backstep” skill, which is the main dodge skill.</li>
</ol>
<p>That being said, there are 4 class archetypes in TERA:</p>
<ul>
<li><a title="Tanking Classes" href="https://www.leveling-guides.com/know-your-classes-beginners-class-guide/#tanking-classes">Tanking</a>: <a title="Lancer" href="https://www.leveling-guides.com/know-your-classes-beginners-class-guide/#lancer">Lancer</a>, <a title="Warrior" href="https://www.leveling-guides.com/know-your-classes-beginners-class-guide/#warrior">Warrior</a></li>
<li><a title="Melee DPS Classes" href="https://www.leveling-guides.com/know-your-classes-beginners-class-guide/#melee-dps-classes">Melee DPS</a>: <a title="Berserker" href="https://www.leveling-guides.com/know-your-classes-beginners-class-guide/#berserker">Berserker</a>, <a title="Slayer" href="https://www.leveling-guides.com/know-your-classes-beginners-class-guide/#slayer">Slayer</a></li>
<li><a title="Ranged DPS Classes" href="https://www.leveling-guides.com/know-your-classes-beginners-class-guide/#ranged-dps-classes">Ranged DPS</a>: <a title="Archer" href="https://www.leveling-guides.com/know-your-classes-beginners-class-guide/#archer">Archer</a>, <a title="Sorcerer" href="https://www.leveling-guides.com/know-your-classes-beginners-class-guide/#sorcerer">Sorcerer</a></li>
<li><a title="Support Classes" href="https://www.leveling-guides.com/know-your-classes-beginners-class-guide/#support-classes">Support</a>: <a title="Mystic" href="https://www.leveling-guides.com/know-your-classes-beginners-class-guide/#mystic">Mystic</a>, <a title="Priest" href="https://www.leveling-guides.com/know-your-classes-beginners-class-guide/#priest">Priest</a></li>
</ul>
<hr />
<h2><a name="tanking-classes"></a>Tanking Classes</h2>
<h3><a name="lancer"></a>Lancer</h3>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2016/11/Lancer.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-1278" title="Lancer" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Lancer-500x191.jpg" alt="Lancer" width="500" height="191" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Lancer-500x191.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Lancer-100x38.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Lancer-300x115.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Lancer.jpg 1100w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>Lancers are the primary tanks in TERA, though as with primary tanks in most games, they are far and few between. They wield a large shield and lance, wear heavy armor, and have the second highest HP pool out of all eight classes. Their damage rating is the third lowest (Priest and Mystic having the lowest damage rating), but this is off-set by their survivability. And of course, they have an AoE taunt.</p>
<p>Lancers are not only sturdy, but one of their skills blocks 100% of all damage taken from the front and, partially, the sides. In general, DPS classes will attempt to skirt around behind the Lancer, but a good Lancer can simply re-position his or her shield block. Lancers also have a self-heal, which obviously can be a life saver.</p>
<p>This class also has an excellent technique for getting away (or catching up), which is their forward-charging dash. This skill seems to have a high knock-down rate when it hits, but it is also worth mentioning that this skill causes the Lancer to run faster than <em>mounted players</em> as well. So if someone mounts up to try and get away, the Lancer can chase them down and knock them off their horse. Alternatively, they can use it to get away, or to catch up to ranged classes.</p>
<h4>Base Class Stats</h4>
<p>Vitality Stats</p>
<ul>
<li>HP: 689</li>
<li>MP: 100/100</li>
<li>MP Regen Rate: +5 per second in and out of combat.</li>
</ul>
<p>Basic Stats</p>
<ul>
<li>Damage: 49</li>
<li>Defense: 29</li>
<li>Movement Speed: 105 in combat</li>
<li>Critical Hit: 50</li>
</ul>
<p>Resistance Stats</p>
<ul>
<li>Critical Hit: 80</li>
<li>Root/Hold: 55</li>
<li>Poison/Disease: 40</li>
<li>Addiction: 25</li>
<li>Confusion: 40</li>
</ul>
<p>Equipment Stats</p>
<ul>
<li>Weapon Damage: 10</li>
<li>Armor: 33</li>
</ul>
<p>Basic Attack Info</p>
<ul>
<li>Direction: Forward</li>
<li>Range: 5M</li>
<li>Target-Type: Line</li>
<li>Attack Speed: 0.5</li>
<li>MP Change: +5 per attack.</li>
</ul>
<h4>Abilities</h4>
<table cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>Level</td>
<td>Skill</td>
<td>Description</td>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Combo Attack</td>
<td>A series of strikes that escalate in damage and charge up your mana.</td>
</tr>
<tr>
<td>1</td>
<td>Stand Fast</td>
<td>Block frontal attacks with your shield for as long as you hold down the key. Better gear blocks more damage. Allies behind you also get damage reduction.</td>
</tr>
<tr>
<td>2</td>
<td>Shield Barrage</td>
<td>Move forward, battering targets with your shield. Repeat the attack for a chance to stun them.</td>
</tr>
<tr>
<td>4</td>
<td>Spring Attack</td>
<td>Leap at your foe and strike a hard blow. You can quickly launch this skill right after Shield Bash, Shield Barrage, or the fourth consecutive hit of Combo Attack.</td>
</tr>
<tr>
<td>6</td>
<td>Shield Bash</td>
<td>Briefly stun one or more foes.</td>
</tr>
<tr>
<td>8</td>
<td>Charging Lunge</td>
<td>Charge a short distance and impale your target.</td>
</tr>
<tr>
<td>12</td>
<td>Retaliate</td>
<td>Leap to your feet while attacking your target if you’re knocked down.</td>
</tr>
<tr>
<td>14</td>
<td>Second Wind</td>
<td>Instantly replenish some of your health.</td>
</tr>
<tr>
<td>18</td>
<td>Challenging Shout</td>
<td>Draw the attention of enemies nearby, as well as some aggro.</td>
</tr>
<tr>
<td>20</td>
<td>Onslaught</td>
<td>Rush your foe in a series of lunges. While lunging, you’re steadier on your feet and take half damage.</td>
</tr>
<tr>
<td>22</td>
<td>Guardian Shout</td>
<td>Your courage massively boosts your party’s endurance. Does not apply to you, and ends if you are knocked down.</td>
</tr>
<tr>
<td>26</td>
<td>Shield Counter</td>
<td>Gain a chance to shield-thump your foe while using the Stand Fast skill. You can’t be knocked down or immobilized, and take half damage while using the skill.</td>
</tr>
<tr>
<td>26</td>
<td>Leash</td>
<td>Throw a magical hook and chain that drags an enemy toward you. Won’t work on huge opponents.</td>
</tr>
<tr>
<td>28</td>
<td>Debilitate</td>
<td>Briefly drain the endurance of your foes. Stacks up to three times.</td>
</tr>
<tr>
<td>32</td>
<td>Menacing Wave</td>
<td>Blast a wave that slows the movement and attacks of nearby enemies.</td>
</tr>
<tr>
<td>36</td>
<td>Iron Will</td>
<td>You absorb damage through sheer willpower, consuming mana to soak damage.</td>
</tr>
<tr>
<td>42</td>
<td>Master’s Leash</td>
<td>Throw another hook to pull the target nearer. You can use this skill only after using Leash.</td>
</tr>
<tr>
<td>46</td>
<td>Lockdown Blow</td>
<td>Deliver a crippling attack, hampering your target’s movement.</td>
</tr>
<tr>
<td>50</td>
<td>Infuriate</td>
<td>Infuriate all nearby monsters and max out your aggro.</td>
</tr>
<tr>
<td>56</td>
<td>Pledge of Protection</td>
<td>Absorb damage done to other group members around you taking it on yourself. Your defense determines how much damage you take.</td>
</tr>
<tr>
<td>58</td>
<td>Adrenaline Rush</td>
<td>Speed up your attacks to move in for the kill.</td>
</tr>
</tbody>
</table>
<h4>Glyphs</h4>
<p>Starting at level 20, glyphs can be applied to customize your lancer’s skills in a variety of ways. Here are some samples:</p>
<ul>
<li>Energetic Charging Lunge: Speeds the cooldown of your Charging Lunge.</li>
<li>Energetic Second Wind: Reduces the skill’s cooldown, so you can recover more quickly.</li>
<li>Lingering Debilitate: Your enemies are weakened by Debilitate even longer.</li>
<li>Longshot Leash: Increases the range of your Leash skill.</li>
<li>Threatening Challenging Shout: Your Challenging Shout draws even more enemy attention.</li>
<li>Threatening Combo Attack: Your basic attack draws even more aggro.</li>
<li>Threating Shield Counter: Add insult to injury, and generate more aggro with your Shield Counter skill.</li>
</ul>
<p><a href="https://www.leveling-guides.com/tera-leveling-guide/" target="_blank">For <strong>more detailed Lancer guides</strong> including leveling, PvP tips, dungeon walkthroughs, gold farming, equipment, abilities, glyphs and more click here.</a></p>
<hr />
<p>&nbsp;</p>
<h3><a name="warrior"></a>Warrior</h3>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2016/11/Warrior.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-1279" title="Warrior" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Warrior-500x191.jpg" alt="Warrior" width="500" height="191" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Warrior-500x191.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Warrior-100x38.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Warrior-300x115.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Warrior.jpg 1100w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>Warrior is the second and last tank in TERA. Warriors wield duel swords, wear light armor, and have the highest HP pool and movement speed out of all eight classes. Furthermore, Warrior attacks are an arc – meaning they are not purely single-target characters. If you and your buddy are in the path of the swinging swords, you will <em>both</em> get hit, instead of just one of you. Warrior’s damage rating is higher than a Lancer, making them third lowest; they are positioned between Sorcerer (lower) and Slayer (higher) on the damage rating.</p>
<p>Warriors are classified as the evasion tanks of TERA. They have fewer taunt options than a Lancer, but their higher DPS, as well as an AoE stun, make them a viable option as a tank. Warriors are a similar play style to rogues and assassins in other MMO’s, but lack the stealth feature. Stealth is a skill that the TERA developers did not want to add to the game for any of the classes, as it is too game-breaking in PvP.</p>
<p>Warriors have a great technique for getting away or catching up to someone, although I personally do not believe it is as good as a Lancer’s. Warrior’s dodge is a great way to get away or chase someone; the simple flaw with this is the animation is different for each race. While a Castanic Female Warrior’s dodge is a fancy leap (which can leap <strong>over</strong> attacks), other races must suffice with a roll or somersault. Because of this, the majority of Warriors are generally Female Castanics; the smaller <a title="Hitboxes" href="http://www./choosing-your-race-racial-traits-hitboxes/#hitboxes">hitbox</a> of the female Castanic also plaleveling-guides.comys a role in this, as Warriors are a tank that <em>shouldn’t</em> be getting hit by what they are fighting.</p>
<h4>Base Class Stats</h4>
<p>Vitality Stats</p>
<ul>
<li><em>HP:</em> 903</li>
<li><em>MP:</em> 100/100</li>
<li><em>MP Regen Rate:</em> +5 per second in and out of combat.</li>
</ul>
<p>Basic Stats</p>
<ul>
<li><em>Damage:</em> 66</li>
<li><em>Defense:</em> 24</li>
<li><em>Movement Speed:</em> 120</li>
<li><em>Critical Hit:</em> 50</li>
</ul>
<p>Resistance Stats</p>
<ul>
<li><em>Critical Hit:</em> 80</li>
<li><em>Root/Hold:</em> 55</li>
<li><em>Poison/Disease:</em> 40</li>
<li><em>Addiction:</em> 25</li>
<li><em>Confusion:</em> 40</li>
</ul>
<p>Equipment Stats</p>
<ul>
<li><em>Weapon Damage:</em> 11</li>
<li><em>Armor:</em> 17</li>
</ul>
<p>Basic Attack Info</p>
<ul>
<li><em>Direction:</em> Forward</li>
<li><em>Range:</em> 2M</li>
<li><em>Target-Type:</em> Arc</li>
<li><em>Attack Speed:</em> 0.4</li>
<li><em>MP Change:</em> +5 per attack.</li>
</ul>
<h4>Abilities</h4>
<table cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td>1</td>
<td>Combo Attack</td>
<td>Strike one or more targets in front of you, and gain mana (and do more damage) with each hit.</td>
</tr>
<tr>
<td>1</td>
<td>Evasive Roll</td>
<td>Dodge forward past your enemy.</td>
</tr>
<tr>
<td>2</td>
<td>Rain of Blows</td>
<td>Execute a flurry of sword swings while advancing on your foe, taking less damage while you do so.</td>
</tr>
<tr>
<td>4</td>
<td>Vortex Slash</td>
<td>As a chain from Evasive Roll or Death From Above, swing your swords in a wide arc for more damage.</td>
</tr>
<tr>
<td>6</td>
<td>Combative Strike</td>
<td>Sacrifice health to deal a decisive attack, weakening the Endurance of your targets.</td>
</tr>
<tr>
<td>8</td>
<td>Rising Fury</td>
<td>Whirl out your blades; the lower your health, the greater the damage you do. You take less damage while attacking, and can swing twice if you want.</td>
</tr>
<tr>
<td>10</td>
<td>Assault Stance</td>
<td>Feed your strength and chance of critical hits by sacrificing some endurance and mana.</td>
</tr>
<tr>
<td>10</td>
<td>Defensive Stance</td>
<td>Raise your endurance and draw more aggro with attacks.</td>
</tr>
<tr>
<td>12</td>
<td>Retaliate</td>
<td>After being knocked down, leap to your feet while attacking your target.</td>
</tr>
<tr>
<td>14</td>
<td>Battle Cry</td>
<td>Your warlike shout draws high aggro from nearby foes, and may stun them.</td>
</tr>
<tr>
<td>18</td>
<td>Torrent of Blows</td>
<td>Swing your swords in a wide arc, drawing high aggro from surrounding enemies. You are also less vulnerable to damage, knockdown and invulnerability.</td>
</tr>
<tr>
<td>18</td>
<td>Smoke Aggressor</td>
<td>Sacrifice some health to summon a powerful spirit fighter, who retains your aggro level from enemies.</td>
</tr>
<tr>
<td>22</td>
<td>Poison Blade</td>
<td>Your swords poison your foe over time. Does less damage to other players.</td>
</tr>
<tr>
<td>22</td>
<td>Pounce</td>
<td>Jump at a foe and slash them, slowing them and taking half damage while you attack.</td>
</tr>
<tr>
<td>24</td>
<td>Leaping Strike</td>
<td>Leap on your foe and smash downward. If your opponent’s prone, you may do enormous damage.</td>
</tr>
<tr>
<td>26</td>
<td>Death From Above</td>
<td>Your blow catches enemies by surprise. You’re invulnerable while you strike.</td>
</tr>
<tr>
<td>28</td>
<td>Traverse Cut</td>
<td>Make three quick lunges, draining your target’s endurance. You can activate this skill faster and attack repeatedly if you chain from Pounce or Combative Strike.</td>
</tr>
<tr>
<td>28</td>
<td>Blade Draw</td>
<td>Stab, then slash your target as you draw your weapon from the wound. Faster as a chain from other skills.</td>
</tr>
<tr>
<td>30</td>
<td>Charging Slash</td>
<td>Charge your target, drawing high aggro.</td>
</tr>
<tr>
<td>32</td>
<td>Mangle</td>
<td>Spend mana, and your fourth Combo Attack cuts your foe’s speed substantially.</td>
</tr>
<tr>
<td>42</td>
<td>Backstab</td>
<td>Speed in and make a lethal, immobilizing thrust to your target’s back.</td>
</tr>
<tr>
<td>48</td>
<td>Deadly Gamble</td>
<td>Risk critical hits to raise your chance of inflicting them.</td>
</tr>
<tr>
<td>54</td>
<td>Staggering Counter</td>
<td>If you’re hit, counterattack and briefly stun your targets.</td>
</tr>
<tr>
<td>58</td>
<td>Cascade of Stuns</td>
<td>Slash a target in front of you. If you hit a stunned target, the stun spreads to nearby enemies.</td>
</tr>
</tbody>
</table>
<h4>Glyphs</h4>
<p>Starting at level 20, glyphs can be applied to customize your warrior’s skills in a variety of ways. Here are some samples:</p>
<ul>
<li>Energetic Death From Above: Your skill cools down faster.</li>
<li>Grounded Defensive Stance: The stance now raises your endurance as well.</li>
<li>Lucky Battle Cry: Boosts your Battle Cry’s chance of stunning.</li>
<li>Threatening Battle Cry: Your Battle Cry generates extra aggro.</li>
<li>Threatening Torrent of Blows: Your Torrent of Blows generates extra aggro.</li>
<li>Binding Torrent of Blows: Your Torrent of Blows may immobilize those it hits.</li>
<li>Persistent Evasive Roll: Your Evasive Roll gains a chance to refresh immediately upon use.</li>
</ul>
<p><a href="https://www.leveling-guides.com/tera-leveling-guide/" target="_blank">For <strong>more detailed Warrior guides</strong> including leveling, PvP tips, dungeon walkthroughs, gold farming, equipment, abilities, glyphs and more click here.</a></p>
<hr />
<p>&nbsp;</p>
<h2><a name="melee-dps-classes"></a>Melee DPS Classes</h2>
<h3><a name="berserker"></a>Berserker</h3>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2016/11/Berserker.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-1280" title="Berserker" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Berserker-500x191.jpg" alt="Berserker" width="500" height="191" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Berserker-500x191.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Berserker-100x38.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Berserker-300x115.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Berserker.jpg 1100w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>Berserker is the first Melee DPS class I will cover. Berserker’s wield giant axes, wear <em>heavy armor</em> and have the highest <em>weapon damage</em> rating; tied with an Archer. Their damage rating is second only to Archer. Their crit rate is highest; tied with Slayers. Berserkers for some time were mistaken as a third possible tank, due to the fact that they also wear plate armor. This however is certainly not the case, although if pressed a Berserker can tank, it is not a viable options. Berserkers are meant to attack from behind along with the other DPS classes. Despite their heavy armor, they can be blown up pretty quickly whether it’s by a monster or by another player.</p>
<p>Berserkers are the slowest Melee DPS class, with an attack speed of 0.7 which is matched only by Sorcerer. Despite this slow attack speed, Berserkers can crank out a great deal of damage, with their high damage and weapon damage ratings. Their range is only a short three meters, but this is offset by the splash damage effect of their skills, and the spin of their charge-up technique.</p>
<p>Berserkers have become notorious for their ability to one-shot almost every other class, which obviously appeals greatly to many players. Berserkers are quite possibly one of very few classes that can give a Lancer a difficult time, seeing as their heavy armor mitigates much of a Lancer’s already poor DPS, as well as their ability to hit extremely hard.</p>
<p>The splash damage of a Berserker is slightly less than the damage dealt by a full-on hit, but is still absolutely devastating if it crits. As an Archer I personally fought against a Berserker in a 5v5 fight, and was one-shot by the splash damage of a Berserker. This damage hit me for 16,000 which is four thousand HP over what my health would have been if I were at full health. Those who were in the direct path of his hit and were also crit were hit for nearly 20,000 if not higher depending on their armor type.</p>
<h4>Base Class Stats</h4>
<p>Vitality Stats</p>
<ul>
<li>HP: 650</li>
<li><em>MP:</em> 0/100</li>
<li><em>MP Regen Rate:</em> +10 per second while in combat, -20 per second while out of combat.</li>
</ul>
<p>Basic Stats</p>
<ul>
<li><em>Damage:</em> 78</li>
<li><em>Defense:</em> 26</li>
<li><em>Movement Speed:</em> 105</li>
<li><em>Critical Hit:</em> 75</li>
</ul>
<p>Resistance Stats</p>
<ul>
<li><em>Critical Hit:</em> 40</li>
<li><em>Root/Hold:</em> 20</li>
<li><em>Poison/Disease:</em> 35</li>
<li><em>Addiction:</em> 20</li>
<li><em>Confusion:</em> 15</li>
</ul>
<p>Equipment Stats</p>
<ul>
<li><em>Weapon Damage:</em> 14</li>
<li><em>Armor:</em> 33</li>
</ul>
<p>Basic Attack Info</p>
<ul>
<li><em>Direction:</em> Forward</li>
<li><em>Range:</em> 3M</li>
<li><em>Target-Type:</em> Varies</li>
<li><em>Attack Speed:</em> 0.7</li>
<li><em>MP Change:</em> +10 per attack.</li>
</ul>
<h4>Abilities</h4>
<table cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>Level</td>
<td>Skill</td>
<td>Description</td>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Combo Attack</td>
<td>The berserker’s bread and butter: a series of strikes that charge mana and do more damage with each hit.</td>
</tr>
<tr>
<td>1</td>
<td>Axe Block</td>
<td>Block frontal attacks with your weapon. The better your axe, the more damage you can block.</td>
</tr>
<tr>
<td>2</td>
<td>Cyclone</td>
<td>Charge up your rage, then release it and spin your axe in a circle, chopping into anyone nearby.</td>
</tr>
<tr>
<td>4</td>
<td>Flatten</td>
<td>Pound the ground, stunning those nearby.</td>
</tr>
<tr>
<td>8</td>
<td>Thunder Strike</td>
<td>Charge up your axe attack for one deadly stroke.</td>
</tr>
<tr>
<td>10</td>
<td>Triumphant Shout</td>
<td>Your battle madness restores your mana and keeps it from decaying.</td>
</tr>
<tr>
<td>12</td>
<td>Retaliate</td>
<td>Leap to your feet while attacking your target if you’re knocked down.</td>
</tr>
<tr>
<td>16</td>
<td>Vampiric Blow</td>
<td>Charge up a mighty swing that also steals health from your target for yourself.</td>
</tr>
<tr>
<td>20</td>
<td>Tenacity</td>
<td>Call on inner reserves to instantly replenish mana.</td>
</tr>
<tr>
<td>22</td>
<td>Fiery Rage</td>
<td>Sacrifice endurance to boost your strength.</td>
</tr>
<tr>
<td>24</td>
<td>Leaping Strike</td>
<td>Jump at your foe and smash down on them. If they’re knocked down, you can even do extra damage.</td>
</tr>
<tr>
<td>26</td>
<td>Mocking Shout</td>
<td>Stun your nearby enemies and knock them down.</td>
</tr>
<tr>
<td>30</td>
<td>Unchained Anger</td>
<td>Your anger consumes your health but fuels your mana.</td>
</tr>
<tr>
<td>32</td>
<td>Dash</td>
<td>Increase your speed to get to the next fight that much faster.</td>
</tr>
<tr>
<td>36</td>
<td>Lethal Strike</td>
<td>A powerful strike that you charge up with health rather than mana.</td>
</tr>
<tr>
<td>40</td>
<td>Staggering Strike</td>
<td>A sweeping attack that briefly stuns and turns your target around.</td>
</tr>
<tr>
<td>46</td>
<td>Fearsome Shout</td>
<td>Monsters nearby briefly flee from you.</td>
</tr>
<tr>
<td>52</td>
<td>Bloodlust</td>
<td>You’re nearly unstoppable, with greater strength and resistance to stuns and trips. If you’re fighting other players, you also do bonus damage.</td>
</tr>
<tr>
<td>56</td>
<td>Flurry of Blows</td>
<td>All your attacks are faster while this skill is active.</td>
</tr>
<tr>
<td>58</td>
<td>Inescapable Doom</td>
<td>Those nearby you are so frightened they move more slowly. If they’re players, they can’t use their evasion and movement skills.</td>
</tr>
</tbody>
</table>
<h4>Glyphs</h4>
<p>Starting at level 20, glyphs can be applied to customize your berserker’s skills in a variety of ways. Here are some samples:</p>
<ul>
<li>Balancing Tenacity: Greatly boosts your resistance to knockdowns and immobility.</li>
<li>Carving Combo Attack: Your Combo Attack has greater odds of scoring a critical hit.</li>
<li>Empowered Vampiric Blow: Boost the damage of your Vampiric Blow.</li>
<li>Energetic Tenacity: Your Tenacity skill cools down faster.</li>
<li>Fleetfooted Fiery Rage: You both move and attack faster.</li>
<li>Hastened Cyclone: Your Cyclone skill charges up faster.</li>
<li>Mindsparked Axe Block: When you block, you regain some mana.</li>
<li>Slick Thunder Strike: While charging your Thunder Strike, you can move at your normal speed.</li>
<li>Spirited Combo Attack: Your combos generate even more mana.</li>
<li>Swift Flatten: Your Flatten attack lands faster.</li>
</ul>
<p><a href="https://www.leveling-guides.com/tera-leveling-guide/" target="_blank">For <strong>more detailed Berserker guides</strong> including leveling, PvP tips, dungeon walkthroughs, gold farming, equipment, abilities, glyphs and more click here.</a></p>
<hr />
<p>&nbsp;</p>
<h3><a name="slayer"></a>Slayer</h3>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2016/11/Slayer.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-1281" title="Slayer" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Slayer-500x191.jpg" alt="Slayer" width="500" height="191" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Slayer-500x191.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Slayer-100x38.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Slayer-300x115.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Slayer.jpg 1100w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>Slayers are the second and last Melee DPS class of TERA. Slayer’s wield giant swords, wear light armor, and have the third highest damage rating. They are tied for highest critical hit rate with Berserkers. They also have the second-highest weapon damage rating! Slayers were also for some time thought to be a viable option for tanking in TERA, but lack of a proper taunt means they must out-damage the rest of their group while also attempting to dodge the majority of incoming attacks. Due to the complexity of tanking as a Slayer, and their squishiness, they are not a viable option as a tank. As with Berserker and the Ranged DPS classes, they are meant to flank their enemies and attack from behind or the sides where they will hopefully not be hit.</p>
<p>Slayer’s are in the mid-range of attack speed, a 0.6 which they are tied with Priest and Mystic for. While they are rather squishy if caught, they have greater mobility than a Berserker. With self-buffs for run speed, coupled with a ranged sword strike; they are a worthy opponent for the Ranged DPS classes, in some cases considered the counter class for Archers and Sorcerers.</p>
<p>Slayer’s damage out-put is slightly lower than that of a Berserker, but their faster attack speed, ranged attack, and movement speed buffs more than make up for it. While a great majority of Berserkers can be kited in circles, Slayers are extremely difficult to outrange, seeing as their ranged attack has a range of fourteen meters; this is only one meter less than the range of a Archer or Sorcerer’s base attacks, and four meters longer than the range of a Priest or Mystic.</p>
<p>Slayers are said to be the closest to an Assassin or Rogue as you will get. Despite their lack of dual wield, their feel, damage, and the way they play are more similar to an Assassin than any other class.</p>
<h4>Class Base Stats</h4>
<p>Vitality Stats</p>
<ul>
<li><em>HP:</em> 648</li>
<li><em>MP:</em> 0/100</li>
<li><em>MP Regen Rate:</em> +10 per second while in combat, -20 per second while out of combat.</li>
</ul>
<p>Basic Stats</p>
<ul>
<li><em>Damage:</em> 71</li>
<li><em>Defense:</em> 21</li>
<li><em>Movement Speed:</em> 110</li>
<li><em>Critical Hit:</em> 75</li>
</ul>
<p>Resistance Stats</p>
<ul>
<li><em>Critical Hit:</em> 40</li>
<li><em>Root/Hold:</em> 20</li>
<li><em>Poison/Disease:</em> 35</li>
<li><em>Addiction:</em> 20</li>
<li><em>Confusion:</em> 15</li>
</ul>
<p>Equipment Stats</p>
<ul>
<li><em>Weapon Damage:</em> 13</li>
<li><em>Armor:</em> 17</li>
</ul>
<p>Basic Attack Info</p>
<ul>
<li><em>Direction:</em> Forward</li>
<li><em>Range:</em> 3M</li>
<li><em>Target-Type:</em> Arc</li>
<li><em>Attack Speed:</em> 0.6</li>
<li><em>MP Change:</em> +10 per attack.</li>
</ul>
<h4>Abilities</h4>
<table cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>Level</td>
<td>Skill</td>
<td>Description</td>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Combo Attack</td>
<td>Strike one or more targets in front of you, and gain mana (and do more damage) with each hit.</td>
</tr>
<tr>
<td>1</td>
<td>Evasive Roll</td>
<td>Dodge forward past your enemy.</td>
</tr>
<tr>
<td>2</td>
<td>Whirlwind</td>
<td>Spin with your sword, hitting any enemies in reach.</td>
</tr>
<tr>
<td>4</td>
<td>Knockdown Strike</td>
<td>Bowl your enemy over with a mighty swing of your sword.</td>
</tr>
<tr>
<td>8</td>
<td>Headlong Rush</td>
<td>Charge forward, and make your next attack with much greater speed while the adrenaline lasts.</td>
</tr>
<tr>
<td>10</td>
<td>Triumphant Shout</td>
<td>Stoke your spirits, restoring mana and retaining it for longer than usual.</td>
</tr>
<tr>
<td>12</td>
<td>Retaliate</td>
<td>After being knocked down, leap to your feet while attacking your target.</td>
</tr>
<tr>
<td>16</td>
<td>Overhand Strike</td>
<td>Swing downward for a massive blow. You swing faster if you use this right after one of your other melee attacks.</td>
</tr>
<tr>
<td>18</td>
<td>Startling Kick</td>
<td>Batter and briefly stun your target with a kick, then leap backward.</td>
</tr>
<tr>
<td>20</td>
<td>Tenacity</td>
<td>Call on your inner reserves to instantly recover some mana.</td>
</tr>
<tr>
<td>22</td>
<td>Distant Blade</td>
<td>Strike at a target nearby up to three times with a magic extension of your sword.</td>
</tr>
<tr>
<td>24</td>
<td>Leaping Strike</td>
<td>Pounce on your foe and smash downward. If the target had been knocked down, you do massive bonus damage.</td>
</tr>
<tr>
<td>26</td>
<td>Stunning Backhand</td>
<td>Batter your foes with the flat of your sword, briefly stunning them.</td>
</tr>
<tr>
<td>30</td>
<td>Fury Strike</td>
<td>Lash out with your sword; the lower your health, the greater the damage.</td>
</tr>
<tr>
<td>32</td>
<td>Dash</td>
<td>Temporarily increase your movement speed.</td>
</tr>
<tr>
<td>38</td>
<td>Heart Thrust</td>
<td>Step forward, driving your blade into any enemies in front of you.</td>
</tr>
<tr>
<td>44</td>
<td>Exhausting Blow</td>
<td>Strike a painful blow that slows other players’ reactions by increasing their skill cooldowns.</td>
</tr>
<tr>
<td>50</td>
<td>Overpower</td>
<td>Gather your might for a decisive blow on your next attack.</td>
</tr>
<tr>
<td>56</td>
<td>Backstab</td>
<td>Sprint in and make a lethal, immobilizing thrust to your target’s back.</td>
</tr>
<tr>
<td>58</td>
<td>In Cold Blood</td>
<td>Summon greater strength. Does bonus damage against other players.</td>
</tr>
</tbody>
</table>
<h4>Glyphs</h4>
<p>Starting at level 20, glyphs can be applied to customize your slayer’s skills in a variety of ways. Here are some samples:</p>
<ul>
<li>Brilliant Leaping Strike: Your Leaping Strike costs less to use.</li>
<li>Empowered Knockdown Strike: Your Knockdown Strike does extra damage.</li>
<li>Energetic Tenacity: Reduces the cooldown of your Tenacity skill.</li>
<li>Fleetfooted Evasive Roll: Gain a chance of raising your movement speed whenever you use Evasive Roll.</li>
<li>Grounded Triumphant Shout: Fortifies your endurance.</li>
<li>Lingering Startling Kick: Enemies hit by Startling Kick stay stunned longer.</li>
<li>Persistent Evasive Roll: Your Evasive Roll gains a chance to refresh immediately upon use.</li>
<li>Powerlinked Knockdown Strike: Substantially increases the damage of your Whirlwind skill when used after Knockdown Strike.</li>
<li>Restorative Overhand Strike: Recover some health whenever you use Overhand Strike.</li>
<li>Spirited Triumphant Shout: Your Triumphant Shout regenerates more mana than usual.</li>
</ul>
<p><a href="https://www.leveling-guides.com/tera-leveling-guide/" target="_blank">For <strong>more detailed Slayer guides</strong> including leveling, PvP tips, dungeon walkthroughs, gold farming, equipment, abilities, glyphs and more click here.</a></p>
<hr />
<p>&nbsp;</p>
<h2><a name="ranged-dps-classes"></a>Ranged DPS Classes</h2>
<h3><a name="archer"></a>Archer</h3>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2016/11/Archer.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-1282" title="Archer" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Archer-500x191.jpg" alt="Archer" width="500" height="191" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Archer-500x191.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Archer-100x38.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Archer-300x115.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Archer.jpg 1100w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>Archers are what I like to call the snipers of TERA. Their play style is very reminiscent of snipers, seeing as in PvP and boss fights they tend to snipe the primary target with their charge up shots; Penetrating Arrow and Radiant Arrow. As is typical of Archer classes, Archers wield a bow, and wear light armor. But here is where Archers differ from the norm; they do not require ammo. Archers in TERA have unlimited ammunition, which is explained by the developers as the arrows technically being “magic”. Due to this, bows are classified as magical weapons when it comes to crafting.</p>
<p>Archers have the highest damage rating, weapon damage rating, and range (fifteen meters), but have the second lowest HP pool of all eight classes. Despite their low HP pool, they are not quite as fragile as other ranged/support classes due to the fact they wear light armor, and not cloth. Their use of light armor, as well as their dodge skills increases their survivability greatly; but as always in TERA it is up to the player to make proper use of these defenses.</p>
<p>It is worth mentioning that the 15 meter range applies only to their base attack (left click by default). Skills such as Penetrating Arrow have a range of 17-19 meters, and can have their range increased by Glyphs. At maximum, Penetrating Arrow’s range can be increased to roughly 21 meters with Glyphs. That being said, the farther away you are the less damage you deal.</p>
<p>Archers are a single-target DPS class, although they do have a minor Lock-On AoE. In later levels they will have one or two more AoE options, but the majority of their skills are single-target. That being said, their initial charge up skill that they acquire (Penetrating Arrow) can damage multiple targets if they are bunched closely together or are stacked on top of each other. Thus the “Penetrating” in the skill name. Penetrating Arrow is the first of two charge up skills that Archer gets, the second being Radiant Arrow, which is nearly identical but is purely single-target unlike its predecessor. Due to being purely single-target, Radiant Arrow is capable of putting out even more damage than Penetrating Arrow, but its range is slightly shorter as well to compensate.</p>
<p>As in other MMO’s, Archers in TERA have a variety of Traps. Originally, there were four different trap skills available to Archer. However, with the incredible strength of Poison Arrow on their side already, Archer’s poison trap was removed. The first trap an Archer gets is called Cobweb Trap. As you might imagine, this trap is an AoE snare. The second trap that an Archer acquires is called Incendiary Trap. This trap is pretty simple; it does AoE damage, and that’s about it. Our third and last trap, is Concussion Trap; quite possibly my favorite. Concussion Trap is an AoE stun, and with the use of glyphs, the duration of the stun can be increased by 40%.</p>
<p>Archers are a very mobile class due to their ranged nature. Albeit squishy, their ability to kite, dodge, and their high DPS makes them a force to be reckoned with on the battlefield. An Archer’s role both in PvE and PvP are to focus the main target; generally whatever the tank is occupying. Due to their single-target nature, they are very useful for quickly blowing up a single target. Coupled with their debuff (Mark of Velik) which causes the Archer to deal 10% more damage to the marked target, and Sniper’s Eye which increases strength by 50, and adds an additional 25% damage in PvP (though decreases attack speed by 30%) they can increase their damage against the main target by a significant amount.</p>
<p>If there is a Lancer in the Archer’s group, the Lancer can use one of his skills to further decrease the target’s defense. This lethal combination can result in the Archer critical hitting PvP targets for all of their HP. Warrior also has a similar skill known as Combative Strike, which is acquired at LV6.</p>
<p>And of course with Close Quarters (melee-range AoE stun), Backstep (dodge), and Breakaway Bolt (dodge with damage), Archers have a wonderful slew of abilities they can use to outrange or escape their foes.</p>
<h4>Class Base Stats</h4>
<p>Vitality Stats</p>
<ul>
<li><em>HP:</em> 598</li>
<li><em>MP:</em> 50/50</li>
<li><em>MP Regen Rate:</em> +5 per second in and out of combat.</li>
</ul>
<p>Basic Stats</p>
<ul>
<li><em>Damage:</em> 81</li>
<li><em>Defense:</em> 27</li>
<li><em>Movement Speed:</em> 110</li>
<li><em>Critical Hit:</em> 25</li>
</ul>
<p>Resistance Stats</p>
<ul>
<li><em>Critical Hit:</em> 30</li>
<li><em>Root/Hold:</em> 20</li>
<li><em>Poison/Disease:</em> 35</li>
<li><em>Addiction:</em> 20</li>
<li><em>Confusion:</em> 15</li>
</ul>
<p>Equipment Stats</p>
<ul>
<li><em>Weapon Damage:</em> 14</li>
<li><em>Armor:</em> 17</li>
</ul>
<p>Basic Attack Info</p>
<ul>
<li><em>Direction:</em> Forward</li>
<li><em>Range:</em> 15M</li>
<li><em>Target-Type:</em> Single Target</li>
<li><em>Attack Speed:</em> 0.5</li>
<li><em>MP Change:</em> -4 per attack.</li>
</ul>
<h4>Abilities</h4>
<table cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>Level</td>
<td>Skill</td>
<td>Description</td>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Arrow</td>
<td>A basic arrow that’s strongest at close range.</td>
</tr>
<tr>
<td>1</td>
<td>Backstep</td>
<td>Quickly dodge back out of harm’s way.</td>
</tr>
<tr>
<td>2</td>
<td>Arrow Volley</td>
<td>Lock onto and hit several targets with one shot.</td>
</tr>
<tr>
<td>4</td>
<td>Penetrating Arrow</td>
<td>An arrow that does more damage the longer you charge it, piercing whoever it hits.</td>
</tr>
<tr>
<td>6</td>
<td>Slow Trap</td>
<td>Drags down the movement speed of anyone near it when it goes off.</td>
</tr>
<tr>
<td>8</td>
<td>Close Quarters</td>
<td>Bash an enemy with your bow, potentially stunning it.</td>
</tr>
<tr>
<td>10</td>
<td>Breakaway Bolt</td>
<td>Fire an exploding arrow at your feet, leap clear, and then watch the fireworks.</td>
</tr>
<tr>
<td>12</td>
<td>Retaliate</td>
<td>Leap to your feet while attacking your target. You can use this skill only when knocked down.</td>
</tr>
<tr>
<td>14</td>
<td>Rapid Fire</td>
<td>Quickly fire up to seven arrows off in succession.</td>
</tr>
<tr>
<td>15</td>
<td>Radiant Arrow</td>
<td>A very powerful single shot that does more damage the longer you charge it.</td>
</tr>
<tr>
<td>22</td>
<td>Poison Arrow</td>
<td>Shoot an arrow dripping with lethal poison. Does less damage to far-off targets and other players.</td>
</tr>
<tr>
<td>24</td>
<td>Final Salvo</td>
<td>As a chained skill from Radiant Arrow or Penetrating Arrow, you rapid-fire up to five arrows at whoever’s still standing.</td>
</tr>
<tr>
<td>26</td>
<td>Stunning Trap</td>
<td>Set a trap that briefly staggers the victim. The trap lasts for 20 seconds or until triggered.</td>
</tr>
<tr>
<td>26</td>
<td>Incendiary Trap</td>
<td>A magical landmine that blasts anyone near it when it goes off.</td>
</tr>
<tr>
<td>30</td>
<td>Velik’s Mark</td>
<td>Mark a single opponent and do extra damage whenever you hit it.</td>
</tr>
<tr>
<td>38</td>
<td>Feign Death</td>
<td>Deceive monsters by pretending to be dead. Resets your aggro and buys you some breathing space.</td>
</tr>
<tr>
<td>42</td>
<td>Web Arrow</td>
<td>Tangle your targets, slowing them down.</td>
</tr>
<tr>
<td>48</td>
<td>Sniper’s Eye</td>
<td>Slow down your attacks but greatly increase their damage, especially against other players.</td>
</tr>
<tr>
<td>54</td>
<td>Restraining Arrow</td>
<td>Drag down your opponent’s speed and do damage at the same time.</td>
</tr>
<tr>
<td>58</td>
<td>Rain of Arrows</td>
<td>Exactly what it sounds like. Anyone in the area better have a steel umbrella.</td>
</tr>
</tbody>
</table>
<h4>Glyphs</h4>
<p>Starting at level 20, glyphs can be applied to customize your archer’s skills in a variety of ways. Here are some samples:</p>
<ul>
<li>Slick Penetrating Arrow: You can charge your Penetrating Arrow skill and still move at full speed.</li>
<li>Energetic Breakaway Bolt: Your Breakaway Bolt skill’s cooldown time decreases.</li>
<li>Lingering Poison Arrow: Increases the duration of your Poison Arrow skill tremendously.</li>
<li>Persistent Close Quarters: When you use Close Quarters, there’s a chance it will have no cooldown time.</li>
<li>Spirited Rapid Fire: If you hit your target with Rapid Fire, there’s a chance your mana regeneration will increase.</li>
<li>Fleetfooted Breakaway Bolt: When you use Breakaway Bolt, there’s a good chance it boosts your movement speed.</li>
<li>Blazing Final Salvo: If you chain to it from Final Salvo, your Penetrating Arrow skill will charge a lot faster.</li>
<li>Empowered Incendiary Trap: Your Incendiary Trap does more damage.</li>
<li>Lingering Slow Trap: Your Slow Trap impedes affected targets a lot longer.</li>
<li>Piercing Arrow: Your basic Arrow skill has a chance of doing double damage each hit.</li>
</ul>
<p><a href="https://www.leveling-guides.com/tera-leveling-guide/" target="_blank">For <strong>more detailed Archer guides</strong> including leveling, PvP tips, dungeon walkthroughs, gold farming, equipment, abilities, glyphs and more click here.</a></p>
<hr />
<p>&nbsp;</p>
<h3><a name="sorcerer"></a>Sorcerer</h3>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2016/11/Sorcerer.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-1283" title="Sorcerer" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Sorcerer-500x191.jpg" alt="Sorcerer" width="500" height="191" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Sorcerer-500x191.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Sorcerer-100x38.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Sorcerer-300x115.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Sorcerer.jpg 1100w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>Sorcerer is the AoE Ranged DPS class of TERA. Although they do have a wide variety of single-target spells, many of their skills are AoE or splash damage, and as such their damage and weapon damage ratings are slightly lower. In fact, a Sorcerer’s base damage rating is only fourth highest (behind Archer, Berserker, and Slayer in that order), and their weapon damage is higher only than a Warrior and a Lancer. Their range however, is fifteen meters.</p>
<p>Sorcerers, surprisingly, have a higher HP pool than Archers, but this is countered by the fact they wear cloth armor. Sorcerers are incredibly squishy, making it imperative that they dodge, outrange, and when necessary; run away. This class is extremely kite-based, and as such they have not only a snare available to them, but also an AoE sleep. This sleep is easy to dodge however, but can be extremely useful in team fights. 1v1 the AoE isn’t as useful, though some people are stupid and can’t dodge.</p>
<p>Despite the fire and ice elements shown in Sorcerer skills, there once again is only one type of damage: Damage. Because of this, there is no need to match certain elements vs. certain enemies. While you would think using a skill like Fireblast against a lava monster would be a bad idea… there is no penalty for using such skills against monsters. There are no elemental attacks or resistances!</p>
<p>Sorcerers start off fairly weak in PvP at the lower levels, but as they get higher in level they become more and more dangerous. Sorcerer only has one truly offensive charge up skill, which is known as Arcane Pulse (formerly named Blastball). While this skill can do a great amount of damage, it is very slow moving and easy to dodge. Because of how easy it is to dodge, it is usually released early in order to catch enemy targets by surprised; still doing a decent amount of damage when released early. Especially since this skill will hit all targets within a twenty-one meter line.</p>
<p>Sorcerer has of course Backstep, as do all classes, but they also have a skill known as Glacial Retreat. Glacial Retreat is similar to an Archer’s Breakaway Bolt, but on top of doing damage, it has a 70% AoE snare as an added effect. This helps greatly with outranging both melee classes and other ranged classes on the battlefield.</p>
<p>Sorcerer also has two traps at its disposal; Painful Trap, which simply does damage, and Lightning Trap, which is an AoE Paralyze.</p>
<h4>Base Class Stats</h4>
<p>Vitality Stats</p>
<ul>
<li><em>HP:</em> 582</li>
<li><em>MP:</em> 200/200</li>
<li><em>MP Regen Rate:</em> +10 per second in and out of combat.</li>
</ul>
<p>Basic Stats</p>
<ul>
<li><em>Damage:</em> 64</li>
<li><em>Defense:</em> 12</li>
<li><em>Movement Speed:</em> 110</li>
<li><em>Critical Hit:</em> 25</li>
</ul>
<p>Resistance Stats</p>
<ul>
<li><em>Critical Hit:</em> 30</li>
<li><em>Root/Hold:</em> 20</li>
<li><em>Poison/Disease:</em> 35</li>
<li><em>Addiction:</em> 20</li>
<li><em>Confusion:</em> 15</li>
</ul>
<p>Equipment Stats</p>
<ul>
<li><em>Weapon Damage:</em> 12</li>
<li><em>Armor:</em> 10</li>
</ul>
<p>Basic Attack Info</p>
<ul>
<li><em>Direction:</em> Forward</li>
<li><em>Range:</em> 15M</li>
<li><em>Target-Type:</em> Single Target</li>
<li><em>Attack Speed:</em> 0.7</li>
<li><em>MP Change:</em> -1 per attack.</li>
</ul>
<h4>Abilities</h4>
<table cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>Level</td>
<td>Skill</td>
<td>Description</td>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Fireball</td>
<td>Shoot a fireball at a target, doing more damage if the target is nearby.</td>
</tr>
<tr>
<td>1</td>
<td>Flame Pillar</td>
<td>Summon a column of flame directly in front of you that burns any enemies within it.</td>
</tr>
<tr>
<td>2</td>
<td>Mana Infusion</td>
<td>Replenishes some of your mana over several seconds.</td>
</tr>
<tr>
<td>2</td>
<td>Backstep</td>
<td>Take quick steps backward and out of harm’s way.</td>
</tr>
<tr>
<td>4</td>
<td>Magma Bomb</td>
<td>Arc a fiery projectile several meters away, where it explodes, damaging anyone nearby.</td>
</tr>
<tr>
<td>6</td>
<td>Painful Trap</td>
<td>Set a trap that explodes in all directions when stepped on. Trap lasts ten seconds.</td>
</tr>
<tr>
<td>8</td>
<td>Time Gyre</td>
<td>Freezes any targets you lock onto in place and prevents players from dodging or teleporting.</td>
</tr>
<tr>
<td>10</td>
<td>Ice Needle</td>
<td>Launch an ice shard that briefly slows the movement speed of each target it pierces.</td>
</tr>
<tr>
<td>12</td>
<td>Retaliate</td>
<td>Leap to your feet while attacking your target. You can use this skill only when knocked down.</td>
</tr>
<tr>
<td>14</td>
<td>Painblast</td>
<td>Several targets within a circle several meters in front of you writhe in agony and take damage for several seconds. This skill inflicts less damage on other players.</td>
</tr>
<tr>
<td>14</td>
<td>Mana Siphon</td>
<td>Charge up and absorb mana from the targeted nearby foe.</td>
</tr>
<tr>
<td>16</td>
<td>Glacial Retreat</td>
<td>Freeze the ground before you as you leap backward, damaging and briefly decreasing the movement speed of those nearby.</td>
</tr>
<tr>
<td>18</td>
<td>Arcane Pulse</td>
<td>You charge up a slow-moving but deadly energy ball that plows through multiple enemies inflicting damage.</td>
</tr>
<tr>
<td>20</td>
<td>Flaming Barrage</td>
<td>Lock onto several nearby foes and un-erringly fire bolts of white-hot flame at them.</td>
</tr>
<tr>
<td>22</td>
<td>Teleport Jaunt</td>
<td>Teleport a short distance in the direction the camera faces.</td>
</tr>
<tr>
<td>24</td>
<td>Mindblast</td>
<td>Briefly put to sleep any targets in a circle centered several meters in front of you.</td>
</tr>
<tr>
<td>26</td>
<td>Fireblast</td>
<td>Blast any targets in a large flaming circle a few meters in front of you.</td>
</tr>
<tr>
<td>28</td>
<td>Lightning Trap</td>
<td>Set a trap with a ten-second duration that briefly paralyzes anyone in its area of effect.</td>
</tr>
<tr>
<td>32</td>
<td>Overchannel</td>
<td>Your next attack within a few seconds does more damage.</td>
</tr>
<tr>
<td>36</td>
<td>Void Pulse</td>
<td>Launch a powerful sphere at a single target.</td>
</tr>
<tr>
<td>40</td>
<td>Mana Barrier</td>
<td>Cast a magical shield that absorbs up to a fixed amount of damage, burning mana to do so.</td>
</tr>
<tr>
<td>44</td>
<td>Burning Breath</td>
<td>An ember of energy locks onto and drills into targets, burning them slowly. This skill does less damage to other players.</td>
</tr>
<tr>
<td>48</td>
<td>Burst of Celerity</td>
<td>Your attack speed increases briefly.</td>
</tr>
<tr>
<td>52</td>
<td>Hail Storm</td>
<td>Summons an ice storm in front of you that damages and progressively slows everyone within it.</td>
</tr>
<tr>
<td>56</td>
<td>Nerve Exhaustion</td>
<td>Lock onto and hex nearby players so that they can’t use the basic attacks that recharge their mana.</td>
</tr>
<tr>
<td>58</td>
<td>Mana Volley</td>
<td>The target players you lock onto slowly bleed mana, which you drink in.</td>
</tr>
</tbody>
</table>
<h4>Glyphs</h4>
<p>Starting at level 20, glyphs can be applied to customize your sorcerer’s skills in a variety of ways. Here are some samples:</p>
<ul>
<li>Persistent Magma Bomb: Gain a chance for Magma Bomb’s cooldown to refresh as soon as you cast it.</li>
<li>Longshot Fireball: Increases the range of your Fireball spell.</li>
<li>Spirited Mana Infusion: Your Mana Infusion replenishes more of your mana.</li>
<li>Numbing Ice Needle: Your Ice Needle skill slows its targets even more than normal.</li>
<li>Multiplicative Time Gyre: Capture even more targets in your Time Gyre skill.</li>
<li>Lingering Ice Needle: When your Ice Needle skill slows a target, the chill lasts even longer.</li>
<li>Lingering Glacial Retreat: Your Glacial Retreat skill slows your opponents down even longer.</li>
<li>Numbing Painblast: Adds a chance that your Painblast skill may slow the movement speed of those it hits.</li>
<li>Shared Fireblast: If your Fireblast skill hits more than one target, it does bonus damage.</li>
<li>Hastened Fireblast: Cast your powerful Fireblast spell faster.</li>
</ul>
<p><a href="https://www.leveling-guides.com/tera-leveling-guide/" target="_blank">For <strong>more detailed Sorcerer guides</strong> including leveling, PvP tips, dungeon walkthroughs, gold farming, equipment, abilities, glyphs and more click here.</a></p>
<hr />
<p>&nbsp;</p>
<h2><a name="support-classes"></a>Support Classes</h2>
<h3><a name="mystic"></a>Mystic</h3>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2016/11/Mystic.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-1284" title="Mystic" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Mystic-500x191.jpg" alt="Mystic" width="500" height="191" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Mystic-500x191.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Mystic-100x38.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Mystic-300x115.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Mystic.jpg 1100w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>Mystics are a strange support class; sporting pets, debuffs, heals, and buffs. I consider them to be a sort of hybrid, although in Korean release they have managed to often take the role of main healer in some groups. This is strange seeing as they only have two or three skills that heal. Mystics use Wands, and wear cloth armor. They have the lowest HP pool, lowest damage (tied with Priest), lowest Critical Hit (tied with Priest), lowest weapon damage (also tied with Priest). Their squishiness of course is offset by the fact they can heal themselves, and their teleport skill.</p>
<p>Mystics are a strange class, in a way they are a jack of all trades, but for the most part their skills are unique to themselves. Mystics have four different pets, known as Thralls. The first Thrall they acquire is the Thrall of Protection, which is a tank pet. The cooldown on the Thrall of Protection is ten minutes, and it <em>lasts</em> for ten minutes unless of course it dies. The Thrall of Protection generates quite a bit of threat, and can knock down the enemy it is fighting. The second is Thrall of Vengeance. This spirit of Lightning is a moderate DPS thrall, with a twenty-two second cooldown.</p>
<p>After this, comes the Thrall of Life. This cute little fairy has the same skills as a Priest as far as heals go; including AoE Heal and AoE Dispel. Meaning, this little fairy can not only heal you, but can also heal your team mates. That being said, it only stays for twelve seconds, and is on a thirty-five second cooldown. Lastly, is Thrall of Obliteration. This thrall will attack once and disappear, which may seem odd for its ten minute cooldown, but one would assume it does a good amount of damage.</p>
<p>Besides the lovely Thralls, another thing Mystics love about themselves (and everyone else hates), is their escape technique; Teleport Jaunt. This skill has a ten second cooldown, and teleports the Mystic fourteen meters away in the camera direction. Already an annoying skill, Mystics can acquire a Glyph which has a 25% chance to reset the cooldown on Teleport Jaunt after being used. Personally, when fighting a Mystic; the Mystic’s cooldown reset <em>three times in a row</em> and it is next to impossible to guess which direction they are teleporting in.</p>
<p>Also at the disposal of a Mystic, are snares, poisons, debuffs, buffs, Summon Group, Resurrect, and the ability to bestow Vow of Rebirth on allies; which means once the ally dies, they can resurrect automatically.</p>
<p>I spoke a little of one of Mystics “heals”; Thrall of Life. Another option they have for healing is acquired at LV1, and is called Arun’s Vitae. Tis skill is on a 5 second cooldown, and they simply drop red orbs on the ground which allies can pick up to heal themselves. In later levels, they also acquire Arun’s Tear, which is the same concept; except is blue and restores mana.</p>
<h4>Base Class Stats</h4>
<p>Vitality Stats</p>
<ul>
<li><em>HP:</em> 580</li>
<li><em>MP:</em> 200/200</li>
<li><em>MP Regen Rate:</em> +10 per second in and out of combat.</li>
</ul>
<p>Basic Stats</p>
<ul>
<li><em>Damage:</em> 32</li>
<li><em>Defense:</em> 14</li>
<li><em>Movement Speed:</em> 110</li>
<li><em>Critical Hit:</em> 20</li>
</ul>
<p>Resistance Stats</p>
<ul>
<li><em>Critical Hit:</em> 25</li>
<li><em>Root/Hold:</em> 70</li>
<li><em>Poison/Disease:</em> 90</li>
<li><em>Addiction:</em> 70</li>
<li><em>Confusion:</em> 90</li>
</ul>
<p>Equipment Stats</p>
<ul>
<li><em>Weapon Damage:</em> 7</li>
<li><em>Armor:</em> 10</li>
</ul>
<p>Basic Attack Info</p>
<ul>
<li><em>Direction:</em> Forward</li>
<li><em>Range:</em> 10M</li>
<li><em>Target-Type:</em> Single Target</li>
<li><em>Attack Speed:</em> 0.6</li>
<li><em>MP Change:</em> -3 per attack.</li>
</ul>
<h4>Abilities</h4>
<table cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>Level</td>
<td>Skill</td>
<td>Description</td>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Sharan Bolt</td>
<td>Unleash a bolt of disruptive Sharan energy at a target.</td>
</tr>
<tr>
<td>1</td>
<td>Arun’s Vitae</td>
<td>Gather Arunic power into a mote that, when picked up, restores health and removes all harmful effects.</td>
</tr>
<tr>
<td>2</td>
<td>Mana Infusion</td>
<td>Replenishes your mana for several seconds.</td>
</tr>
<tr>
<td>2</td>
<td>Metamorphic Blast</td>
<td>Project a cone of energy that damages nearby enemies.</td>
</tr>
<tr>
<td>4</td>
<td>Thrall of Protection</td>
<td>Summon a Thrall of Protection that draws aggro from monsters and makes melee attacks.</td>
</tr>
<tr>
<td>6</td>
<td>Metamorphic Smite</td>
<td>Blast any enemies directly in front of you.</td>
</tr>
<tr>
<td>8</td>
<td>Teleport Jaunt</td>
<td>Teleport a short distance in the direction the camera faces.</td>
</tr>
<tr>
<td>10</td>
<td>Corruption Ring</td>
<td>Drain health from targets nearby, storing it as spiritual energy. After you cast Corruption Ring, it becomes Infusion Ring. Cast Infusion Ring to release the stored energy as mana for you and your party.</td>
</tr>
<tr>
<td>12</td>
<td>Retaliate</td>
<td>Leap to your feet while attacking your target. You can use this skill only when knocked down.</td>
</tr>
<tr>
<td>12</td>
<td>Thrall of Vengeance</td>
<td>Summon a Thrall of Vengeance that makes ranged attacks against your enemies.</td>
</tr>
<tr>
<td>14</td>
<td>Volley of Curses</td>
<td>Lock onto your target and inflict a curse that does constant damage. Effect stacks up to three times.</td>
</tr>
<tr>
<td>14</td>
<td>Sonorous Dreams</td>
<td>Lock onto your foes and put them briefly to sleep.</td>
</tr>
<tr>
<td>16</td>
<td>Arun’s Cleansing Touch</td>
<td>Select your allies and purge all harmful effects from them.</td>
</tr>
<tr>
<td>16</td>
<td>Thrall of Life</td>
<td>Summon a Thrall of Life that heals you and removes harmful effects.</td>
</tr>
<tr>
<td>18</td>
<td>Titanic Favor</td>
<td>Immediately heal allies you select, then heal them further over time.</td>
</tr>
<tr>
<td>18</td>
<td>Resurrect</td>
<td>Restore life to a nearby dead party member.</td>
</tr>
<tr>
<td>20</td>
<td>Aura of the Swift</td>
<td>An aura emanates from you that increases group members’ movement speed.</td>
</tr>
<tr>
<td>22</td>
<td>Summon: Party</td>
<td>Teleport any of your group members within the same province to your side.</td>
</tr>
<tr>
<td>24</td>
<td>Regression</td>
<td>Remove all beneficial effects on nearby enemies.</td>
</tr>
<tr>
<td>26</td>
<td>Aura of the Unyielding</td>
<td>An aura emanates from you, greatly increasing group members’ resistance to critical hits.</td>
</tr>
<tr>
<td>26</td>
<td>Titanic Wrath</td>
<td>Energy pours into you and nearby party members, increasing your strength.</td>
</tr>
<tr>
<td>28</td>
<td>Arun’s Tears</td>
<td>Gather Arunic power into a mote that, when picked up, instantly restores a large quantity of mana.</td>
</tr>
<tr>
<td>32</td>
<td>Mire</td>
<td>Select several targets and cripple their movement.</td>
</tr>
<tr>
<td>36</td>
<td>Aura of the Tenacious</td>
<td>An aura emanates from you, restoring mana to your nearby group members.</td>
</tr>
<tr>
<td>38</td>
<td>Thrall of Wrath</td>
<td>Summon a Thrall of Wrath armed with a powerful area attack.</td>
</tr>
<tr>
<td>42</td>
<td>Ancient Binding</td>
<td>Hurl a magical bolt that slows down its target.</td>
</tr>
<tr>
<td>42</td>
<td>Vow of Rebirth</td>
<td>Form a bond between you and one group member, who will now resurrect if killed.</td>
</tr>
<tr>
<td>46</td>
<td>Curse of Exhaustion</td>
<td>Select and curse enemies, increasing their cooldown times for all their skills by 20%.</td>
</tr>
<tr>
<td>50</td>
<td>Aura of the Merciless</td>
<td>An aura emanates from you, doubling the critical hit rate of group members.</td>
</tr>
<tr>
<td>50</td>
<td>Shara’s Lash</td>
<td>Cast a caustic bolt of Sharan energy that explodes at range or on contact, briefly stunning foes.</td>
</tr>
<tr>
<td>56</td>
<td>Curse of Confusion</td>
<td>Select several enemies and terrify them into running away.</td>
</tr>
</tbody>
</table>
<h4>Glyphs</h4>
<p>Starting at level 20, glyphs can be applied to customize your mystic’s skills in a variety of ways. Here are some samples:</p>
<ul>
<li>Brilliant Sonorous Dreams: Sonorous Dreams costs less mana to cast.</li>
<li>Empowered Sharan Bolt: Your Sharan Bolt does more damage.</li>
<li>Energetic Metamorphic Smite: Speeds up the cooldown of your Metamorphic Smite.</li>
<li>Fortified Thrall of Protection: Strengthens the armor of your Thrall of Protection pet.</li>
<li>Hastened Mana Infusion: Mana infusion restores your mana more quickly.</li>
<li>Influential Metamorphic Smite: You can chain-cast Metamorphic Blast for less mana.</li>
<li>Lingering Volley of Curses: Your curse hangs on your enemies even longer.</li>
<li>Multiplicative Arun’s Cleansing: Increases the number of targets so you can help more of your friends.</li>
<li>Persistent Teleport Jaunt: Adds a chance to refresh the cooldown of Teleport Jaunt when you cast it.</li>
<li>Trebling Corruption Ring: Hugely increases your resistance to knockdown and immobility.</li>
</ul>
<p><a href="https://www.leveling-guides.com/tera-mystic-guide/" target="_blank">For more <strong>detailed Mystic guides</strong> including leveling, PvP tips, dungeon walkthroughs, gold farming, equipment, abilities, glyphs and more click here.</a></p>
<hr />
<p>&nbsp;</p>
<h3><a name="priest"></a>Priest</h3>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2016/11/Priest.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-1285" title="Priest" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Priest-500x191.jpg" alt="Priest" width="500" height="191" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Priest-500x191.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Priest-100x38.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Priest-300x115.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Priest.jpg 1100w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>Priest is the main healer in TERA. They have the lowest HP pool, lowest damage (tied with Mystic), lowest Critical Hit (tied with Mystic), lowest weapon damage (also tied with Mystic), wield Staffs, and wear cloth armor. Their squishiness of course is offset by the fact they can heal themselves (and of course, others).</p>
<p>Surprisingly, Priests are capable of DPSing as well as healing, although it is advised that unless you are a very skilled Priest you only stick to healing. Priests also have an ability which I personally find pretty broken; Ishara’s Lullaby. Ishara’s Lullaby, quite simply, is a Lock-On sleep. With a cooldown of only thirty-five seconds, this is more than enough time for Priest to use it in order to interrupt an enemy’s charge up skill, heal themselves, then begin damaging their enemy again. Priest <abbr title="Damage per second">DPS</abbr> is a combination of ranged (ten meter) and melee-range skills.</p>
<p>Priest has six different heals currently at its disposal. However, only one of these skills is a self-heal. All other heals (except for <abbr title="Heal over time">HoT</abbr>’s) do not affect the caster. Priest’s self-heal, which is the first heal they acquire, is called Heal Thyself. From here, you get Sanctuary of Regeneration, which creates a circle on the ground in front of you that regenerates the HP of your allies who are on or in the circle. After this, they acquire Focus Heal, which is a lock-on heal for up to two targets (and you cannot lock-on to yourself). And then, you get Regeneration Circle, which also (obviously) creates a circle on the ground; this one however is a HoT. After this comes Healing Circle, which is a small circle on the ground before you, but is a <em>massive</em> heal for those you manage to hit with it; although it is perilous to use it, so you must time it correctly. And finally, there is Blessing of Balder, which is another (weaker) HoT.</p>
<p>Also in Priest’s arsenal of group-friendly skills, are a group summon skill, and a teleport that takes yourself and your group members to the nearest Campfire. As well as these useful teleports, Priest has a non-combat movement speed buff, a strength buff, an endurance (defense) buff, and a buff that increases resistances to harmful effects for your whole group! And of course there is Resurrect, a damage-absorbing shield, and a skill to make knocked-down group members rise to their feet again.</p>
<p>As I said at the beginning of this extremely long article, Priests do not have Backstep. This was replaced by their self-heal. That being said, Priests do have an escape known as Fiery Escape. This is very similar to Sorcerer’s Glacial Retreat; right down to the 70% snare.</p>
<p>A skilled Priest can keep their entire group alive and maintain a good amount of DPS in PvE scenarios. This does of course also rely on your team’s ability to dodge and stay out of AoE skills. If your team is dumb and gets hit by every skill the mob uses, you may want to consider yelling at them or sticking to just healing.</p>
<h4>Base Class Stats</h4>
<p>Vitality Stats</p>
<ul>
<li><em>HP:</em> 527</li>
<li><em>MP:</em> 250/250</li>
<li><em>MP Regen Rate:</em> +10 per second in and out of combat.</li>
</ul>
<p>Basic Stats</p>
<ul>
<li><em>Damage:</em> 32</li>
<li><em>Defense:</em> 13</li>
<li><em>Movement Speed:</em> 110</li>
<li><em>Critical Hit:</em> 20</li>
</ul>
<p>Resistance Stats</p>
<ul>
<li><em>Critical Hit:</em> 25</li>
<li><em>Root/Hold:</em> 70</li>
<li><em>Poison/Disease:</em> 90</li>
<li><em>Addiction:</em> 70</li>
<li><em>Confusion:</em> 90</li>
</ul>
<p>Equipment Stats</p>
<ul>
<li><em>Weapon Damage:</em> 7</li>
<li><em>Armor:</em> 10</li>
</ul>
<p>Basic Attack Info</p>
<ul>
<li><em>Direction:</em> Forward</li>
<li><em>Range:</em> 10M</li>
<li><em>Target-Type:</em> Single Target</li>
<li><em>Attack Speed:</em> 0.6</li>
<li><em>MP Change:</em> -3 per attack.</li>
</ul>
<h4>Abilities</h4>
<table cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>Level</td>
<td>Skill</td>
<td>Description</td>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Divine Radiance</td>
<td>Project a pulse of energy at an enemy.</td>
</tr>
<tr>
<td>1</td>
<td>Heal Thyself</td>
<td>Restore health to yourself, modified by your heal bonus.</td>
</tr>
<tr>
<td>2</td>
<td>Mana Infusion</td>
<td>Replenishes your mana for several seconds.</td>
</tr>
<tr>
<td>2</td>
<td>Metamorphic Blast</td>
<td>Project a cone of divine energy that damages nearby enemies.</td>
</tr>
<tr>
<td>4</td>
<td>Triple Nemesis</td>
<td>Cast a vengeful pulse at a nearby target. You can use this skill three times before its cooldown begins.</td>
</tr>
<tr>
<td>6</td>
<td>Fiery Escape</td>
<td>Fly backward on a gout of flame that damages enemies near you.</td>
</tr>
<tr>
<td>6</td>
<td>Restorative Burst</td>
<td>Create a burst of healing in front of you. All allies in the burst regenerate health for several seconds.</td>
</tr>
<tr>
<td>10</td>
<td>Focus Heal</td>
<td>Lock on and restore health to nearby allies, modified by your heal bonus.</td>
</tr>
<tr>
<td>10</td>
<td>Final Reprisal</td>
<td>After using your Shocking Implosion or Triple Nemesis skills, follow up with a blast of energy from your staff that damages nearby enemies.</td>
</tr>
<tr>
<td>12</td>
<td>Retaliate</td>
<td>If you’ve been knocked down, leap to your feet while attacking your target.</td>
</tr>
<tr>
<td>12</td>
<td>Mana Charge</td>
<td>Charge up the spell, then release it to restore some of your mana.</td>
</tr>
<tr>
<td>14</td>
<td>Shocking Implosion</td>
<td>Produce an electrical burst in front of you.</td>
</tr>
<tr>
<td>14</td>
<td>Ishara’s Lullaby</td>
<td>Lock onto several targets and put them briefly to sleep.</td>
</tr>
<tr>
<td>16</td>
<td>Purifying Circle</td>
<td>Instantly remove all harmful effects from several nearby allies.</td>
</tr>
<tr>
<td>18</td>
<td>Regeneration Circle</td>
<td>Several allies near you heal their wounds over the next several seconds.</td>
</tr>
<tr>
<td>18</td>
<td>Resurrect</td>
<td>Restore life to several nearby dead group members.</td>
</tr>
<tr>
<td>20</td>
<td>Blessing of Zenobia</td>
<td>Boost the non-combat speed of you and your nearby allies.</td>
</tr>
<tr>
<td>22</td>
<td>Summon: Party</td>
<td>Teleport all group members within the same province to your side. You cannot teleport group members who are in other provinces.</td>
</tr>
<tr>
<td>24</td>
<td>Arise</td>
<td>Instantly stands knocked-down group members and increases their knockdown resistance.</td>
</tr>
<tr>
<td>24</td>
<td>Plague of Exhaustion</td>
<td>Call up a plague that inflicts constant damage every several nearby targets. Against other players, the damage decreases, but their cooldown time for melee attacks doubles.</td>
</tr>
<tr>
<td>26</td>
<td>Healing Circle</td>
<td>Heal several nearby group members other than you, modified by your heal bonus.</td>
</tr>
<tr>
<td>26</td>
<td>Blessing of Shakan</td>
<td>You and your nearby allies receive a blessing that increases your strength.</td>
</tr>
<tr>
<td>32</td>
<td>Homeward Bound</td>
<td>Teleport yourself and group members nearby to the nearest campfire.</td>
</tr>
<tr>
<td>34</td>
<td>Blessing of Seren</td>
<td>Increase the endurance of up to nearby allies, including you.</td>
</tr>
<tr>
<td>36</td>
<td>Prayer of Peace</td>
<td>Nullify your aggro from nearby enemies.</td>
</tr>
<tr>
<td>36</td>
<td>Blessing of Balder</td>
<td>You and several nearby allies heal for several seconds, modified by your heal bonus.</td>
</tr>
<tr>
<td>40</td>
<td>Energy Stars</td>
<td>Fires an energy bolt at a nearby enemy you select. The bolt damages the target, but it increases nearby group members’ strength and attack speed for several seconds.</td>
</tr>
<tr>
<td>42</td>
<td>Kaia’s Shield</td>
<td>Cast a barrier that absorbs damage on several nearby allies and makes them immune to knockdown and immobility.</td>
</tr>
<tr>
<td>46</td>
<td>Blessing of Arachne</td>
<td>Increase resistance to all harmful effects for you and your nearby allies.</td>
</tr>
<tr>
<td>50</td>
<td>Guardian Sanctuary</td>
<td>Decreases damage from distant enemies and increases your resistances to harmful effects.</td>
</tr>
<tr>
<td>56</td>
<td>Divine Respite</td>
<td>Replenish a percentage of your health over the next several seconds.</td>
</tr>
<tr>
<td>60</td>
<td>Grace of Resurrection</td>
<td>Grants a blessing enabling the priest to resurrect immediately with 100% HP and MP.</td>
</tr>
<tr>
<td>60</td>
<td>Healing Immersion</td>
<td>Lock on a target within 19m and fire a healing light to restore HP (modified by your heal bonus) to all party members within 7m of the locked target. Press the skill button once and mouseover to lock on the target, then press the skill button again or left-click to heal all targets.</td>
</tr>
</tbody>
</table>
<h4>Glyphs</h4>
<p>Starting at level 20, glyphs can be applied to customize your priest’s skills in a variety of ways. Here are some samples:</p>
<ul>
<li>Boosted Zenobia’s Gift: Reduces the casting time of your Zenobia’s Gift spell.</li>
<li>Brilliant Resurrect: It costs you less mana to resurrect your fallen friends.</li>
<li>Energetic Arise: Reduces the cooldown time of your Arise skill.</li>
<li>Lingering Regeneration Circle: Your Regeneration Circle skill’s health-restoring effects last longer.</li>
<li>Longshot Focus Heal: You can reach your allies from further away with your Focused Heal skill.</li>
<li>Multiplicative Focus Heal: Your Focused Heal skill can touch more allies at once.</li>
<li>Numbing Final Reprisal: Your Final Reprisal gains a chance to slow your target’s movement.</li>
<li>Powerlinked Triple Nemesis: Greatly increases the damage of your Metamorphic Blast skill if you use it after casting Triple Nemesis.</li>
<li>Restorative Healing Circle: Improves the healing power of your Healing Circle skill.</li>
<li>Spirited Mana Infusion: Increases the mana recovery of your Mana Infusion skill.</li>
</ul>
<p><a href="https://www.leveling-guides.com/tera-leveling-guide/" target="_blank">For more <strong>detailed Priest guides</strong> including leveling, PvP tips, dungeon walkthroughs, gold farming, equipment, abilities, glyphs and more click here.</a></p>
<hr />
<p>I hope this post helps. If you have any questions or any information to add, you’re welcome to post in the comments below.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>TERA Gear Attributes &#038; Upgrading Guide</title>
		<link>https://www.leveling-guides.com/tera-gear-attributes-upgrading-guide/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Mon, 14 Nov 2016 14:39:19 +0000</pubDate>
				<category><![CDATA[Tera Online]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[crafting guide]]></category>
		<category><![CDATA[equipment]]></category>
		<category><![CDATA[gear]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=1250</guid>

					<description><![CDATA[Fellow explorer of Arborea, you are now about to discover a very important aspect of TERA. Something which we won’t enjoy as there is a lot of Luck involved. That is, if we wish to get the best stats on our gear… the world of Gear Attributes and Upgrading. Now before some people get scared by the idea of RNG, it is not necessary to get the best stats or the highest level of enchanting to do really well in TERA (both in PvP and PvE). However if you wish&#8230;]]></description>
										<content:encoded><![CDATA[<p>Fellow explorer of Arborea, you are now about to discover a very important aspect of TERA. Something which we won’t enjoy as there is a lot of Luck involved. That is, if we wish to get the best stats on our gear… the world of <strong>Gear Attributes and Upgrading</strong>. Now before some people get scared by the idea of RNG, it is not necessary to get the best stats or the highest level of enchanting to do really well in TERA (both in PvP and PvE). However if you wish to be the best, I suggest you read on and try to get the best stats on your gear.</p>
<p><em>Table of Contents:</em></p>
<ul>
<li><a title="Introduction" href="https://www.leveling-guides.com/tera-gear-attributes-upgrading-guide/#introduction">Introduction</a></li>
<li><a title="Gear Attributes" href="https://www.leveling-guides.com/tera-gear-attributes-upgrading-guide/#gear-attributes">Gear Attributes</a></li>
<li><a title="Preferred Attributes" href="https://www.leveling-guides.com/tera-gear-attributes-upgrading-guide/#preferred-attributes">Preferred Attributes</a></li>
<li><a title="Identifying and Making Enigmatic" href="https://www.leveling-guides.com/tera-gear-attributes-upgrading-guide/#enigmatic">Identifying and Making Enigmatic</a></li>
<li><a title="Masterworking" href="https://www.leveling-guides.com/tera-gear-attributes-upgrading-guide/#masterwork">Masterworking</a></li>
<li><a title="Enchanting" href="https://www.leveling-guides.com/tera-gear-attributes-upgrading-guide/#enchanting">Enchanting</a></li>
<li><a title="Conclusion" href="https://www.leveling-guides.com/tera-gear-attributes-upgrading-guide/#conclusion">Conclusion</a></li>
</ul>
<p>&nbsp;</p>
<h2><a name="introduction"></a>Introduction</h2>
<p>During your travels in Arborea you will come across many “enigmatic” items with a “<strong>?</strong>” over them. Only these “enigmatic” items can be identified, and only once identified can they be upgraded. To identify the item you will need to buy a common identification scroll at the general vendor (costs 5,250 gold).</p>
<p>Upgradable items always have base lower stats than non-upgradable items; however their potential is far greater. The reason is that the upgradable items can be identified to reveal specific attributes that will aid you in your numerous battles. In short, attributes are stats which activate when certain conditions are met, similarly to crystals. Once the item has been identified it can be strengthened via the enchanting system.</p>
<p>The enchanting system allows you to strengthen your gear and increase its base stats while also giving you the potential to unlock the gear’s attributes. To enchant an item press “<strong>T</strong>” by default to get the enchanting window. Then right click the item you wish to strengthen (goes in the middle slot). After you right click the sacrificial item (goes in the left slot). Finally right click the enchanting powder (goes in the right slot) and click the button to enchant. This system has three main components and this basic formula:</p>
<p><strong>Sacrificial gear + Your gear + Enchantment powders = Strengthening(+1) / Failure(0) / Weakening(-1)</strong></p>
<p>The sacrificial gear you must use depends on the tier of the item you wish to enchant. You can only enchant an item by using a sacrificial item of the same tier. Furthermore the sacrificial item has to be the same type as the item you wish to strengthen. For example, if you try to enchant a weapon you must sacrifice another weapon (any type as long as it is the same tier). The reason why it is called sacrificial item is that it will be destroyed in the process of enchanting your gear. The tier of an item varies depending on the level of the item.</p>

<p>Different types of enchantment <strong>alkahest</strong> (I refer to them as powders, much easier to say and type) can be used, each have their own effect but of course their price greatly varies. The three types are White powder, Pink powder and Blue powder.</p>
<h2>Gear Attributes</h2>
<p><em>This part will cover the various attributes that can be found on all equipments. Afterwards I will mention the class-specific attributes which you can get from two level 58 Dungeons (Dome and Watch). Finally I will finish the post by discussing which attributes are the most preferred for the various class roles.</em></p>
<h3>Weapons</h3>
<h4>PvE Weapon</h4>
<ul>
<li>+0.2% MP Recovered for every successful Hits</li>
<li>+3% Damage when hitting Aggroed Monsters</li>
<li>+3 Strength (Masterwork Only)</li>
<li>+4.5% Damage when hitting Big-Ass Monsters</li>
<li>+4.5% Damage when hitting Normal Monster</li>
<li>+4.5% Damage when hitting Small Monsters</li>
<li>+5.1% Damage when hitting Monster’s Rear</li>
<li>+5.3% Damage when hitting Knocked-Down Monsters</li>
<li>+6% Damage when hitting Enraged Monsters</li>
<li>-7% Aggro Generation when using Skills (Healers Only)</li>
<li>+8% Animation Speed</li>
<li>+8% Healing Given (Staff &amp; Sceptre Only)</li>
<li>+10% Damage when hitting Players (PvP)</li>
<li>+13.5% Aggro Generated per Hit (Lance Only)</li>
<li>50% Chance to get MP Recovery Effect when starting Combat</li>
</ul>
<h4>PvP Weapon</h4>
<p>+5% Damage when hitting Players<br />+7% Damage when hitting Player’s Rear</p>
<h3>Armors</h3>
<h4>PvE Chest Armour</h4>
<ul>
<li>+0.11% HP Recovered for every successful Hits</li>
<li>+1.7% Chance to Resist Crit Hits</li>
<li>+2 Defence (Masterwork Only)</li>
<li>-3% Damage when hit on Front</li>
<li>-3% Damage when hit by Aggroed Monsters</li>
<li>-4.5% Damage when hit by Big-Ass Monsters</li>
<li>-4.5% Damage when hit by Normal Monsters</li>
<li>-4.5% Damage when hit by Small Monsters</li>
<li>-5.3% Damage when hit while Knocked-Down</li>
<li>-6% Damage when hit by Enraged Monsters</li>
<li>+8.6% Healing Received (Self Heals also work except for the Mystic)</li>
<li>-10% Damage when hit by Players (PvP)</li>
<li>15% Damage is Reflected on Opponent (PvE and PvP)</li>
<li>+24% Knock-Down Resist while using Skills</li>
<li>30% Chance to get HP Recovery Effect when starting Combat</li>
</ul>
<h4>PvP Chest Armour</h4>
<ul>
<li>-7% Damage when hit on Rear by Players</li>
<li>-10% Damage when hit by Players while Knocked-Down</li>
</ul>
<h4>Gloves</h4>
<ul>
<li>Reduced Crit Damage when Hit</li>
<li>+1 Strength</li>
<li>+2 Crit Chance</li>
<li>+2 Knock-Down Rate</li>
<li>+4.5% Healing Given (Only Cloth)</li>
<li>+6.7% Aggro Generated per Hit (Only Plate)</li>
</ul>
<h4>Shoes</h4>
<ul>
<li>-0.7 Slow Duration</li>
<li>+1 Defence</li>
<li>+2 Knock-Down Resistance</li>
<li>+10% Movement Speed (In and Out of Combat)</li>
<li>-10% Damage when hit by Players (PvP)</li>
<li>+30% Knock-Down Resistance when stepped on by Big-Ass Monsters</li>
</ul>
<h3>Jewellery</h3>
<h4>Rings / Necklace</h4>
<ul>
<li>+0.04 Crit Damage Multiplier</li>
<li>+2 Crit Chance</li>
<li>+2.3% Chance to Sleep Opponent</li>
<li>+2.6% Chance to Weaken Opponent (Lancer)</li>
<li>+3% Chance to Poison Opponent</li>
<li>+4.5% Healing Given (Priest / Mystic)</li>
<li>+3/4/6% Animation Speed (Necklace Only)</li>
</ul>
<h4>Earrings</h4>
<ul>
<li>+1.9% Stun Resistance</li>
<li>+2.3% Weaken Resistance</li>
<li>+4.5% Received Heals (Self Heals also work except for the <a href="https://www.leveling-guides.com/tera-mystic-guide/">Mystic</a>)</li>
<li>-15% Poison Damage</li>
<li>-20% Stun Duration</li>
</ul>
<h3>Class-Specific Attributes</h3>
<ul>
<li>Dome and Watch (two latest dungeons) drop special “Already enchanted” gear. The Weapons and Armours each have a class specific stat on them. The stat can be one of three:</li>
<ul>
<li>Increased % Skill Damage for a Specific Skill</li>
<li>Reduced % Cool-Down for a Specific Skill</li>
<li>Reduced MP Cost for a Specific Skill</li>
</ul>
</ul>
<h2><a name="preferred-attributes"></a>Preferred Attributes</h2>
<p><em>This section mainly focuses on the PvE aspect, since for PvP there are less attributes to choose from. I will however add a PvP section if people request it.<br />When there are more than one line of attributes it means you can choose between different options depending on what you prefer.</em></p>
<h3>Archer/Berserker/Slayer/Sorcerer</h3>
<p>The damage dealing classes have a very simple role, to unleash all the damage they can in the shortest amount of time. As such they focus on damage dealing and animation speed attributes. Furthermore, since they are often facing the monster’s rear, they can get an attribute to increase their damage for this specific situation. Here are their most commonly used attributes on the different equipments:</p>
<h4>Weapon</h4>
<ul>
<li>+4.5% Damage when hitting Big-Ass Monsters <strong>x3</strong> AND +8% Animation Speed <strong>x1</strong></li>
<li>+4.5% Damage when hitting Big-Ass Monsters <strong>x2</strong> AND +8% Animation Speed <strong>x2</strong></li>
<li>+5.1% Damage when hitting Monster’s Rear <strong>x1</strong> AND +4.5% Damage when hitting Big-Ass Monsters <strong>x1</strong> AND +8% Animation Speed <strong>x1</strong></li>
<li>+5.1% Damage when hitting Monster’s Rear <strong>x2</strong> AND +8% Animation Speed <strong>x1</strong></li>
</ul>
<h4>Chest Armour</h4>
<ul>
<li>-4.5% Damage when hit by Big-Ass Monsters <strong>x3</strong></li>
</ul>
<h4>Gloves</h4>
<ul>
<li>+1 Strength <strong>x2</strong></li>
</ul>
<h4>Shoes</h4>
<ul>
<li>+1 Defence <strong>x2</strong></li>
</ul>
<h4>Necklace</h4>
<ul>
<li>+3/4/6% Animation Speed</li>
</ul>
<h4>Rings</h4>
<ul>
<li>+2 Crit Chance <strong>x2</strong></li>
<li>+2 Crit Chance <strong>x1</strong> AND +0.04 Crit Damage Multiplier <strong>x1</strong></li>
<li>+0.04 Crit Damage Multiplier <strong>x2</strong></li>
</ul>
<h4>Earrings</h4>
<ul>
<li>+4.5% Received Heals <strong>x2</strong></li>
</ul>
<h3>Warrior</h3>
<p>The Warrior has a different story than all the other classes. This is because it is the only class that can both Tank AND do a lot of damage. Depending on the situation, mainly whether the Warrior is tanking or going for damage dealing, the most crucial attribute is animation speed. Here are their most commonly used attributes on the different equipments:</p>
<h4>Weapon</h4>
<ul>
<li>+8% Animation Speed <strong>x2</strong> AND +4.5% Damage when hitting Big-Ass Monsters <strong>x2</strong></li>
<li>+8% Animation Speed <strong>x2</strong> AND +4.5% Damage when hitting Big-Ass Monsters <strong>x1</strong> AND +5.1% Damage when hitting Monster’s Rear <strong>x1</strong></li>
</ul>
<h4>Chest Armour</h4>
<ul>
<li>-4.5% Damage when hit by Big-Ass Monsters <strong>x3</strong></li>
</ul>
<h4>Gloves</h4>
<ul>
<li>+1 Strength <strong>x2</strong></li>
</ul>
<h4>Shoes</h4>
<ul>
<li>+1 Defence <strong>x2</strong></li>
</ul>
<h4>Necklace</h4>
<ul>
<li>+3/4/6% Animation Speed</li>
</ul>
<h4>Rings</h4>
<ul>
<li>+2 Crit Chance <strong>x2</strong></li>
<li>+2 Crit Chance <strong>x1</strong> AND +0.04 Crit Damage Multiplier <strong>x1</strong></li>
<li>+0.04 Crit Damage Multiplier <strong>x2</strong></li>
</ul>
<h4>Earrings</h4>
<ul>
<li>+4.5% Received Heals <strong>x2</strong></li>
</ul>
<h3>Lancer</h3>
<p>Lancers rely on generating as much aggro as they can to make sure that their group can perform at their best without having to worry about monsters attacking them. Another very useful aspect to focus on is their animation speed, which helps them perform all their skills faster. Here are their most commonly used attributes on the different equipments:</p>
<h4>Weapon</h4>
<ul>
<li>+13.5% Aggro Generated per Hit <strong>x3</strong> AND +8% Animation Speed <strong>x1</strong></li>
<li>+13.5% Aggro Generated per Hit <strong>x2</strong> AND +8% Animation Speed <strong>x2</strong></li>
</ul>
<h4>Chest Armour</h4>
<ul>
<li>-4.5% Damage when hit by Big-Ass Monsters <strong>x3</strong></li>
</ul>
<h4>Gloves</h4>
<ul>
<li>+6.7% Aggro Generated per Hit <strong>x2</strong></li>
</ul>
<h4>Shoes</h4>
<ul>
<li>+1 Defence <strong>x2</strong></li>
</ul>
<h4>Necklace</h4>
<ul>
<li>+3/4/6% Animation Speed</li>
</ul>
<h4>Rings</h4>
<ul>
<li>+2.6% Chance to Weaken Opponent <strong>x2</strong></li>
</ul>
<h4>Earrings</h4>
<ul>
<li>+4.5% Received Heals <strong>x2</strong></li>
</ul>
<h3>Mystic/Priest</h3>
<p>Healers have to focus on making sure they can quickly and efficiently heal their group. As such they will aim to get healing and animation speed attributes. Here are their most commonly used attributes on the different equipments:</p>
<h4>Weapon</h4>
<ul>
<li>+8% Healing Given <strong>x3</strong> AND +8% Animation Speed <strong>x1</strong></li>
<li>+8% Healing Given <strong>x2</strong> AND +8% Animation Speed <strong>x2</strong></li>
</ul>
<h4>Chest Armour</h4>
<ul>
<li>-4.5% Damage when hit by Big-Ass Monsters <strong>x3</strong></li>
</ul>
<h4>Gloves</h4>
<ul>
<li>+4.5% Healing Given <strong>x2</strong></li>
</ul>
<h4>Shoes</h4>
<ul>
<li>+10% Movement Speed <strong>x2</strong></li>
<li>+1 Defence <strong>x2</strong></li>
</ul>
<h4>Necklace</h4>
<ul>
<li>+3/4/6% Animation Speed</li>
</ul>
<h4>Rings</h4>
<ul>
<li>+4.5% Healing Given <strong>x2</strong></li>
</ul>
<h4>Earrings</h4>
<ul>
<li>+4.5% Received Heals <strong>x2</strong></li>
</ul>
<h2><a name="enigmatic"></a>Identifying and Making Enigmatic</h2>
<p><em>Identifying and making enigmatic is a very simple process, however be aware that randomly generating attributes for your gear can get expensive, since it is random. It is suggested to only start doing so at level 50+.</em></p>
<h3>The Process</h3>
<p>Identifying an item will generate random attributes, some will come into effect straight away while the other attributes will only be reached by enchanting the item. Depending on the type of gear you can get either 1 or 2 additional basic attributes. This means you will feel the effect of those attributes even if you do not strengthen the item. On PvE and Crafted gear you can only generate the same attribute twice; once as an immediate attribute and again as an attribute which is unlocked via enchanting. The only way to get three of the same attribute on you gear is if the attribute is already present as a base stat and you generate two more of the same attribute on top of that. On PvP gear however you can generate the same attribute for all the enchantment levels.</p>
<p>After an item has been identified it can be made enigmatic if you wish to generate better attributes which are more specific to your class. To generate attributes which satisfies your requirements you can just keep identifying and unidentifying your gear. This process can become quite expensive and is therefore only recommended once you reach level 50+.</p>

<a href='https://www.leveling-guides.com/wp-content/uploads/2016/11/Common_Enigmatic_Scroll.png'><img width="64" height="64" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Common_Enigmatic_Scroll.png" class="attachment-full size-full" alt="Common Enigmatic Scroll" decoding="async" loading="lazy" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Common_Enigmatic_Scroll.png 64w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Common_Enigmatic_Scroll-36x36.png 36w" sizes="(max-width: 64px) 100vw, 64px" /></a>
<a href='https://www.leveling-guides.com/wp-content/uploads/2016/11/Common_Identification_Scroll.png'><img width="64" height="64" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Common_Identification_Scroll.png" class="attachment-full size-full" alt="Common Identification Scroll" decoding="async" loading="lazy" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Common_Identification_Scroll.png 64w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Common_Identification_Scroll-36x36.png 36w" sizes="(max-width: 64px) 100vw, 64px" /></a>

<p>In the post above I explained which attributes you may want to focus on getting depending on your class, make sure you have read it. Once you are satisfied with the attributes, or are just tired of trying to get the perfect stats, you will use the enchanting system.</p>
<h3>Gear Classification Differences</h3>
<p>Depending on the type of gear you are using the random attributes will be generated at different enhancement steps:</p>
<ul>
<li>PvE Gear = +3/+6/+9</li>
<li>Crafted Gear = +3/+5/+7/+9</li>
<li>PvP Gear = +1/+3/+5/+7/+9</li>
</ul>
<p>As you can see, crafted gear does gain an extra attribute over PvE gear. This is why crafting gear can be a good alternative when leveling up. However at high level it is less viable for various reason (mainly it is very expensive to craft armor that compares to the good drops).</p>
<h2><a name="masterwork"></a>Masterwork</h2>
<p><em>Before you attempt to Masterwork your gear you need to be aware of a very important fact, it costs a lot of money. It is recommended to only Masterwork the best gear (currently Level 58 Tier12 Rank1) with this method.</em></p>
<h3>The Effect</h3>
<p>Masterworking is when you improve your gear by giving it the potential to be enchanted past the +9 mark. It also increases the effectiveness of the gear, hence raising its base stats and the effectiveness of each attribute. A masterwork item will have a gold medal (get picture) overlay. You will receive random attributes (for example at +3/+6/+9) as always but on top of that you will be able to strengthen the item to +10/+11/+12.</p>
<p>The +10/+11/+12 attributes will always be the same depending on the gear type. If it is a Weapon then the +10/+11/+12 attributes will be +3 Strength for each step. If the masterwork gear is a piece of Armour then the +10/+11/+12 attributes will be +2 Defence for each step.</p>
<h3>The Process</h3>
<p>The masterwork process is simple, yet painstakingly expensive. You can masterwork gear which is not legendary using the identification and enigmatic method, which is much cheaper than trying to masterwork a legendary item. To get both the masterwork and the attributes on a rare item takes on average 150-800 of each scrolls (depending on the item). To masterwork a legendary item however you have to use a better version of scrolls than those used for the identification and enigmatic process. This is where the intricate identification scrolls and intricate enigmatic scrolls come into play.</p>

<a href='https://www.leveling-guides.com/wp-content/uploads/2016/11/Intricate_Enigmatic_Scroll.png'><img width="64" height="64" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Intricate_Enigmatic_Scroll.png" class="attachment-full size-full" alt="Intricate Enigmatic Scroll" decoding="async" loading="lazy" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Intricate_Enigmatic_Scroll.png 64w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Intricate_Enigmatic_Scroll-36x36.png 36w" sizes="(max-width: 64px) 100vw, 64px" /></a>
<a href='https://www.leveling-guides.com/wp-content/uploads/2016/11/Intricate_Identification_Scroll.png'><img width="64" height="64" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Intricate_Identification_Scroll.png" class="attachment-full size-full" alt="Intricate Identification Scroll" decoding="async" loading="lazy" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Intricate_Identification_Scroll.png 64w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Intricate_Identification_Scroll-36x36.png 36w" sizes="(max-width: 64px) 100vw, 64px" /></a>

<p>Again, and I cannot stress this enough, only attempt to masterwork the best gear. On average it takes around 50-100 of each intricate scrolls to get a masterwork on a legendary item. However to get both the masterwork and the attributes many of us will spend most of their money, and more. On average it takes around 150-300 of each intricate scrolls to get both the masterwork and attributes which you are satisfied with.</p>
<p>The best way to increase your chances while trying to be efficient with your spending money is to follow the flowchart below:</p>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2016/11/Luxing-Legendary-Gear-Flowchart.png"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-1253" title="Luxing Legendary Gear Flowchart" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Luxing-Legendary-Gear-Flowchart-316x400.png" alt="Luxing Legendary Gear Flowchart" width="316" height="400" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Luxing-Legendary-Gear-Flowchart-316x400.png 316w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Luxing-Legendary-Gear-Flowchart-79x100.png 79w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Luxing-Legendary-Gear-Flowchart-237x300.png 237w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Luxing-Legendary-Gear-Flowchart.png 516w" sizes="(max-width: 316px) 100vw, 316px" /></a></p>
<p>By looking at the flowchart you can see that there is no point of using an intricate identification scroll unless there is a golden “<strong>?</strong>” on the item. The reason is that statistically speaking the probability of getting a masterwork without first having a golden “<strong>?</strong>” is approximated at 0.05%. However using an intricate identification scroll on a golden “<strong>?</strong>” gives approximately a 1% chance to masterwork . Hence this saves you a lot of money in the long run.</p>
<h2><a name="enchanting"></a>Enchanting</h2>
<p><em>When <a href="https://www.leveling-guides.com/tera-leveling-guide/">leveling up</a>, it is greatly recommended to enchant your gear to +4 in the low to mid levels, no higher as you will get replacement gear fast as you level up. Getting +4 is relatively easy to achieve, with an approximate success rate of 80% from +1 to +4. Past level 45 and above it is more efficient to get +6, as you gain an extra random attribute and you keep your gear for longer. Finally, at max level (58) it is important to get +9 up to +12 on your high-end gear. The obvious reason being that you will keep the gear for many months and the added bonuses will really add up to greatly aid you in your many battles.</em></p>
<h3>Gear Tier and Powder Amount</h3>
<p>The number of powders required to enchant the equipment is directly depend on the Tier of the said equipment. If you are trying to enchant a low level item of Tier4 then you will only require 4 powders for an attempt at raising the enchantment level. If you are however trying to enchant the highest level items of Tier12 then you will require 12 powders.</p>
<p>I have made a chart to compare the Gear level range against the corresponding tier:</p>
<table border="0">
<tbody>
<tr>
<td><strong>Gear Level</strong></td>
<td><strong>Tier</strong></td>
</tr>
<tr>
<td>1-4</td>
<td>0</td>
</tr>
<tr>
<td>7</td>
<td>1</td>
</tr>
<tr>
<td>10-13</td>
<td>2</td>
</tr>
<tr>
<td>15-19</td>
<td>3</td>
</tr>
<tr>
<td>20-22</td>
<td>4</td>
</tr>
<tr>
<td>25-29</td>
<td>5</td>
</tr>
<tr>
<td>30-33</td>
<td>6</td>
</tr>
<tr>
<td>35-38</td>
<td>7</td>
</tr>
<tr>
<td>40-44</td>
<td>8</td>
</tr>
<tr>
<td>45-49</td>
<td>9</td>
</tr>
<tr>
<td>50-53</td>
<td>10</td>
</tr>
<tr>
<td>54-58</td>
<td>11</td>
</tr>
<tr>
<td>58</td>
<td>13 R6, R3, R2, R1</td>
</tr>
</tbody>
</table>
<p>The high-end level 58 gear is Tier12 and has various rank that defines the quality. Tier12 Rank1 is the best gear and upgradable while Tier12 Rank6 gear is non-upgradable, but very useful as sacrificial items to upgrade Tier12 Rank3/Rank2/Rank1 gear. Please note that Tier12 gear cannot be traded, it is bound to whomever loots it.</p>
<h3>Powders and Their Effects</h3>
<p>As previously mentioned, there are three types of powders: White, Pink and Blue. Their effects are described below:White = Normal success rate, chance to downgrade if failure. Most commonly used powder type as it is very cheap and sold at every general merchant store.</p>
<ul>
<li>Pink = Higher success rate, chance to downgrade if failure. Least used powder type, it is relatively expensive and can still cause the gear to downgrade if the enchantment is a failure. This item is only sold in the luxury shop which can only be enabled by Vanarchs (Lords).</li>
<li>Blue = Normal success rate, minimal chance to downgrade if failure. This powder is only used from +6 up to +12, it is very expensive but worth the price. The minimal chance to downgrade means that the gear will almost never downgrade from +6 to +12, although it can happen. This item is only sold in the luxury shop which can only be enabled by Vanarchs (Lords).</li>
</ul>
<h3>Preferred Enchanting Method</h3>
<p>We all have a different way to play a probability based system such as enchanting. In TERA however my friends and I have found the following enchanting method to be the most efficient:</p>
<ul>
<li>+0 to +4 = Use Common and Uncommon gear as sacrificial items and White powders.</li>
<li>+4 to +6 = Use Rare gear as sacrificial items and White powders. On Tier12 items, I personally use Pink Powders from +5 to +6 as Rare Tier12 gear is the most expensive Tier12 gear which can be traded.</li>
<li>+6 to +12 = Use Legendary gear as sacrificial items and Blue powders.</li>
</ul>
<h3>Weapon Glow</h3>
<p>As a side reward for enchanting your weapon to +7 and above you will notice a glow on your weapon. There are different hues, from a faint blue glow at +7 to a full bright neon pink at +12.</p>

<a href='https://www.leveling-guides.com/wp-content/uploads/2016/11/Weapon_glows_+7.jpg'><img width="100" height="95" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Weapon_glows_+7-100x95.jpg" class="attachment-thumbnail size-thumbnail" alt="" decoding="async" loading="lazy" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Weapon_glows_+7-100x95.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Weapon_glows_+7-300x287.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Weapon_glows_+7-417x400.jpg 417w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Weapon_glows_+7.jpg 586w" sizes="(max-width: 100px) 100vw, 100px" /></a>
<a href='https://www.leveling-guides.com/wp-content/uploads/2016/11/Weapon_glows_+12.jpg'><img width="72" height="100" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Weapon_glows_+12-72x100.jpg" class="attachment-thumbnail size-thumbnail" alt="" decoding="async" loading="lazy" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Weapon_glows_+12-72x100.jpg 72w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Weapon_glows_+12-218x300.jpg 218w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Weapon_glows_+12-291x400.jpg 291w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Weapon_glows_+12.jpg 577w" sizes="(max-width: 72px) 100vw, 72px" /></a>
<a href='https://www.leveling-guides.com/wp-content/uploads/2016/11/Luxing-Legendary-Gear-Flowchart.png'><img width="79" height="100" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Luxing-Legendary-Gear-Flowchart-79x100.png" class="attachment-thumbnail size-thumbnail" alt="Luxing Legendary Gear Flowchart" decoding="async" loading="lazy" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Luxing-Legendary-Gear-Flowchart-79x100.png 79w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Luxing-Legendary-Gear-Flowchart-237x300.png 237w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Luxing-Legendary-Gear-Flowchart-316x400.png 316w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Luxing-Legendary-Gear-Flowchart.png 516w" sizes="(max-width: 79px) 100vw, 79px" /></a>
<a href='https://www.leveling-guides.com/wp-content/uploads/2016/11/Intricate_Enigmatic_Scroll.png'><img width="64" height="64" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Intricate_Enigmatic_Scroll.png" class="attachment-thumbnail size-thumbnail" alt="Intricate Enigmatic Scroll" decoding="async" loading="lazy" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Intricate_Enigmatic_Scroll.png 64w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Intricate_Enigmatic_Scroll-36x36.png 36w" sizes="(max-width: 64px) 100vw, 64px" /></a>
<a href='https://www.leveling-guides.com/wp-content/uploads/2016/11/Intricate_Identification_Scroll.png'><img width="64" height="64" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Intricate_Identification_Scroll.png" class="attachment-thumbnail size-thumbnail" alt="Intricate Identification Scroll" decoding="async" loading="lazy" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Intricate_Identification_Scroll.png 64w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Intricate_Identification_Scroll-36x36.png 36w" sizes="(max-width: 64px) 100vw, 64px" /></a>
<a href='https://www.leveling-guides.com/wp-content/uploads/2016/11/Common_Enigmatic_Scroll.png'><img width="64" height="64" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Common_Enigmatic_Scroll.png" class="attachment-thumbnail size-thumbnail" alt="Common Enigmatic Scroll" decoding="async" loading="lazy" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Common_Enigmatic_Scroll.png 64w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Common_Enigmatic_Scroll-36x36.png 36w" sizes="(max-width: 64px) 100vw, 64px" /></a>
<a href='https://www.leveling-guides.com/wp-content/uploads/2016/11/Common_Identification_Scroll.png'><img width="64" height="64" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Common_Identification_Scroll.png" class="attachment-thumbnail size-thumbnail" alt="Common Identification Scroll" decoding="async" loading="lazy" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Common_Identification_Scroll.png 64w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Common_Identification_Scroll-36x36.png 36w" sizes="(max-width: 64px) 100vw, 64px" /></a>
<a href='https://www.leveling-guides.com/wp-content/uploads/2016/11/Blue-Alkahest.png'><img width="64" height="64" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Blue-Alkahest.png" class="attachment-thumbnail size-thumbnail" alt="Blue Alkahest" decoding="async" loading="lazy" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Blue-Alkahest.png 64w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Blue-Alkahest-36x36.png 36w" sizes="(max-width: 64px) 100vw, 64px" /></a>
<a href='https://www.leveling-guides.com/wp-content/uploads/2016/11/Pink-Alkahest.png'><img width="64" height="64" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/Pink-Alkahest.png" class="attachment-thumbnail size-thumbnail" alt="Pink Alkahest" decoding="async" loading="lazy" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/Pink-Alkahest.png 64w, https://www.leveling-guides.com/wp-content/uploads/2016/11/Pink-Alkahest-36x36.png 36w" sizes="(max-width: 64px) 100vw, 64px" /></a>
<a href='https://www.leveling-guides.com/wp-content/uploads/2016/11/White-Alkahest.png'><img width="64" height="64" src="https://www.leveling-guides.com/wp-content/uploads/2016/11/White-Alkahest.png" class="attachment-thumbnail size-thumbnail" alt="White Alkahest" decoding="async" loading="lazy" srcset="https://www.leveling-guides.com/wp-content/uploads/2016/11/White-Alkahest.png 64w, https://www.leveling-guides.com/wp-content/uploads/2016/11/White-Alkahest-36x36.png 36w" sizes="(max-width: 64px) 100vw, 64px" /></a>

<h2>Conclusion</h2>
<p><em>Thanks for reading this article, and I hope you found it useful. Credit for writing it goes to Deioth from <a href="http://atra-astrum.eu/">Atra-Astrum guild</a>. Don’t forget to add your own thoughts in the comments below!</em></p>
<p><strong>For further information read this</strong> <a href="https://www.leveling-guides.com/tera-leveling-guide/" target="_blank">Tera Strategy Guide</a>. Highly recommended for all players.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Tera Classes Guide</title>
		<link>https://www.leveling-guides.com/tera-classes-guide/</link>
		
		<dc:creator><![CDATA[fmg]]></dc:creator>
		<pubDate>Sun, 29 Apr 2012 01:41:02 +0000</pubDate>
				<category><![CDATA[Tera Online]]></category>
		<category><![CDATA[archer]]></category>
		<category><![CDATA[berserker]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[classes guide]]></category>
		<category><![CDATA[lancer]]></category>
		<category><![CDATA[mystic]]></category>
		<category><![CDATA[priest]]></category>
		<category><![CDATA[slayer]]></category>
		<category><![CDATA[sorcerer]]></category>
		<category><![CDATA[tera]]></category>
		<category><![CDATA[warrior]]></category>
		<guid isPermaLink="false">http://www.freemmoguides.com/?p=503</guid>

					<description><![CDATA[Picking a class is one of the most important things players go through when trying a new game. There are seven different races and everyone has their own reasons for picking one; combine that with 8 different classes, and you get many possible class/race combos, and picking the best one may not just be a matter of personal preference. Everyone has their own style of play though, so this guide will provide you with a beginners breakdown of all classes in TERA than what you can usually find:, their basic&#8230;]]></description>
										<content:encoded><![CDATA[<p>Picking a class is one of the most important things players go through when trying a new game. There are seven different races and everyone has their own reasons for picking one; combine that with 8 different classes, and you get many possible class/race combos, and picking the best one may not just be a matter of personal preference.</p>
<p>Everyone has their own style of play though, so this guide will provide you with a beginners breakdown of all classes in TERA than what you can usually <a href="https://wikiperiment.com/tera-online-game-overview-of-classes/">find</a>:, their basic gameplay style, an example of a few abilities and their <a title="Class base stats" href="https://www.leveling-guides.com/tera-base-class-stats-infographic/">base stats</a>. Hopefully this guide will help you pick the right one. Before we get to it though, there are two things you should know:</p>
<ol>
<li>Every class has a damage and weapon damage rating. There&#8217;s no difference between physical and magical damage making damage resistance items obsolete. Instead, you can build resistances to critical hits, stuns, knockdowns and similar forms of crowd control.</li>
<li>All classes except the Priest and Mystic have a &#8220;Backstep&#8221; skill, which is the main dodge skill.</li>
</ol>
<p>That being said, there are 4 class archetypes in TERA:</p>
<ul>
<li>Tanking: <a title="Lancer" href="lancer">Lancer</a>, <a title="Warrior" href="warrior">Warrior</a></li>
<li>Melee DPS: <a title="Berserker" href="berserker">Berserker</a>, <a title="Slayer" href="slayer">Slayer</a></li>
<li>Ranged DPS: <a title="Archer" href="archer">Archer</a>, <a title="Sorcerer" href="sorcerer">Sorcerer</a></li>
<li>Support: <a title="Mystic" href="mystic">Mystic</a>, <a title="Priest" href="priest">Priest</a></li>
</ul>
<p><img decoding="async" title="More..." src="https://www.leveling-guides.com//HLIC/12bf9e19374920de3146a64775f46a5e.gif" alt="" /></p>
<hr />
<h2><a name="tanking-classes"></a>Tanking Classes</h2>
<h3><a name="lancer"></a>Lancer</h3>
<p style="text-align: center;"><img decoding="async" loading="lazy" class="size-large wp-image-505 aligncenter" title="Lancer" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Lancer-660x253.jpg" alt="Lancer class" width="660" height="253" /></p>
<p>Lancers are the primary tanks in TERA, though as with primary tanks in most games, they are far and few between. They wield a large shield and lance, wear heavy armor, and have the second highest HP pool out of all eight classes. Their damage rating is the third lowest (<a href="#priest">Priest</a> and <a href="#mystic"> Mystic</a> having the lowest damage rating), but this is off-set by their survivability. And of course, they have an AoE taunt.</p>
<p>Lancers are not only sturdy, but one of their skills blocks 100% of all damage taken from the front and, partially, the sides. In general, DPS classes will attempt to skirt around behind the Lancer, but a good Lancer can simply re-position his or her shield block. Lancers also have a self-heal, which obviously can be a life saver.</p>
<p>This class also has an excellent technique for getting away (or catching up), which is their forward-charging dash. This skill seems to have a high knock-down rate when it hits, but it is also worth mentioning that this skill causes the Lancer to run faster than <em>mounted players</em> as well. So if someone mounts up to try and get away, the Lancer can chase them down and knock them off their horse. Alternatively, they can use it to get away, or to catch up to ranged classes.</p>
<h4>Base Class Stats</h4>
<p>Vitality Stats</p>
<ul>
<li>HP: 689</li>
<li>MP: 100/100</li>
<li>MP Regen Rate: +5 per second in and out of combat.</li>
</ul>
<p>Basic Stats</p>
<ul>
<li>Damage: 49</li>
<li>Defense: 29</li>
<li>Movement Speed: 105 in combat</li>
<li>Critical Hit: 50</li>
</ul>
<p>Resistance Stats</p>
<ul>
<li>Critical Hit: 80</li>
<li>Root/Hold: 55</li>
<li>Poison/Disease: 40</li>
<li>Addiction: 25</li>
<li>Confusion: 40</li>
</ul>
<p>Equipment Stats</p>
<ul>
<li>Weapon Damage: 10</li>
<li>Armor: 33</li>
</ul>
<p>Basic Attack Info</p>
<ul>
<li>Direction: Forward</li>
<li>Range: 5M</li>
<li>Target-Type: Line</li>
<li>Attack Speed: 0.5</li>
<li>MP Change: +5 per attack.</li>
</ul>
<h4>Abilities</h4>
<table cellspacing="0" cellpadding="0">
<thead>
<tr>
<td><strong>Level</strong></td>
<td><strong>Skill</strong></td>
<td><strong>Description</strong></td>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Combo Attack</td>
<td>A series of strikes that escalate in damage and charge up your mana.</td>
</tr>
<tr>
<td>1</td>
<td>Stand Fast</td>
<td>Block frontal attacks with your shield for as long as you hold down the key. Better gear blocks more damage. Allies behind you also get damage reduction.</td>
</tr>
<tr>
<td>2</td>
<td>Shield Barrage</td>
<td>Move forward, battering targets with your shield. Repeat the attack for a chance to stun them.</td>
</tr>
<tr>
<td>4</td>
<td>Spring Attack</td>
<td>Leap at your foe and strike a hard blow. You can quickly launch this skill right after Shield Bash, Shield Barrage, or the fourth consecutive hit of Combo Attack.</td>
</tr>
<tr>
<td>6</td>
<td>Shield Bash</td>
<td>Briefly stun one or more foes.</td>
</tr>
<tr>
<td>8</td>
<td>Charging Lunge</td>
<td>Charge a short distance and impale your target.</td>
</tr>
<tr>
<td>12</td>
<td>Retaliate</td>
<td>Leap to your feet while attacking your target if you&#8217;re knocked down.</td>
</tr>
<tr>
<td>14</td>
<td>Second Wind</td>
<td>Instantly replenish some of your health.</td>
</tr>
<tr>
<td>18</td>
<td>Challenging Shout</td>
<td>Draw the attention of enemies nearby, as well as some aggro.</td>
</tr>
<tr>
<td>20</td>
<td>Onslaught</td>
<td>Rush your foe in a series of lunges. While lunging, you&#8217;re steadier on your feet and take half damage.</td>
</tr>
<tr>
<td>22</td>
<td>Guardian Shout</td>
<td>Your courage massively boosts your party&#8217;s endurance. Does not apply to you, and ends if you are knocked down.</td>
</tr>
<tr>
<td>26</td>
<td>Shield Counter</td>
<td>Gain a chance to shield-thump your foe while using the Stand Fast skill. You can&#8217;t be knocked down or immobilized, and take half damage while using the skill.</td>
</tr>
<tr>
<td>26</td>
<td>Leash</td>
<td>Throw a magical hook and chain that drags an enemy toward you. Won&#8217;t work on huge opponents.</td>
</tr>
<tr>
<td>28</td>
<td>Debilitate</td>
<td>Briefly drain the endurance of your foes. Stacks up to three times.</td>
</tr>
<tr>
<td>32</td>
<td>Menacing Wave</td>
<td>Blast a wave that slows the movement and attacks of nearby enemies.</td>
</tr>
<tr>
<td>36</td>
<td>Iron Will</td>
<td>You absorb damage through sheer willpower, consuming mana to soak damage.</td>
</tr>
<tr>
<td>42</td>
<td>Master&#8217;s Leash</td>
<td>Throw another hook to pull the target nearer. You can use this skill only after using Leash.</td>
</tr>
<tr>
<td>46</td>
<td>Lockdown Blow</td>
<td>Deliver a crippling attack, hampering your target&#8217;s movement.</td>
</tr>
<tr>
<td>50</td>
<td>Infuriate</td>
<td>Infuriate all nearby monsters and max out your aggro.</td>
</tr>
<tr>
<td>56</td>
<td>Pledge of Protection</td>
<td>Absorb damage done to other group members around you taking it on yourself. Your defense determines how much damage you take.</td>
</tr>
<tr>
<td>58</td>
<td>Adrenaline Rush</td>
<td>Speed up your attacks to move in for the kill.</td>
</tr>
</tbody>
</table>
<h4>Glyphs</h4>
<p>Starting at level 20, glyphs can be applied to customize your lancer&#8217;s skills in a variety of ways. Here are some samples:</p>
<ul>
<li>Energetic Charging Lunge: Speeds the cooldown of your Charging Lunge.</li>
<li>Energetic Second Wind: Reduces the skill&#8217;s cooldown, so you can recover more quickly.</li>
<li>Lingering Debilitate: Your enemies are weakened by Debilitate even longer.</li>
<li>Longshot Leash: Increases the range of your Leash skill.</li>
<li>Threatening Challenging Shout: Your Challenging Shout draws even more enemy attention.</li>
<li>Threatening Combo Attack: Your basic attack draws even more aggro.</li>
<li>Threating Shield Counter: Add insult to injury, and generate more aggro with your Shield Counter skill.</li>
</ul>
<hr />
<p>&nbsp;</p>
<h3><a name="warrior"></a>Warrior</h3>
<p><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-506" title="Warrior" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Warrior-660x253.jpg" alt="Warrior class" width="660" height="253" /></p>
<p>Warrior is the second and last tank in TERA. Warrior’s wield duel swords, wear light armor, and have the highest HP pool and movement speed out of all eight classes. Furthermore, Warrior attacks are an arc – meaning they are not purely single-target characters. If you and your buddy are in the path of the swinging swords, you will <em>both</em> get hit, instead of just one of you. Warrior’s damage rating is higher than a Lancer, making them third lowest; they are positioned between <a href="#sorcerer">Sorcerer</a> (lower) and <a href="#slayer">Slayer</a> (higher) on the damage rating.</p>
<p>Warriors are classified as the evasion tanks of TERA. They have fewer taunt options than a Lancer, but their higher DPS, as well as an AoE stun, make them a viable option as a tank. Warriors are a similar play style to rogues and assassins in other MMO’s, but lack the stealth feature. Stealth is a skill that the TERA developers did not want to add to the game for any of the classes, as it is too game-breaking in PvP.</p>
<p>Warriors have a great technique for getting away or catching up to someone, although I personally do not believe it is as good as a <a href="#lancer">Lancer’s</a>. Warrior’s dodge is a great way to get away or chase someone; the simple flaw with this is the animation is different for each race. While a Castanic Female Warrior’s dodge is a fancy leap (which can leap <strong>over</strong> attacks), other races must suffice with a roll or somersault. Because of this, the majority of Warriors are generally Female Castanics; the smaller hitbox of the female Castanic also plays a role in this, as Warriors are a tank that <em>shouldn’t</em> be getting hit by what they are fighting.</p>
<h4>Base Class Stats</h4>
<p>Vitality Stats</p>
<ul>
<li><em>HP:</em> 903</li>
<li><em>MP:</em> 100/100</li>
<li><em>MP Regen Rate:</em> +5 per second in and out of combat.</li>
</ul>
<p>Basic Stats</p>
<ul>
<li><em>Damage:</em> 66</li>
<li><em>Defense:</em> 24</li>
<li><em>Movement Speed:</em> 120</li>
<li><em>Critical Hit:</em> 50</li>
</ul>
<p>Resistance Stats</p>
<ul>
<li><em>Critical Hit:</em> 80</li>
<li><em>Root/Hold:</em> 55</li>
<li><em>Poison/Disease:</em> 40</li>
<li><em>Addiction:</em> 25</li>
<li><em>Confusion:</em> 40</li>
</ul>
<p>Equipment Stats</p>
<ul>
<li><em>Weapon Damage:</em> 11</li>
<li><em>Armor:</em> 17</li>
</ul>
<p>Basic Attack Info</p>
<ul>
<li><em>Direction:</em> Forward</li>
<li><em>Range:</em> 2M</li>
<li><em>Target-Type:</em> Arc</li>
<li><em>Attack Speed:</em> 0.4</li>
<li><em>MP Change:</em> +5 per attack.</li>
</ul>
<h4>Abilities</h4>
<table cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><strong>Level</strong></td>
<td><strong>Skill</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>1</td>
<td>Combo Attack</td>
<td>Strike one or more targets in front of you, and gain mana (and do more damage) with each hit.</td>
</tr>
<tr>
<td>1</td>
<td>Evasive Roll</td>
<td>Dodge forward past your enemy.</td>
</tr>
<tr>
<td>2</td>
<td>Rain of Blows</td>
<td>Execute a flurry of sword swings while advancing on your foe, taking less damage while you do so.</td>
</tr>
<tr>
<td>4</td>
<td>Vortex Slash</td>
<td>As a chain from Evasive Roll or Death From Above, swing your swords in a wide arc for more damage.</td>
</tr>
<tr>
<td>6</td>
<td>Combative Strike</td>
<td>Sacrifice health to deal a decisive attack, weakening the Endurance of your targets.</td>
</tr>
<tr>
<td>8</td>
<td>Rising Fury</td>
<td>Whirl out your blades; the lower your health, the greater the damage you do. You take less damage while attacking, and can swing twice if you want.</td>
</tr>
<tr>
<td>10</td>
<td>Assault Stance</td>
<td>Feed your strength and chance of critical hits by sacrificing some endurance and mana.</td>
</tr>
<tr>
<td>10</td>
<td>Defensive Stance</td>
<td>Raise your endurance and draw more aggro with attacks.</td>
</tr>
<tr>
<td>12</td>
<td>Retaliate</td>
<td>After being knocked down, leap to your feet while attacking your target.</td>
</tr>
<tr>
<td>14</td>
<td>Battle Cry</td>
<td>Your warlike shout draws high aggro from nearby foes, and may stun them.</td>
</tr>
<tr>
<td>18</td>
<td>Torrent of Blows</td>
<td>Swing your swords in a wide arc, drawing high aggro from surrounding enemies. You are also less vulnerable to damage, knockdown and invulnerability.</td>
</tr>
<tr>
<td>18</td>
<td>Smoke Aggressor</td>
<td>Sacrifice some health to summon a powerful spirit fighter, who retains your aggro level from enemies.</td>
</tr>
<tr>
<td>22</td>
<td>Poison Blade</td>
<td>Your swords poison your foe over time. Does less damage to other players.</td>
</tr>
<tr>
<td>22</td>
<td>Pounce</td>
<td>Jump at a foe and slash them, slowing them and taking half damage while you attack.</td>
</tr>
<tr>
<td>24</td>
<td>Leaping Strike</td>
<td>Leap on your foe and smash downward. If your opponent&#8217;s prone, you may do enormous damage.</td>
</tr>
<tr>
<td>26</td>
<td>Death From Above</td>
<td>Your blow catches enemies by surprise. You&#8217;re invulnerable while you strike.</td>
</tr>
<tr>
<td>28</td>
<td>Traverse Cut</td>
<td>Make three quick lunges, draining your target&#8217;s endurance. You can activate this skill faster and attack repeatedly if you chain from Pounce or Combative Strike.</td>
</tr>
<tr>
<td>28</td>
<td>Blade Draw</td>
<td>Stab, then slash your target as you draw your weapon from the wound. Faster as a chain from other skills.</td>
</tr>
<tr>
<td>30</td>
<td>Charging Slash</td>
<td>Charge your target, drawing high aggro.</td>
</tr>
<tr>
<td>32</td>
<td>Mangle</td>
<td>Spend mana, and your fourth Combo Attack cuts your foe&#8217;s speed substantially.</td>
</tr>
<tr>
<td>42</td>
<td>Backstab</td>
<td>Speed in and make a lethal, immobilizing thrust to your target&#8217;s back.</td>
</tr>
<tr>
<td>48</td>
<td>Deadly Gamble</td>
<td>Risk critical hits to raise your chance of inflicting them.</td>
</tr>
<tr>
<td>54</td>
<td>Staggering Counter</td>
<td>If you&#8217;re hit, counterattack and briefly stun your targets.</td>
</tr>
<tr>
<td>58</td>
<td>Cascade of Stuns</td>
<td>Slash a target in front of you. If you hit a stunned target, the stun spreads to nearby enemies.</td>
</tr>
</tbody>
</table>
<h4>Glyphs</h4>
<p>Starting at level 20, glyphs can be applied to customize your warrior&#8217;s skills in a variety of ways. Here are some samples:</p>
<ul>
<li>Energetic Death From Above: Your skill cools down faster.</li>
<li>Grounded Defensive Stance: The stance now raises your endurance as well.</li>
<li>Lucky Battle Cry: Boosts your Battle Cry&#8217;s chance of stunning.</li>
<li>Threatening Battle Cry: Your Battle Cry generates extra aggro.</li>
<li>Threatening Torrent of Blows: Your Torrent of Blows generates extra aggro.</li>
<li>Binding Torrent of Blows: Your Torrent of Blows may immobilize those it hits.</li>
<li>Persistent Evasive Roll: Your Evasive Roll gains a chance to refresh immediately upon use.</li>
</ul>
<hr />
<p>&nbsp;</p>
<h2><a name="melee-dps-classes"></a>Melee DPS Classes</h2>
<h3><a name="berserker"></a>Berserker</h3>
<p><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-507" title="Berserker" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Berserker-660x253.jpg" alt="Berserker class" width="660" height="253" /></p>
<p>Berserker is the first Melee DPS class I will cover. Berserker’s wield giant axes, wear <em>heavy armor</em> and have the highest <em>weapon damage</em> rating; tied with an Archer. Their damage rating is second only to Archer. Their crit rate is highest; tied with Slayers. Berserkers for some time were mistaken as a third possible tank, due to the fact that they also wear plate armor. This however is certainly not the case, although if pressed a Berserker can tank, it is not a viable options. Berserkers are meant to attack from behind along with the other DPS classes. Despite their heavy armor, they can be blown up pretty quickly whether it’s by a monster or by another player.</p>
<p>Berserkers are the slowest Melee DPS class, with an attack speed of 0.7 which is matched only by Sorcerer. Despite this slow attack speed, Berserkers can crank out a great deal of damage, with their high damage and weapon damage ratings. Their range is only a short three meters, but this is offset by the splash damage effect of their skills, and the spin of their charge-up technique.</p>
<p>Berserkers have become notorious for their ability to one-shot almost every other class, which obviously appeals greatly to many players. Berserkers are quite possibly one of very few classes that can give a Lancer a difficult time, seeing as their heavy armor mitigates much of a Lancer’s already poor DPS, as well as their ability to hit extremely hard.</p>
<p>The splash damage of a Berserker is slightly less than the damage dealt by a full-on hit, but is still absolutely devastating if it crits. As an <a href="#archer">Archer</a> I personally fought against a Berserker in a 5v5 fight, and was one-shot by the splash damage of a Berserker. This damage hit me for 16,000 which is four thousand HP over what my health would have been if I were at full health. Those who were in the direct path of his hit and were also crit were hit for nearly 20,000 if not higher depending on their armor type.</p>
<h4>Base Class Stats</h4>
<p>Vitality Stats</p>
<ul>
<li>HP: 650</li>
<li><em>MP:</em> 0/100</li>
<li><em>MP Regen Rate:</em> +10 per second while in combat, -20 per second while out of combat.</li>
</ul>
<p>Basic Stats</p>
<ul>
<li><em>Damage:</em> 78</li>
<li><em>Defense:</em> 26</li>
<li><em>Movement Speed:</em> 105</li>
<li><em>Critical Hit:</em> 75</li>
</ul>
<p>Resistance Stats</p>
<ul>
<li><em>Critical Hit:</em> 40</li>
<li><em>Root/Hold:</em> 20</li>
<li><em>Poison/Disease:</em> 35</li>
<li><em>Addiction:</em> 20</li>
<li><em>Confusion:</em> 15</li>
</ul>
<p>Equipment Stats</p>
<ul>
<li><em>Weapon Damage:</em> 14</li>
<li><em>Armor:</em> 33</li>
</ul>
<p>Basic Attack Info</p>
<ul>
<li><em>Direction:</em> Forward</li>
<li><em>Range:</em> 3M</li>
<li><em>Target-Type:</em> Varies</li>
<li><em>Attack Speed:</em> 0.7</li>
<li><em>MP Change:</em> +10 per attack.</li>
</ul>
<h4>Abilities</h4>
<table cellspacing="0" cellpadding="0">
<thead>
<tr>
<td><strong>Level</strong></td>
<td><strong>Skill</strong></td>
<td><strong>Description</strong></td>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Combo Attack</td>
<td>The berserker&#8217;s bread and butter: a series of strikes that charge mana and do more damage with each hit.</td>
</tr>
<tr>
<td>1</td>
<td>Axe Block</td>
<td>Block frontal attacks with your weapon. The better your axe, the more damage you can block.</td>
</tr>
<tr>
<td>2</td>
<td>Cyclone</td>
<td>Charge up your rage, then release it and spin your axe in a circle, chopping into anyone nearby.</td>
</tr>
<tr>
<td>4</td>
<td>Flatten</td>
<td>Pound the ground, stunning those nearby.</td>
</tr>
<tr>
<td>8</td>
<td>Thunder Strike</td>
<td>Charge up your axe attack for one deadly stroke.</td>
</tr>
<tr>
<td>10</td>
<td>Triumphant Shout</td>
<td>Your battle madness restores your mana and keeps it from decaying.</td>
</tr>
<tr>
<td>12</td>
<td>Retaliate</td>
<td>Leap to your feet while attacking your target if you&#8217;re knocked down.</td>
</tr>
<tr>
<td>16</td>
<td>Vampiric Blow</td>
<td>Charge up a mighty swing that also steals health from your target for yourself.</td>
</tr>
<tr>
<td>20</td>
<td>Tenacity</td>
<td>Call on inner reserves to instantly replenish mana.</td>
</tr>
<tr>
<td>22</td>
<td>Fiery Rage</td>
<td>Sacrifice endurance to boost your strength.</td>
</tr>
<tr>
<td>24</td>
<td>Leaping Strike</td>
<td>Jump at your foe and smash down on them. If they&#8217;re knocked down, you can even do extra damage.</td>
</tr>
<tr>
<td>26</td>
<td>Mocking Shout</td>
<td>Stun your nearby enemies and knock them down.</td>
</tr>
<tr>
<td>30</td>
<td>Unchained Anger</td>
<td>Your anger consumes your health but fuels your mana.</td>
</tr>
<tr>
<td>32</td>
<td>Dash</td>
<td>Increase your speed to get to the next fight that much faster.</td>
</tr>
<tr>
<td>36</td>
<td>Lethal Strike</td>
<td>A powerful strike that you charge up with health rather than mana.</td>
</tr>
<tr>
<td>40</td>
<td>Staggering Strike</td>
<td>A sweeping attack that briefly stuns and turns your target around.</td>
</tr>
<tr>
<td>46</td>
<td>Fearsome Shout</td>
<td>Monsters nearby briefly flee from you.</td>
</tr>
<tr>
<td>52</td>
<td>Bloodlust</td>
<td>You&#8217;re nearly unstoppable, with greater strength and resistance to stuns and trips. If you&#8217;re fighting other players, you also do bonus damage.</td>
</tr>
<tr>
<td>56</td>
<td>Flurry of Blows</td>
<td>All your attacks are faster while this skill is active.</td>
</tr>
<tr>
<td>58</td>
<td>Inescapable Doom</td>
<td>Those nearby you are so frightened they move more slowly. If they&#8217;re players, they can&#8217;t use their evasion and movement skills.</td>
</tr>
</tbody>
</table>
<h4>Glyphs</h4>
<p>Starting at level 20, glyphs can be applied to customize your berserker&#8217;s skills in a variety of ways. Here are some samples:</p>
<ul>
<li>Balancing Tenacity: Greatly boosts your resistance to knockdowns and immobility.</li>
<li>Carving Combo Attack: Your Combo Attack has greater odds of scoring a critical hit.</li>
<li>Empowered Vampiric Blow: Boost the damage of your Vampiric Blow.</li>
<li>Energetic Tenacity: Your Tenacity skill cools down faster.</li>
<li>Fleetfooted Fiery Rage: You both move and attack faster.</li>
<li>Hastened Cyclone: Your Cyclone skill charges up faster.</li>
<li>Mindsparked Axe Block: When you block, you regain some mana.</li>
<li>Slick Thunder Strike: While charging your Thunder Strike, you can move at your normal speed.</li>
<li>Spirited Combo Attack: Your combos generate even more mana.</li>
<li>Swift Flatten: Your Flatten attack lands faster.</li>
</ul>
<hr />
<p>&nbsp;</p>
<h3><a name="slayer"></a>Slayer</h3>
<p><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-508" title="Slayer" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Slayer-660x253.jpg" alt="Slayer class" width="660" height="253" /></p>
<p>Slayers are the second and last Melee DPS class of TERA. Slayer’s wield giant swords, wear light armor, and have the third highest damage rating. They are tied for highest critical hit rate with <a href="#berserker">Berserkers</a>. They also have the second-highest weapon damage rating! Slayers were also for some time thought to be a viable option for tanking in TERA, but lack of a proper taunt means they must out-damage the rest of their group while also attempting to dodge the majority of incoming attacks. Due to the complexity of tanking as a Slayer, and their squishiness, they are not a viable option as a tank. As with Berserker and the Ranged DPS classes, they are meant to flank their enemies and attack from behind or the sides where they will hopefully not be hit.</p>
<p>Slayer’s are in the mid-range of attack speed, a 0.6 which they are tied with Priest and Mystic for. While they are rather squishy if caught, they have greater mobility than a Berserker. With self-buffs for run speed, coupled with a ranged sword strike; they are a worthy opponent for the Ranged DPS classes, in some cases considered the counter class for Archers and Sorcerers.</p>
<p>Slayer’s damage out-put is slightly lower than that of a Berserker, but their faster attack speed, ranged attack, and movement speed buffs more than make up for it. While a great majority of Berserkers can be kited in circles, Slayers are extremely difficult to outrange, seeing as their ranged attack has a range of fourteen meters; this is only one meter less than the range of a Archer or Sorcerer’s base attacks, and four meters longer than the range of a <a href="#priest">Priest</a> or <a href="#mystic">Mystic</a>.</p>
<p>Slayers are said to be the closest to an Assassin or Rogue as you will get. Despite their lack of dual wield, their feel, damage, and the way they play are more similar to an Assassin than any other class.</p>
<h4>Class Base Stats</h4>
<p>Vitality Stats</p>
<ul>
<li><em>HP:</em> 648</li>
<li><em>MP:</em> 0/100</li>
<li><em>MP Regen Rate:</em> +10 per second while in combat, -20 per second while out of combat.</li>
</ul>
<p>Basic Stats</p>
<ul>
<li><em>Damage:</em> 71</li>
<li><em>Defense:</em> 21</li>
<li><em>Movement Speed:</em> 110</li>
<li><em>Critical Hit:</em> 75</li>
</ul>
<p>Resistance Stats</p>
<ul>
<li><em>Critical Hit:</em> 40</li>
<li><em>Root/Hold:</em> 20</li>
<li><em>Poison/Disease:</em> 35</li>
<li><em>Addiction:</em> 20</li>
<li><em>Confusion:</em> 15</li>
</ul>
<p>Equipment Stats</p>
<ul>
<li><em>Weapon Damage:</em> 13</li>
<li><em>Armor:</em> 17</li>
</ul>
<p>Basic Attack Info</p>
<ul>
<li><em>Direction:</em> Forward</li>
<li><em>Range:</em> 3M</li>
<li><em>Target-Type:</em> Arc</li>
<li><em>Attack Speed:</em> 0.6</li>
<li><em>MP Change:</em> +10 per attack.</li>
</ul>
<h4>Abilities</h4>
<table cellspacing="0" cellpadding="0">
<thead>
<tr>
<td><strong>Level</strong></td>
<td><strong>Skill</strong></td>
<td><strong>Description</strong></td>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Combo Attack</td>
<td>Strike one or more targets in front of you, and gain mana (and do more damage) with each hit.</td>
</tr>
<tr>
<td>1</td>
<td>Evasive Roll</td>
<td>Dodge forward past your enemy.</td>
</tr>
<tr>
<td>2</td>
<td>Whirlwind</td>
<td>Spin with your sword, hitting any enemies in reach.</td>
</tr>
<tr>
<td>4</td>
<td>Knockdown Strike</td>
<td>Bowl your enemy over with a mighty swing of your sword.</td>
</tr>
<tr>
<td>8</td>
<td>Headlong Rush</td>
<td>Charge forward, and make your next attack with much greater speed while the adrenaline lasts.</td>
</tr>
<tr>
<td>10</td>
<td>Triumphant Shout</td>
<td>Stoke your spirits, restoring mana and retaining it for longer than usual.</td>
</tr>
<tr>
<td>12</td>
<td>Retaliate</td>
<td>After being knocked down, leap to your feet while attacking your target.</td>
</tr>
<tr>
<td>16</td>
<td>Overhand Strike</td>
<td>Swing downward for a massive blow. You swing faster if you use this right after one of your other melee attacks.</td>
</tr>
<tr>
<td>18</td>
<td>Startling Kick</td>
<td>Batter and briefly stun your target with a kick, then leap backward.</td>
</tr>
<tr>
<td>20</td>
<td>Tenacity</td>
<td>Call on your inner reserves to instantly recover some mana.</td>
</tr>
<tr>
<td>22</td>
<td>Distant Blade</td>
<td>Strike at a target nearby up to three times with a magic extension of your sword.</td>
</tr>
<tr>
<td>24</td>
<td>Leaping Strike</td>
<td>Pounce on your foe and smash downward. If the target had been knocked down, you do massive bonus damage.</td>
</tr>
<tr>
<td>26</td>
<td>Stunning Backhand</td>
<td>Batter your foes with the flat of your sword, briefly stunning them.</td>
</tr>
<tr>
<td>30</td>
<td>Fury Strike</td>
<td>Lash out with your sword; the lower your health, the greater the damage.</td>
</tr>
<tr>
<td>32</td>
<td>Dash</td>
<td>Temporarily increase your movement speed.</td>
</tr>
<tr>
<td>38</td>
<td>Heart Thrust</td>
<td>Step forward, driving your blade into any enemies in front of you.</td>
</tr>
<tr>
<td>44</td>
<td>Exhausting Blow</td>
<td>Strike a painful blow that slows other players&#8217; reactions by increasing their skill cooldowns.</td>
</tr>
<tr>
<td>50</td>
<td>Overpower</td>
<td>Gather your might for a decisive blow on your next attack.</td>
</tr>
<tr>
<td>56</td>
<td>Backstab</td>
<td>Sprint in and make a lethal, immobilizing thrust to your target&#8217;s back.</td>
</tr>
<tr>
<td>58</td>
<td>In Cold Blood</td>
<td>Summon greater strength. Does bonus damage against other players.</td>
</tr>
</tbody>
</table>
<h4>Glyphs</h4>
<p>Starting at level 20, glyphs can be applied to customize your slayer&#8217;s skills in a variety of ways. Here are some samples:</p>
<ul>
<li>Brilliant Leaping Strike: Your Leaping Strike costs less to use.</li>
<li>Empowered Knockdown Strike: Your Knockdown Strike does extra damage.</li>
<li>Energetic Tenacity: Reduces the cooldown of your Tenacity skill.</li>
<li>Fleetfooted Evasive Roll: Gain a chance of raising your movement speed whenever you use Evasive Roll.</li>
<li>Grounded Triumphant Shout: Fortifies your endurance.</li>
<li>Lingering Startling Kick: Enemies hit by Startling Kick stay stunned longer.</li>
<li>Persistent Evasive Roll: Your Evasive Roll gains a chance to refresh immediately upon use.</li>
<li>Powerlinked Knockdown Strike: Substantially increases the damage of your Whirlwind skill when used after Knockdown Strike.</li>
<li>Restorative Overhand Strike: Recover some health whenever you use Overhand Strike.</li>
<li>Spirited Triumphant Shout: Your Triumphant Shout regenerates more mana than usual.</li>
</ul>
<hr />
<p>&nbsp;</p>
<h2><a name="ranged-dps-classes"></a>Ranged DPS Classes</h2>
<h3><a name="archer"></a>Archer</h3>
<p><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-509" title="Archer" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Archer-660x253.jpg" alt="Archer class" width="660" height="253" /></p>
<p>Archers are what I like to call the snipers of TERA. Their play style is very reminiscent of snipers, seeing as in PvP and boss fights they tend to snipe the primary target with their charge up shots; Penetrating Arrow and Radiant Arrow. As is typical of Archer classes, Archers wield a bow, and wear light armor. But here is where Archers differ from the norm; they do not require ammo. Archers in TERA have unlimited ammunition, which is explained by the developers as the arrows technically being “magic”. Due to this, bows are classified as magical weapons when it comes to crafting.</p>
<p>Archers have the highest damage rating, weapon damage rating, and range (fifteen meters), but have the second lowest HP pool of all eight classes. Despite their low HP pool, they are not quite as fragile as other ranged/support classes due to the fact they wear light armor, and not cloth. Their use of light armor, as well as their dodge skills increases their survivability greatly; but as always in TERA it is up to the player to make proper use of these defenses.</p>
<p>It is worth mentioning that the 15 meter range applies only to their base attack (left click by default). Skills such as Penetrating Arrow have a range of 17-19 meters, and can have their range increased by Glyphs. At maximum, Penetrating Arrow’s range can be increased to roughly 21 meters with Glyphs. That being said, the farther away you are the less damage you deal.</p>
<p>Archers are a single-target DPS class, although they do have a minor Lock-On AoE. In later levels they will have one or two more AoE options, but the majority of their skills are single-target. That being said, their initial charge up skill that they acquire (Penetrating Arrow) can damage multiple targets if they are bunched closely together or are stacked on top of each other. Thus the “Penetrating” in the skill name. Penetrating Arrow is the first of two charge up skills that Archer gets, the second being Radiant Arrow, which is nearly identical but is purely single-target unlike its predecessor. Due to being purely single-target, Radiant Arrow is capable of putting out even more damage than Penetrating Arrow, but its range is slightly shorter as well to compensate.</p>
<p>As in other MMO’s, Archers in TERA have a variety of Traps. Originally, there were four different trap skills available to Archer. However, with the incredible strength of Poison Arrow on their side already, Archer’s poison trap was removed. The first trap an Archer gets is called Cobweb Trap. As you might imagine, this trap is an AoE snare. The second trap that an Archer acquires is called Incendiary Trap. This trap is pretty simple; it does AoE damage, and that’s about it. Our third and last trap, is Concussion Trap; quite possibly my favorite. Concussion Trap is an AoE stun, and with the use of glyphs, the duration of the stun can be increased by 40%.</p>
<p>Archers are a very mobile class due to their ranged nature. Albeit squishy, their ability to kite, dodge, and their high DPS makes them a force to be reckoned with on the battlefield. An Archer’s role both in PvE and PvP are to focus the main target; generally whatever the tank is occupying. Due to their single-target nature, they are very useful for quickly blowing up a single target. Coupled with their debuff (Mark of Velik) which causes the Archer to deal 10% more damage to the marked target, and Sniper’s Eye which increases strength by 50, and adds an additional 25% damage in PvP (though decreases attack speed by 30%) they can increase their damage against the main target by a significant amount.</p>
<p>If there is a Lancer in the Archer’s group, the Lancer can use one of his skills to further decrease the target’s defense. This lethal combination can result in the Archer critical hitting PvP targets for all of their HP. Warrior also has a similar skill known as Combative Strike, which is acquired at LV6.</p>
<p>And of course with Close Quarters (melee-range AoE stun), Backstep (dodge), and Breakaway Bolt (dodge with damage), Archers have a wonderful slew of abilities they can use to outrange or escape their foes.</p>
<h4>Class Base Stats</h4>
<p>Vitality Stats</p>
<ul>
<li><em>HP:</em> 598</li>
<li><em>MP:</em> 50/50</li>
<li><em>MP Regen Rate:</em> +5 per second in and out of combat.</li>
</ul>
<p>Basic Stats</p>
<ul>
<li><em>Damage:</em> 81</li>
<li><em>Defense:</em> 27</li>
<li><em>Movement Speed:</em> 110</li>
<li><em>Critical Hit:</em> 25</li>
</ul>
<p>Resistance Stats</p>
<ul>
<li><em>Critical Hit:</em> 30</li>
<li><em>Root/Hold:</em> 20</li>
<li><em>Poison/Disease:</em> 35</li>
<li><em>Addiction:</em> 20</li>
<li><em>Confusion:</em> 15</li>
</ul>
<p>Equipment Stats</p>
<ul>
<li><em>Weapon Damage:</em> 14</li>
<li><em>Armor:</em> 17</li>
</ul>
<p>Basic Attack Info</p>
<ul>
<li><em>Direction:</em> Forward</li>
<li><em>Range:</em> 15M</li>
<li><em>Target-Type:</em> Single Target</li>
<li><em>Attack Speed:</em> 0.5</li>
<li><em>MP Change:</em> -4 per attack.</li>
</ul>
<h4>Abilities</h4>
<table cellspacing="0" cellpadding="0">
<thead>
<tr>
<td><strong>Level</strong></td>
<td><strong>Skill</strong></td>
<td><strong>Description</strong></td>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Arrow</td>
<td>A basic arrow that&#8217;s strongest at close range.</td>
</tr>
<tr>
<td>1</td>
<td>Backstep</td>
<td>Quickly dodge back out of harm&#8217;s way.</td>
</tr>
<tr>
<td>2</td>
<td>Arrow Volley</td>
<td>Lock onto and hit several targets with one shot.</td>
</tr>
<tr>
<td>4</td>
<td>Penetrating Arrow</td>
<td>An arrow that does more damage the longer you charge it, piercing whoever it hits.</td>
</tr>
<tr>
<td>6</td>
<td>Slow Trap</td>
<td>Drags down the movement speed of anyone near it when it goes off.</td>
</tr>
<tr>
<td>8</td>
<td>Close Quarters</td>
<td>Bash an enemy with your bow, potentially stunning it.</td>
</tr>
<tr>
<td>10</td>
<td>Breakaway Bolt</td>
<td>Fire an exploding arrow at your feet, leap clear, and then watch the fireworks.</td>
</tr>
<tr>
<td>12</td>
<td>Retaliate</td>
<td>Leap to your feet while attacking your target. You can use this skill only when knocked down.</td>
</tr>
<tr>
<td>14</td>
<td>Rapid Fire</td>
<td>Quickly fire up to seven arrows off in succession.</td>
</tr>
<tr>
<td>15</td>
<td>Radiant Arrow</td>
<td>A very powerful single shot that does more damage the longer you charge it.</td>
</tr>
<tr>
<td>22</td>
<td>Poison Arrow</td>
<td>Shoot an arrow dripping with lethal poison. Does less damage to far-off targets and other players.</td>
</tr>
<tr>
<td>24</td>
<td>Final Salvo</td>
<td>As a chained skill from Radiant Arrow or Penetrating Arrow, you rapid-fire up to five arrows at whoever&#8217;s still standing.</td>
</tr>
<tr>
<td>26</td>
<td>Stunning Trap</td>
<td>Set a trap that briefly staggers the victim. The trap lasts for 20 seconds or until triggered.</td>
</tr>
<tr>
<td>26</td>
<td>Incendiary Trap</td>
<td>A magical landmine that blasts anyone near it when it goes off.</td>
</tr>
<tr>
<td>30</td>
<td>Velik&#8217;s Mark</td>
<td>Mark a single opponent and do extra damage whenever you hit it.</td>
</tr>
<tr>
<td>38</td>
<td>Feign Death</td>
<td>Deceive monsters by pretending to be dead. Resets your aggro and buys you some breathing space.</td>
</tr>
<tr>
<td>42</td>
<td>Web Arrow</td>
<td>Tangle your targets, slowing them down.</td>
</tr>
<tr>
<td>48</td>
<td>Sniper&#8217;s Eye</td>
<td>Slow down your attacks but greatly increase their damage, especially against other players.</td>
</tr>
<tr>
<td>54</td>
<td>Restraining Arrow</td>
<td>Drag down your opponent&#8217;s speed and do damage at the same time.</td>
</tr>
<tr>
<td>58</td>
<td>Rain of Arrows</td>
<td>Exactly what it sounds like. Anyone in the area better have a steel umbrella.</td>
</tr>
</tbody>
</table>
<h4>Glyphs</h4>
<p>Starting at level 20, glyphs can be applied to customize your archer&#8217;s skills in a variety of ways. Here are some samples:</p>
<ul>
<li>Slick Penetrating Arrow: You can charge your Penetrating Arrow skill and still move at full speed.</li>
<li>Energetic Breakaway Bolt: Your Breakaway Bolt skill&#8217;s cooldown time decreases.</li>
<li>Lingering Poison Arrow: Increases the duration of your Poison Arrow skill tremendously.</li>
<li>Persistent Close Quarters: When you use Close Quarters, there&#8217;s a chance it will have no cooldown time.</li>
<li>Spirited Rapid Fire: If you hit your target with Rapid Fire, there&#8217;s a chance your mana regeneration will increase.</li>
<li>Fleetfooted Breakaway Bolt: When you use Breakaway Bolt, there&#8217;s a good chance it boosts your movement speed.</li>
<li>Blazing Final Salvo: If you chain to it from Final Salvo, your Penetrating Arrow skill will charge a lot faster.</li>
<li>Empowered Incendiary Trap: Your Incendiary Trap does more damage.</li>
<li>Lingering Slow Trap: Your Slow Trap impedes affected targets a lot longer.</li>
<li>Piercing Arrow: Your basic Arrow skill has a chance of doing double damage each hit.</li>
</ul>
<hr />
<p>&nbsp;</p>
<h3><a name="sorcerer"></a>Sorcerer</h3>
<p><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-510" title="Sorcerer" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Sorcerer-660x253.jpg" alt="Sorcerer class" width="660" height="253" /></p>
<p>Sorcerer is the AoE Ranged DPS class of TERA. Although they do have a wide variety of single-target spells, many of their skills are AoE or splash damage, and as such their damage and weapon damage ratings are slightly lower. In fact, a Sorcerer’s base damage rating is only fourth highest (behind <a href="#archer">Archer</a>, <a href="#berserker">Berserker</a>, and <a href="#slayer">Slayer</a> in that order), and their weapon damage is higher only than a Warrior and a Lancer. Their range however, is fifteen meters.</p>
<p>Sorcerers, surprisingly, have a higher HP pool than Archers, but this is countered by the fact they wear cloth armor. Sorcerers are incredibly squishy, making it imperative that they dodge, outrange, and when necessary; run away. This class is extremely kite-based, and as such they have not only a snare available to them, but also an AoE sleep. This sleep is easy to dodge however, but can be extremely useful in team fights. 1v1 the AoE isn’t as useful, though some people are stupid and can’t dodge.</p>
<p>Despite the fire and ice elements shown in Sorcerer skills, there once again is only one type of damage: Damage. Because of this, there is no need to match certain elements vs. certain enemies. While you would think using a skill like Fireblast against a lava monster would be a bad idea… there is no penalty for using such skills against monsters. There are no elemental attacks or resistances!</p>
<p>Sorcerers start off fairly weak in PvP at the lower levels, but as they get higher in level they become more and more dangerous. Sorcerer only has one truly offensive charge up skill, which is known as Arcane Pulse (formerly named Blastball). While this skill can do a great amount of damage, it is very slow moving and easy to dodge. Because of how easy it is to dodge, it is usually released early in order to catch enemy targets by surprised; still doing a decent amount of damage when released early. Especially since this skill will hit all targets within a twenty-one meter line.</p>
<p>Sorcerer has of course Backstep, as do nearly all classes, but they also have a skill known as Glacial Retreat. Glacial Retreat is similar to an Archer’s Breakaway Bolt, but on top of doing damage, it has a 70% <abbr title="Area of Effect">AoE</abbr> snare as an added effect. This helps greatly with outranging both melee classes and other ranged classes on the battlefield.</p>
<p>Sorcerer also has two traps at its disposal; Painful Trap, which simply does damage, and Lightning Trap, which is an AoE Paralyze.</p>
<h4>Base Class Stats</h4>
<p>Vitality Stats</p>
<ul>
<li><em>HP:</em> 582</li>
<li><em>MP:</em> 200/200</li>
<li><em>MP Regen Rate:</em> +10 per second in and out of combat.</li>
</ul>
<p>Basic Stats</p>
<ul>
<li><em>Damage:</em> 64</li>
<li><em>Defense:</em> 12</li>
<li><em>Movement Speed:</em> 110</li>
<li><em>Critical Hit:</em> 25</li>
</ul>
<p>Resistance Stats</p>
<ul>
<li><em>Critical Hit:</em> 30</li>
<li><em>Root/Hold:</em> 20</li>
<li><em>Poison/Disease:</em> 35</li>
<li><em>Addiction:</em> 20</li>
<li><em>Confusion:</em> 15</li>
</ul>
<p>Equipment Stats</p>
<ul>
<li><em>Weapon Damage:</em> 12</li>
<li><em>Armor:</em> 10</li>
</ul>
<p>Basic Attack Info</p>
<ul>
<li><em>Direction:</em> Forward</li>
<li><em>Range:</em> 15M</li>
<li><em>Target-Type:</em> Single Target</li>
<li><em>Attack Speed:</em> 0.7</li>
<li><em>MP Change:</em> -1 per attack.</li>
</ul>
<h4>Abilities</h4>
<table cellspacing="0" cellpadding="0">
<thead>
<tr>
<td><strong>Level</strong></td>
<td><strong>Skill</strong></td>
<td><strong>Description</strong></td>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Fireball</td>
<td>Shoot a fireball at a target, doing more damage if the target is nearby.</td>
</tr>
<tr>
<td>1</td>
<td>Flame Pillar</td>
<td>Summon a column of flame directly in front of you that burns any enemies within it.</td>
</tr>
<tr>
<td>2</td>
<td>Mana Infusion</td>
<td>Replenishes some of your mana over several seconds.</td>
</tr>
<tr>
<td>2</td>
<td>Backstep</td>
<td>Take quick steps backward and out of harm&#8217;s way.</td>
</tr>
<tr>
<td>4</td>
<td>Magma Bomb</td>
<td>Arc a fiery projectile several meters away, where it explodes, damaging anyone nearby.</td>
</tr>
<tr>
<td>6</td>
<td>Painful Trap</td>
<td>Set a trap that explodes in all directions when stepped on. Trap lasts ten seconds.</td>
</tr>
<tr>
<td>8</td>
<td>Time Gyre</td>
<td>Freezes any targets you lock onto in place and prevents players from dodging or teleporting.</td>
</tr>
<tr>
<td>10</td>
<td>Ice Needle</td>
<td>Launch an ice shard that briefly slows the movement speed of each target it pierces.</td>
</tr>
<tr>
<td>12</td>
<td>Retaliate</td>
<td>Leap to your feet while attacking your target. You can use this skill only when knocked down.</td>
</tr>
<tr>
<td>14</td>
<td>Painblast</td>
<td>Several targets within a circle several meters in front of you writhe in agony and take damage for several seconds. This skill inflicts less damage on other players.</td>
</tr>
<tr>
<td>14</td>
<td>Mana Siphon</td>
<td>Charge up and absorb mana from the targeted nearby foe.</td>
</tr>
<tr>
<td>16</td>
<td>Glacial Retreat</td>
<td>Freeze the ground before you as you leap backward, damaging and briefly decreasing the movement speed of those nearby.</td>
</tr>
<tr>
<td>18</td>
<td>Arcane Pulse</td>
<td>You charge up a slow-moving but deadly energy ball that plows through multiple enemies inflicting damage.</td>
</tr>
<tr>
<td>20</td>
<td>Flaming Barrage</td>
<td>Lock onto several nearby foes and un-erringly fire bolts of white-hot flame at them.</td>
</tr>
<tr>
<td>22</td>
<td>Teleport Jaunt</td>
<td>Teleport a short distance in the direction the camera faces.</td>
</tr>
<tr>
<td>24</td>
<td>Mindblast</td>
<td>Briefly put to sleep any targets in a circle centered several meters in front of you.</td>
</tr>
<tr>
<td>26</td>
<td>Fireblast</td>
<td>Blast any targets in a large flaming circle a few meters in front of you.</td>
</tr>
<tr>
<td>28</td>
<td>Lightning Trap</td>
<td>Set a trap with a ten-second duration that briefly paralyzes anyone in its area of effect.</td>
</tr>
<tr>
<td>32</td>
<td>Overchannel</td>
<td>Your next attack within a few seconds does more damage.</td>
</tr>
<tr>
<td>36</td>
<td>Void Pulse</td>
<td>Launch a powerful sphere at a single target.</td>
</tr>
<tr>
<td>40</td>
<td>Mana Barrier</td>
<td>Cast a magical shield that absorbs up to a fixed amount of damage, burning mana to do so.</td>
</tr>
<tr>
<td>44</td>
<td>Burning Breath</td>
<td>An ember of energy locks onto and drills into targets, burning them slowly. This skill does less damage to other players.</td>
</tr>
<tr>
<td>48</td>
<td>Burst of Celerity</td>
<td>Your attack speed increases briefly.</td>
</tr>
<tr>
<td>52</td>
<td>Hail Storm</td>
<td>Summons an ice storm in front of you that damages and progressively slows everyone within it.</td>
</tr>
<tr>
<td>56</td>
<td>Nerve Exhaustion</td>
<td>Lock onto and hex nearby players so that they can&#8217;t use the basic attacks that recharge their mana.</td>
</tr>
<tr>
<td>58</td>
<td>Mana Volley</td>
<td>The target players you lock onto slowly bleed mana, which you drink in.</td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<h4>Glyphs</h4>
<p>Starting at level 20, glyphs can be applied to customize your sorcerer&#8217;s skills in a variety of ways. Here are some samples:</p>
<ul>
<li>Persistent Magma Bomb: Gain a chance for Magma Bomb’s cooldown to refresh as soon as you cast it.</li>
<li>Longshot Fireball: Increases the range of your Fireball spell.</li>
<li>Spirited Mana Infusion: Your Mana Infusion replenishes more of your mana.</li>
<li>Numbing Ice Needle: Your Ice Needle skill slows its targets even more than normal.</li>
<li>Multiplicative Time Gyre: Capture even more targets in your Time Gyre skill.</li>
<li>Lingering Ice Needle: When your Ice Needle skill slows a target, the chill lasts even longer.</li>
<li>Lingering Glacial Retreat: Your Glacial Retreat skill slows your opponents down even longer.</li>
<li>Numbing Painblast: Adds a chance that your Painblast skill may slow the movement speed of those it hits.</li>
<li>Shared Fireblast: If your Fireblast skill hits more than one target, it does bonus damage.</li>
<li>Hastened Fireblast: Cast your powerful Fireblast spell faster.</li>
</ul>
<hr />
<p>&nbsp;</p>
<h2><a name="support-classes"></a>Support Classes</h2>
<h3><a name="mystic"></a>Mystic</h3>
<p><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-511" title="Mystic" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Mystic-660x253.jpg" alt="Mystic class" width="660" height="253" /></p>
<p>Mystics are a strange support class; sporting pets, debuffs, heals, and buffs. I consider them to be a sort of hybrid, although in Korean release they have managed to often take the role of main healer in some groups. This is strange seeing as they only have two or three skills that heal. Mystics use Wands, and wear cloth armor. They have the lowest HP pool, lowest damage (tied with Priest), lowest Critical Hit (tied with Priest), lowest weapon damage (also tied with Priest). Their squishiness of course is offset by the fact they can heal themselves, and their teleport skill.</p>
<p>Mystics are a strange class, in a way they are a jack of all trades, but for the most part their skills are unique to themselves. Mystics have four different pets, known as Thralls. The first Thrall they acquire is the Thrall of Protection, which is a tank pet. The cooldown on the Thrall of Protection is ten minutes, and it <em>lasts</em> for ten minutes unless of course it dies. The Thrall of Protection generates quite a bit of threat, and can knock down the enemy it is fighting. The second is Thrall of Vengeance. This spirit of Lightning is a moderate DPS thrall, with a twenty-two second cooldown.</p>
<p>After this, comes the Thrall of Life. This cute little fairy has the same skills as a Priest as far as heals go; including AoE Heal and AoE Dispel. Meaning, this little fairy can not only heal you, but can also heal your team mates. That being said, it only stays for twelve seconds, and is on a thirty-five second cooldown. Lastly, is Thrall of Obliteration. This thrall will attack once and disappear, which may seem odd for its ten minute cooldown, but one would assume it does a good amount of damage.</p>
<p>Besides the lovely Thralls, another thing Mystics love about themselves (and everyone else hates), is their escape technique; Teleport Jaunt. This skill has a ten second cooldown, and teleports the Mystic fourteen meters away in the camera direction. Already an annoying skill, Mystics can acquire a Glyph which has a 25% chance to reset the cooldown on Teleport Jaunt after being used. Personally, when fighting a Mystic; the Mystic’s cooldown reset <em>three times in a row</em> and it is next to impossible to guess which direction they are teleporting in.</p>
<p>Also at the disposal of a Mystic, are snares, poisons, debuffs, buffs, Summon Group, Resurrect, and the ability to bestow Vow of Rebirth on allies; which means once the ally dies, they can resurrect automatically.</p>
<p>I spoke a little of one of Mystics “heals”; Thrall of Life. Another option they have for healing is acquired at LV1, and is called Arun’s Vitae. Tis skill is on a 5 second cooldown, and they simply drop red orbs on the ground which allies can pick up to heal themselves. In later <a href="https://www.leveling-guides.com/tera-online/beginners-tera-leveling-guide/">levels</a>, they also acquire Arun’s Tear, which is the same concept; except is blue and restores mana.</p>
<h4>Base Class Stats</h4>
<p>Vitality Stats</p>
<ul>
<li><em>HP:</em> 580</li>
<li><em>MP:</em> 200/200</li>
<li><em>MP Regen Rate:</em> +10 per second in and out of combat.</li>
</ul>
<p>Basic Stats</p>
<ul>
<li><em>Damage:</em> 32</li>
<li><em>Defense:</em> 14</li>
<li><em>Movement Speed:</em> 110</li>
<li><em>Critical Hit:</em> 20</li>
</ul>
<p>Resistance Stats</p>
<ul>
<li><em>Critical Hit:</em> 25</li>
<li><em>Root/Hold:</em> 70</li>
<li><em>Poison/Disease:</em> 90</li>
<li><em>Addiction:</em> 70</li>
<li><em>Confusion:</em> 90</li>
</ul>
<p>Equipment Stats</p>
<ul>
<li><em>Weapon Damage:</em> 7</li>
<li><em>Armor:</em> 10</li>
</ul>
<p>Basic Attack Info</p>
<ul>
<li><em>Direction:</em> Forward</li>
<li><em>Range:</em> 10M</li>
<li><em>Target-Type:</em> Single Target</li>
<li><em>Attack Speed:</em> 0.6</li>
<li><em>MP Change:</em> -3 per attack.</li>
</ul>
<h4>Abilities</h4>
<table cellspacing="0" cellpadding="0">
<thead>
<tr>
<td><strong>Level</strong></td>
<td><strong>Skill</strong></td>
<td><strong>Description</strong></td>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Sharan Bolt</td>
<td>Unleash a bolt of disruptive Sharan energy at a target.</td>
</tr>
<tr>
<td>1</td>
<td>Arun&#8217;s Vitae</td>
<td>Gather Arunic power into a mote that, when picked up, restores health and removes all harmful effects.</td>
</tr>
<tr>
<td>2</td>
<td>Mana Infusion</td>
<td>Replenishes your mana for several seconds.</td>
</tr>
<tr>
<td>2</td>
<td>Metamorphic Blast</td>
<td>Project a cone of energy that damages nearby enemies.</td>
</tr>
<tr>
<td>4</td>
<td>Thrall of Protection</td>
<td>Summon a Thrall of Protection that draws aggro from monsters and makes melee attacks.</td>
</tr>
<tr>
<td>6</td>
<td>Metamorphic Smite</td>
<td>Blast any enemies directly in front of you.</td>
</tr>
<tr>
<td>8</td>
<td>Teleport Jaunt</td>
<td>Teleport a short distance in the direction the camera faces.</td>
</tr>
<tr>
<td>10</td>
<td>Corruption Ring</td>
<td>Drain health from targets nearby, storing it as spiritual energy. After you cast Corruption Ring, it becomes Infusion Ring. Cast Infusion Ring to release the stored energy as mana for you and your party.</td>
</tr>
<tr>
<td>12</td>
<td>Retaliate</td>
<td>Leap to your feet while attacking your target. You can use this skill only when knocked down.</td>
</tr>
<tr>
<td>12</td>
<td>Thrall of Vengeance</td>
<td>Summon a Thrall of Vengeance that makes ranged attacks against your enemies.</td>
</tr>
<tr>
<td>14</td>
<td>Volley of Curses</td>
<td>Lock onto your target and inflict a curse that does constant damage. Effect stacks up to three times.</td>
</tr>
<tr>
<td>14</td>
<td>Sonorous Dreams</td>
<td>Lock onto your foes and put them briefly to sleep.</td>
</tr>
<tr>
<td>16</td>
<td>Arun&#8217;s Cleansing Touch</td>
<td>Select your allies and purge all harmful effects from them.</td>
</tr>
<tr>
<td>16</td>
<td>Thrall of Life</td>
<td>Summon a Thrall of Life that heals you and removes harmful effects.</td>
</tr>
<tr>
<td>18</td>
<td>Titanic Favor</td>
<td>Immediately heal allies you select, then heal them further over time.</td>
</tr>
<tr>
<td>18</td>
<td>Resurrect</td>
<td>Restore life to a nearby dead party member.</td>
</tr>
<tr>
<td>20</td>
<td>Aura of the Swift</td>
<td>An aura emanates from you that increases group members&#8217; movement speed.</td>
</tr>
<tr>
<td>22</td>
<td>Summon: Party</td>
<td>Teleport any of your group members within the same province to your side.</td>
</tr>
<tr>
<td>24</td>
<td>Regression</td>
<td>Remove all beneficial effects on nearby enemies.</td>
</tr>
<tr>
<td>26</td>
<td>Aura of the Unyielding</td>
<td>An aura emanates from you, greatly increasing group members&#8217; resistance to critical hits.</td>
</tr>
<tr>
<td>26</td>
<td>Titanic Wrath</td>
<td>Energy pours into you and nearby party members, increasing your strength.</td>
</tr>
<tr>
<td>28</td>
<td>Arun&#8217;s Tears</td>
<td>Gather Arunic power into a mote that, when picked up, instantly restores a large quantity of mana.</td>
</tr>
<tr>
<td>32</td>
<td>Mire</td>
<td>Select several targets and cripple their movement.</td>
</tr>
<tr>
<td>36</td>
<td>Aura of the Tenacious</td>
<td>An aura emanates from you, restoring mana to your nearby group members.</td>
</tr>
<tr>
<td>38</td>
<td>Thrall of Wrath</td>
<td>Summon a Thrall of Wrath armed with a powerful area attack.</td>
</tr>
<tr>
<td>42</td>
<td>Ancient Binding</td>
<td>Hurl a magical bolt that slows down its target.</td>
</tr>
<tr>
<td>42</td>
<td>Vow of Rebirth</td>
<td>Form a bond between you and one group member, who will now resurrect if killed.</td>
</tr>
<tr>
<td>46</td>
<td>Curse of Exhaustion</td>
<td>Select and curse enemies, increasing their cooldown times for all their skills by 20%.</td>
</tr>
<tr>
<td>50</td>
<td>Aura of the Merciless</td>
<td>An aura emanates from you, doubling the critical hit rate of group members.</td>
</tr>
<tr>
<td>50</td>
<td>Shara&#8217;s Lash</td>
<td>Cast a caustic bolt of Sharan energy that explodes at range or on contact, briefly stunning foes.</td>
</tr>
<tr>
<td>56</td>
<td>Curse of Confusion</td>
<td>Select several enemies and terrify them into running away.</td>
</tr>
</tbody>
</table>
<h4>Glyphs</h4>
<p>Starting at level 20, glyphs can be applied to customize your mystic&#8217;s skills in a variety of ways. Here are some samples:</p>
<ul>
<li>Brilliant Sonorous Dreams: Sonorous Dreams costs less mana to cast.</li>
<li>Empowered Sharan Bolt: Your Sharan Bolt does more damage.</li>
<li>Energetic Metamorphic Smite: Speeds up the cooldown of your Metamorphic Smite.</li>
<li>Fortified Thrall of Protection: Strengthens the armor of your Thrall of Protection pet.</li>
<li>Hastened Mana Infusion: Mana infusion restores your mana more quickly.</li>
<li>Influential Metamorphic Smite: You can chain-cast Metamorphic Blast for less mana.</li>
<li>Lingering Volley of Curses: Your curse hangs on your enemies even longer.</li>
<li>Multiplicative Arun&#8217;s Cleansing: Increases the number of targets so you can help more of your friends.</li>
<li>Persistent Teleport Jaunt: Adds a chance to refresh the cooldown of Teleport Jaunt when you cast it.</li>
<li>Trebling Corruption Ring: Hugely increases your resistance to knockdown and immobility.</li>
</ul>
<hr />
<p>&nbsp;</p>
<h3><a name="priest"></a>Priest</h3>
<p><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-512" title="Priest" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Priest-660x253.jpg" alt="Priest class" width="660" height="253" /></p>
<p>Priest is the main healer in TERA. They have the lowest HP pool, lowest damage (tied with Mystic), lowest Critical Hit (tied with Mystic), lowest weapon damage (also tied with Mystic), wield Staffs, and wear cloth armor. Their squishiness of course is offset by the fact they can heal themselves (and of course, others).</p>
<p>Surprisingly, Priests are capable of DPSing as well as healing, although it is advised that unless you are a very skilled Priest you only stick to healing. Priests also have an ability which I personally find pretty broken; Ishara’s Lullaby. Ishara’s Lullaby, quite simply, is a Lock-On sleep. With a cooldown of only thirty-five seconds, this is more than enough time for Priest to use it in order to interrupt an enemy’s charge up skill, heal themselves, then begin damaging their enemy again. Priest <abbr title="Damage per second">DPS</abbr> is a combination of ranged (ten meter) and melee-range skills.</p>
<p>Priest has six different heals currently at its disposal. However, only one of these skills is a self-heal. All other heals (except for <abbr title="Heal over time">HoT</abbr>’s) do not affect the caster. Priest’s self-heal, which is the first heal they acquire, is called Heal Thyself. From here, you get Sanctuary of Regeneration, which creates a circle on the ground in front of you that regenerates the HP of your allies who are on or in the circle. After this, they acquire Focus Heal, which is a lock-on heal for up to two targets (and you cannot lock-on to yourself). And then, you get Regeneration Circle, which also (obviously) creates a circle on the ground; this one however is a HoT. After this comes Healing Circle, which is a small circle on the ground before you, but is a <em>massive</em> heal for those you manage to hit with it; although it is perilous to use it, so you must time it correctly. And finally, there is Blessing of Balder, which is another (weaker) HoT.</p>
<p>Also in Priest’s arsenal of group-friendly skills, are a group summon skill, and a teleport that takes yourself and your group members to the nearest Campfire. As well as these useful teleports, Priest has a non-combat movement speed buff, a strength buff, an endurance (defense) buff, and a buff that increases resistances to harmful effects for your whole group! And of course there is Resurrect, a damage-absorbing shield, and a skill to make knocked-down group members rise to their feet again.</p>
<p>As I said at the beginning of this extremely long article, Priests do not have Backstep. This was replaced by their self-heal. That being said, Priests do have an escape known as Fiery Escape. This is very similar to Sorcerer’s Glacial Retreat; right down to the 70% snare.</p>
<p>A skilled Priest can keep their entire group alive and maintain a good amount of DPS in PvE scenarios. This does of course also rely on your team’s ability to dodge and stay out of AoE skills. If your team is dumb and gets hit by every skill the mob uses, you may want to consider yelling at them or sticking to just healing.</p>
<h4>Base Class Stats</h4>
<p>Vitality Stats</p>
<ul>
<li><em>HP:</em> 527</li>
<li><em>MP:</em> 250/250</li>
<li><em>MP Regen Rate:</em> +10 per second in and out of combat.</li>
</ul>
<p>Basic Stats</p>
<ul>
<li><em>Damage:</em> 32</li>
<li><em>Defense:</em> 13</li>
<li><em>Movement Speed:</em> 110</li>
<li><em>Critical Hit:</em> 20</li>
</ul>
<p>Resistance Stats</p>
<ul>
<li><em>Critical Hit:</em> 25</li>
<li><em>Root/Hold:</em> 70</li>
<li><em>Poison/Disease:</em> 90</li>
<li><em>Addiction:</em> 70</li>
<li><em>Confusion:</em> 90</li>
</ul>
<p>Equipment Stats</p>
<ul>
<li><em>Weapon Damage:</em> 7</li>
<li><em>Armor:</em> 10</li>
</ul>
<p>Basic Attack Info</p>
<ul>
<li><em>Direction:</em> Forward</li>
<li><em>Range:</em> 10M</li>
<li><em>Target-Type:</em> Single Target</li>
<li><em>Attack Speed:</em> 0.6</li>
<li><em>MP Change:</em> -3 per attack.</li>
</ul>
<h4>Abilities</h4>
<table cellspacing="0" cellpadding="0">
<thead>
<tr>
<td><strong>Level</strong></td>
<td><strong>Skill</strong></td>
<td><strong>Description</strong></td>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Divine Radiance</td>
<td>Project a pulse of energy at an enemy.</td>
</tr>
<tr>
<td>1</td>
<td>Heal Thyself</td>
<td>Restore health to yourself, modified by your heal bonus.</td>
</tr>
<tr>
<td>2</td>
<td>Mana Infusion</td>
<td>Replenishes your mana for several seconds.</td>
</tr>
<tr>
<td>2</td>
<td>Metamorphic Blast</td>
<td>Project a cone of divine energy that damages nearby enemies.</td>
</tr>
<tr>
<td>4</td>
<td>Triple Nemesis</td>
<td>Cast a vengeful pulse at a nearby target. You can use this skill three times before its cooldown begins.</td>
</tr>
<tr>
<td>6</td>
<td>Fiery Escape</td>
<td>Fly backward on a gout of flame that damages enemies near you.</td>
</tr>
<tr>
<td>6</td>
<td>Restorative Burst</td>
<td>Create a burst of healing in front of you. All allies in the burst regenerate health for several seconds.</td>
</tr>
<tr>
<td>10</td>
<td>Focus Heal</td>
<td>Lock on and restore health to nearby allies, modified by your heal bonus.</td>
</tr>
<tr>
<td>10</td>
<td>Final Reprisal</td>
<td>After using your Shocking Implosion or Triple Nemesis skills, follow up with a blast of energy from your staff that damages nearby enemies.</td>
</tr>
<tr>
<td>12</td>
<td>Retaliate</td>
<td>If you’ve been knocked down, leap to your feet while attacking your target.</td>
</tr>
<tr>
<td>12</td>
<td>Mana Charge</td>
<td>Charge up the spell, then release it to restore some of your mana.</td>
</tr>
<tr>
<td>14</td>
<td>Shocking Implosion</td>
<td>Produce an electrical burst in front of you.</td>
</tr>
<tr>
<td>14</td>
<td>Ishara&#8217;s Lullaby</td>
<td>Lock onto several targets and put them briefly to sleep.</td>
</tr>
<tr>
<td>16</td>
<td>Purifying Circle</td>
<td>Instantly remove all harmful effects from several nearby allies.</td>
</tr>
<tr>
<td>18</td>
<td>Regeneration Circle</td>
<td>Several allies near you heal their wounds over the next several seconds.</td>
</tr>
<tr>
<td>18</td>
<td>Resurrect</td>
<td>Restore life to several nearby dead group members.</td>
</tr>
<tr>
<td>20</td>
<td>Blessing of Zenobia</td>
<td>Boost the non-combat speed of you and your nearby allies.</td>
</tr>
<tr>
<td>22</td>
<td>Summon: Party</td>
<td>Teleport all group members within the same province to your side. You cannot teleport group members who are in other provinces.</td>
</tr>
<tr>
<td>24</td>
<td>Arise</td>
<td>Instantly stands knocked-down group members and increases their knockdown resistance.</td>
</tr>
<tr>
<td>24</td>
<td>Plague of Exhaustion</td>
<td>Call up a plague that inflicts constant damage every several nearby targets. Against other players, the damage decreases, but their cooldown time for melee attacks doubles.</td>
</tr>
<tr>
<td>26</td>
<td>Healing Circle</td>
<td>Heal several nearby group members other than you, modified by your heal bonus.</td>
</tr>
<tr>
<td>26</td>
<td>Blessing of Shakan</td>
<td>You and your nearby allies receive a blessing that increases your strength.</td>
</tr>
<tr>
<td>32</td>
<td>Homeward Bound</td>
<td>Teleport yourself and group members nearby to the nearest campfire.</td>
</tr>
<tr>
<td>34</td>
<td>Blessing of Seren</td>
<td>Increase the endurance of up to nearby allies, including you.</td>
</tr>
<tr>
<td>36</td>
<td>Prayer of Peace</td>
<td>Nullify your aggro from nearby enemies.</td>
</tr>
<tr>
<td>36</td>
<td>Blessing of Balder</td>
<td>You and several nearby allies heal for several seconds, modified by your heal bonus.</td>
</tr>
<tr>
<td>40</td>
<td>Energy Stars</td>
<td>Fires an energy bolt at a nearby enemy you select. The bolt damages the target, but it increases nearby group members&#8217; strength and attack speed for several seconds.</td>
</tr>
<tr>
<td>42</td>
<td>Kaia&#8217;s Shield</td>
<td>Cast a barrier that absorbs damage on several nearby allies and makes them immune to knockdown and immobility.</td>
</tr>
<tr>
<td>46</td>
<td>Blessing of Arachne</td>
<td>Increase resistance to all harmful effects for you and your nearby allies.</td>
</tr>
<tr>
<td>50</td>
<td>Guardian Sanctuary</td>
<td>Decreases damage from distant enemies and increases your resistances to harmful effects.</td>
</tr>
<tr>
<td>56</td>
<td>Divine Respite</td>
<td>Replenish a percentage of your health over the next several seconds.</td>
</tr>
<tr>
<td>60</td>
<td>Grace of Resurrection</td>
<td>Grants a blessing enabling the priest to resurrect immediately with 100% HP and MP.</td>
</tr>
<tr>
<td>60</td>
<td>Healing Immersion</td>
<td>Lock on a target within 19m and fire a healing light to restore HP (modified by your heal bonus) to all party members within 7m of the locked target. Press the skill button once and mouseover to lock on the target, then press the skill button again or left-click to heal all targets.</td>
</tr>
</tbody>
</table>
<h4>Glyphs</h4>
<p>Starting at level 20, glyphs can be applied to customize your priest&#8217;s skills in a variety of ways. Here are some samples:</p>
<ul>
<li>Boosted Zenobia&#8217;s Gift: Reduces the casting time of your Zenobia&#8217;s Gift spell.</li>
<li>Brilliant Resurrect: It costs you less mana to resurrect your fallen friends.</li>
<li>Energetic Arise: Reduces the cooldown time of your Arise skill.</li>
<li>Lingering Regeneration Circle: Your Regeneration Circle skill’s health-restoring effects last longer.</li>
<li>Longshot Focus Heal: You can reach your allies from further away with your Focused Heal skill.</li>
<li>Multiplicative Focus Heal: Your Focused Heal skill can touch more allies at once.</li>
<li>Numbing Final Reprisal: Your Final Reprisal gains a chance to slow your target&#8217;s movement.</li>
<li>Powerlinked Triple Nemesis: Greatly increases the damage of your Metamorphic Blast skill if you use it after casting Triple Nemesis.</li>
<li>Restorative Healing Circle: Improves the healing power of your Healing Circle skill.</li>
<li>Spirited Mana Infusion: Increases the mana recovery of your Mana Infusion skill.</li>
</ul>
<hr />
<p>I hope this guide helps you make the right class choice. If you have any questions or any information to add, you&#8217;re welcome to post in the comments below.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>TERA Mystic Guide</title>
		<link>https://www.leveling-guides.com/tera-mystic-guide/</link>
					<comments>https://www.leveling-guides.com/tera-mystic-guide/#comments</comments>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Tue, 03 Apr 2012 19:10:17 +0000</pubDate>
				<category><![CDATA[Tera Online]]></category>
		<category><![CDATA[class guide]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[mystic]]></category>
		<category><![CDATA[mystic guide]]></category>
		<category><![CDATA[tera]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=496</guid>

					<description><![CDATA[The following guide will give you some insight into the Mystic class in TERA Online. This class is quite popular among players, however many people have quite a lot of questions about it, so hopefully this Mystic guide will help you answer some of them. Here&#8217;s what it contains: Introduction: Arms and Armor, Skills Overview, Party Role, Races Skills &#38; Spells Class Mechanics Mystic Facts, Caster Mana Pool, Spellweaving, In/Out of Combat Longevity: Placement, Teleport Jaunt, Aura of the Swift, Conclusion Mana Regeneration: Passive Regeneration: Basic Regeneration, Passive Regeneration: Crystals,&#8230;]]></description>
										<content:encoded><![CDATA[<p>The following guide will give you some insight into the Mystic class in TERA Online. This class is quite popular among players, however many people have quite a lot of questions about it, so hopefully this <strong>Mystic guide</strong> will help you answer some of them. Here&#8217;s what it contains:</p>
<ul>
<li><a title="Introduction" href="https://www.leveling-guides.com/tera-mystic-guide/#introduction">Introduction</a>: <a title="Arms and Armor" href="https://www.leveling-guides.com/tera-mystic-guide/#arms-and-armor">Arms and Armor</a>, <a title="Skills Overview" href="https://www.leveling-guides.com/tera-mystic-guide/#skills-overview">Skills Overview</a>, <a title="Party Role" href="https://www.leveling-guides.com/tera-mystic-guide/#party-role">Party Role</a>, <a title="Races" href="https://www.leveling-guides.com/tera-mystic-guide/#races">Races</a></li>
<li><a title="Skills &amp; Spells" href="https://www.leveling-guides.com/tera-mystic-guide/#skills-and-spells">Skills &amp; Spells</a></li>
<li><a title="Class Mechanics" href="https://www.leveling-guides.com/tera-mystic-guide/#class-mechanics">Class Mechanics</a></li>
<ul>
<li><a href="https://www.leveling-guides.com/tera-mystic-guide/#mystic-facts">Mystic Facts</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#caster-mana-pool">Caster Mana Pool</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#spellweaving">Spellweaving</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#in-out-of-combat">In/Out of Combat</a></li>
<li><a href="https://www.leveling-guides.com/tera-mystic-guide/#longevity">Longevity</a>: <a href="https://www.leveling-guides.com/tera-mystic-guide/#placement">Placement</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#teleport-jaunt">Teleport Jaunt</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#aura-of-the-swift">Aura of the Swift</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#longevity-conclusion">Conclusion</a></li>
<li><a href="https://www.leveling-guides.com/tera-mystic-guide/#mana-regeneration">Mana Regeneration</a>: <a href="https://www.leveling-guides.com/tera-mystic-guide/#basic-regen">Passive Regeneration: Basic Regeneration</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#regen-crystals">Passive Regeneration: Crystals</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#reactive-regen">Reactive Regeneration</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#mana-infusion">Active Regeneration: Mana Infusion</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#essence-drain">Active Regeneration: Essence Drain</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#aruns-tear">Active Regeneration: Arun&#8217;s Tear (Mana Orbs)</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#mana-regen-conclusion">Conclusion</a></li>
<li><a href="https://www.leveling-guides.com/tera-mystic-guide/#dispatching-orbs">Dispatching Orbs</a>: <a href="https://www.leveling-guides.com/tera-mystic-guide/#mechanics">Mechanics</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#fortifying-camps">Fortifying Camps</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#drawing-circles">Drawing Circles</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#aggro-management">Aggro Management</a></li>
<li><a href="https://www.leveling-guides.com/tera-mystic-guide/#pet-system">Pet System</a>: <a href="https://www.leveling-guides.com/tera-mystic-guide/#thrall-of-protection">Thrall of Protection</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#thrall-of-vengeane">Thrall of Vengeance</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#thrall-of-life">Thrall of Life</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#destruction-spirit">Destruction Spirit</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#pet-system-conclusion">Conclusion</a></li>
<li><a href="https://www.leveling-guides.com/tera-mystic-guide/#auras-and-buffs">Auras and Buffs</a>: <a href="https://www.leveling-guides.com/tera-mystic-guide/#buff">Buff</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#auras">Auras</a></li>
</ul>
<li><a title="Gameplay" href="https://www.leveling-guides.com/tera-mystic-guide/#gameplay">Gameplay</a></li>
<ul>
<li><a href="https://www.leveling-guides.com/tera-mystic-guide/#tips-and-tricks">Tips &amp; Tricks</a>: <a href="https://www.leveling-guides.com/tera-mystic-guide/#damage-calculation">Damage Calculation</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#itemization">Itemization</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#scaling">Scaling</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#spreading-damage">Spreading Damage</a></li>
<li><a href="https://www.leveling-guides.com/tera-mystic-guide/#soloing-and-duoing">Soloing &amp; Duoing</a>: <a href="https://www.leveling-guides.com/tera-mystic-guide/#dps-cycles">DPS Cycles</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#sharan-bolt">Sharan Bolt</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#spirit-wave">Spirit Wave</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#wrath-of-the-earth">Wrath of the Earth</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#spirit-drain">Spirit Drain</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#curse-of-agony">Curse of Agony</a>, <a href="https://www.leveling-guides.com/tera-mystic-guide/#spirit-summon-lightning">Spirit Summon: Lightning</a></li>
</ul>
<li><a title="Conclusion" href="https://www.leveling-guides.com/tera-mystic-guide/#conclusion">Conclusion</a></li>
</ul>
<h2><a name="introduction"></a>Introduction</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2012/04/TERA-Mystic-Class.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-545" title="TERA Mystic Class" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/TERA-Mystic-Class-300x168.jpg" alt="TERA Mystic Class" width="300" height="168" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/TERA-Mystic-Class-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2012/04/TERA-Mystic-Class-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2012/04/TERA-Mystic-Class-500x280.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2012/04/TERA-Mystic-Class-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2012/04/TERA-Mystic-Class.jpg 1277w" sizes="(max-width: 300px) 100vw, 300px" /></a>If your idea of fun is to head into battle with a combat pet at your side, wielding primal powers to harm and heal, empowering your allies while cursing your enemies, you may want to walk the mystic&#8217;s path.</p>
<p>Mystics operate in many different niches. They fight at close quarters, healing and boosting their allies, draining and destroying their enemies. They channel powerful auras to enhance whole groups. They summon allies to draw attention, to fight, to heal, or summon entire parties from one location to another. Add extensive crowd control and the capability to resurrect fallen allies, and you can see why the mystic is a critical factor in any successful party.</p>
<h3><a name="arms-and-armor"></a>Arms and Armor</h3>
<p>The scepter is the focus of a mystic&#8217;s magic, which emanates from the world around him. With this instrument of power, mystics perform a wide array of skills for healing and harm. Their armor, like that of all arcanists, is robes of cloth, but their skills &#8211; and their magical pets &#8211; ensure their survival on the battlefield.</p>
<p>Using the power of their scepters, mystics drop healing orbs, apply short-term boosts to attack power and speed, drain hit points, and restore mana points, all while doing respectable amounts of damage using their terrific area-of-effect attacks. They stun, curse, sear, smite, and otherwise deal death to their foes. They convert the life force of their enemies into mana for their party, and summon creatures of the world to aid them in battle. Small wonder they earn the respect of other classes for their power and versatility.</p>
<div class="inpost-ad">
<p><a href="https://www.leveling-guides.com/downloads/tera/mystic-guide" target="_blank">More detailed Mystic guides including equipment, leveling, BAM tactics, and more</a>.</p>
</div>
<h3><a name="skills-overview"></a>Skills Overview</h3>
<p>Mystic skills focus on supporting their allies and controlling the flow of battle. Though able to contribute to overall damage, mystics really shine when enhancing their allies with auras or snaring and stunning their foes. They have a superb area-of-effect attack that damages their foes while also replenishing the mana of party members. With a simple gesture, mystics can remove enhancements from their foes and debilitating effects from their allies.</p>
<p>Mystics can teleport away from danger, or summon their allies together for a quick regroup. Their resurrection skills make them popular comrades on the field of battle. When all else fails, mystics call on their magical allies to aid them—a guardian to draw a foe’s attention, an avenger to inflict pain and suffering, or a healer to keep the mystic healthy.</p>
<h3><a name="party-role"></a>Party Role</h3>
<p>Mystics provide in-battle enhancement and replenishment while offering superlative crowd control and respectable damage. They add to the longevity of any party, can seize an out-of-control situation and dominate it until their allies are on the offensive again, or simply unleash their own magical fury. Because cloth armor offers little protection, mystics must time their escapes well and always know what’s going on in a fight. Mystics make their comrades better at what they do—and a whole lot more.</p>
<h3><a name="races"></a>Races</h3>
<p>The most unwanted question you will ever find for every MMO that have a Class/Race system of the sort. There is nothing like “Race stats” in Tera online, but there are some <strong>Racials</strong> skills, active and passive. You will find a list of them here (coming soon). If you are only watching the paper, basically Humans and Castanics do the trick because of their <strong>Racials</strong>. However it&#8217;s been heard that changes will be made in order to get a more &#8220;useful &amp; balanced&#8221; Racials skill system, keep on track.</p>
<p>I’ll tell you what I’ve told to EVERY single player that asked once “what’s the best race to be a…”: play what you want to play. It’s as simple as this. Really, <strong>Racials</strong> will only help you one fight every couple of hours or so, don’t pick a race you’ll not like. Because playing something you like will satisfy you, and that’s why you’re playing a game!</p>
<h2><a name="skills-and-spells"></a>Skills and Spells</h2>
<p>This is a list of the Mystic skills &amp; spells. The name has been changed. They are now correct with the English Beta test version. I&#8217;ve also added some information based on my perception of the game: The Locking Type (in ‘Target’).</p>
<p>Locking Type:</p>
<ul>
<li>Lock on &#8211; Means you have to wait for the client to accept your target(s). They’ll be highlighted in green.</li>
<li>Following &#8211; Means you’ll only have to have the cross hair on the target when activating the skill. Even if the target moves, it will hit it.</li>
<li>Standard &#8211; Mean the projectile will not automatically hit the target; you have to aim considering its movement.</li>
<li>Circle – Mean the skill is deploy a ground pattern hence including every possible target in the AoE.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-498" title="Sharan Bolt" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Sharan-Bolt.jpg" alt="Sharan Bolt" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Sharan-Bolt.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Sharan-Bolt-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Sharan Bolt</h3>
<ul>
<li><strong>Obtained: </strong>1<strong> /</strong> 4 / 10 / 16 / 22 / 28 / 34 / 40 / 46</li>
<li><strong>Power:</strong> 11 / 13 / 19 / 28 / 41 / 59 / 87 / 126 / 184</li>
<li><strong>Mana Cost:</strong> 32</li>
<li><strong>Range</strong>: 20m</li>
<li><strong>Target</strong>: Following</li>
<li><strong>Cast</strong>: Instant</li>
<li>C<strong>ool down</strong>: None</li>
<li><strong>Upgrade</strong>: Power up [+25% Power].</li>
<li><strong>Description</strong>: Blast a fast spiritual shot. Damages are decreased after 10m.</li>
</ul>
<div>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-499" title="Arun's Vitae" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Aruns-Vitae.jpg" alt="Arun's Vitae" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Aruns-Vitae.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Aruns-Vitae-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Arun&#8217;s Vitae</h3>
</div>
<div>
<ul>
<li><strong>Obtained: </strong>1 / 6 / 12 / 18 / 24 / 30 / 36 / 42 / 48</li>
<li><strong>Healed:</strong> 103 / 136 / 189 / 262 / 363 / 502 / 693 / 957 / 1322</li>
<li><strong>Mana Cost:</strong> 400</li>
<li><strong>Cast</strong>: 1.3s</li>
<li><strong>Cool down</strong>: 5s</li>
<li><strong>Upgrade</strong>: None.</li>
<li><strong>Description</strong>: Create a Life orb in front of the Mystic. The Orb stays for 5 minutes, and is dedicated for the group the first 2 minutes. Picking the Orb gives a Heal over time for 7 seconds, ticking every second plus dispell any negative effect.</li>
</ul>
</div>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-500" title="Mana Infusion" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Mana-Infusion.jpg" alt="Mana Infusion" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Mana-Infusion.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Mana-Infusion-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Mana Infusion</h3>
<div>
<ul>
<li><strong>Obtained: </strong>2</li>
<li><strong>Regen:</strong> 100/s</li>
<li><strong>Target</strong>: Self</li>
<li><strong>Cast</strong>: 4.5s</li>
<li><strong>Cool down</strong>: 10s</li>
<li><strong>Duration</strong>: 20s</li>
<li><strong>Upgrade</strong>: Regen up [+20% Regenerated].</li>
<li><strong>Description</strong>: Buff up the caster’s Mana regeneration. it will wear off if any offensive action is taken, or upon being directly hit.</li>
</ul>
</div>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-501" title="Metamorphic Blast" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Metamorphic-Blast.jpg" alt="Metamorphic Blast" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Metamorphic-Blast.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Metamorphic-Blast-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Metamorphic Blast</h3>
<ul>
<li><strong>Obtained: </strong>2</li>
<li><strong>Enhanced</strong>: 8 / 14 / 20 / 26 / 32 / 38 / 44 / 50</li>
<li><strong>Power:</strong> 26 27 / 55 / 80 / 116 / 170 / 248 / 362 / 528</li>
<li><strong>Mana Cost:</strong> 163</li>
<li><strong>Range</strong>: front : 7.5m side: 3.5m</li>
<li><strong>Cast</strong>: Instant</li>
<li><strong>Cool down</strong>: 2.5s</li>
<li><strong>Lock</strong>: 180° Front</li>
<li><strong>Upgrade</strong>: Power up [+25% Power].</li>
<li><strong>Description</strong>: Launch two consecutive Spirit waves dealing damages in front of the caster.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-502" title="Thrall of Protection" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Protection.jpg" alt="Thrall of Protection" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Protection.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Protection-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Thrall of Protection</h3>
<ul>
<li><strong>Obtained: </strong>4</li>
<li><strong>Enhanced</strong>: 8 / 12 / 16 / 20 / 24 / 28 / 32 / 36 / 40 / 44 / 48</li>
<li><strong>Mana Cost:</strong> 875</li>
<li><strong>Cast</strong>: 2.8s</li>
<li><strong>Cool down</strong>: 10m</li>
<li><strong>Upgrade</strong>: Focus [10% Cool down reduction]</li>
<li><strong>Description</strong>: Summon a Spirit Guardian for 10 minutes or until it dies. It will assist the caster. Generate a great amount of threat. It will sometimes knock down the target.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-503" title="Metamorphic Smite" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Metamorphic-Smite.jpg" alt="Metamorphic Smite" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Metamorphic-Smite.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Metamorphic-Smite-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Metamorphic Smite</h3>
<ul>
<li><strong>Obtained: </strong>6</li>
<li><strong>Enhanced</strong>: 14 / 20 / 26 / 32 / 38 / 44 / 50</li>
<li><strong>Power:</strong> 59 97 / 142 / 207 / 303 / 442 / 645 / 941</li>
<li><strong>Mana Cost:</strong> 250</li>
<li><strong>Range</strong>: 20m</li>
<li><strong>Cast</strong>: 1s</li>
<li><strong>Cool down</strong>: 5s</li>
<li><strong>Lock</strong>: Frontal small Circle</li>
<li><strong>Upgrade</strong>: Focus [10% Cool down reduction] &#8211; Bond [-41 Mp]</li>
<li><strong>Description</strong>: Deal a fair amount of damages with high knock-down chances in an AoE in front of the caster.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-504" title="Teleport Jaunt" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Teleport-Jaunt.jpg" alt="Teleport Jaunt" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Teleport-Jaunt.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Teleport-Jaunt-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Teleport Jaunt</h3>
<ul>
<li><strong>Obtained: </strong>8</li>
<li><strong>Mana Cost:</strong> 120</li>
<li><strong>Cast</strong>: Instant</li>
<li><strong>Cool down</strong>: 10s</li>
<li><strong>Upgrade</strong>: Impulsion [+25% chance to reset cool down].</li>
<li><strong>Description</strong>: Teleport the Mystic 14 meter away in the camera direction.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-505" title="Corruption Ring" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Corruption-Ring.jpg" alt="Corruption Ring" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Corruption-Ring.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Corruption-Ring-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Corruption Ring</h3>
<ul>
<li><strong>Obtained: </strong>10</li>
<li><strong>Enhanced</strong>: 16 / 22 / 28 / 34 / 40 / 46</li>
<li><strong>Power:</strong> 14 21 / 31 / 45 / 66 / 96 / 140</li>
<li><strong>Mana Cost:</strong> 625</li>
<li><strong>Range</strong>: 7m</li>
<li><strong>Cast</strong>: Instant</li>
<li><strong>Cool down</strong>: 15s</li>
<li><strong>Lock</strong>: Centered Circle</li>
<li><strong>Upgrade</strong>: Protection [-50% incoming damages] &#8211; Premonition [+300% knock down resistance] &#8211; Bond [-100 MP]</li>
<li><strong>Description</strong>: Channel a drain around the caster during 10 seconds. When finished, the spell changes. Allowing the caster to revert the life absorbed into Mana for allies around him. The more damages done, the more Mana regenerated.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-506" title="Retaliate" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Retaliate.jpg" alt="Retaliate" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Retaliate.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Retaliate-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Retaliate</h3>
<ul>
<li><strong>Obtained: </strong>12</li>
<li><strong>Enhanced</strong>: 18 / 24 / 30 / 36 / 42 / 48</li>
<li><strong>Power:</strong> 45 66 / 96 / 141 / 205 / 300 / 437</li>
<li><strong>Cast</strong>: Instant</li>
<li><strong>Cool down</strong>: 15s</li>
<li><strong>Lock</strong>: Centered Circle</li>
<li><strong>Upgrade</strong>: Power up [+25% Power] &#8211; Focus [10% Cool down reduction].</li>
<li><strong>Description</strong>: Only usable when the caster is knocked-down. It removes the knocked-down state unleashing a powerful close range attack.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-507" title="Thrall of Vengeance" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Vengeance.jpg" alt="Thrall of Vengeance" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Vengeance.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Vengeance-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Thrall of Vengeance (Also called &#8216;Summon: Elemental of Lighting&#8217; by some patch notes)</h3>
<ul>
<li><strong>Obtained: </strong>12</li>
<li><strong>Enhanced</strong>: 16 / 20 / 24 / 28 / 32 / 36 / 40 / 44 / 48</li>
<li><strong>Mana Cost:</strong> 875</li>
<li><strong>Range</strong>: 20m</li>
<li><strong>Cast</strong>: Instant<strong></strong></li>
<li><strong>Cooldown</strong>: 22s</li>
<li><strong>Upgrade</strong>: None<strong></strong></li>
<li><strong>Description</strong>: Summon a spirit of Lightning &#8211; 6 meters away &#8211; that will assist the caster for 17 seconds, dealing moderate damages.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-508" title="Volley of Curses" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Volley-of-Curses.jpg" alt="Volley of Curses" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Volley-of-Curses.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Volley-of-Curses-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Volley of Curses</h3>
<ul>
<li><strong>Obtained: </strong>14</li>
<li><strong>Enhanced</strong>: 20 26 32 38 44 50</li>
<li><strong>Power:</strong> 82 119 174 254 372 541 789</li>
<li><strong>Mana Cost:</strong> 163</li>
<li><strong>Range</strong>: 15m</li>
<li><strong>Cast</strong>: Instant &amp; Mobile</li>
<li><strong>Cool down</strong>: 1.4s</li>
<li><strong>Lock</strong>: Lock-On</li>
<li>U<strong>pgrade</strong>: Duration [20% additional duration] &#8211; Bond [-33MP]</li>
<li><strong>Description</strong>: Poison the target for 10 seconds, dealing continuous damage each 2 second. It can be stacked up to 3 times.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-509" title="Sonorous Dreams" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Sonorous-Dreams.jpg" alt="Sonorous Dreams" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Sonorous-Dreams.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Sonorous-Dreams-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Sonorous Dreams (Also called &#8216;Sleeping Sands&#8217; by some patch notes.)</h3>
<ul>
<li><strong>Obtained: </strong>14</li>
<li><strong>Enhanced</strong>: 44</li>
<li><strong>Mana Cost:</strong> 750</li>
<li><strong>Range</strong>: 18m</li>
<li><strong>Cast</strong>: Instant &amp; Mobile</li>
<li><strong>Cool down</strong>: 35s</li>
<li><strong>Lock</strong>: Lock On</li>
<li><strong>Upgrade</strong>: Bond [-150MP]<strong></strong></li>
<li><strong>Description</strong>: Mesmerize 2 targets for 18 seconds in PvE, 8 seconds in PvP.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-510" title="Spirit Cleanse" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Spirit-Cleanse.jpg" alt="Spirit Cleanse" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Spirit-Cleanse.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Spirit-Cleanse-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Spirit Cleanse</h3>
<ul>
<li><strong>Obtained: </strong>16</li>
<li><strong>Mana Cost:</strong> 32</li>
<li><strong>Range</strong>: 19m</li>
<li><strong>Cast</strong>: Instant</li>
<li><strong>Cool down</strong>: 2.5s</li>
<li><strong>Lock</strong>: Lock on</li>
<li><strong>Upgrade</strong>: Tracking [+2 Targets].</li>
<li><strong>Description</strong>: Remove all negative effects on 2 allies.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-511" title="Thrall of Life" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Life.jpg" alt="Thrall of Life" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Life.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Life-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Thrall of Life</h3>
<ul>
<li><strong>Obtained: </strong>16</li>
<li><strong>Enhanced</strong>: 20 / 24 / 28 / 32 / 36 / 40 / 44 / 48</li>
<li><strong>Mana Cost:</strong> 875</li>
<li><strong>Cast</strong>: Instant</li>
<li><strong>Cool down</strong>: 35s</li>
<li><strong>Upgrade</strong>: Focus [10% Cool down reduction]</li>
<li><strong>Description</strong>: Summon a Fairy spirit, healing with Priest’s skills. It will dispel, heal single x2, heal AE, HoT and AE dispel for 12 seconds.</li>
</ul>
<h3>Titanic Favor</h3>
<p><img decoding="async" loading="lazy" class="alignright size-full wp-image-512" title="Titanic Favor" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Titanic-Favor.jpg" alt="Titanic Favor" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Titanic-Favor.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Titanic-Favor-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" /></p>
<ul>
<li><strong>Obtained: </strong>18</li>
<li><strong>Enhanced</strong>: 24 / 30 / 36 / 42 / 48</li>
<li><strong>Power:</strong> 1335 1848 / 2555 / 3529 / 4874 / 6729</li>
<li><strong>Mana Cost:</strong> 350<strong></strong></li>
<li><strong>Range</strong>: 19m</li>
<li><strong>Cast</strong>: 1s<strong></strong></li>
<li><strong>Cool down</strong>: 2.5s</li>
<li><strong>Lock</strong>: Lock on</li>
<li><strong>Upgrade</strong>: Tracking [+1 Target].</li>
<li><strong>Description</strong>: Heal up to two targets and adds a HoT for 10 sec.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-513" title="Resurrection" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Resurrection.jpg" alt="Resurrection" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Resurrection.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Resurrection-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Resurrection</h3>
<ul>
<li><strong>Obtained: </strong>18</li>
<li><strong>Power:</strong> 11</li>
<li><strong>Mana Cost:</strong> 1700</li>
<li><strong>Range</strong>: 4m</li>
<li><strong>Cast</strong>: 7s</li>
<li><strong>Cool down</strong>: 20s</li>
<li><strong>Lock</strong>: Small circle front</li>
<li><strong>Upgrade</strong>: Focus [50% Cool down reduction] &#8211; Bond [-500Mp]</li>
<li><strong>Description</strong>: Resurrect one target (the closest in front of the caster).</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-514" title="Aura of the Swift" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Aura-of-the-Swift.jpg" alt="Aura of the Swift" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Aura-of-the-Swift.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Aura-of-the-Swift-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Aura of the Swift</h3>
<ul>
<li><strong>Obtained: </strong>20</li>
<li><strong>Mana Cost:</strong> 125</li>
<li><strong>Range</strong>: 20m</li>
<li><strong>Cast</strong>: Instant</li>
<li><strong>Cool down</strong>: 2s</li>
<li><strong>Upgrade</strong>: Bond [-50Mp]</li>
<li><strong>Description</strong>: Enchant the Mystic&#8217;s group, gaining +10% move speed in and out of combat. The aura will continually drain 30 MP each 2 seconds from the caster.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-515" title="Summon Group" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Summon-Group.jpg" alt="Summon Group" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Summon-Group.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Summon-Group-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Summon Group</h3>
<ul>
<li><strong>Obtained: </strong>22</li>
<li><strong>Mana Cost:</strong> 1000</li>
<li><strong>Cast</strong>: 4.5s</li>
<li><strong>Cool down</strong>: 20m</li>
<li><strong>Upgrade</strong>: Bond [-640Mp]</li>
<li><strong>Description</strong>: Summon the whole Mystic&#8217;s group to his position. Work only in the same zone.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-516" title="Regression" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Regression.jpg" alt="Regression" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Regression.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Regression-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Regression</h3>
<ul>
<li><strong>Obtained: </strong>24</li>
<li><strong>Enhanced</strong>: 50</li>
<li><strong>Mana Cost:</strong> 1000</li>
<li><strong>Range</strong>: 8m</li>
<li><strong>Cast</strong>: Instant</li>
<li><strong>Cool down</strong>: 1min</li>
<li><strong>Lock</strong>: Medium centered Circle<strong></strong></li>
<li><strong>Upgrade</strong>: Focus [25% Cool down reduction]</li>
<li><strong>Description</strong>: Dispel all Buffs on each hostile target around the Mystic.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-517" title="Titanic Wrath" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Titanic-Wrath.jpg" alt="Titanic Wrath" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Titanic-Wrath.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Titanic-Wrath-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Titanic Wrath</h3>
<ul>
<li><strong>Obtained: </strong>26</li>
<li><strong>Mana Cost:</strong> 875<strong></strong></li>
<li><strong>Range</strong>: 8m</li>
<li><strong>Cast</strong>: Instant</li>
<li><strong>Cool down</strong>: 8s</li>
<li><strong>Lock</strong>: Small front circle</li>
<li><strong>Upgrade</strong>: Duration [35% additional duration] &#8211; Bond [-100MP]</li>
<li><strong>Description</strong>: Raise the attack power of allies around the Mystic by 20% for 25seconds.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-518" title="Aura of the Unyielding" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Aura-of-the-Unyielding.jpg" alt="Aura of the Unyielding" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Aura-of-the-Unyielding.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Aura-of-the-Unyielding-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Aura of the Unyielding</h3>
<ul>
<li><strong>Obtained: </strong>26</li>
<li><strong>Enhanced</strong>: 38</li>
<li>M<strong>ana Cost:</strong> 250<strong></strong></li>
<li><strong>Range</strong>: 20m</li>
<li><strong>Cast</strong>: Instant</li>
<li><strong>Cool down</strong>: 2s</li>
<li><strong>Upgrade</strong>: None.</li>
<li><strong>Description</strong>: Enchant the Mystic&#8217;s group with the power of fog, gaining +30% (+40%@38) increased critical resistance. The aura will continually drain 30 MP each 2 seconds from the caster.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-519" title="Arun's Tear" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Aruns-Tear.jpg" alt="Arun's Tear" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Aruns-Tear.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Aruns-Tear-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Arun&#8217;s Tear</h3>
<ul>
<li><strong>Obtained: </strong>28</li>
<li><strong>Mana Cost:</strong> 500</li>
<li><strong>Cast</strong>: 1.3s</li>
<li><strong>Cool down</strong>: 5s</li>
<li><strong>Upgrade</strong>: None</li>
<li><strong>Description</strong>: Creates a Mana orb in front of the Mystic. The Orb stays for 5 minutes, and is dedicated for the group the first 2 minutes. Picking the Orb gives 639 MP.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-520" title="Mire" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Mire.jpg" alt="Mire" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Mire.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Mire-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Mire</h3>
<ul>
<li><strong>Obtained: </strong>32</li>
<li><strong>Mana Cost:</strong> 750</li>
<li><strong>Range</strong>: 18m</li>
<li><strong>Cast</strong>: Instant &amp; Mobile</li>
<li><strong>Cool down</strong>: 1m</li>
<li><strong>Lock</strong>: Lock on</li>
<li><strong>Upgrade</strong>: Focus [20% Cool down reduction]</li>
<li><strong>Description</strong>: Ensnare two targets by 90% for 5 seconds but increase their knock-down resistance by 100%.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-521" title="Aura of the Tenacious" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Aura-of-the-Tenacious.jpg" alt="Aura of the Tenacious" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Aura-of-the-Tenacious.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Aura-of-the-Tenacious-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Aura of the Tenacious</h3>
<ul>
<li><strong>Obtained: </strong>36</li>
<li><strong>Mana Cost:</strong> 750</li>
<li><strong>Range</strong>: 20m</li>
<li><strong>Cast</strong>: Instant</li>
<li><strong>Cool down</strong>: 2s</li>
<li><strong>Upgrade</strong>: None</li>
<li><strong>Description</strong>: Enchant the Mystic&#8217;s group, The aura will continually drain 30 MP each 2 seconds from the caster.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-522" title="Thrall of Obliteration" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Obliteration.jpg" alt="Thrall of Obliteration" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Obliteration.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Obliteration-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Thrall of Obliteration (Also called &#8216;Summon: Elemental of Destruction&#8217; by some patch notes)</h3>
<ul>
<li><strong>Obtained: </strong>38</li>
<li><strong>Enhanced</strong>: 42 46 50</li>
<li><strong>Mana Cost:</strong> 1250</li>
<li><strong>Cast</strong>: Instant<strong></strong></li>
<li><strong>Cooldown</strong>: 10m</li>
<li><strong>Upgrade</strong>: None<strong></strong></li>
<li><strong>Description</strong>: Summon a spirit of destruction, taking a Golem form. It will attack once and disappear.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-523" title="Vow of Rebirth" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Vow-of-Rebirth.jpg" alt="Vow of Rebirth" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Vow-of-Rebirth.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Vow-of-Rebirth-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Vow of Rebirth</h3>
<ul>
<li><strong>Obtained: </strong>42</li>
<li><strong>Mana Cost:</strong> 250</li>
<li><strong>Range</strong>: 4m</li>
<li><strong>Cast</strong>: Instant</li>
<li><strong>Cool down</strong>: 15</li>
<li><strong>Lock</strong>: Ahead</li>
<li><strong>Upgrade</strong>: Focus [40% Cool down reduction]</li>
<li><strong>Description</strong>: Buff the closest ally in front of the Mystic, upon death he’ll be able to resuscitate automatically.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-524" title="Ancient Binding" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Ancient-Binding.jpg" alt="Ancient Binding" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Ancient-Binding.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Ancient-Binding-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Ancient Binding</h3>
<ul>
<li><strong>Obtained: </strong>42</li>
<li><strong>Mana Cost:</strong>437</li>
<li><strong>Range</strong>: 18m</li>
<li><strong>Speed</strong>: Slow</li>
<li><strong>Cast</strong>: Instant</li>
<li><strong>Cool down</strong>: 30s</li>
<li><strong>Lock</strong>: Standard</li>
<li><strong>Upgrade</strong>: Duration [50% additional duration]</li>
<li><strong>Description</strong>: Blast a slow bolt dealing no damage but snaring for 50% for 5 seconds.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-525" title="Curse of Exhaustion" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Curse-of-Exhaustion.jpg" alt="Curse of Exhaustion" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Curse-of-Exhaustion.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Curse-of-Exhaustion-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Curse of Exhaustion</h3>
<ul>
<li><strong>Obtained: </strong>46</li>
<li><strong>Mana Cost:</strong> 1000</li>
<li><strong>Range</strong>: 18m</li>
<li><strong>Cast</strong>: Instant &amp; Mobile</li>
<li><strong>Cool down</strong>: 3m</li>
<li><strong>Lock</strong>: Lock on</li>
<li><strong>Upgrade</strong>: Focus [20% Cool down reduction]</li>
<li><strong>Description</strong>: Disenchant 4 targets, making cool-downs 20% longer for 20seconds.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-526" title="Shara's Lash" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Sharas-Lash.jpg" alt="Shara's Lash" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Sharas-Lash.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Sharas-Lash-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Shara&#8217;s Lash (Also called &#8216;Flash shot&#8217; in some patch notes)</h3>
<ul>
<li><strong>Obtained: </strong>50</li>
<li><strong>Mana Cost:</strong> 500</li>
<li><strong>Range</strong>: 10m</li>
<li><strong>Speed</strong>: Fast</li>
<li><strong>Cast</strong>: Instant</li>
<li><strong>Cool down</strong>: 15s</li>
<li><strong>Lock</strong>: Standard</li>
<li><strong>Upgrade</strong>: Duration [40% additional duration]</li>
<li><strong>Description</strong>: Blast a slow bolt dealing no damage but will stun all targets in a small AoE.</li>
</ul>
<h3><img decoding="async" loading="lazy" class="alignright size-full wp-image-527" title="Aura of the Merciless" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Aura-of-the-Merciless.jpg" alt="Aura of the Merciless" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Aura-of-the-Merciless.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Aura-of-the-Merciless-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Aura of the Merciless</h3>
<ul>
<li><strong>Obtained: </strong>50</li>
<li><strong>Mana Cost:</strong> 750</li>
<li><strong>Range</strong>: 20m</li>
<li><strong>Cast</strong>: Instant</li>
<li><strong>Cool down</strong>: 2s</li>
<li><strong>Upgrade</strong>: Bond [-300MP]</li>
<li><strong>Description</strong>: Enchant the Mystic&#8217;s group with Rage, dealing 100% more critical damage.</li>
</ul>
<h2><a name="class-mechanics"></a>Class Mechanics</h2>
<p>As a Mystic, I would add that you have to predict everything that will happen to suit perfectly your role. The class is rated 5 starts in the class selector, and this is not for nothing. The very first thing you have to like in playing a Mystic is to Lead &#8211; or at least, lead the support in the group.</p>
<p>A Mystic might excel in everything, from keeping a fair DPS amount to healing a full party on a deadly boss. But for both, you have to get some experience on the game. Learning mobs and mates patterns (especially mates), how <strong>do </strong>they move, when <strong>will </strong>they move, when do they needs Mana, how do they back up, etc.?</p>
<p>Every single aspect of a fight is important for a Mystic. You’ll ALWAYS have something to do: support, harass, prepare orbs or damages dealing.</p>
<p>Now we have a base to refer to. We’re going to talk a lot about every aspect of the class, which goes without saying, about the game mechanism of each spells. How do they work? How do they scale? What chain gives the best DPS results? Etc. At this point, most of the theory crafting is still on my “to do” list. If you want to help, feel free to contact me.</p>
<div class="inpost-ad">
<p><strong>Recommended: <a href="https://www.leveling-guides.com/downloads/tera/mystic-guide" target="_blank">Tera Mystic Guide</a></strong></p>
<p>Includes more detailed class mechanics, spells and builds, leveling guides, gold farming strategies, PvP tactics, and more.</p>
</div>
<h3><a name="mystic-facts"></a>Mystic Facts</h3>
<h4><a name="caster-mana-pool"></a>Caster Mana Pool</h4>
<p>You should have noticed the “big” swimming Mana pool you’ll get at the beginning of the game. Every class in Tera does not see this pool vary a lot, and it’s hardly like it will go over 2 times upon reaching level 50. You will notice that each spell of the Mystic has a specific Mana cost, which <strong>stays the same</strong> regardless the rank or level of the spell. This could roughly means: &#8220;your gameplay won’t evolve at all&#8221;. This statement is hopefully quite false &#8211; as you will see &#8211; because you’ll gain news key abilities that will greatly affect the overall gameplay of the Mystic &#8211; renewing it.</p>
<h4><a name="spellweaving"></a>Spellweaving</h4>
<p>I know you are, as me, tired of the classical MMO where you can hear the so lame “Not enough Mana”, well those days are over!.. or not. At least, you won’t hear this in Tera. The fact is, when casting a spell, regardless of it&#8217;s casting time, you&#8217;ll invest 50% of the Mana cost of a spell upon hitting your hotkey. Meaning you can lose a very great deal of mana, just launching spells without taking any care.</p>
<p>For example, as it will happen, eventually your tank will die, and you&#8217;ll have rez him. However, you&#8217;re the second aggro in Tera, meaning, that launching a 1k7 MP Cost spell isn&#8217;t wise until the aggro ring is over someone else. Canceling that rez because the boss&#8217;s rushing you will make you lose 850 MP, which is a freaking lot when your tank is dead and everything seems to accelerate. Know this fact !</p>
<h4><a name="in-out-of-combat"></a>In/out of combat</h4>
<p>Actually, the combat mechanism is a bit broken, or at least, I think it is.</p>
<p>You’ll find yourself pushed out of combat more than half on the group fighting time, because you’re not doing any damage to mobs. This is not really a problem; you’ll get loots and experience like you were 100% in combat mode. However you’ll also gain the “Go in Peace” passive buff, increasing your out of combat run speed. You have to be aware of it, because in some situation running faster means, getting closer to the mob as well. Getting closer means… well, you’ll see by yourself!</p>
<p>As a bit more of explanation here a Q/A quoted from Terafans.com:</p>
<blockquote>
<p>Alkys7 : &#8220;I have a question on this &#8211; So if you aren&#8217;t doing damage to a mob then you are out of combat? regardless of if you are healing/debuffing/ccing? and that your party is all in combat?&#8221;<br /> Manta : &#8220;You are indeed pushed out of combat after a couple of seconds when not doing any hostile actions. Debuffing, CCing or attacking are valid hostile actions, while Healing or summoning pets are not considerate as hostile.</p>
</blockquote>
<p>So if you stick with healing/dispatching orbs, you&#8217;ll get soon out of combat. Then, you&#8217;ll &#8220;benefit&#8221; out of combat buffs, like the speed bonus.</p>
<h3><a name="longevity"></a>Longevity</h3>
<p>Mystics are one of the top most mobile classes in Tera. Cloth armors are not absorbing any damage at all, and it’s more likely you’ll be trampled and killed on the spot by any angry Mini Bosses.<br /> Well then, Mobility and prediction are definitively our greatest weapon.</p>
<h4><a name="placement"></a>Placement</h4>
<p>The Mystic is a Swiss-Knife hence his position during a fight is constantly evolving. Depending of the configuration of your group, you can be from Main healer to secondary DPS, be a Mana Battery or an Orb Spawning Runner. Be sure to adjust your crystals and auras depending on your role and your team’s need. A &#8220;in fight speed&#8221; boost is never useless if you can avoid being trampled.</p>
<h4><img decoding="async" loading="lazy" class="alignright size-medium wp-image-529" title="Mystic Longevity" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Mystic_longevity-300x202.png" alt="Mystic Longevity" width="300" height="202" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Mystic_longevity-300x202.png 300w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Mystic_longevity-100x67.png 100w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Mystic_longevity.png 370w" sizes="(max-width: 300px) 100vw, 300px" /><a name="teleport-jaunt"></a>Teleport Jaunt</h4>
<p>This is your “bread &amp; butter” spell. This spell is everything for the Mystic&#8217;s longevity. With a bit of reactivity, even on Korean servers, or under heavy latency, you will be able to avoid 99% of the blows. With some practice, you’ll even be able to use it in an offensive way. Be sure to take the upgrade, this is probably the most precious tool we have. Being able to teleport twice in a row is just a life-savior when chased by anything bigger than you.</p>
<p>The Teleport Jaunt might be used to support a group as well. We’ll see later in the guide that orb arrangement is more like a science – the Spiritwalk is a nice “base step” to spawn orbs around a fight. You can even use it to jump onto other players to quickly deliver mana, buffs or aim right.</p>
<h4><a name="aura-of-the-swift"></a>Aura of the Swift</h4>
<p>Until you get level 50 and get <strong>Aura of the Merciless (AotM) </strong>this is probably one aura you should always have on. The buff will work during fights, and this is where it shines. Combined to a “in combat speed” crystal, you’ll be already avoiding most of the incoming damages. Never forget to get an “out of combat speed” crystal as well if you’re running a support / healing job.</p>
<h4><a name="longevity-conclusion"></a>Conclusion</h4>
<p>Just be ready for anything, and when I say be ready, I mean it. Your lack of defense will not forgive much. Don’t forget to hit your burners when things are getting too close. Using the Teleport Jaunt to dispatch orbs, or support players by jumping into melee range might be safe, but before doing so, you must be sure of your aggro gauge.</p>
<p>How you’ll feel ending up stuck between your tank and the boss?</p>
<h3><a name="mana-regeneration"></a>Mana Regeneration</h3>
<p>Basically, this is where all starts. Without Mana, no spells, and without spells, no cookies! There are 3 different types or Mana income: <strong>Active</strong>, <strong>Passive</strong> and <strong>Reactive</strong> – and up to 5 ways to gain Mana as a Mystic. Let’s check that.</p>
<h4><a name="basic-regen"></a>Passive Regeneration: Basic Regeneration</h4>
<p>This is the obvious one. Each class has either a Regen or a Degen of Mana. Mystics, like all “Cloth wearing” classes, have a natural regeneration. The Mystic class has a 30 MP regeneration each second, plus the bonuses given by your weapon (2 at lvl 1, 21 at lvl 48 and so on).</p>
<p>Regardless of the amount, the Basic passive Mana regeneration will not exceed 1% of your Mana pool per second considering you have a stuff around your level. You can’t be counting only on this income of MP to get your group running, event solo this might be troublesome, considering one Aura cost 30 MP/2sec, two will totally freeze your Mana.</p>
<h4><a name="regen-crystals"></a>Passive Regeneration: Crystals</h4>
<p>This is where the Crystals come handy! You might pick 3 different MP crystals. The first one is the sustained Mana regeneration each 5 sec. This is your best friend. As soon as you’ll be able to slot 4 crystals, you’ll see a nice addition to your Mana replenishment.</p>
<p>If I take the theory on a level 34 with 4 crystals, the standard crystals are +24 each 5 sec, meaning this is +19 MP/sec. With 48 standard crystals, it’s +23MP/sec. Now if you want to invest a little bit, which is maybe not a really good idea considering the fact Mystics are paper-armored, buying rare crystals will take you far higher.</p>
<p>At level 23, it’s +25MP/sec (consider I’m using 4 crystals and the first gold appear at level 27, so only for theory sake). For 35ish crystals, it’s a +30MP/sec bonus! Roughly, this is the Mana required for maintaining an aura. Both other crystals on the other hands are only viable if you’re a DPS. One will trigger on a critical hit in the target’s back. The other on a knock down effect. So in other words, using “Wrath of the Earth” like crazy, or always being behind the target.</p>
<p>As a Mystic, this isn’t going to happen a lot. If you’re running solo, you’d better want to slot other offensive crystals, like damage bonuses to standard mobs, or anything that suits your needs better.</p>
<h4><a name="reactive-regen"></a>Reactive Regeneration</h4>
<p>This one is almost always forgotten; in Tera you’ll find a lot of stuff, armors and weapons, giving random bonuses like, 0.8% Mana pool regenerated when casting any spell or chance to trigger a Mana regeneration buff. Keep in mind all those bonuses are only situational. You can’t base your Mana regeneration on them at all.</p>
<h4><a name="mana-infusion"></a>Active Regeneration: Mana Infusion</h4>
<p>Meet your mate! This is THE spell you’re going to use the most in Tera! You’ll get it really late in the game: level 2. So, how does this little wonder work? Easy, you have 4.5sec cast time to get the Mana treatment buff; you can cast it either in or out of combat. The only restriction is on the buff itself. Any hostile skill launched (like a Sharan Bolt (( was Spirit shot, our basic attack)) in the air) even without hitting anything will cancel the buff. Any <strong>direct</strong> <strong>damage</strong> income will also kill the buff, note that DoTs don’t dispatch it.</p>
<p>Let’s talk about the buff itself now! It lasts for 20 seconds and will give you 100 additional Mana each seconds for a total of… 2000 MP. I’m saying “additional” because it’s not canceling your basic passive regeneration, and will stack with triggered effects – even with potions.</p>
<p>It can be upgraded to give 20% increased ticks, getting the amount of Mana regenerated at 2400 MP. Considering the mechanism of a Mystic, and because this WILL be your only true MP regeneration solution, you will have to segment your gameplay depending of your use of Mana. I’ll come to it in a later part of the guide.</p>
<h4><a name="essence-drain"></a>Active Regeneration: Essence Drain</h4>
<p>That spell is a deception. If it’s powerful enough in the early part of the game, it becomes more and more useless as most classes are getting bigger Mana Pools. Basically, this spell has 2 components; the first one is a channeled direct damage in an Area around the caster. It will pulse 10 times, and damages will be dramatically reduced for each additional mob in the zone of effect. After the last pulse, the spell icon changes to reveal the second components. The same area is used to give a strait amount of Mana divided between your allies in the zone. As I said, in early game, the Mana amount is quite good, and frankly you’ll be loved for using it.</p>
<p>In the higher sphere, the spell is simply forgotten. I’m not even sure I’ve used it efficiently after learning the Arun&#8217;s Tear (Mana Orbs) skill. The Mana healing is for every ally in the zone, meaning that your pets, and ungrouped players will also be counted in the sharing. Be sure to teleport away from your pet/group mate if you want to be the only benefactor of the spell.</p>
<h4><a name="aruns-tear"></a>Active Regeneration: Arun&#8217;s Tear (Mana Orbs)</h4>
<p>Be ready to be loved for what you now are! A light technician who will be able to light up every zone of the game – Transforming any combat zone in a real show. Seriously, this skill is awesome. Combined with some practice and knowledge of the other classes, you’ll be a leader on the battlefield.</p>
<p><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-530" title="Mystic Active Mana Regeneration" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Mystic-Active-Mana-Regeneration.png" alt="Mystic Active Mana Regeneration" width="370" height="250" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Mystic-Active-Mana-Regeneration.png 370w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Mystic-Active-Mana-Regeneration-100x67.png 100w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Mystic-Active-Mana-Regeneration-300x202.png 300w" sizes="(max-width: 370px) 100vw, 370px" /></p>
<p>The discussion about orbs placement and a Mystic leader role will take place later in the guide; we’ll focus on the spell and the self-use right now.</p>
<p>Costing 500 Mana, taking 1.3 sec to cast, and giving back a strait 639 MP to the picker – this is why Mystics are loved – this is also the WORST way to regenerate but the fastest one in times of need.</p>
<p>Let’s explain a little bit. For the Mana treatment, you’ll have the first 100 Mana after 4.5 sec after hitting the button, and you’ll be at +200 MP at 5.5s and +300 at 6.5s. If you were to create a Mana orb and eat it directly, you’ll be (roughly with the lag) at +139 MP at 1.5s after hitting the button, then, there is a 5 sec cool down, meaning that the second +139 MP wouldn’t be before time 8s.</p>
<p>Pretty lame huh? But I’ve not explained this just for nothing. There is a real utility in directly consuming a spawned Mana orb, and that’s the case when you are lacking the time to wait for 4.5 sec, or when a mob is chasing after you. If you’re lacking the Mana to cast your Life Thrall (Fairy spirit), think fast and spawn a Mana orb. With your natural regeneration, you should almost be able to summon it straight after consuming the orb. In the same way, 500 MP means only one heal and the waiting time to launch a second, 639 MP +1.5sec means almost two heals in a row, but will your tank will stand that long ?</p>
<p>Once again, this is pretty much situational, but knowing that fact has saved my ass multiple times. Of course, this is only a soft alternative; you could have taken a Mana potion. On the other hand, if you are soloing, spawning some orbs before a combat and consuming them during is a really handful way to replenish Mana during a fight.</p>
<h4><a name="mana-regen-conclusion"></a>Conclusion</h4>
<p>You should now know everything about the regeneration of the precious blue fluid as a Mystic. Keep in mind that this chapter was only focusing on the Regeneration as a “solo” Mystic in a group.</p>
<h3><a name="dispatching-orbs"></a>Dispatching Orbs</h3>
<p>The potion-drop system has been seen in several MMO’s recently. Most of European players are not yet used to it thought. The first thing you are going to learn as a Mystic is to communicate with your group. Not everyone knows that a Mana orb is suited for a DPS more than a tank or a support. You have to teach them, and I really mean it.</p>
<h4><a name="mechanics"></a>Mechanics</h4>
<p>Ok, so we’ve already talked about the Mana orb in the Mana Regeneration section. For those who skipped that part, Mana orbs are not designed to be used by Priest, Sorcerers or Mystics as they only give a small 639 MP.</p>
<p>Archers, Slayers, Berserker, Lancers and Warriors however, are the one that might use them – with better results for pure DPS classes. Lancers and Warriors have to use their “basic” attack to generate aggro anyways. The others DPS’ers might not want to spend their life regenerating their mana, they’ll eventually pick blue Orbs.</p>
<p>About the Arun&#8217;s Vitae (Life orbs), I highlight the fact that the orb will dispel any negative effect on a player consuming it. Meaning that placing Life orbs near tanks might help them curing the Crushing blow DoT if you’re busy, dead or far away. In the other hand, combats are always evolving in random directions when facing Mini Bosses – as an excellent Mystic, you are to provide Orb support for your group, hence knowing where to place orbs for maximum efficiency.</p>
<p>Once again, you’ll have to <strong>communicate </strong>with your group so they understand the pattern you’re using to drops orbs. From here, there is a lot of ways to spawning orbs around a battlefield. We’ll focus on two &#8220;main&#8221; ones.</p>
<h4><a name="fortifying-camps"></a>Fortifying Camps</h4>
<p><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-531" title="Fortifying Camps" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Fortifying-Camps.png" alt="Fortifying Camps" width="370" height="250" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Fortifying-Camps.png 370w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Fortifying-Camps-100x67.png 100w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Fortifying-Camps-300x202.png 300w" sizes="(max-width: 370px) 100vw, 370px" /></p>
<p>The first one might be the most common and the most intuitive. When bashing in an area you don’t want your orbs dispatched everywhere, or it will distract your group mates and they will be losing the focus on the battle searching for the orb they’re looking for. In this situation, I usually spawn between 1 life for 1 mana to 1 life for 3 mana.</p>
<p>What you want is a campfire, then, just spawns orbs right next to it. Stack the blue orbs together. In the 30ish a DPS class might only need 1 orb, but in the late game, they need at least 3. Expand a bit the Life ones. The less time it takes for a player to shop orbs, the more automatic the process will be, and you want to keep a difference between both orbs, I mean, something else than the color.</p>
<p>Players won’t always remember Life orbs give a HoT and consuming more in a row won’t help them at all – especially when the situation is critical. So basically what you want to do is to set a “Safe spot”, where players can quickly replenish Mana and Health and get back ASAP in the fray. This is mainly used against Small and Standard mobs, if you’re doing this with Big mobs, you might encounter a problem when eventually, the &#8216;biggy&#8217; will want some orbs too.</p>
<p>One last thing, I used that pattern a lot back in the levels 30ish, but no more. Mainly because it makes everyone go toward the same spot. Meaning a low life DPS in distress might get ganked by a mob following someone already grabbing orbs.</p>
<h4><a name="drawing-circles"></a>Drawing Circles</h4>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2012/04/Life-Orb-Circle.png"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-532" title="Life Orb Circle" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Life-Orb-Circle-500x222.png" alt="Life Orb Circle" width="500" height="222" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Life-Orb-Circle-500x222.png 500w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Life-Orb-Circle-100x44.png 100w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Life-Orb-Circle-300x133.png 300w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Life-Orb-Circle.png 900w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>One spot isn’t enough for most of the fights now, Mobs are fast and healing necessity is inconstant. So I had to get some time to rest and think clearly how I could shape a pattern obvious for anyone, useful and handsome.</p>
<p>And there came the “Orbs Circles”! Well basically it’s more of a hexagon, or some complex geometry shape, but we’ll call this a circle for the Holy cow sake. So, how does that pattern works? Fair enough, I’ll explain everything.</p>
<p>First of all, you have to understand the composition of your group, and then calculate how much Mana orbs they need to get from 0 to 100% MP, and how much damages may take during the fight. For a Slayer for example, at level 50, I would say 2 Mana and 4 Life Orbs. For a Berserker, 4 Mana and 2 Life Orbs. This gives us an amount of 6 Mana and 6 Life orbs on the field. The next step is to gauge the mob you’re going to hunt; do his attacks push people far away from each other? This step is up to your personal experience.</p>
<p>Begin by spawning Life orbs; drop them in a circle around the zone where the fight will be. We’ll call this the “Life circle”. Depending on the group composition and the size of the mob, you can add another layer of orbs, but one meter outside from the first one. Each orb must be spaced by about the distance of your Spiritwalk. Now let&#8217;s see the “Mana Circle”. Periodically, drop a Mana orb on the inside of the circle. When you’ve finished dealing with the “Life Circle”, you should get back where you dropped blue orbs and drop as many as needed to replenish the bigger Mana pool. Once again ignore, Priests and Sorcerers.</p>
<p>You should end up with a functional pattern or orbs that will help DPS heal themselves, wherever they are around the mob. With this, you can focus on your Tank and help DPS, even if you are the main healer. The only thing you have to be aware of; you will have to spawn back orbs when they’re popping off, or consumed as soon as possible. If your tank is pushed away from the center of the circle, he’ll land in orbs, and might use them the time he’s replacing the mob.</p>
<h4><a name="aggro-management"></a>Aggro Management</h4>
<p>Like anything in the game, the aggro is well done. There is not really any calculation that has been made yet, be sure that dropping an Orb, Life more than Mana, do get you up by a fair amount in the aggro list. If you never heard the term &#8216;OVERAGGRO&#8217;, you&#8217;ll quickly understand its true and deep meaning. As a mechanism, a part of the aggro is generated when you begin to cast the spell, this is why you want to drop as many orbs as possible before a fight.</p>
<p>The aggro system is based on a &#8216;per period&#8217; rule, that&#8217;s what I can come up with. Meaning, if you need to heal like crazy, you&#8217;ll have to watch when your tank is taunting or, when your berserker (who&#8217;s trying to tank) will slash the mob so don&#8217;t over aggro. Orbs are phenomenal on aggro generation, be sure to pop them when you&#8217;ll be totally forgotten by the mob.</p>
<h3><a name="pet-system"></a>Pet System</h3>
<p>The Mystic Pet System is relatively simple. Probably too much. You have 4 pets at your disposal: 1 Tank, 1 Healer and 2 DPS. Each one will assist you when they’ll be summoned. Let’s check in detail how they work.</p>
<h4><a name="thrall-of-protection"></a>Thrall of Protection (Tank Spirit)</h4>
<p><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-533" title="Guardian of the Spirit" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Guardian-of-the-Spirit.png" alt="Guardian of the Spirit" width="370" height="250" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Guardian-of-the-Spirit.png 370w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Guardian-of-the-Spirit-100x67.png 100w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Guardian-of-the-Spirit-300x202.png 300w" sizes="(max-width: 370px) 100vw, 370px" /></p>
<p>The very first spirit you’ll have. It proves really useful when you’re soloing. The Guardian is the Tank, and will generate a great amount of threat but almost no damage. It will constantly assist you, meaning that if you do any hostile action toward a mob, the Spirit will attack it.</p>
<p>Be aware that a Mesmerize IS a hostile action, meaning you have about 50% chance that the Spirit is going to rush &amp; hit your Mez. Its behavior and pathway make it almost always aggro packs of mobs when traveling – and if you’re already attacking a new one, it will bring all its friends in your aggro range. In the early game, channel swap to dismiss it.</p>
<h4><a name="thrall-of-vengeane"></a>Thrall of Vengeance (Lightning Spirit)</h4>
<p><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-534" title="Thrall of Vengeance" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Vengeance.png" alt="Thrall of Vengeance" width="370" height="250" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Vengeance.png 370w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Vengeance-100x67.png 100w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Vengeance-300x202.png 300w" sizes="(max-width: 370px) 100vw, 370px" /></p>
<div>
<p>This is the second spirit you’ll get. It’s a ranged DPS, dealing a fair amount of damage but not really useful at all. The Mana investment is quite too much for the damage it deals. It can be used as a ‘preventive’ aggro while blasting a pack. When summoned, he’ll pop 6 meters away from you in the direction you were going OR looking, meaning that he’ll get the first aggro tick from mobs.</p>
<p>However, summoning a spirit is not a valid ‘hostile’ action. Technically, you will be able to summon it without breaking the Mana infusion, which is a good deal to continue help dealing damages while regenerating. But Isn&#8217;t that great ? Regenerating mana to heal a group and wasting it in a pitiful useless spirit ?</p>
<p>Of course, if you want to achieve the maximum DPS as a Mystic, &#8230; erm this is painful to say&#8230; you will need him up&#8230; (or&#8230; not).</p>
</div>
<h4><a name="thrall-of-life"></a>Thrall of Life (Fairy Spirit)</h4>
<p><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-535" title="Thrall of Life" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Life.png" alt="Thrall of Life" width="370" height="250" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Life.png 370w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Life-100x67.png 100w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Life-300x202.png 300w" sizes="(max-width: 370px) 100vw, 370px" /></p>
<p>Probably the Spirit you’re going to use the most. This little fairy is, in fact, a priest! Upon summoning, she’ll try to stay near you, throwing every support spell she has. If you let her heal you the full 15 seconds she’s up, you should be 100% life or almost.</p>
<p>The Fairy will :</p>
<ul>
<li>Dispell,</li>
<li>Single heal (self heal)</li>
<li>AE HoT</li>
<li>AE Major Heal (small circle)</li>
<li>Single heal</li>
<li>AE dispell.</li>
</ul>
<p>The pattern sometimes varies, but be sure that the first 2 things she’s going to do, are a single dispel on you, and a ‘single heal’ – looking like the Priest ‘Self Heal’. In most of the fights, it will be quite hard to get allies in the major heal circle. You should just keep the fairy for yourself. The Fairy will ‘work alone’, meaning you can still focus on your mates while she’s getting your life up.</p>
<p>The position the fairy spawn is always the same, by understanding this, you&#8217;ll be able to almost heal like a priest &#8211; well, don&#8217;t dream 😮 &#8211; I&#8217;ll cover this part later in the guide.</p>
<h4><a name="destruction-spirit"></a>Destruction Spirit</h4>
<p><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-536" title="Destruction Spirit" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Destruction-Spirit.png" alt="Destruction Spirit" width="370" height="250" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Destruction-Spirit.png 370w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Destruction-Spirit-100x67.png 100w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Destruction-Spirit-300x202.png 300w" sizes="(max-width: 370px) 100vw, 370px" /></p>
<p>This Spirit is a cool addition to the Mystic, and be sure most people will be frightened by the Golem the first time they see it, yelling “ADD ADD” everywhere and dodging the red circles on the ground.</p>
<p>So, this ‘Destruction Spirit’ is a stone golem, when summoned it will assist you by attacking once your last target. Be sure to have already done an offensive action before in the fight, or the golem will probably just sit around for the lousy 5 seconds where it stays up. So far, I only saw 3 types of attacks, the artillery one (yeah with those 3 circles on the ground), the main ranged attack and the… hum… jumping-stone one, which is the scariest one for your melee friends.</p>
<p>As soon as the attack is complete, it will probably get back to you, or follow you and pop out. The damages are quite impressive. I’ve seen some 50k damage on a crit once (mob same level as the spell). The only bad point is the cool down. 10 minutes is nothing close to bring this spell in the ‘useful’ group. This is a situational only pet, that may only save a 1% boss wipe, or helps you bash 10+ mobs at the same times killing half of them on the spot.</p>
<p>Be aware that it was possible to make this biggie hit twice if you &#8216;spawn&#8217; him right into the fray. Nevertheless, since the 17-03-2011 patch I&#8217;ve not seen him doing it.</p>
<h4><a name="pet-system-conclusion"></a>Conclusion</h4>
<p>So, if the Spirit System is quite automatic, it’s far from being a ‘great’ aspect of the Mystic – but you can call this a Toolbox. You don’t want pets that can’t be controlled, breaking random crowd controls. Except for f the awesome Fairy, all others are only situational.</p>
<h3><img decoding="async" loading="lazy" class="alignright size-medium wp-image-537" title="Auras and Buffs" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Auras-and-Buffs-300x202.png" alt="Auras and Buffs" width="300" height="202" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Auras-and-Buffs-300x202.png 300w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Auras-and-Buffs-100x67.png 100w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Auras-and-Buffs.png 370w" sizes="(max-width: 300px) 100vw, 300px" /><a name="auras-and-buffs"></a>Auras and Buffs</h3>
<p>The Mystic is mainly a support class, meaning several of his buffs should be ‘supporting’ at a point your party. Up to level 50, the Mystic has only 4 auras and 1 buff, let’s check them!</p>
<h4><a name="buff"></a>Buff</h4>
<p>Let’s begin by the lonely buff you’ll have. The ‘Titanic Wrath’ is just kicking butt… until you have seen the Priest version. In my opinion, this spell is just broken.</p>
<p>Priest has a 17% bonuses to the attack power. We have better : 20%. Yay! But it’s finished now. Priest can buff, in an 8m circle around them, for 15minutes for 675MP, we can only buff allies in a 6m circle and for… WTF? 25 seconds? and… HOLY CRAP 875MP ? Seriously, this is ridiculous.</p>
<p>However, I have almost never played with a Priest, meaning this buff, was the only one I had to constantly maintain of my mates. This is doable. It will kill your Mana pool. But il will accelerate most fight dramatically. So, if you’re not planing to play with a priest, I suggest raising the upgrade so you can buff for 35seconds (or such) and be ready to have a hardcore time with your Mana.</p>
<h4><a name="auras"></a>Auras</h4>
<p>Finally, some useful buffs. You’ll have 2 different kinds of Auras, and 2 Auras in both for a total of 4 skills. Only one benefit from an enhancement.</p>
<p>The first two ones are the Unyielding (Fog) enchantment and the ??? (Spirit) enchantment. You can maintain only one of those two auras. In the mid game, you’ll only have the Unyielding (Fog) one, protecting for 30/40% critical hits. Later, you may want to switch to the ??? (Spirit) one, helping A FREAKING LOT your mates. The Aura will give 20 Mana/tick to all your group, which is a lot for DPS classes. This is also the time when you’ll slow down your Mana Orb generation.</p>
<p>At this point, most of the people compare the aura to Crystals and find it useless. As a reminder, crystals are X MP each 5 seconds, and X is not higher than 38 for the rare version of the level 48 one. Comparatively, each 5 seconds you regenerate 100 MP, which is, really, a lot!</p>
<p>The two others are the Swift (Quickness) and the Merciless (Rage) one. Personally, I have the Quickness on every time I’m not fighting, or not fighting hardly. As soon as I’m hitting some serious fight, i&#8217;m switching to Rage. You can&#8217;t really want to miss the huge boost it gives.</p>
<p>You should be aware that Auras have a 20m range. Meaning, you have to place yourself in order to maximize the effect for your group. This might not always be easy. The ??? (Spirit) aura will nullify the Beserker loss of mana, always stick near them and they&#8217;ll be able to socket damage dealing crystals.</p>
<h2><a name="gameplay"></a>Gameplay</h2>
<p>Welcome in the most worked out section of this guide. Now that we&#8217;ve seen the mechanism from a neutral (sort of) point of view, I&#8217;ll talk (more?) about my experiences and the perception of the class I have.</p>
<p>Actually calculations have been made after 30/50+ hours of bashing. It&#8217;s been done on level 48 non elite mobs. I might add that those calculations are restricted to this website, as I&#8217;m not planning to share false or half-false information.</p>
<p>Most of the Theorycrafting I&#8217;ve done for other Games (like Wow on Elitistjerks) has taken me months of bashing, to understand every mechanism and variable. So please, be aware that all those results are only here for scale, and not (yet?) for precise calculations.</p>
<h3><a name="tips-and-tricks"></a>Tips &amp; Tricks</h3>
<h4><a name="damage-calculation"></a>Damage Calculation</h4>
<p>From what I&#8217;ve seen, damage calculation is quite simple. I&#8217;ve taken out bonuses on gear and crystals, because it&#8217;s easy to add a fair % to your DPS, and you know what you&#8217;re going to seek. The weapon is what gives you the most &#8216;upgrade value&#8217;, and this is why all weapons are overpriced. You to DPS more ? Get a new weapon.</p>
<h4><a name="itemization"></a>Itemization</h4>
<p>From my point of view, it&#8217;s useless to begin enchanting before level 30/35. I&#8217;m telling this not to shock everyone, but I wouldn&#8217;t enchant stuff before the maximum level. The stuff in Tera is renewed quite fast, a Golden 27 is not as a good as a Rare 31, and only a couple dozens of hours separates those levels. Will you invest all your millions in +6 that will be useless in less than a playing day ? I wonder.</p>
<p>However, I must admit, some Golden stuff has really interesting bonuses. And, as heals aren&#8217;t scaling at all with your stuff, you might want to hold that staff regenerating a lot of mana for some times.<br /> But this is already a &#8216;group&#8217; mechanism, because you&#8217;ll switch to a higher level weapon to max damages as soon as you&#8217;ll be alone.</p>
<h4><a name="scaling"></a>Scaling</h4>
<p>So, this topic could be an Everquest or even a Meridian one. We&#8217;ve seen every MMO&#8217;s guides talk about skills and DPS &#8211; Damages per Second that is, literally &#8211; and then we all have upgraded our gear and.. WTF?? Surprise! the DPS wouldn&#8217;t increase by the freaking lot we would have imagined.</p>
<p>This is because DPS upgrade is scaling with gear upgrade OR NOT! Some of the spells, and especially DoT&#8217;s and Pet&#8217;s when MMO are release, are kinda broken, and won&#8217;t follow same rules as every spells. Regarding Tera, Mystic&#8217;s Cruse of Agony, and Pets are standalone spells. Which means, they&#8217;re not scaling with your attack power &#8211; this has been confirmed.</p>
<p>You will see them scale, and shout &#8216;lies&#8217; however it&#8217;s because in <abbr title="Player versus Environment">PvE</abbr> on Tera the level IS playing a part in damage calculation. So, once again, those calculations i made, are with &#8216;low 50ish stuff&#8217;. At the beginning you might want to put <abbr title="Damage Over Time">DoT</abbr>s, and get the lighting out, but&#8230; when you&#8217;ll have a decent Golden Lab Scepter, or some crafted +6~9, you&#8230; will totally forget them.</p>
<h4><a name="spreading-damage"></a>Spreading Damage</h4>
<p>So yeah, in Tera most of the spells are a little bit of an <abbr title="Area of Effect">AoE</abbr>. I&#8217;m not sure about this mechanism for other classes, but it seems similar to me. Spells that will hit a second, a third or a fourth target will see their damage reduced by a strait amount. The actual theory-crafting reveals it as a fair % based on the maximum damages. Independent to attack power, spell power, distance or level.</p>
<p>These are the values:</p>
<ul>
<li>1 Target : 100%</li>
<li>2 Targets : 80%</li>
<li>3 Targets : 60%</li>
<li>4 Targets : 45%</li>
</ul>
<p>I will refer to them as &#8220;Standard spreading&#8221;.</p>
<h3><a name="soloing-and-duoing"></a>Soloing &amp; Duoing</h3>
<p>So, what about soloing huh? Well, this is basically the only way you will be able to DPS properly. The Mystic is far from being a power-house when we&#8217;re taking about DPS, but actually, you can put up quite a bit. Let&#8217;s see what weapons do we have to bash everything&#8217;s around us.</p>
<h4><a name="dps-cycles"></a>DPS Cycles</h4>
<p>So, if you skipped everything to just get the fruits of my experience, I can already tell you that without a doubt, the main DPS sequences for a Mystic are theses ones:</p>
<ul>
<li>For most of the mobs : <strong>M.Smite &gt; M.Blast &gt; Sharan Bolt</strong></li>
<li>For bigger mobs, you can go for : <strong>Volley of Curses &gt; M.Smite &gt;M.Blast &gt; Sharan Bolt</strong></li>
</ul>
<p>And there are so many reasons. I&#8217;ll explain everything in the next sections. As a quick call:</p>
<ul>
<li>This chain will work on everything, Pockets packs, Med + Pockets, 2~8 Meds or either Mini Bosses and of course Elites.</li>
<li>Begin with 3 stacks of the Curse of Agony on every elite mobs, or though Meds you&#8217;ll encounter, and try to maintain them.</li>
<li>Do NOT spend your life maintaining the Curse of Agony, depending on your stuff, it&#8217;s damage output difference might be low.</li>
</ul>
<p>We dispose of 5 direct offensive plus 1 pet (and a half).</p>
<h4><a name="sharan-bolt"></a>Sharan Bolt</h4>
<p><img decoding="async" loading="lazy" class="alignleft size-full wp-image-498" title="Sharan Bolt" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Sharan-Bolt.jpg" alt="Sharan Bolt" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Sharan-Bolt.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Sharan-Bolt-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />This is our very first attack and the one we&#8217;re going to use&#8230; well almost anytime. The DPS output is only getting killed if you&#8217;re at more than 10 meters of your targets. You might want to upgrade it for the 25% more damages. Be aware that the +25% bonuses only apply to the spell attack power, and not to the overall attack power used in the calculation of the damages with the spell.</p>
<p>So, anytime you&#8217;re going to hit the button, you have to be within 10 meters of your target to max out damages. This spell is instant but has an animation, and this is where you gonna meet your old friend: the<strong> latency</strong>.</p>
<p><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-539" title="Mystic Spirit Strike Damage" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Mystic-Spirit-Strike-Damage.png" alt="Mystic Spirit Strike Damage" width="370" height="250" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Mystic-Spirit-Strike-Damage.png 370w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Mystic-Spirit-Strike-Damage-100x67.png 100w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Mystic-Spirit-Strike-Damage-300x202.png 300w" sizes="(max-width: 370px) 100vw, 370px" /></p>
<p>With my &#8220;Theorycraft&#8221; setup, the spell hits for 1228, but it takes more than 1 second to reload and cast against, exactly 1.28 sec. An actual Korean player only have 0.90 sec of animation, gaining around 60% DPS. This is of course, approximate, but from comparison to several Korean players, it always has tend to those numbers. Yep, this is crazy.</p>
<p>Anyways, this is also why this spell is going to be the last to use, when nothing is up. There is also no spreading as the bolt is going to hit the mob you had under the cross-hair when launching the skill.</p>
<div><strong>Specs :</strong></div>
<ul>
<li>Spamming European : <strong>1064 DPS</strong></li>
<li>Spamming Korean : <strong>1719 DPS</strong></li>
</ul>
<h4><a name="spirit-wave"></a>Spirit Wave</h4>
<p><img decoding="async" loading="lazy" class="alignleft size-full wp-image-501" title="Metamorphic Blast" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Metamorphic-Blast.jpg" alt="Metamorphic Blast" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Metamorphic-Blast.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Metamorphic-Blast-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />The second attack you&#8217;ll gain, and the first AoE. Be aware that the two waves launched haven&#8217;t the same range. The first might hit a target when the second doesn&#8217;t. You might want to upgrade it for the 25% more damages. Be aware that the +25% bonuses only apply to the spell attack power, and not to the overall attack power used in the calculation of the damages with the spell.</p>
<p>We are still in the same case as the Spirit shot, with the heavy latency. However, this will be far less affected because of the cool-down. Let&#8217;s talk about the spell.</p>
<p>The 2 waves are consecutive, but the second one is the one that does less damages, has also a shorter range, about 3 meters front and 1 meter side. Damages are spread independently. If you hit 3 targets with the first wave, you&#8217;ll have a 40% damage malus on its damage, while if the &#8220;small wave&#8221; hit only 2, its damages will only be reduced by 20%.</p>
<p>The damages of the &#8220;Small wave&#8221; are about 43% of the &#8220;Big wave&#8221; damages, so you really don&#8217;t want to miss them. Spreading damage looks &#8220;Standard&#8221;.</p>
<h4><a name="wrath-of-the-earth"></a>Wrath of the Earth</h4>
<p><img decoding="async" loading="lazy" class="alignleft size-full wp-image-503" title="Metamorphic Smite" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Metamorphic-Smite.jpg" alt="Metamorphic Smite" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Metamorphic-Smite.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Metamorphic-Smite-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />This is the most powerful attack Mystics have, combine that with a nice knock-down chance and you end up with a decent spell. This will why you want to stand as close as the battle as you can when soloing/duoing. You might want to upgrade it for the 20% less cooldown. It will make you only gain 1 sec, but it&#8217;s a nice boost.</p>
<p>This is our mighty powerhouse. Yeah we do have one between a bunch of useless spells. The upgrade is really a small one, you might want to think about it. To help you, here&#8217;s a small chart of the boost in the DPS you&#8217;ll notice. You&#8217;ll notice the upgrade does boost you DPS by about 20% which is greater than expected.</p>
<p>There is not much to say except the area of effect is quite small, better to be careful, especially when trying to hit 2 mobs and aiming &#8216;between&#8217; both, you&#8217;ll end up hitting none more than one time. The DPS value of the standalone spell is not to consider here, because we gonna use the spell only when up.</p>
<p><strong>Specs :</strong></p>
<ul>
<li><strong>Most powerful spell,</strong></li>
<li><strong>High knock-down chances,</strong></li>
<li><strong>Standalone 1164 DPS,</strong></li>
<li><strong>Standard Spreading.</strong></li>
</ul>
<h4><a name="spirit-drain"></a>Spirit Drain</h4>
<p><img decoding="async" loading="lazy" class="alignleft size-full wp-image-505" title="Corruption Ring" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Corruption-Ring.jpg" alt="Corruption Ring" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Corruption-Ring.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Corruption-Ring-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Once again, this spell is a joke, well, until you&#8217;ve got enough attack power to make it worth. If we&#8217;re going for straight damages cycles, you can forgot this one, the not upgraded Spirit strike will hit harder. Forget upgrades if your aim is to get maximum DPS output.</p>
<p>This skill is simply of no use actually here. The DPS is simply too low, considering the fact the spell roots you in place. Not talking of its absurd range. Channeling it will block you from moving or applying the Curse of Agony. Spamming the Spirit Strike is far better, and if you need mana, pop a pots.</p>
<p><strong>Specs :</strong></p>
<ul>
<li><strong>Channeling required,</strong></li>
<li><strong>10 ticks, approx 744 DPS,</strong></li>
<li><strong>Spread damage dramatically reduced.</strong></li>
</ul>
<h4><a name="curse-of-agony"></a>Curse of Agony</h4>
<p><img decoding="async" loading="lazy" class="alignleft size-full wp-image-508" title="Volley of Curses" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Volley-of-Curses.jpg" alt="Volley of Curses" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Volley-of-Curses.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Volley-of-Curses-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />This one is a nice addition to the Mystic&#8217;s skills, but is it really effective? You should get the additional time upgrade, it&#8217;s useful in every situation.</p>
<p>So, this is our only Damage over Time, and that&#8217;s the shame, because it&#8217;s not scaling with gear. Once again, we&#8217;re on the wrong side to maximize the effect. We know that the targeting is at least half a second faster in Korea, and you will always have to lock your targets. If you add this the animation time (you can move during the animation), and the 3 launches requirement to get it to max DPS, then you&#8217;ll roughly lose 6.5 seconds.</p>
<p>I would have loved to compare this to something like&#8230; say the Spirit strike. But you can see that on an European server, the Curse will still only be an &#8216;addition&#8217; to Mystic DPS. I will as well pass the explanation about how reapplying it. You can guess with that level of latency, trying to wait the last second it is just a dream.</p>
<p>For the sake of knowledge as well, Koreans apply the Curse in 1.5 second. This is as well a 60% upgrade (yeah, approximately).</p>
<p><strong>Specs : </strong></p>
<ul>
<li><strong>3 stacks : 867 DPS</strong></li>
<li><strong>6.5 sec to raise,</strong></li>
<li><strong>2 sec every 10/12 sec to maintain.</strong></li>
</ul>
<h4><a name="spirit-summon-lightning"></a>Spirit Summon: Lightning</h4>
<p><img decoding="async" loading="lazy" class="alignleft size-full wp-image-507" title="Thrall of Vengeance" src="https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Vengeance.jpg" alt="Thrall of Vengeance" width="65" height="65" srcset="https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Vengeance.jpg 65w, https://www.leveling-guides.com/wp-content/uploads/2012/04/Thrall-of-Vengeance-36x36.jpg 36w" sizes="(max-width: 65px) 100vw, 65px" />Hail to the most useless skill we do have. Really, you&#8217;d better be ready for something in competition with the &#8220;Firecamp Seeker&#8221; of the Priest. His attacks aren&#8217;t scaling with anything, and work like a spirit shot. Meaning if you want it out of harm in a fight, it&#8217;ll eventually do fewer damages due to range.</p>
<p>As a reminder, the pet does spawn 6 meters in front of you when summoned, meaning that if you&#8217;re not careful, and pops it too far away, you&#8217;ll lose 15% damage. The pet only launches 5 attacks, and like the Curse of Agony, this is by no way scaling with our attack power.</p>
<p>So, now the numbers&#8230; 5 attacks for 1548 are&#8230; ack&#8230; this is painful. Imagine just a second the Game Designer that thought of this spell ? Or eventually the intern that balanced it? Anyways, the pet stays 17 seconds, and that&#8217;s what it&#8217;s going to cost.</p>
<p><strong>Specs :</strong></p>
<ul>
<li><strong>Primary Mystic waste of Mana</strong></li>
<li><strong>Premium DPS : 455 DPS</strong></li>
</ul>
<h2><a name="conclusion"></a>Conclusion</h2>
<p>Hopefully you found this post useful. All credit for the guide goes to <strong>Manta</strong> of <strong>Nightside</strong> guild! Note that some of the information in this guide is subject to change.</p>
<p>If you have anything to add to this guide, feel free to post in the comments below.</p>
<blockquote>
<p><strong>Don&#8217;t miss out on <a href="https://www.leveling-guides.com/downloads/tera/mystic-guide" target="_blank">this amazing Mystic guide</a>! It&#8217;s chock-full of tips, strategies, builds, guides, and secrets you will definitely love hearing about!</strong></p>
<p><strong>If you already know all about Mystics check out <a href="https://www.leveling-guides.com/downloads/tera/strategy" target="_blank">this Tera strategy guide</a> as well.</strong></p>
</blockquote>
]]></content:encoded>
					
					<wfw:commentRss>https://www.leveling-guides.com/tera-mystic-guide/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Tera Leveling Guide</title>
		<link>https://www.leveling-guides.com/tera-leveling-guide/</link>
					<comments>https://www.leveling-guides.com/tera-leveling-guide/#comments</comments>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Sat, 01 May 2010 20:35:45 +0000</pubDate>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Guide Reviews]]></category>
		<category><![CDATA[Leveling Guides]]></category>
		<category><![CDATA[Strategy Guides]]></category>
		<category><![CDATA[Tera Online]]></category>
		<category><![CDATA[leveling guide]]></category>
		<category><![CDATA[tera]]></category>
		<category><![CDATA[tera leveling guide]]></category>
		<category><![CDATA[tera online leveling guide]]></category>
		<category><![CDATA[the exiled realm of arborea]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=217</guid>

					<description><![CDATA[TERA &#8211; The Exiled Realm of Arborea, is in many ways similar to Aion. It also comes from Korea (although from a different developer), and the graphics undoubtedly remind of Aion. However, TERA is supposed to fix all things where Aion failed and like most new massively multiplayer games it&#8217;s supposed to be the next best thing. From what I&#8217;ve seen so far, it&#8217;s doing a great job. The fast-paced action combat, great selection of classes and interesting content seems to be working in Tera&#8217;s favor. You&#8217;ll rarely find an&#8230;]]></description>
										<content:encoded><![CDATA[<p>TERA &#8211; The Exiled Realm of Arborea, is in many ways similar to <a title="Aion Leveling Guide" href="https://www.leveling-guides.com/aion-leveling-guide/">Aion</a>. It also comes from Korea (although from a different developer), and the graphics undoubtedly remind of Aion. However, TERA is supposed to fix all things where Aion failed and like most new massively multiplayer games it&#8217;s supposed to be the next best thing. From what I&#8217;ve seen so far, it&#8217;s doing a great job. The fast-paced action combat, great selection of classes and interesting content seems to be working in Tera&#8217;s favor.</p>
<p>You&#8217;ll rarely find an MMORPG that players don&#8217;t need leveling guides, and Tera Online is no different. There&#8217;s about 6 different Tera leveling guides available for now but I only included the top few in the list below. I tried to make the reviews as unbiased as possible so hopefully they&#8217;ll make your choice on which guide to get easier.</p>
<hr />
<h2><a title="Download Veliks Tera Mastery Guide" href="https://www.leveling-guides.com/downloads/tera/veliks" target="_blank"><img decoding="async" loading="lazy" class="alignright size-full wp-image-323" title="Download" src="https://www.leveling-guides.com/wp-content/uploads/2010/10/download.png" alt="Download" width="120" height="36" srcset="https://www.leveling-guides.com/wp-content/uploads/2010/10/download.png 120w, https://www.leveling-guides.com/wp-content/uploads/2010/10/download-100x30.png 100w" sizes="(max-width: 120px) 100vw, 120px" /></a>1. Veliks Tera Mastery Guide</h2>
<p><strong class="rating">Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9733;&nbsp;</p>
<p><a title="Velik's TERA Mastery Guide" href="https://www.leveling-guides.com/downloads/tera/veliks" target="_blank"><img decoding="async" loading="lazy" class="alignleft size-thumbnail wp-image-577" title="Veliks Tera Mastery Guide" src="https://www.leveling-guides.com/wp-content/uploads/2010/05/Veliks-Tera-Mastery-Guide-80x100.jpg" alt="Veliks TERA Mastery Guide cover" width="80" height="100" srcset="https://www.leveling-guides.com/wp-content/uploads/2010/05/Veliks-Tera-Mastery-Guide-80x100.jpg 80w, https://www.leveling-guides.com/wp-content/uploads/2010/05/Veliks-Tera-Mastery-Guide-241x300.jpg 241w, https://www.leveling-guides.com/wp-content/uploads/2010/05/Veliks-Tera-Mastery-Guide-322x400.jpg 322w, https://www.leveling-guides.com/wp-content/uploads/2010/05/Veliks-Tera-Mastery-Guide.jpg 348w" sizes="(max-width: 80px) 100vw, 80px" /></a>Veliks Tera Guide is currently my favorite guide. It includes a complete leveling guide 1-60, with all quests covered and is the <strong>best leveling walkthrough</strong> you&#8217;ll find. The leveling guide will tell you exactly where to go to maximize your experience gain, and make sure you never run out of quests and have to resort to grinding for XP. The leveling guide is amazing also because it includes tons of maps which include locations of quests and questing hubs, NPCs, monsters, elites, rare mobs, underground areas, dungeons and PvP locations, and waypoints telling you exactly how to get there fastest.</p>
<p>There&#8217;s quite a few other chapters in Veliks guide as well. First is the <strong>classes guide</strong>, which will explain to you all the little-known secrets of each playable class, as well as explain their mechanics, abilities, chain skills, combat styles, builds, best equipment, attributes and more. Overall it the most complete and comprehensive Tera class resource you can find right now.</p>
<p>A <strong>PvP guide</strong> is included as well, explaining the intricacies of this aspect of the game that you really should know about before you try and fight other players. This guide shows you how to beat every single class, it explains their strengths and weaknesses and tells you how to gain an advantage in fights. This guide will also tell you how to consistently top the kill charts and dominate in battlegrounds as well.</p>
<p>Veliks guide also tells you all about the <strong>PvE</strong> aspect of Tera. All instances have detailed walkthroughs that will show you tactics for every boss, ensuring you clear them as quickly as possible. Most importantly though, this is the only resource I&#8217;ve found so far that includes endgame raids as well. You&#8217;ll know exactly where to get the best gear for your character, easily find groups for these raids without having to be in a guild, and of course it&#8217;ll also show you the strategies for every single boss so you&#8217;ll know the tactics beforehand. As for <strong>items</strong>, a pretty useful guide in Veliks will show you which stats and attributes you should aim for.</p>
<p>Overall <strong>Veliks TERA guide is the best resource</strong> you can currently get for this game. It&#8217;s constantly updated with new stuff as well which are free to download, so you can be safe knowing all the strategies inside are up to date. If you&#8217;re looking for an amazing guide to help you with anything in TERA Online, look no further than Velik&#8217;s guide.</p>
<p><strong>Download</strong>: <a title="Download Velik's Tera Mastery Guide" href="https://www.leveling-guides.com/downloads/tera/veliks" target="_blank">Velik&#8217;s Tera Mastery Guide</a></p>
<hr />
<h2><a title="Download Killerguides TERA Leveling Guide" href="https://www.leveling-guides.com/downloads/tera/killerguides" target="_blank"><img decoding="async" loading="lazy" class="alignright" title="Download" src="https://www.leveling-guides.com/wp-content/uploads/2010/10/download.png" alt="Download" width="120" height="36" /></a>2. Killerguides Tera Leveling Guide</h2>
<p><strong class="rating">Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9733;&nbsp;</p>
<p><a title="Killerguides TERA Leveling Guide" href="https://www.leveling-guides.com/downloads/tera/killerguides" target="_blank"><img decoding="async" loading="lazy" class="alignleft size-thumbnail wp-image-571" title="Killerguides Tera Leveling Guide" src="https://www.leveling-guides.com/wp-content/uploads/2010/05/Killerguides-Tera-Leveling-Guide-76x100.jpg" alt="Killerguides Tera Leveling Guide" width="76" height="100" srcset="https://www.leveling-guides.com/wp-content/uploads/2010/05/Killerguides-Tera-Leveling-Guide-76x100.jpg 76w, https://www.leveling-guides.com/wp-content/uploads/2010/05/Killerguides-Tera-Leveling-Guide.jpg 93w" sizes="(max-width: 76px) 100vw, 76px" /></a>Killerguides published ten different TERA guides: 8 of them for classes, one for gold making and one leveling guide. I&#8217;ve found their guides also quite useful, even though the strategy guide isn&#8217;t as detailed on classes and gold making as their specialized guides are. And that&#8217;s the biggest downside to Killerguides as well.</p>
<p>Killerguides TERA Leveling Guide includes the following: a powerleveling guide including the shortest leveling path supposed to take you to level 60 within a week, quest walkthroughs that recommendations on those who yield the most experience and best items, working gold-making strategies, an overview of weapons, armor and consumables by level, PvP strategies and tactics, glyph recommendations and best setups, and detailed crafting and enchanting guide to help you get the most out of professions.</p>
<p>For more detailed information on classes you&#8217;ll have to get one of their class guides, which I do recommend as they go into a lot of detail and will help you understand your class&#8217; mechanics, tactics and other little-known things.</p>
<p><strong>Download</strong>: <a title="Download Killerguides Tera Leveling Guide" href="https://www.leveling-guides.com/downloads/tera/killerguides" target="_blank">Killerguides Tera Leveling Guide</a></p>
<hr />
<p>More guides will be reviewed shortly! You&#8217;re also welcome to tell me about TERA guides in the comments below, as I might have even missed some.</p>
<p>&nbsp;</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.leveling-guides.com/tera-leveling-guide/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
	</channel>
</rss>
