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	<title>spells &#8211; Leveling Guides</title>
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		<title>SWTOR Trooper Abilities</title>
		<link>https://www.leveling-guides.com/swtor-trooper-abilities/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Thu, 28 Jul 2011 22:25:24 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Trooper]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[spells]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=1012</guid>

					<description><![CDATA[The following list of abilities available to the Trooper class should give you a hint on what exactly is it you’re seeing in all those videos, and what will be available to you if you decide to play this exciting class. Starting abilities are those that every Trooper has access to at level 1, and trainable abilities must be learned from the trainer at later levels. Starting Abilities Name Description Hammer Shot Fires a series of hammering shots that deal weapon damage to the target. Fast Reload Reload 6 cells&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.leveling-guides.com/wp-content/uploads/2011/07/Trooper-Abilities.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-1014" title="Trooper Abilities" src="https://www.leveling-guides.com/wp-content/uploads/2011/07/Trooper-Abilities-500x336.jpg" alt="Trooper Abilities" width="500" height="336" srcset="https://www.leveling-guides.com/wp-content/uploads/2011/07/Trooper-Abilities-500x336.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2011/07/Trooper-Abilities-100x67.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2011/07/Trooper-Abilities-300x201.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2011/07/Trooper-Abilities.jpg 1068w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>The following list of abilities available to the Trooper class should give you a hint on what exactly is it you’re seeing in all those videos, and what will be available to you if you decide to play this exciting class.</p>
<p>Starting abilities are those that every Trooper has access to at level 1, and trainable abilities must be learned from the trainer at later levels.</p>
<h2>Starting Abilities</h2>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Hammer Shot</td>
<td>Fires a series of hammering shots that deal weapon damage to the target.</td>
</tr>
<tr>
<td>Fast Reload</td>
<td>Reload 6 cells into the Trooper’s weapon.</td>
</tr>
<tr>
<td>Stockstrike</td>
<td>Strikes the target with the butt of the rifle, dealing low damage and knocking it down for 5 seconds.</td>
</tr>
<tr>
<td>Recharge &amp; Reload</td>
<td>Fully reload the Trooper’s weapon, one cell at a time. Heals the Trooper and his companions.</td>
</tr>
</tbody>
</table>
<h2>Trainable Abilities</h2>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Full Auto</td>
<td>Fires a continuous stream of bolts that deal heavy damage for up to 6 seconds. A weaker foe caught in the blaster fire is stunned for the duration.</td>
</tr>
<tr>
<td>Sticky Grenade</td>
<td>Fire a sticky grenade that will detonate after several seconds and cause the target to enter a state of panic. The explosion deals very high damage to the primary target and moderate damage to nearby enemies. All targets are knocked back from the blunt.</td>
</tr>
<tr>
<td>Stockstrike (Rank 2)</td>
<td>Strikes the target with the butt of the rifle, dealing low damage and knocking it down for 5 seconds.</td>
</tr>
<tr>
<td>Incendiary Round</td>
<td>Launches an incendiary projectile, setting the target ablaze for moderate damage over 5 seconds, with a chance to burn additional nearby targets.</td>
</tr>
<tr>
<td>Concussion Charge</td>
<td>Pushes nearby enemies back away from the Trooper.</td>
</tr>
<tr>
<td>Tenacity</td>
<td>Removes the Trooper from any stun, fear or movement impairing effects.</td>
</tr>
<tr>
<td>Adrenaline Rush</td>
<td>Gives the player a boost to their max. hitpoints for 10 seconds. Heals the player for as many hitpoints as the ability increases the limit by.</td>
</tr>
<tr>
<td>Defensive Tactics</td>
<td>Increases the maximum health of all nearby party members while active. Only once tactic ability may be active at once.</td>
</tr>
<tr>
<td>Reserve Mag</td>
<td>Instant reload. Gives the trooper a full ammo bar.</td>
</tr>
<tr>
<td>Offensive Tactics</td>
<td>Increases the critical hit chance of all nearby party members while active. Only one tactic ability may be active at once.</td>
</tr>
<tr>
<td>Supression</td>
<td>Triggers a 3 second global cooldown on your target.</td>
</tr>
<tr>
<td>Hold the Line</td>
<td>Grants temporary immunity from all knockdowns, knockbacks, or other ballistic events.</td>
</tr>
<tr>
<td>Request Reinforcements</td>
<td>The Trooper summons additional Republic soldiers to his aid. The soldiers fight alongside the Trooper for 1 minute.</td>
</tr>
</tbody>
</table>
<h4>Leveling, advanced classes, quest guides, spell rotations, combat, talent trees, mechanics and more… <a href="https://www.leveling-guides.com/downloads/swtor/trooper" target="_blank">You can find it all in this guide</a> specifically written for Trooper players!</h4>
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		<item>
		<title>Jedi Knight Abilities Guide</title>
		<link>https://www.leveling-guides.com/jedi-knight-abilities-guide/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Tue, 05 Jul 2011 20:22:49 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Jedi Knight]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[jedi knight abilities]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[spells]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=924</guid>

					<description><![CDATA[The Jedi Knights are highly skilled in melee combat. Focusing on Lightsaber combat they can also specialize in dual wielding combat as a Jedi Sentinel or develop a more defensive style as a Jedi Guardian (more about each is discussed in the specializations guide). The following is a list of abilities available to Jedi Knights that will give you a hint on the gameplay and hopefully help you decide if this class is right for you. Starting Abilities Name Description Strike Inflicts your weapon damage spread across a series of&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-wallpaper01.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-925" title="Jedi Knight Abilities" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-wallpaper01-300x187.jpg" alt="Jedi Knight Abilities (wallpaper)" width="300" height="187" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-wallpaper01-300x187.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-wallpaper01-100x62.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-wallpaper01-500x312.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-wallpaper01.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" /></a>The Jedi Knights are highly skilled in melee combat. Focusing on Lightsaber combat they can also specialize in dual wielding combat as a Jedi Sentinel or develop a more defensive style as a Jedi Guardian (more about each is discussed in the <a title="Jedi Knight Specializations" href="https://www.leveling-guides.com/jedi-knight-specializations-guide/">specializations guide</a>).</p>
<p>The following is a list of abilities available to Jedi Knights that will give you a hint on the gameplay and hopefully help you decide if this class is right for you.</p>
<h2>Starting Abilities</h2>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Strike</td>
<td>Inflicts your weapon damage spread across a series of quick melee attacks.</p>
<p>Grants 2 Focus. If you are dual wielding then you deal damage from both weapons but suffer a penalty to damage and accuracy,</p>
</td>
</tr>
<tr>
<td>Slash</td>
<td>Slashes the target for moderate damage. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.</td>
</tr>
<tr>
<td>Force Vitality</td>
<td>Increases the endurance of a friendly target while active. You can not place both Force Vitality and Force Potency on a target at the same time.</td>
</tr>
<tr>
<td>Introspection</td>
<td>Restores health to the player while channeling</td>
</tr>
<tr>
<td>Quick Travel</td>
<td>Takes you to your current bind point.</td>
</tr>
<tr>
<td>Holoconference</td>
<td> </td>
</tr>
<tr>
<td>Weapon Proficiency: Lightsaber</td>
<td>Able to equip training sabers and standard single bladed lightsabers.</td>
</tr>
<tr>
<td>Weapon Proficiency: Vibrosword</td>
<td>Able to equip single bladed vibroswords, conventional swords, and other bladed melee weapons.</td>
</tr>
<tr>
<td>Armor Proficiency: Heavy</td>
<td>Able to equip heavy combat armor.</td>
</tr>
</tbody>
</table>
<h2>Trainable Abilities</h2>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Force Leap</td>
<td>Jumps to a distant target immobilizing them for a few seconds, interrupting their current action and dealing low damage</p>
<p>Generates 2 focus Cannot be used against targets in cover</p>
</td>
</tr>
<tr>
<td>Sweep</td>
<td>Strikes up to three enemies in melee range doing normal weapon damage and slowing them to 50% of normal for 6 seconds.</td>
</tr>
<tr>
<td>Overhead Slash</td>
<td>Acrobatic melee attack that does very high damage to a single target and knocks them down for a short duration. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.</td>
</tr>
<tr>
<td>Slash (Rank 2)</td>
<td>Slashes the target for moderate damage. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.</td>
</tr>
<tr>
<td>Saber Ward</td>
<td>Increases the Knight’s chance to parry melee and ranged attacks by 60% for 15 seconds.</td>
</tr>
<tr>
<td>Master Strike</td>
<td>Performs a series of three melee attacks that stun the target for 3 seconds and knocks the target down for an additional 3 seconds if the channel completes successfully.</p>
<p>Grants 3 focus over the duration of the channel</p>
</td>
</tr>
<tr>
<td>Destruction</td>
<td>Destroys the targeted destructible container.</td>
</tr>
<tr>
<td>Force Vitality (Rank 2)</td>
<td>Increases the endurance of a friendly target while active. You can not place both Force Vitality and Force Potency on a target at the same time.</td>
</tr>
<tr>
<td>Soresu Form</td>
<td>While in Soresu Form the Knight gains 1 focus when attacked by an enemy once every 3 seconds. Reduces the amount of focus generated by Strike by 1. Also increases chance to parry or deflect incoming attacks by 5%.</td>
</tr>
<tr>
<td>Combat Focus</td>
<td>Immediately grants the Knight 6 focus</td>
</tr>
<tr>
<td>Sprint</td>
<td>Increase your speed and that of your companion by 20%</td>
</tr>
<tr>
<td>Resolve</td>
<td>Breaks the Knight out of all movement impairment effects</td>
</tr>
<tr>
<td>Force Pull</td>
<td>Pulls the target towards the Knight. Interrupts any action the target is currently engaged in and builds moderate threat.</td>
</tr>
<tr>
<td>Saber Throw</td>
<td>Throws your lightsaber at a distant target striking for moderate damage and generating 3 focus.</td>
</tr>
<tr>
<td>Ataru Form</td>
<td>While in Ataru form a successful saber hit will trigger a second attack for 25% weapon damage against a second enemy in melee range. This effect can occur once every 3 seconds.</td>
</tr>
<tr>
<td>Blade Storm</td>
<td>Use the force to project a wave of energy towards the target, dealing moderate damage.</td>
</tr>
<tr>
<td>Valorous Call</td>
<td>Increases the critical strike chance of all nearby party members by 10% and the critical strike damage bonus of all party members by 25% for 15 seconds. Strenght of this effect is doubled on the caster.</td>
</tr>
<tr>
<td>Cyclone Attack</td>
<td>Knocks all targets within 8 meters away from the Knight, knocking them down for 4 seconds. Does low damage to all affected enemies.</td>
</tr>
</tbody>
</table>
<p>There are also additional abilities that are available depending on your chosen advanced class, Sentinel or Guardian. You can find a list of those in the <a title="Jedi Knight Advanced Classes" href="https://www.leveling-guides.com/jedi-knight-specializations-guide/">Jedi Knight advanced classes</a> article.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Jedi Consular Advanced Classes/Specializations Guide</title>
		<link>https://www.leveling-guides.com/jedi-consular-advanced-classesspecializations-guide/</link>
					<comments>https://www.leveling-guides.com/jedi-consular-advanced-classesspecializations-guide/#comments</comments>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Mon, 04 Jul 2011 20:00:53 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Jedi Consular]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[advanced classes]]></category>
		<category><![CDATA[jedi sage]]></category>
		<category><![CDATA[jedi shadow]]></category>
		<category><![CDATA[skill trees]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[specializations]]></category>
		<category><![CDATA[spells]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=912</guid>

					<description><![CDATA[Jedi Consular, much like other SWTOR classes have access to two specializations/advanced classes which you can choose at level 10: Jedi Sage wields a single-bladed lightsaber, has powerful telekinetics/healing and is a ranged controller with damage or healing powers. Jedi Shadow wields double-bladed lightsabers, and possess stealth and burst melee damage abilities. They can also tank. Jedi Sage The Jedi Sage&#8217;s abilities will focus on healing and removing negative effects on allies. They will also have a powerful range of force powers to attack enemies at range. Read more about&#8230;]]></description>
										<content:encoded><![CDATA[<p>Jedi Consular, much like other SWTOR classes have access to two specializations/advanced classes which you can choose at level 10:</p>
<ul>
<li><strong>Jedi Sage</strong> wields a single-bladed lightsaber, has powerful telekinetics/healing and is a ranged controller with damage or healing powers.</li>
<li><strong>Jedi Shadow</strong> wields double-bladed lightsabers, and possess stealth and burst melee damage abilities. They can also tank.</li>
</ul>
<h2>Jedi Sage</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Sage.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-915" title="Jedi Sage" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Sage-300x168.jpg" alt="Jedi Sage" width="300" height="168" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Sage-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Sage-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Sage-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Sage-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Sage.jpg 800w" sizes="(max-width: 300px) 100vw, 300px" /></a>The Jedi Sage&#8217;s abilities will focus on healing and removing negative effects on allies. They will also have a powerful range of force powers to attack enemies at range.</p>
<blockquote>
<p><a href="https://www.leveling-guides.com/downloads/swtor/jedi-consular/sage" target="_blank">Read more about Jedi Sage</a> (including leveling, advanced classes, quest guides, spell rotations, combat, talent trees, mechanics and more…)</p>
</blockquote>
<h3>Skill Trees</h3>
<p>The two Sage skill trees are Telekinetics and Seer. The shared Sage and Shadow tree is Balance.</p>
<ul>
<li><strong>Telekinetics</strong> &#8211; Affords the power to distort reality and move waves of energy, tearing apart enemies. In RPG terms, this is a Ranged DPS skill tree. The skills in this tree focus on improving the existing force abilities and conserving force points.</li>
<li><strong>Seer</strong> &#8211; Allows the Sage to master the art of the force to heal and protect allies.</li>
<li><strong>Balance</strong> &#8211; Enhances the Sage’s force attacks and augments the Shadow&#8217;s force and lightsaber abilities.</li>
</ul>
<h3>Abilities<a href="http://swtor.wikia.com/index.php?title=Jedi_Sage&amp;action=edit&amp;section=5"><img decoding="async" src="http://images1.wikia.nocookie.net/__cb38489/common/skins/common/blank.gif" alt="Edit Abilities section" /></a></h3>
<p>Below is a full list of the abilities that a Jedi Sage can learn. Remember that you also have access to <a title="Jedi Consular Abilities" href="https://www.leveling-guides.com/swtor-jedi-consular-abilities/">Jedi Consular abilities</a> as well.</p>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Force Studies</td>
<td>Versed in the Force, your maximum Force is increased by 400. In addition, your Presence increases at the rate at which your Force regenerates.</td>
</tr>
<tr>
<td>Force Reach</td>
<td>Increases the range of Project and Telekinetic Throw by 15m.</td>
</tr>
<tr>
<td>Disturbance</td>
<td>Fires a blast of telekinetic energy at the target dealing moderate kinetic damage.</td>
</tr>
<tr>
<td>Rejuvenate</td>
<td>Heal the target for a moderate amount over 12s.</td>
</tr>
<tr>
<td>Force Armor</td>
<td>Surrounds the caster in a Force shield that lasts 30s and absorbs a high amount of damage. Affected targets become Force-imbalanced and cannot benefit from Force Armor again for 20s.</td>
</tr>
<tr>
<td>Weaken Mind</td>
<td>Weakens the target&#8217;s mind, dealing high internal damage over 15s.</td>
</tr>
<tr>
<td>Restoration</td>
<td>Cleanses a friendly target of up to 2 hostile mental or Force effects.</td>
</tr>
<tr>
<td>Deliverance</td>
<td>Heals a friendly target for a high amount of health.</td>
</tr>
<tr>
<td>Rescue</td>
<td>Greatly lowers the target&#8217;s threat and if the target is a party member, pulls the target to your location.</td>
</tr>
<tr>
<td>Force Push</td>
<td>Pushes the target back several meters with the Force and deals moderate kinetic damage. Standard and weak enemies are additionally knocked prone for 3s.</td>
</tr>
<tr>
<td>Revitalize</td>
<td>Revives an incapacitated ally. This ability is usable while in combat.</td>
</tr>
<tr>
<td>Resilience</td>
<td>Increases your chance to resist Force and Tech attacks by 100% for 4s.</td>
</tr>
<tr>
<td>Force Quake</td>
<td>Channel the Force into the ground at the target location, causing it to quake and tremble. All enemies within 8m of the target location are struck for moderate kinetic damage every second for 6s. Each second, the Force Quake has a 33% chance to knock its targets down. No single target can be knocked down more than once from a single Force Quake.</td>
</tr>
</tbody>
</table>
<h2>Jedi Shadow</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Shadow.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-914" title="Jedi Shadow" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Shadow-300x168.jpg" alt="Jedi Shadow" width="300" height="168" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Shadow-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Shadow-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Shadow-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Shadow-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Shadow.jpg 800w" sizes="(max-width: 300px) 100vw, 300px" /></a>The Jedi Shadow&#8217;s abilities will focus on dealing burst damage and stealth attacking enemies. Jedi Shadow can also tank using force powers and lightsaber defense.</p>
<h3>Skill Trees</h3>
<ul>
<li>Infiltration &#8211; Masters of stealth, these Shadows use positional attacks and surprise to defeat foes. In RPG terms this tree is a melee DPS tree.</li>
<li>Kinetic Combat &#8211; Uses the double-bladed Lightsaber defensively to protect the Shadow and his allies. In RPG terms, this tree would be a tank.</li>
<li>Balance &#8211; Augments the Shadow&#8217;s Force and Lightsaber abilities from both classes as it&#8217;s the shared skill tree.</li>
</ul>
<h3>Abilities</h3>
<p>Below is the known list of the abilities that a Jedi Shadow can learn. Don&#8217;t forget that you also have all these <a title="Jedi Consular Abilities" href="https://www.leveling-guides.com/swtor-jedi-consular-abilities/">Jedi Consular abilities</a> at your disposal as well.</p>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Weapon Proficieny: Double Bladed Lightsaber</td>
<td>Ability to equip double bladed lightsabers.</td>
</tr>
<tr>
<td>Martial Studies</td>
<td>Increases the rate at which your Force regenerates by 3 per second.</td>
</tr>
<tr>
<td>Combat Trance</td>
<td>The Jedi Shadow can occasionally enter a combat trance which unrestricts the use of powerful finishing moves. Your Shadow Strike has 100% chance to grant Combat Trance with each use, which lasts for 20s and is consumed by your next finishing move.</td>
</tr>
<tr>
<td>Shadow Stamina</td>
<td>Increase your total endurance by 24 per rank.</td>
</tr>
<tr>
<td>Stealth</td>
<td>Enter stealth mode, making your movements difficult to detect but slowing movement speed to 85% of normal. Most hostile actions prematurely end the effect. Cannot be used in combat.</td>
</tr>
<tr>
<td>Run Through</td>
<td>Finishing Move: Runs the target through, dealing 250% weapon damage plus moderate damage. Shares a cooldown with other finishing moves. Requires a double-bladed lightsaber.</td>
</tr>
<tr>
<td>Shadow Strike</td>
<td>Deals 150% weapon damage plus a moderate amount to a single target. Only usable from behind the target. Requires a double bladed lightsaber.</td>
</tr>
<tr>
<td>Double Strike</td>
<td>Strikes the target twice. Each hit deals 100% weapon damage plus a low amount. Requires a double bladed lightsaber.</td>
</tr>
<tr>
<td>Deflection</td>
<td>Increases your range and melee defense by 50% for 15s. Requires a melee weapon.</td>
</tr>
<tr>
<td>Mind Maze</td>
<td>Confuses the target, leaving it bewildered and unable to act for 60s. Damage will break the effect prematurely. This ability is only usable in Stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time.</td>
</tr>
<tr>
<td>Mind Snap</td>
<td>Traps the target&#8217;s current action and prevents that ability from being used for 4s.</td>
</tr>
<tr>
<td>Hemorrhage</td>
<td>Finishing move. Deals 100% weapon damage and causes the target to bleed dealing high internal damage over 18s. Shares a cooldown with other finishing moves.</td>
</tr>
<tr>
<td>Force Slow</td>
<td>Slows the target&#8217;s movement speed by 500% for 9s.</td>
</tr>
<tr>
<td>Low Slash</td>
<td>Slashes the target low, dealing 75% weapon damage and incapacitating it for 3s. Damage will end the effect prematurely. Requires double bladed lightsaber.</td>
</tr>
<tr>
<td>Hidden Strike</td>
<td>Strike from the shadows, dealing 100% weapon damage and stunning the target for 3s. Requires double bladed lightsaber.</td>
</tr>
</tbody>
</table>
<blockquote>
<p>Leveling, advanced classes, quest guides, spell rotations, combat, talent trees, mechanics and more… <a href="https://www.leveling-guides.com/downloads/swtor/jedi-consular/shadow" target="_blank">You can find it all in this guide</a> specifically written for Jedi Shadow players!</p>
<p>&nbsp;</p>
</blockquote>
<hr />
<p><strong>Learn more in</strong>: <a href="https://www.leveling-guides.com/downloads/swtor/jedi-consular/sage" target="_blank">Jedi Sage guide</a>, <a href="https://www.leveling-guides.com/downloads/swtor/jedi-consular/shadow" target="_blank">Jedi Shadow guide</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.leveling-guides.com/jedi-consular-advanced-classesspecializations-guide/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<item>
		<title>SWTOR Imperial Agent Abilities Guide</title>
		<link>https://www.leveling-guides.com/swtor-imperial-agent-abilities-guide/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Mon, 04 Jul 2011 19:29:26 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Imperial Agent]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[spells]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=880</guid>

					<description><![CDATA[The Imperial Agents abilities are focused on engaging enemies at range with rifles and a range of throwing weapons. They can also use a cover system to increase their evasion and activate some high power attacks. Starting Abilities Name Description Rifle Shot Fire 2 quick shots, causing medium damage. Shiv Stab the target with your energy blade for moderate damage and light damage over 3 seconds. Take Cover Evasion increase against targets in your cone of cover while taking cover. Recuperate Catch your breath, recovering your Health and Energy over&#8230;]]></description>
										<content:encoded><![CDATA[<p>The Imperial Agents abilities are focused on engaging enemies at range with rifles and a range of throwing weapons. They can also use a cover system to increase their evasion and activate some high power attacks.</p>
<h2>Starting Abilities</h2>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Rifle Shot</td>
<td>Fire 2 quick shots, causing medium damage.</td>
</tr>
<tr>
<td>Shiv</td>
<td>Stab the target with your energy blade for moderate damage and light damage over 3 seconds.</td>
</tr>
<tr>
<td>Take Cover</td>
<td>Evasion increase against targets in your cone of cover while taking cover.</td>
</tr>
<tr>
<td>Recuperate</td>
<td>Catch your breath, recovering your Health and Energy over 15 seconds. This is only usable out of combat.</td>
</tr>
<tr>
<td>Snipe</td>
<td>Rifle shot that deals high damage. Only usable in cover. (Only when in cover)</td>
</tr>
<tr>
<td>Laze Target</td>
<td>Designates a target, increasing all damage to the target by 80%. Must be in cover to use. Lasts 30 seconds. (Only when in cover)</td>
</tr>
<tr>
<td>Weapon Proficiency: Rifle</td>
<td>Able to equip blaster rifles.</td>
</tr>
<tr>
<td>Weapon Proficiency: Vibroknife</td>
<td>Able to equip vibroknives and conventional knives.</td>
</tr>
<tr>
<td>Show Cover</td>
<td>Shows all nearby cover points.</td>
</tr>
</tbody>
</table>
<h2>Trainable Abilities</h2>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Sleep Dart</td>
<td>Fire a sleep toxin dart out of your bracer at the target putting them to sleep for 10 seconds. Does not break stealth.</td>
</tr>
<tr>
<td>Toxic Dart</td>
<td>Fire a toxic dart out of your bracer at the target causing damage over 5 secs. At the end of the effect, the target takes extra damage.</td>
</tr>
<tr>
<td>Explosive Probe</td>
<td>Deploy an explosive probe that travels to the primary target. The probe will arm after 3 seconds. Once armed the probe will automatically explode soon after the target takes damage. The explosion causes moderate damage in a 5m radius to up to 5 targets. The effect expires after 20 seconds. The explosive probe can only be used from cover.</td>
</tr>
<tr>
<td>Kolto Injection</td>
<td>Fire a kolto dart out of your bracer at the friendly target healing them for moderate amount.</td>
</tr>
<tr>
<td>Adrenaline Probe</td>
<td>Summons a droid that injects the Agent with adrenaline, boosting energy regeneration rate for 4 seconds.</td>
</tr>
<tr>
<td>Escape</td>
<td>Removes the Agent from any stun, fear or movement impairing effects.</td>
</tr>
<tr>
<td>Boost</td>
<td>Increases movement speed by 50% for 15 seconds. Does not break stealth.</td>
</tr>
<tr>
<td>Flash Bang</td>
<td>Detonates a Flash Bang at your current position, blinding all enemies within 5 meters for 8 seconds. Blindness ends prematurely if an affected target is damaged. Affects a maximum of 6 targets.</td>
</tr>
<tr>
<td>Orbital Bombardment</td>
<td>The Agent calls a strike down from orbiting vessels, knocking down and causing massive damage to all enemies within a 10 meter radius of the target.</td>
</tr>
<tr>
<td>Sonic Probe</td>
<td>Summons a droid that will silence the target for 6 seconds.</td>
</tr>
<tr>
<td>Evasion</td>
<td>Increase the Agent’s armor rating by 25% for 30 seconds.</td>
</tr>
<tr>
<td>Plasma Probe</td>
<td>The Agent uses this probe to do area of effect damage to enemies.</td>
</tr>
</tbody>
</table>
<p>&#8212;</p>
<p>Leveling, advanced classes, quest guides, spell rotations, combat, talent trees, mechanics and more… <a href="https://www.leveling-guides.com/downloads/swtor/imperial-agent" target="_blank">You can find it all in this guide</a> specifically written for Imperial Agent players!</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>SWTOR Bounty Hunter Abilities</title>
		<link>https://www.leveling-guides.com/swtor-bounty-hunter-abilities/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Mon, 04 Jul 2011 18:28:38 +0000</pubDate>
				<category><![CDATA[Bounty Hunter]]></category>
		<category><![CDATA[Classes]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[mechanics]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[spells]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=841</guid>

					<description><![CDATA[The Bounty Hunters are highly skilled in ranged combat. Focusing on quick firing laser blasters and range of darts, chaffs and a flamethrower. Bounty Hunter abilities generate heat which must be allowed to dissipate before they can be used again. In addition to the abilities listed below there are more which are specific to the two specializations. Starting Abilities Name Description Rigid Shots A quick stream of blasts causing moderate damage. Missle Blast Fires a rocket at an enemy, doing a high amount of damage and knockdown to the first&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/swtor-bounty-hunter-rope-pull-ability.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-842" title="Swtor Bounty Hunter - Rope Pull ability" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/swtor-bounty-hunter-rope-pull-ability-300x161.jpg" alt="Swtor Bounty Hunter - Rope Pull ability" width="300" height="161" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/swtor-bounty-hunter-rope-pull-ability-300x161.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/swtor-bounty-hunter-rope-pull-ability-100x53.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/swtor-bounty-hunter-rope-pull-ability-500x269.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/swtor-bounty-hunter-rope-pull-ability.jpg 626w" sizes="(max-width: 300px) 100vw, 300px" /></a>The Bounty Hunters are highly skilled in ranged combat. Focusing on quick firing laser blasters and range of darts, chaffs and a flamethrower. Bounty Hunter abilities generate heat which must be allowed to dissipate before they can be used again.</p>
<p>In addition to the abilities listed below there are more which are specific to the two <a title="Bounty Hunter Specializations" href="https://www.leveling-guides.com/swtor-bounty-hunter-advanced-classes/">specializations</a>.</p>
<h2>Starting Abilities</h2>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Rigid Shots</td>
<td>A quick stream of blasts causing moderate damage.</td>
</tr>
<tr>
<td>Missle Blast</td>
<td>Fires a rocket at an enemy, doing a high amount of damage and knockdown to the first target, and a lesser amount to enemies within a 5m radius. The ability can hit up to 3 targets.</td>
</tr>
<tr>
<td>Flame Thrower</td>
<td>Torches everything in a 10 meter cone with a flamethrower, inflicting low damage every second for a maximum of 4 seconds. Lesser enemies are stunned while taking damage.</td>
</tr>
<tr>
<td>Vent Heat</td>
<td>Rapidy vent built up heat.</td>
</tr>
<tr>
<td>Recharge &amp; Reload</td>
<td>Regenerates health and vents heat while channeling. Not usable in combat.</td>
</tr>
</tbody>
</table>
<h2>Trainable Abilities</h2>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td>Name</td>
<td>Description</td>
</tr>
<tr>
<td>Electro Dart</td>
<td>Fire an electro dart from the wrist mounted-bracer at the target that causes them to be overloaded with electricity and stunned for 5 seconds.</td>
</tr>
<tr>
<td>Rail Shot</td>
<td>Fires a shot at the target that deals heavy damage. Only works against a vulnerable (stunned, sleeping, burning) target.</td>
</tr>
<tr>
<td>Death From Above</td>
<td>The Bounty Hunter flies to a safe distance and lobs missiles at the selected ground region. All targets in this area take damage. The first rocket knocks all targets to the ground.</td>
</tr>
<tr>
<td>Flame Thrower (Rank 2)</td>
<td>Torches everything in a 10 meter cone with a flamethrower, inflicting low damage every second for a maximum of 4 seconds. Lesser enemies are stunned while taking damage.</td>
</tr>
<tr>
<td>Power Shot</td>
<td>Special blaster attack that does moderate damage.</td>
</tr>
<tr>
<td>Energy Shield</td>
<td>A shield surrounds the Bounty Hunter absorbing a percentage of incoming blaster fire (energy damage). Lasts for 30 seconds.</td>
</tr>
<tr>
<td>Determination</td>
<td>Removes all movement impairing effects.</td>
</tr>
<tr>
<td>Chaff Flare</td>
<td>Fires several flares at the target area revealing any stealthers. Flares last for 10 seconds.</td>
</tr>
<tr>
<td>Oil Slick</td>
<td>The Bounty Hunter fires oil out of his left bracer in a cone in front of him. Targets affected are snared and have their elemental resistances lowered.</td>
</tr>
<tr>
<td>Electric Shield</td>
<td>A shield surrounds the Bounty Hunter that returns a small electric charge as damage to all attackers. Effect can only occur once every 2 seconds. Lasts 30 seconds.</td>
</tr>
<tr>
<td>Rocket Punch</td>
<td>Close range attack that knocks the target back and does light damage. Useful when enemies are close and the Bounty Hunter needs to establish range.</td>
</tr>
<tr>
<td>Interceptor Shield</td>
<td>The Bounty Hunter engages his shield generator to lower his threat on any targets that hit the shield.</td>
</tr>
<tr>
<td>Thermal Detonation</td>
<td>Lobs a thermal detonator at the target sticking to them and exploding for high damage when they die. Target must die within 15 seconds for the explosion to happen.</td>
</tr>
</tbody>
</table>
<p>&#8212;</p>
<p><strong>Leveling, advanced classes, quest guides, spell rotations, combat, talent trees, mechanics and more… You can <a href="https://www.leveling-guides.com/downloads/swtor/bounty-hunter" target="_blank">find it ALL in this guide</a> specifically written for Bounty Hunter players!</strong></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>SWTOR Smuggler Abilities</title>
		<link>https://www.leveling-guides.com/swtor-smuggler-abilities/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Sat, 02 Jul 2011 21:48:47 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Smuggler]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[spells]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=992</guid>

					<description><![CDATA[Below you’ll find some starting abilities and those that can be trained later on for the Smuggler class. Starting Abilities Name Description Flurry of Bolts A flurry of bolts shot from your blaster. Take Cover Evasion increase against targets in your cone of cover while taking cover. Burst Fire three powerful blasts at your target. Flash Grenade Lob a flash grenade that blinds your target and all nearby targets (within 5m) for 8 seconds. Blindness ends prematurely if an affected target is damaged. Affects a maximum of 6 targets. Recuperate&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Smuggler4_800x450_advanced.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-993" title="Smuggler Abilities" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Smuggler4_800x450_advanced-500x281.jpg" alt="Smuggler Abilities" width="500" height="281" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Smuggler4_800x450_advanced-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Smuggler4_800x450_advanced-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Smuggler4_800x450_advanced-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Smuggler4_800x450_advanced-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Smuggler4_800x450_advanced.jpg 800w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>Below you’ll find some starting abilities and those that can be trained later on for the <a href="https://www.leveling-guides.com/guides/star-wars-the-old-republic/classes-star-wars-the-old-republic/smuggler/">Smuggler class</a>.</p>
<h2>Starting Abilities</h2>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td>
<p><strong>Name</strong></p>
</td>
<td>
<p><strong>Description</strong></p>
</td>
</tr>
<tr>
<td>
<p>Flurry of Bolts</p>
</td>
<td>
<p>A flurry of bolts shot from your blaster.</p>
</td>
</tr>
<tr>
<td>
<p>Take Cover</p>
</td>
<td>
<p>Evasion increase against targets in your cone of cover while taking cover.</p>
</td>
</tr>
<tr>
<td>
<p>Burst</p>
</td>
<td>
<p>Fire three powerful blasts at your target.</p>
</td>
</tr>
<tr>
<td>
<p>Flash Grenade</p>
</td>
<td>
<p>Lob a flash grenade that blinds your target and all nearby targets (within 5m) for 8 seconds. Blindness ends prematurely if an affected target is damaged. Affects a maximum of 6 targets.</p>
</td>
</tr>
<tr>
<td>
<p>Recuperate</p>
</td>
<td>
<p>Catch your breath, recovering your Health and Energy over 15 seconds. This is only usable out of combat.</p>
</td>
</tr>
</tbody>
</table>
<h2>Trainable Abilities</h2>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td>
<p><strong>Name</strong></p>
</td>
<td>
<p><strong>Description</strong></p>
</td>
</tr>
<tr>
<td>
<p>Barrage</p>
</td>
<td>
<p>Spray a wave of bolts towards the target and those nearby dealing heavy damage over 2.5 seconds. Affects a maximum of 5 targets.</p>
</td>
</tr>
<tr>
<td>
<p>Dirty Kick</p>
</td>
<td>
<p>Deliver a low blow to the target, dealing light damage and stunning it for 5 seconds. Cannot be used while in cover.</p>
</td>
</tr>
<tr>
<td>
<p>Headshot</p>
</td>
<td>
<p>Fires a shot at the target’s head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.</p>
</td>
</tr>
<tr>
<td>
<p>Underworld Medicine</p>
</td>
<td>
<p>Heals a friendly target for a moderate amount.</p>
</td>
</tr>
<tr>
<td>
<p>Escape</p>
</td>
<td>
<p>Removes the Smuggler from any stun, fear, or movement impairing effects</p>
</td>
</tr>
<tr>
<td>
<p>Cool Head</p>
</td>
<td>
<p>Keep your cool and regenerate energy over the next 6 seconds.</p>
</td>
</tr>
<tr>
<td>
<p>Smuggler’s Luck</p>
</td>
<td>
<p>The smuggler’s critical chance is doubled for 15 seconds.</p>
</td>
</tr>
<tr>
<td>
<p>Surrender</p>
</td>
<td>
<p>The Smuggler pretends to surrender, thereby lowering all aggro.</p>
</td>
</tr>
<tr>
<td>Charm</td>
<td>Prvoides an increase in presence to the smuggler and group members for 30 minutes</td>
</tr>
<tr>
<td>
<p>Covered Escape</p>
</td>
<td>
<p>Snare close range enemies while diving into cover.</p>
</td>
</tr>
<tr>
<td>
<p>Pacify</p>
</td>
<td>
<p>A surprising shot that does moderate damage and prevents all actions for 4 seconds.</p>
</td>
</tr>
<tr>
<td>
<p>Hustle</p>
</td>
<td>
<p>Quicken your party’s pace for 15 seconds, increasing movement speed by 50% for all friendly units within 20 meters.</p>
</td>
</tr>
</tbody>
</table>
<p><strong>Recommended read: <a href="https://www.leveling-guides.com/downloads/swtor/smuggler" target="_blank">10 Things Every Smuggler Must Know</a></strong></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Sith Inquisitor Abilities Overview</title>
		<link>https://www.leveling-guides.com/sith-inquisitor-abilities-overview/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Tue, 28 Jun 2011 20:57:20 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Sith Inquisitor]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[spells]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=957</guid>

					<description><![CDATA[The following are two groups of abilities Sith Inquisitors will use. One of them are starting abilities with which every character starts, and others can be learned later on via trainers. It should give you a nice overview of how gameplay and combat looks like. Starting Abilities Name Description Lightning Drain Deals very high energy damage to the target and restores Force over the duration of the effect. Lightning Drain also slows the movement speed of the target by 50% , and stuns weak and standard enemies. Seethe Pause to&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/SS_20091211_SithInquisitor02_full.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-958" title="Sith Inquisitor Abilities" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/SS_20091211_SithInquisitor02_full-300x168.jpg" alt="Sith Inquisitor Abilities" width="300" height="168" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/SS_20091211_SithInquisitor02_full-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/SS_20091211_SithInquisitor02_full-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/SS_20091211_SithInquisitor02_full-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/SS_20091211_SithInquisitor02_full-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/SS_20091211_SithInquisitor02_full.jpg 1600w" sizes="(max-width: 300px) 100vw, 300px" /></a>The following are two groups of abilities Sith Inquisitors will use.</p>
<p>One of them are starting abilities with which every character starts, and others can be learned later on via trainers.</p>
<p>It should give you a nice overview of how gameplay and combat looks like.</p>
<h1>Starting Abilities</h1>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Lightning Drain</td>
<td>Deals very high energy damage to the target and restores Force over the duration of the effect. Lightning Drain also slows the movement speed of the target by 50% , and stuns weak and standard enemies.</td>
</tr>
<tr>
<td>Seethe</td>
<td>Pause to prepare for the coming fight, restoring health and force. Damage causes the effect to end prematurely. Cannot be used during combat.</td>
</tr>
<tr>
<td>Saber Strike</td>
<td>Deals 100% weapon damage spread across a flurry of three melee attacks.</td>
</tr>
<tr>
<td>Shock</td>
<td>Shocks the target with high energy damage</td>
</tr>
</tbody>
</table>
<h1>Trainable Abilities</h1>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Overload (Rank 1)</td>
<td>Deals moderate energy damage and knockback to all enemies within 8m. Standard and weak enemies are additionally knocked down for 3s.</td>
</tr>
<tr>
<td>Electrocute</td>
<td>Electrocutes the target, dealing low damage and stunning it for 4s.</td>
</tr>
<tr>
<td>Whirlwind</td>
<td>Traps the target in a whirlwind for 60s. Any damage will end the effect prematurely</td>
</tr>
<tr>
<td>Dark Heal</td>
<td>Heals a friendly target for a moderate amount of health</td>
</tr>
<tr>
<td>Lightning Drain (Rank 2)</td>
<td>
<p>Deals very high energy damage to the target and restores Force over the duration of the effect. Lightning Drain also slows the movement speed of the target by 50% , and stuns weak and standard enemies.</p>
</td>
</tr>
<tr>
<td>Backlash</td>
<td>Surrounds the caster in a lightning shield, increasing resistance to damage by 25% for 15s. In addition, once per second, the shield shocks melee attackers dealing low energy damage.</td>
</tr>
<tr>
<td>Unbreakable Will</td>
<td>Summon the unbreakable will of the Sith, immediately freeing you of all incapacitating and controlling effects.</td>
</tr>
<tr>
<td>Force Speed</td>
<td>Increases movement speed by 70% for 2s. Does not break stealth.</td>
</tr>
<tr>
<td>Cloud Mind</td>
<td>Clouds the mind of an enemy, instantly lowering the threat to a moderate amount.</td>
</tr>
<tr>
<td>Deflection</td>
<td>Increase the chance of deflecting blaster bolts by 70% for 15s.</td>
</tr>
<tr>
<td>Sacrifice</td>
<td>Sacrifice companion for instant health to 75% of your total health.</td>
</tr>
<tr>
<td>Nightmare</td>
<td>Send a nightmare down upon all enemies within 8m causing them to cower in fear for 8s. Damage causes this effect to end prematurely.</td>
</tr>
</tbody>
</table>
<hr />
<p><strong>Leveling, advanced classes, quest guides, spell rotations, combat, talent trees, mechanics and more</strong>… <a href="https://www.leveling-guides.com/downloads/swtor/sith-inquisitor" target="_blank">You can find it all in this guide</a> specifically written for Sith Inquisitor players!</p>
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