<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: MW3: Perks Guide	</title>
	<atom:link href="https://www.leveling-guides.com/mw3-perks-guide/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.leveling-guides.com/mw3-perks-guide/</link>
	<description>Level Up Your Game Knowledge</description>
	<lastBuildDate>Thu, 29 Jun 2017 23:24:51 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.2</generator>
	<item>
		<title>
		By: Quazoosl		</title>
		<link>https://www.leveling-guides.com/mw3-perks-guide/#comment-2685</link>

		<dc:creator><![CDATA[Quazoosl]]></dc:creator>
		<pubDate>Mon, 30 Apr 2012 12:03:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.freemmoguides.com/?p=469#comment-2685</guid>

					<description><![CDATA[I don&#039;t quite agree with you on the tier 3 perks

If you play FFA or S&#038;D you can&#039;t play it without dead silence imo... There is a lot less surrounding sound in those gametypes and not being detected is of the utmost importantce. Knowing the direction the footsteps of other players come from is quite easy. If you use a stereo headphone you just need to turn around and spot the difference in balance between the left and right speaker. Also with dead silence on it is easyer to hear other players footsteps.

On steady aim, that&#039;s a must have for shotguns since the spread of the bullets doesn&#039;t change when you go ads. 

As for marksman,  i suggest you look at the tmartn video on marksman ;)

Grtzs]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t quite agree with you on the tier 3 perks</p>
<p>If you play FFA or S&amp;D you can&#8217;t play it without dead silence imo&#8230; There is a lot less surrounding sound in those gametypes and not being detected is of the utmost importantce. Knowing the direction the footsteps of other players come from is quite easy. If you use a stereo headphone you just need to turn around and spot the difference in balance between the left and right speaker. Also with dead silence on it is easyer to hear other players footsteps.</p>
<p>On steady aim, that&#8217;s a must have for shotguns since the spread of the bullets doesn&#8217;t change when you go ads. </p>
<p>As for marksman,  i suggest you look at the tmartn video on marksman 😉</p>
<p>Grtzs</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: jeremiah		</title>
		<link>https://www.leveling-guides.com/mw3-perks-guide/#comment-2684</link>

		<dc:creator><![CDATA[jeremiah]]></dc:creator>
		<pubDate>Mon, 30 Jan 2012 23:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.freemmoguides.com/?p=469#comment-2684</guid>

					<description><![CDATA[using sleight of hand, quickdraw, and steady aim with the p90MIL with silencer and rapid fire, and with akimbo skorpins and a portable radar and bouncing bettty is a killer class]]></description>
			<content:encoded><![CDATA[<p>using sleight of hand, quickdraw, and steady aim with the p90MIL with silencer and rapid fire, and with akimbo skorpins and a portable radar and bouncing bettty is a killer class</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
