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	<title>Path of Exile &#8211; Leveling Guides</title>
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		<title>30+ Path of Exile Tips You Should Know</title>
		<link>https://www.leveling-guides.com/path-of-exile-tips/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Sat, 20 Sep 2014 18:24:41 +0000</pubDate>
				<category><![CDATA[Path of Exile]]></category>
		<guid isPermaLink="false">https://www.leveling-guides.com/?p=1734</guid>

					<description><![CDATA[Path of Exile is a complex game. There are countless little things to know and understand about the game. It&#8217;s no doubt one of the more complex RPGs out there, and many of the intricacies often get overlooked. This post will give you a rundown of dozens of different tips and tricks that can help you out in Path of Exile. Enjoy! Putting points in “24% Increased Evasion Rating and Armour” in your skill tree will NOT increase your Evasion by 24% AND Armour by 24% if you’re using Iron&#8230;]]></description>
										<content:encoded><![CDATA[<p>Path of Exile is a complex game. There are countless little things to know and understand about the game. It&#8217;s no doubt one of the more complex RPGs out there, and many of the intricacies often get overlooked.</p>
<p>This post will give you a rundown of dozens of different tips and tricks that can help you out in Path of Exile. Enjoy!</p>
<ol>
<li id="quote-1" class="quotescollection">Putting points in “24% Increased Evasion Rating and Armour” in your skill tree will NOT increase your Evasion by 24% AND Armour by 24% if you’re using Iron Reflexes. It only gets counted once.</li>
<li id="quote-2" class="quotescollection">Selling an item with three linked RGB sockets to a vendor will give you a Chromatic Orb. You should always pick these items up and vendor them!</li>
<li id="quote-3" class="quotescollection">Did you know there’s a Chaos Orb recipe you should be using? <a href="https://www.leveling-guides.com/vendor-recipes/">Find it here</a>.</li>
<li id="quote-4" class="quotescollection">If you vendor multiple gems with combined quality of 40% you get back a Gemcutter’s Prism.</li>
<li id="quote-5" class="quotescollection">If you’re having frequent problems with desync, you can force the server to re-sync with your client by typing /oos in chat. This command can only be used once every 10 seconds.</li>
<li id="quote-6" class="quotescollection">Typing the command /remaining in chat will show how many monsters are still left alive in the area you’re in.</li>
<li id="quote-7" class="quotescollection">Typing /passives in chat will show you how many passive skill points you have and where you got them from. Useful if you think you skipped some quests.</li>
<li id="quote-8" class="quotescollection">Pick up an item from your inventory (but don’t drop it!) and type /itemlevel in chat to find out the iLvl of an item.</li>
<li id="quote-9" class="quotescollection">You can link items in chat by holding down CTRL + ALT and left-clicking an item.</li>
<li id="quote-10" class="quotescollection">Press “Ctrl + C” to copy item’s attributes including its itemlevel to your clipboard. You can paste the text version of an item with its stats anywhere.</li>
<li id="quote-11" class="quotescollection">You must finish the game on Normal difficulty before you move on to Cruel.</li>
<li id="quote-12" class="quotescollection">Confused which gems to take as your quest reward? Read <a href="https://www.leveling-guides.com/gem-values/">my post about it</a>.</li>
<li id="quote-13" class="quotescollection">Side quests are very difficult in Cruel and Merciless. Group up with other players or come back to them later!</li>
<li id="quote-14" class="quotescollection">To unlock the Scion class you need to finish the game on Normal difficulty first.</li>
<li id="quote-15" class="quotescollection">Stash tabs and bundles are on sale every month or two. You might want to wait until they are before you buy them.</li>
<li id="quote-16" class="quotescollection">If regular stash tabs microtransaction is on sale, Premium stash tab upgrades will be on sale the day after.</li>
<li id="quote-17" class="quotescollection">Don’t wear blue (magic) items past level 10 unless you absolutely must. Yellow (rare) items are almost always better, and don’t underestimate their Armor, Evasion or Energy Shield bonuses.</li>
<li id="quote-18" class="quotescollection">MF, IR, RT, US, CS, EK, LA, 6L… Confused? <a href="https://www.leveling-guides.com/poe-glossary/">Read this</a>!</li>
<li id="quote-19" class="quotescollection">Registering on Poepro is completely free and hides all ads.</li>
<li id="quote-20" class="quotescollection">After dying in a hardcore league your character is transferred to Standard league along with all his progress and equipped items.</li>
<li id="quote-21" class="quotescollection">CTRL + Left Click on a waypoint destination to magically create a new instance of the area or see a list of existing instances.</li>
<li id="quote-22" class="quotescollection">“Cast When Damage Taken” gem is awarded from “A Fixture of Fate” quest in Library in Act III Merciless.</li>
<li id="quote-23" class="quotescollection">Level 20 gems are quite valuable. If you have any spare gem sockets be sure to level <a href="https://www.leveling-guides.com/gem-values/">frequently used support gems</a> in them.</li>
<li id="quote-24" class="quotescollection">Gems gain experience even if placed in alternate weapons which are equipped on your character but not currently active.</li>
<li id="quote-25" class="quotescollection">If you’re using “Bringer of Rain” unique item, gems in your chest still gain experience.</li>
<li id="quote-26" class="quotescollection">Having trouble with Piety’s lightning spells? +10 to max Lightning Resistance helps a great deal, so bring a Topaz Flask!</li>
<li id="quote-27" class="quotescollection">If you start leveling gems from character level 1, they should be level 20 by the time your character reaches 85.</li>
<li id="quote-28" class="quotescollection">Gems do not get the same XP penalty as your character does.</li>
<li id="quote-29" class="quotescollection">Vendoring a gem and an Orb of Scouring will de-level the gem by 1.</li>
<li id="quote-30" class="quotescollection">“Cast When Damage Taken” linked is a powerful defensive gem you should get as soon as you can scrape together enough currency to buy one (level requirement is 31). Recommended links are with Molten Shell, Decoy Totem, Enduring Cry or Enfeeble.</li>
<li id="quote-31" class="quotescollection">When identifying multiple items, hold “Shift” so you don’t have to click on Wisdom Scrolls every time.</li>
<li id="quote-32" class="quotescollection">Using multiple flasks of the same type (i.e. two Life Flasks) will queue the lower life/second one after the effect of the other flask is finished.</li>
<li id="quote-33" class="quotescollection">Critical Strike Multiplier only increases the damage dealt by your critical strike, not your critical strike chance.</li>
<li id="quote-34" class="quotescollection">Every weapon and spell has a base chance to critically strike. If you have for example extra 80% to crit while using a sword with base 5% crit chance, your total critical chance will be 9% (5×1,8).</li>
<li id="quote-35" class="quotescollection">One-handed weapons and shields can have 3 sockets at most.</li>
<li id="quote-36" class="quotescollection">If using Iron Reflexes, you need 6667 base armor for Determination to be better than Grace.</li>
<li id="quote-37" class="quotescollection">With a level 20 Reduced Mana gem, you need an additional 13% Reduced Mana Reserved to use two 60% and one 40% auras, or 22% Reduced Mana Reserved for three 60% auras.</li>
<li id="quote-38" class="quotescollection">Quality on Reduced Mana gem only works on skills and spells, not auras.</li>
</ol>
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		<title>Path of Exile Beginner&#8217;s Guide to Racing</title>
		<link>https://www.leveling-guides.com/path-of-exile-racing/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Sat, 20 Sep 2014 16:41:46 +0000</pubDate>
				<category><![CDATA[Path of Exile]]></category>
		<category><![CDATA[leveling]]></category>
		<category><![CDATA[leveling guide]]></category>
		<guid isPermaLink="false">https://www.leveling-guides.com/?p=1690</guid>

					<description><![CDATA[I’ve only recently started racing, and at a very slow pace so my tips are fairly limited. Especially for Descent Champions, I only did it twice so far so I’m not sure if there are any particular tricks to it compared to other races (other than knowing which items to pick up that are immediately available to you). Here’s some general advice on racing I picked up. Not all applies to Descent Champions or Endless Ledge, but I hope you’ll find some of it useful. Try to get early health&#8230;]]></description>
										<content:encoded><![CDATA[<p>I’ve only recently started racing, and at a very slow pace so my tips are fairly limited. Especially for Descent Champions, I only did it twice so far so I’m not sure if there are any particular tricks to it compared to other races (other than knowing which items to pick up that are immediately available to you).</p>
<p>Here’s some general advice on racing I picked up. Not all applies to Descent Champions or Endless Ledge, but I hope you’ll find some of it useful.</p>
<ol>
<li>Try to get early health regen. Easiest way is to buy a white Coral Amulet from Nessa in the first camp; it costs 1 Orb of Transmutation, but you may not find one until Ledge if you’re unlucky. Also buy a Coral ring, it will help prevent stuns from Rhoas in Mud Flats (and overall survivability).</li>
<li>Check the other vendor in the same time for boots with bonus movement speed, they can speed up leveling a lot early on.</li>
<li>Always stay on the move. Whether killing monsters, or equipping or identifying items you should always try to move forward to the next monster pack, area or objective.</li>
<li>Learn zone layouts. Even though zones are generated (somewhat) randomly every time, they do follow a certain pattern. You will usually see 3-4 or less layouts repeating all the time, which you can learn by simply continuously creating an instance of the same area over and over again in a non-race league.<br />
— in Coast you’ll usually want to follow the wall to the far right side<br />
— Mud Flats glyphs are connected via small “rivers”, and the three glyphs are generally in a triangular pattern<br />
— Lower Submerged Passage doesn’t really have a particular layout (as far as I know), the entrance to Upper and the Cave can be in either direction.<br />
— exit to Ledge in Upper Submerged Passage is either far northeast or northwest — opposite of where you started. It’s never in the southern part of the zone.</li>
<li>Don’t skip magic (blue) monsters. They give you the most experience and are worth killing almost every time. Rare (yellow) or Unique monsters on the other hand are generally best skipped, they usually take too long to kill considering the rewards.</li>
<li>Only kill large monster packs. If you come across one or two monsters it’s best to simply skip them. Try to find larger packs with 4-5 monsters at least and use your AoE abilities to clear them, in the end you’ll spend the same time killing 10 monsters as you would 2. Don’t backtrack to finish off any leftover monsters, always keep moving forward.</li>
<li>Learn when to back to town. You don’t need to pick up quest rewards or talk to NPCs every time something pops up, you can save valuable time by simply continuing ahead.</li>
<li>Don’t reset instances and farm. It’s generally not worth it in short-term races and you will fall behind if you do it. Instead move to the next area even if you’re behind in levels: at least you’ll be getting bonus experience and make up for it fast.</li>
<li>Learn quest rewards. Not very important, but Tidal Island side quest with the Medicine Chest for example rewards a Quicksilver Flask, it can be hugely beneficial to have it. Also particular skill gems are more useful than others — see <a href="http://pathofexile.gamepedia.com/Quest_rewards">Path of Exile Wiki</a> for gem rewards to see when you should back and pick up gems.</li>
<li>Plan your character build. For 1 hour races it doesn’t really make sense to plan a build with 50 skill points, but do make sure to plan beforehand. You don’t want to waste any time thinking where to put a skillpoint, just decide on it before the race starts and spend as little time as you possibly can to allocate points. A tip you may find useful is to hold CTRL while left-clicking on a skill point, you won’t see a confirmation message and points will get instantly allocated.</li>
<li>Use a decent build. This race season I’ve only been leveling with a Spectral Throw Scion. It’s fast and has great AoE damage, and you can just pick up an early 2-handed weapon and pretty much one-shot white packs. You can also cast ST and keep moving, when the “weapon” comes back to you you’ll finish off the remaining mobs. Takes just a few races to get used to it, I’d really recommend it if you’re new. I believe Ice Nova and Ground Slam builds are fairly popular now as well, but I haven’t tried either of those. Try to keep using the same build over and over again in multiple races, it will save you time in the long run.</li>
</ol>
<p>Hopefully some of this is useful for you. You usually get better and better every time you run these races, so don’t sweat it at first and set some realistic goals. I for one only want the Andvarius this season, it takes measly 135 points to get it. Simply participating in one race a day and not dying is enough to get it. Unless you’re extremely serious about racing don’t count on getting any of the most expensive rewards like Ming’s Heart or Void Battery — even the best of racers will likely have trouble getting those. Do races to have fun and get better at the game. With time I’m sure you’ll improve.</p>
<p>Might be useful:<br />
<a href="http://www.pathofexile.com/forum/view-thread/613214">A beginner’s guide to racing</a><br />
<a href="https://www.youtube.com/user/nugiyen/videos">Nugiyen’s racing videos</a><br />
&#8211; Try watching some popular streamers on <a href="http://www.twitch.tv/directory/game/Path%20of%20Exile">Twitch.tv</a> while they’re racing, you may pick up a few things.</p>
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		<title>How much defense to survive in Path of Exile</title>
		<link>https://www.leveling-guides.com/how-much-defense-path-of-exile/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Thu, 06 Feb 2014 15:49:18 +0000</pubDate>
				<category><![CDATA[Path of Exile]]></category>
		<category><![CDATA[defense]]></category>
		<guid isPermaLink="false">https://www.leveling-guides.com/?p=1674</guid>

					<description><![CDATA[How much defense should I be going for? What are the recommendations for choosing between Armor, Evasion, and Energy Shield? How much life do I need while leveling up? I have been playing on and off since beta but I mostly did races and hardcore (where I died around Act 3) so I never really bothered going past Normal. I’ve been practicing in Domination to learn how to better survive so I can go back to hardcore. I can get up through most of Act 3 without dying but around&#8230;]]></description>
										<content:encoded><![CDATA[<p>How much defense should I be going for? What are the recommendations for choosing between Armor, Evasion, and Energy Shield? How much life do I need while leveling up?</p>
<div id="question-content">
<p>I have been playing on and off since beta but I mostly did races and hardcore (where I died around Act 3) so I never really bothered going past Normal. I’ve been practicing in Domination to learn how to better survive so I can go back to hardcore. I can get up through most of Act 3 without dying but around Scepter of God I find that I just seem to be lacking in defenses even with 50-75% to all resists. I am playing mostly solo or with 1-2 friends.</p>
<p>Should most of my defenses be coming from items, passive tree, or an equal amount from both? What do I need to survive Act 3/Dominus?</p>
<h3>Answer:</h3>
<div class="answer-content">
<p>Normal difficulty is extremely easy, and you shouldn’t have much trouble, at least not until Imperial Gardens and beyond. A lot of players have no trouble finishing Act 3 in races with no access to decent gear or cheap uniques, so it may be an issue with the build you’re using. Some builds are weaker at first and only become strong after level 70 or so, so try to find one which is equally good in all difficulties and easier or rather safer to level up. Any variant of a Spectral Throw build or max block melee builds like Blenders are extremely popular right now so it should give you a good start to finding a build, if necessary.</p>
<p>In Normal difficulty you probably won’t need resists over 50%, and if you fights against particular nastier bosses like Piety just equip any Topaz ring to get maxed (don’t forget flasks too!). If you can’t kill Dominus don’t sweat about it, he can cause trouble to certain builds: just find a group and play it safe, get one of your friends to help, or pay a fee to someone high level and have them kill him for you. Paying 1 Alchemy or Fusing or whatever is definitely better than dying.</p>
<p>When you start Cruel difficulty you definitely should try your best to keep elemental resistances over 50% minimum, or maxed if possible. Spend points in your skill tree if necessary and if you can, it will allow you to go for more health on your gear. Builds like mine for example have access to +60 to all elemental resistances with “only” 10 points spent, that enables you to almost completely ignore getting resistances on your equipment. As I mentioned, try to focus on getting decent health rolls on most of your items then, and with some skill points you should have more than plenty then.</p>
<p>As a sidenote, leveling with Energy Shield based builds is a lot more dangerous. Even if you intend to go ES in endgame, you should probably focus on life at first, and spec Chaos Inoculation very late (like level 50-70, depending on build and of course gear).</p>
<p>There’s no golden rule for Armor and Evasion, as it very much also depends on other defensive stats (resistances, block, Iron Reflexes, blind, Ondar’s Guile, Acrobatics, and of course health). If you have Iron Reflexes, 40% physical damage reduction is I’d say a minimum you should have and it’s very easy to accomplish anyway (use Grace for leveling, not offensive auras), but try to aim for over 50%. Without Iron Reflexes, 40% chance to evade is good, but try to have at least some armor as well: even a small amount of armor can easily give you 15-20% physical reduction which is important to have even if you’re evasion-based. Use Granite Flasks as well — things like Rhoa’s charge can be dangerous, but the damage can easily be further mitigated since it’s fairly predictable.</p>
<p>In Cruel, but especially in Merciless, side quests can be death traps so try to avoid them until you’re at the very least equal in levels. Overall you should try to be at least 2 levels ahead of the area, so if you’re going into The Fetid Pool, Tidal Island or Flooded Depths in Act 1 Merciless try to be level 60 or higher. If you feel unsafe, group up!</p>
<p>Overall, your build should focus mostly on defense while leveling. Get resistances and tons of health nodes. Most of your damage will come from having decent weapons and more importantly support gems, not from your skill tree. You can always respec a few points later on if your defenses are good and you want to pick up more damage.</p>
<p>For Dominus, group up or find a high level player to help you. In a recent 1 week Nemesis (hardcore) race, a vast majority of players (including myself) died on Dominus in Cruel. He can be tricky, so even if you can breeze easily through other content don’t underestimate him.</p>
</div>
</div>
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		<title>Path of Exile Questions and Answers</title>
		<link>https://www.leveling-guides.com/path-of-exile-qa/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Fri, 24 Jan 2014 16:03:57 +0000</pubDate>
				<category><![CDATA[Path of Exile]]></category>
		<guid isPermaLink="false">https://www.leveling-guides.com/?p=1677</guid>

					<description><![CDATA[Here are some answers to many of the burning questions Path of Exile players frequently have. Does a higher quality map provide more experience? No. +Quality on maps only affects the drop rates of items, and also increases the chance to get a map drop. It has no effect on the number of monsters spawned in a map nor the amount of experience they give. Rolling certain map mods however can increase your XP gain, such as Pack Size or More Magic Monsters. Lvl 25 Templar build what gems needed&#8230;]]></description>
										<content:encoded><![CDATA[<p>Here are some answers to many of the burning questions Path of Exile players frequently have.</p>
<h2>Does a higher quality map provide more experience?</h2>
<p>No. +Quality on maps only affects the drop rates of items, and also increases the chance to get a map drop. It has no effect on the number of monsters spawned in a map nor the amount of experience they give.</p>
<p>Rolling certain map mods however can increase your XP gain, such as Pack Size or More Magic Monsters.</p>
<h2>Lvl 25 Templar build what gems needed for aoe attacks?</h2>
<div id="question-content">
<blockquote><p>I have a lvl 25 Templar, he is partway through act 2. I plan to kill all the bandit lords.<br />
I use a sceptre with heavy strike and infernal blow, I can one shot most lvl 20 monsters and 3 shot some specials.</p>
<p>The problem is, is that I want a build that works in a group, because my build currently is a lone wolf. Plus if you could explain the joint sockets that would be helpful.</p></blockquote>
<p>Any build that works well solo will work just as well in a group. On level 25 however it’s hard to say whether you’re building the right way or not since Normal difficulty is very easy overall. By mid Cruel you should get an idea on how your damage compares to others.</p>
<p>Linking support gems to a particular ability (in your case Heavy Strike or Infernal Blow) further augments and improves it, depending on which gem you’re using of course. For example you could add Faster Attacks to improve your attack speed on HS/IB. In order for gems to affect one another the sockets you placed them in must be linked (you can see it visually on items).</p>
<p>At your level you’re probably not even seeing many 4L (4-linked) items yet but they will become more common once you progress. 5L and 6L and generally more rare and expensive, but augmenting your main damaging attack with five support gems substantially increases the damage it deals. You’ll start coming across items with 5 and 6 sockets in late Cruel, but finding all 5/6 sockets linked is very rare.</p>
<p>In Act I in Cruel difficulty (you’ll be there very shortly if not already) you’ll get “Melee Physical Damage” support gem from several quests, I suggest you pick one up and try linking it with your Heavy Strike. Should be very easy to spot the difference in damage (if not, check tooltip DPS on your skills with and without the support gem). The differences in adding additional support gems seem minor at first but in endgame it’s one of the main ways to get more damage.</p>
<h2>Academy Map Boss</h2>
<blockquote><p>Lvl 76 map. What type of damage does he do? (He’s the book throwing guy)</p></blockquote>
<p>The Arbiter of Knowledge boss in Academy is based on Trinian from The Archives in Act 3. He casts a spell called Book Tornado (along with Book Throw), which pretty much fills the entire room with tornadoes. From what I hear he’s especially scary with Multiple Projectiles map mod, but I fortunately haven’t came across it yet.</p>
<p>Anyway, I haven’t really been paying attention to his damage type (since I’m always capped it doesn’t really concern me that much), but I believe his spells deal lightning and physical damage. I’m not entirely sure about that and I’ll ask around to see if any of my mapper friends know for sure.</p>
<p>Apparently it’s Cold damage. Didn’t confirm it myself.</p>
<h2>Life Leech</h2>
<blockquote><p>Been reading up on the wiki , yet still quite confused; what is the determing factors of how quickly you leech life?</p></blockquote>
<p>Assuming you have enough damage and life leech, you can leech a maximum of 20% of your total life per second. So even with 20,000 damage/second and 20% life leech, you’d still get 600 life per second if your max health is 3,000.</p>
<p>If you take Vaal Pact there are no such limitations. Also, Life on Hit is calculated independently from Life Leech.</p>
<h2>Hotkeys for common tasks</h2>
<div id="question-content">
<blockquote><p>Hi,</p>
<p>just wanted to find out if i can set up Hotkeys for common tasks such as Portals, also can you set up macros for PoE?</p>
<p>thanks for you help</p></blockquote>
<p>Except for what’s in the options, there are no additional hotkeys you can set up.</p>
<p>As for macros, GGG allows using macros which don’t perform more than 1 function (<a href="http://www.pathofexile.com/forum/view-thread/473902/filter-account-type/staff">official confirmation</a>). If you want to set up macros you’ll need to do it through a 3rd party program (such as Autohotkey).</p>
<p>Typical and basic macros players use are for /oos, /remaining and /itemlevel. They don’t even give you any gameplay advantage and are more of a convenience. There’s actually a recent <a href="https://www.youtube.com/watch?v=H_hirS7jrFU">video</a> by Willywonka that will help you set those macros up.</p>
<h2>Abyssus Ezomyte Burgonet</h2>
<blockquote><p>A question about this equip, is the 40% increased dmg taken from monsters very noticeable?</p></blockquote>
<p>Abyssus increases your damage a lot, but physical damage reflect can become a huge issue with it. You also do take a lot more damage than you normally would, but that can be offset to a degree if your other equipment is above average.</p>
<p>Considering many physical builds focused on critical strikes have trouble with reflect, using Abyssus could be very risky, so I definitely wouldn’t recommend it in any hardcore leagues. If you have no issues with reflect (or survivability) overall, you can consider trying this head, but generally you need pretty amazing equipment to make it work well (typically CI, ton of energy shield and probably near or over 20% life leech with Vaal Pact).</p>
<p>I haven’t tried any builds with Abyssus so I can’t really provide more insightful thoughts abouit it, hope it helps anyway.</p>
<h2>Chaos Inoculation and Health</h2>
<blockquote><p>For the keystone , Chaos innoculation, does it make all my hp nodes a waste?</p></blockquote>
<p>Yes, it does. Chaos Inoculation makes you completely immune to Chaos damage, but in turn you have only 1 HP. Your character’s base health, health gains per level or via equipment as well as skill tree nodes become completely irrelevant. Your health becomes 1 and there’s no way to increase it.</p>
<p>You can however obtain large amounts of Energy Shield, especially with Chaos Inoculation. The Infused Shield notable point after CI gives you 12% “<b>more</b> energy shield” (most nodes are “<b>increased</b> energy shield”: “more” literally gives you 12% more shield after all other nodes and values are taken into account.</p>
<p>If you intend to build an energy shield based character, you should definitely consider taking CI. Just the fact that you don’t have to worry about Chaos resistance or health on your gear can be very beneficial, and putting points in your skill tree nodes for both your HP and ES is pretty difficult.</p>
<h2>Is Vaal Pact worth taking?</h2>
<p>Hard to say without knowing which build you’re playing, and even then.</p>
<p>For <a href="http://www.leveling-guides.com/shredder/">my own build</a> I prefer to play without it. With 5000 health I have 300 health regen per second which often takes care of all projectile damage, and a significant portion of chaos damage I take, and I think it would be a shame not to take advantage of it. But it’s up to you: depending on how far away Vaal Pact is in your build you could test it out and remove those skill points later.</p>
<p>A lot of Energy Shield based builds go for Vaal Pact paired with Ghost Reaver &amp; Chaos Inoculation, that’s definitely effective since there’s no downside to it, other than possibly being further away in the skill tree than most ES builds go.</p>
<p>Generally if your build relies a lot on lifesteal for survivability, Vaal Pact is a good choice.</p>
<h2>Bringer of Rain Thoughts?</h2>
<p>Depends a bit on the build you’re going for, but I think most builds will eventually want to switch to a 6L chest and a head piece with better defenses. <a href="http://pathofexile.gamepedia.com/Bringer_of_rain">Bringer of Rain</a> WAS a good item to get you started until about a week ago when its price skyrocketed from 5 to 15 Exalted. Right now for 15ex you can get a pretty good 6L chest along with an Alpha’s Howl or another decent headpiece with health and resists, which in my opinion gives you more bang for your buck.</p>
<p>The “support gems” automatically linked to your abilities in BoR are level 18 and without any additional quality: having a level 20 Melee Physical Damage &amp; Faster Attacks preferably with +quality will definitely give you additional DPS as well, but it’s more or less equalized since BoR adds 20-30 Physical Damage as well.</p>
<p>There’s more upsides to Bringer as well: it increases your block chance by 15% providing good additional defense, which has great synergy by giving you a chance to get an Endurance Charge every time you block. 200-220 life it gives is also more than an average chest + head will give you.</p>
<p>It’s armor and evasion bonuses however are in most cases lower than what you could get with fairly average chest + head combo: 1376 combined armor &amp; evasion for a max roll isn’t very high, as a chest alone can give you that much very easily.</p>
<p>Bottom line, for a lot of dual-wield or 1h+shield builds Bringer of Rain is potentially a cheaper alternative than getting a 6L chest and a head, but doesn’t offer as much in terms of defenses as other items might. If the price continues to remain at 15ex and more you might want to consider getting <a href="http://pathofexile.gamepedia.com/Alpha%27s_Howl">Alpha’s Howl</a> (freeze immunity, reduced mana reserved from auras and additional aura levels) which costs about 2-3ex at most, and you should be able to find a 6L chest with health and over 1000 armor or evasion for about 10ex, in the end costing cheaper than a Bringer of Rain.</p>
<h2>Are socket colors weighted by attributes requirements?</h2>
<p>A pure evasion item typically has mostly green sockets, armor items red sockets and energy shield blue sockets. Rolling other sockets colors is of course possible with Chromatic Orbs but it’s very difficult to get for example 5 green sockets on a Glorious Plate (full armor item). It’s not impossible, but you’re looking at hundreds (if you’re lucky) or more likely thousands of Chromatics if you try to get 5 off-colors.</p>
<p>Hybrid items have a better chance to roll mixed colors, so if you can find an item with both Armor &amp; Evasion as base stats it’s fairly easy to roll 3-4 red or green sockets on it, and even 5 sockets of one color isn’t too uncommon on these.</p>
<p>It’s interesting to note that having “Reduced Attribute Requirements” roll on an item increases your chance to get off-colors, so whether an item requires 100 Dexterity to wear or 150 does directly affect the chances of rolling off-colors. As an example <a href="http://pathofexile.gamepedia.com/Wanderlust">Wanderlust</a>, a low-level unique with energy shield has an equal chance to roll any socket colors since it has no attribute requirements.</p>
<p>Hope that answers your question. I’d love to provide more specific numbers pertaining to the chances of rolling uncommon socket colors on an item but as far as I know they were never revealed. There’s a <a href="https://drive.google.com/previewtemplate?id=0Aud2L2nv8f6VdGppd1U4Y3Bla052WklVN3RjUC1NQmc&amp;mode=public">calculator/spreadsheet here</a> that might help you calculate the chances to get off-color sockets on a particular item, but it’s all basically just speculation.</p>
<h2>Spark of Freeze Pulse for Magic Find build?</h2>
<blockquote><p>Which would make a better magic find build? Spark dual totem or freeze pulse dual totem? Doesn’t spark do less damage? Explain to me. I’m just trying to find the best mf build to work up some currencies I need.</p></blockquote>
<p>First off all, Spark is generally more popular because it’s more reliable. Spark linked with Spell Totem shoots out a ton of projectiles that also bounce off of walls, which makes clearing indoor areas extremely fast. Additionally, Shock stacks are nothing to laugh at either and they increase your overall damage a lot. Freeze obviously has its benefits, but overall dual totem builds are incredibly safe to play and there’s really no need for additional slows/freezes.</p>
<p>Also, Spark goes well beyond your screen size and covers an enormous area, while Freezing Pulse has a significantly shorter range and requires monsters to be grouped up more than usual to be most effective. Spark doesn’t require you to reposition totems as often as other abilities.</p>
<p>Since there are dozens of sparks all across the screen at all times, it also helps when you have Culling Strike in groups, making sure you’re the one that finishes most monsters. It applies shock stacks easier, bounces off of walls, and more than makes up for apparent low damage due to the number of sparks up.</p>
<p>Hopefully that explains why players are usually picking Spark. I’d definitely go for a Sporker as it’s proven to work well for both solo and group play, and there are possibly dozens of guides on the official forums available that you can take a look at and learn from to see the best ways to build your character.</p>
<h2>Why am I getting stunned with Unwavering Stance?</h2>
<p>Freeze is an elemental status effect/ailment, falling in the same category as Burn/Ignite or Shock. You get frozen whenever monsters hit you with a frost-based attack and score a critical hit.</p>
<p>Stun is a separate mechanic, it occurs when a single hit you take deals certain damage. In order to get a chance to be stunned (or to stun) you have to take or deal at least 10% of monsters HP, while if you deal 50% or more of monsters health in one hit the stun is guaranteed.</p>
<p>Unwavering Stance gives you only stun immunity, since Freeze is a completely separate mechanic it’s not in any way affected by US.</p>
<p>There’s a few things you can do to help prevent freezes:</p>
<ul>
<li>Take several nodes in your passive skill tree to have a percentage to avoid getting frozen</li>
<li>Use <a href="http://pathofexile.gamepedia.com/Dream_Fragments">Dream Fragments</a> or <a href="http://pathofexile.gamepedia.com/Alpha%27s_Howl">Alpha’s Howl</a> unique items, both of which have freeze immunity</li>
<li>There are two more uniques with freeze immunity, Wanderlust and Shiversting, but both are low-level items and probably not useful to you in endgame</li>
</ul>
<p>Alpha’s Howl currently costs about 2 Exalted Orbs, Dream Fragments 2-3 Exalted. On most builds either of these two items is almost mandatory to have as Freeze can hurt really badly</p>
</div>
</div>
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		<item>
		<title>Path of Exile: Is it worth overcapping resistances?</title>
		<link>https://www.leveling-guides.com/path-of-exile-overcapping-resistances/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Sun, 15 Dec 2013 16:12:29 +0000</pubDate>
				<category><![CDATA[Path of Exile]]></category>
		<guid isPermaLink="false">https://www.leveling-guides.com/?p=1678</guid>

					<description><![CDATA[You don’t get any benefit from having your resistances over 75%, unless you also increase your max resistance cap. Increasing your max resists can be very beneficial and reduce the damage you take significantly. You could theoretically reach over 100% in some max elemental resist and become completely immune to that damage type, but in practice it’s pretty hard to achieve. The simplest way to get 5% to max Lightning, Fire or Cold resist is to use Purity of Fire, Lightning or Ice auras. Ruby, Topaz and Sapphire flasks also&#8230;]]></description>
										<content:encoded><![CDATA[<p>You don’t get any benefit from having your resistances over 75%, unless you also increase your max resistance cap.</p>
<p>Increasing your max resists can be very beneficial and reduce the damage you take significantly. You could theoretically reach over 100% in some max elemental resist and become completely immune to that damage type, but in practice it’s pretty hard to achieve.</p>
<p>The simplest way to get 5% to max Lightning, Fire or Cold resist is to use Purity of Fire, Lightning or Ice auras. Ruby, Topaz and Sapphire flasks also increase your max resists by 10% while their effect lasts. For bosses like Piety with a strong lightning attack having 90% resistance would substantially reduce incoming damage: going from 75% to 90% lightning resist would not reduce lightning damage you take by 15%, but rather by over 60%! So being overcapped while increasing your max resists can be incredibly strong.</p>
<p>A unique flask, Divination Distillate, also gives you 6% to all maximum elemental resistances during its effect, and Elemental Adaptation node in the skill tree (near Marauder starting) gives you 2% to all max elemental resists all the time — well worth taking if you’re near it.</p>
<p>Lastly items that can increase your max resists are Rise of the Phoenix (8% max fire), Aegis Aurora (5% max cold), Kaltenhalt (5% cold), Safell’s Frame (5% all max resists). Most of these have downsides so they aren’t practical to use all the time but if you need specific elemental resist they can help a lot.</p>
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		<item>
		<title>Path of Exile: Recommended Armor for Mapping</title>
		<link>https://www.leveling-guides.com/path-of-exile-maps-armor/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Sun, 01 Dec 2013 16:19:47 +0000</pubDate>
				<category><![CDATA[Path of Exile]]></category>
		<guid isPermaLink="false">https://www.leveling-guides.com/?p=1681</guid>

					<description><![CDATA[Armor is only a part of your defenses. It’s effectiveness is also tied with your health, so you should work on a balance of both to get the most out of each. It also depends if you’re in softcore or hardcore; obviously in HC leagues you’ll want to get higher defenses before you tackle 72+ maps. Also important to note are levels, being the same level as monsters or 10 levels above can make a huge impact to your overall survivability. For level 72 maps I’d recommend you try to&#8230;]]></description>
										<content:encoded><![CDATA[<p>Armor is only a part of your defenses. It’s effectiveness is also tied with your health, so you should work on a balance of both to get the most out of each.</p>
<p>It also depends if you’re in softcore or hardcore; obviously in HC leagues you’ll want to get higher defenses before you tackle 72+ maps. Also important to note are levels, being the same level as monsters or 10 levels above can make a huge impact to your overall survivability. For level 72 maps I’d recommend you try to be level 82 at least.</p>
<p>You also didn’t mention if you have Iron Reflexes (turns evasion into armor) or not? Obviously if you have 50% or higher chance to evade attacks then you don’t necessarily need as much armor.</p>
<p>Since armor has diminishing returns (same amount of armor gives you less physical reduction with every level), I’ll just mention roughly what amount of reduction you should aim for.</p>
<p>With Iron Reflexes, I’d recommend you try and keep your physical resistance over 40% at all times. 50% or more would be fairly safe but 40% I think is a minimum you should have, and it’s not hard to achieve. Without IR, try to stay above 20% physical reduction. As mentioned health plays an important role here as well, and as such having 2500 health and 50% physical damage reduced is fairly bad, but having 3500 health with 40% reduced phys damage is much better (from my observations).</p>
<p>These are all just rough estimates from the top of my head and I didn’t do any effectiveness calculations or anything like that, so you don’t have to blindly follow it. If you’re always playing in groups less armor and health can work well since damage taken is spread to multiple targets.</p>
<p>It’s a bit outdated, but <a href="https://docs.google.com/file/d/0B10v7vI8eNgEaW4ycGh3NWpSaHM/edit">this</a> defenses analysis research by Lord Krike can provide you with further insight into defense calculations, effectiveness, mitigation and all that stuff.</p>
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		<item>
		<title>Attack Speed vs Damage in Path of Exile Builds</title>
		<link>https://www.leveling-guides.com/attack-speed-vs-damage-in-path-of-exile-builds/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Thu, 21 Nov 2013 16:24:32 +0000</pubDate>
				<category><![CDATA[Path of Exile]]></category>
		<guid isPermaLink="false">https://www.leveling-guides.com/?p=1684</guid>

					<description><![CDATA[Generally, is it better to build damage or attack speed, and why? Attack speed: Attack speed affects all damage (physical or elemental) Faster attack speed can apply Life on Hit faster High attack speed will drain your mana quicker, so if you rely on mana leech at some point it may become unsustainable. Attacking faster may apply critical strikes or elemental status effects quicker. Not affected as much by enemy’s dodge/block Damage: If an attack hits for a lot of damage in one hit a part of monster’s armor is&#8230;]]></description>
										<content:encoded><![CDATA[<p>Generally, is it better to build damage or attack speed, and why?</p>
<p><b>Attack speed:</b></p>
<ul>
<li>Attack speed affects all damage (physical or elemental)</li>
<li>Faster attack speed can apply Life on Hit faster</li>
<li>High attack speed will drain your mana quicker, so if you rely on mana leech at some point it may become unsustainable.</li>
<li>Attacking faster may apply critical strikes or elemental status effects quicker.</li>
<li>Not affected as much by enemy’s dodge/block</li>
</ul>
<p><b>Damage:</b></p>
<ul>
<li>If an attack hits for a lot of damage in one hit a part of monster’s armor is bypassed.</li>
<li>Damage scales better with Hatred if you’re using it.</li>
<li>High damage has a chance to stun.</li>
</ul>
<p>Generally for your skill tree you should focus on both attack speed and damage equally. The more you invest into damage, attack speed becomes even better, and vice versa.</p>
<p>Attack speed also scales better if your weapons have high base speed. So for example if you’re going for a 2-Handed weapon stacking more physical damage might be more efficient for you, and a fast attacking dual-wield build can benefit more by going for increased attack speeds.</p>
<p>If you’re wondering whether to take attack speed or physical damage nodes in your skill tree, it should roughly be the same. But it depends on your build, equipment and other nodes as well, so the easiest way to find out whether you gain more damage with a 4% attack speed node or from a 12% physical damage node is to spend 2-3 Regrets and test it yourself.</p>
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		<item>
		<title>Which League to play in Path of Exile</title>
		<link>https://www.leveling-guides.com/path-of-exile-leagues/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Fri, 08 Nov 2013 16:32:59 +0000</pubDate>
				<category><![CDATA[Path of Exile]]></category>
		<guid isPermaLink="false">https://www.leveling-guides.com/?p=1688</guid>

					<description><![CDATA[There are currently four leagues available to play in Path of Exile. It’s sort of like PoE’s version of “servers”, where characters and their items only exist in a particular league and can’t be cross-traded or transferred (at least not in typical ways). You are able to talk to players from any league, but you’re otherwise unable to interact with them. If you plan on playing with friends make sure you are all in the same league! Standard &#38; Hardcore leagues Standard and Hardcore leagues are the two most basic&#8230;]]></description>
										<content:encoded><![CDATA[<p>There are currently four leagues available to play in Path of Exile. It’s sort of like PoE’s version of “servers”, where characters and their items only exist in a particular league and can’t be cross-traded or transferred (at least not in typical ways). You are able to talk to players from any league, but you’re otherwise unable to interact with them. If you plan on playing with friends make sure you are all in the same league!</p>
<h3>Standard &amp; Hardcore leagues</h3>
<p>Standard and Hardcore leagues are the two most basic leagues that exist since Open Beta. They are often considered as “trash” leagues due to their age and inflated economy: many players have ridiculous amounts of currency hoarded and new players will have a hard time catching up with the ever-increasing prices of high-end items.</p>
<p>Standard is a casual league where all character progress is permanent and you can’t lose it in any way. In Hardcore league if your character dies, he is permanently transferred to Standard league along with all of his items and stash.</p>
<h3>Domination &amp; Nemesis</h3>
<p>Domination and Nemesis are temporary, 4-month “challenge” leagues that started when the game was released on October 23rd, 2013. When these leagues end in February 23, 2014 all characters will be transferred to Standard league for Domination, or Hardcore league if you managed to stay alive in Nemesis. Domination is a softcore league like Standard, where characters who die can simply continue playing. Nemesis is a hard-core league and if your character dies he or she is transferred to Standard as well.</p>
<p>These temporary challenge leagues also have certain unique modifiers: in Domination there are “shrines” that grant the monsters around them powerful buffs, and if you defeat the monsters around it you its bonuses for a short time. In Nemesis every rare mob has a special mod which makes it even harder to kill than usual, making fights significantly harder.</p>
<p>Once these two leagues end new ones (with probably new names as well) will begin where players can start playing from scratch and in a fresh economy. Before Domination and Nemesis there were Anarchy and Onslaught, and in Anarchy for example “Rogue Exiles” started appearing which were later incorporated into other leagues as well. These leagues also function as sort of a beta-test for new features or items.</p>
<h3>Which league to pick?</h3>
<p>If you have friends playing the game first off you may want to make sure that you’re on the same league as they are. Otherwise you will not be able to group up for quests, farming or trading items with them. Hardcore leagues provide a strong challenge to players who want one, but if you’re just playing casually you may not want to worry about your character dying. It’s actually much more difficult for new players not to die in hardcore leagues so don’t get too bummed if you do. If you wish you could start in a hardcore league, and once you die your character will be transferred over to Standard anyway where you can continue playing where you left off.</p>
<p>As for the choice between a temporary Domination and Standard league, bottom line is that it doesn’t really matter. One of the key points with new leagues is that players can race to a certain level and display their achievements on a ladder, but new exiles will have a hard time trying to compete with veteran players. If you played Diablo 2 you probably know a bit about the ladder system. You can view the ladder for <a href="http://www.pathofexile.com/ladder/index/league/Standard">Standard</a> and <a href="http://www.pathofexile.com/ladder/index/league/Hardcore">Hardcore</a> leagues on the official site. You can find links to other league ladders in the footer on Pathofexile.com.</p>
<p>As for the economy, just because you started on a new league doesn’t mean items are cheap. In fact it’s usually exactly the opposite, due to less supply and higher demand items which you can obtain extremely inexpensively in Standard league are worth 5-10x as much in new leagues. Some of the best items in the game are still very costly in any league, but for new and casual players who don’t care about the ladder and don’t see Path of Exile as a competitive game Standard league is just fine.</p>
<p>More information on leagues:</p>
<ul>
<li><a href="http://www.pathofexile.com/leagues">http://www.pathofexile.com/leagues</a></li>
<li><a href="http://pathofexile.gamepedia.com/Leagues">http://pathofexile.gamepedia.com/Leagues</a></li>
</ul>
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		<item>
		<title>Path of Exile Which Gems Should You Pick Up</title>
		<link>https://www.leveling-guides.com/gem-values/</link>
					<comments>https://www.leveling-guides.com/gem-values/#comments</comments>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Thu, 07 Nov 2013 02:21:10 +0000</pubDate>
				<category><![CDATA[Path of Exile]]></category>
		<category><![CDATA[quests]]></category>
		<category><![CDATA[skill gems]]></category>
		<category><![CDATA[trading]]></category>
		<guid isPermaLink="false">http://www.poepro.net/?p=618</guid>

					<description><![CDATA[With the recent influx of new players I see this question asked multiple times in chat channels, including my guild chat. There&#8217;s a ton of different gems and understanding their value when you&#8217;re just beginning with the game can be confusing for newbies. This post will provide you with some basic rules about (non-quality) gems and their value in Standard league so the next time you&#8217;re offered a choice after finishing a quest you&#8217;ll know exactly what to take. High(er) value gems Most gems in Path of Exile can be&#8230;]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-620" src="http://www.leveling-guides.com/wp-content/uploads/2013/11/gems.jpg" alt="Gems in Path of Exile and their values" width="1170" height="380" /></p>
<p>With the recent influx of new players I see this question asked multiple times in chat channels, including my guild chat. There&#8217;s a ton of different gems and understanding their value when you&#8217;re just beginning with the game can be confusing for newbies. This post will provide you with some basic rules about (non-quality) gems and their value in Standard league so the next time you&#8217;re offered a choice after finishing a quest you&#8217;ll know exactly what to take.</p>
<h2>High(er) value gems</h2>
<p>Most gems in Path of Exile can be obtained from quests but some only drop from monsters, therefore they usually have higher prices.</p>
<ul>
<li><strong>Portal</strong> &#8211; drop-only gem, not particularly useful since Portal Scrolls drop in abundance but they can usually be sold for 1-3 Chaos Orbs.</li>
<li><strong>Cast When Damage Taken</strong> &#8211; only rewarded from one quest in the game, &#8220;A Fixture of Fate&#8221; in Act III Merciless difficulty. Basically means that unless it drops for you (still rare), you can only get one of these gems on each character, so they are constantly being traded. Having a level 31 requirement also means it will take quite awhile until you&#8217;re able to get it, so the price is usually around 4-6 Chaos.</li>
<li><strong>Chain</strong> &#8211; drop-only gem but only useful for very few builds in the game. The cost is typically 1 Chaos.</li>
<li><strong>Multistrike</strong> &#8211; rewarded from &#8220;A Fixture of Fate&#8221; quest, otherwise a drop-only gem and fairly rare. It&#8217;s being used by almost every melee build in the game, but fortunately that doesn&#8217;t reflect its price: it can be obtained for 3 Chaos only.</li>
<li><strong>Cast When Stunned</strong> &#8211; typically you&#8217;re able to sell it for 2 Chaos, although it&#8217;s much easier to obtain one yourself.</li>
<li><strong>Empower</strong> &#8211; 10-20 Chaos</li>
<li><strong>Enhance</strong> &#8211; 8 Chaos</li>
</ul>
<h2>What about other gems?</h2>
<ul>
<li><strong>Auras</strong> are generally sought after and can easily be sold for 1 Fusing or even 1 Chaos each, or 2 Chaos for <em>Purity</em> which is a bit less common. <em>Grace</em>, <em>Hatred</em> and <em>Clarity</em> are likely the most popular ones and easiest to sell.</li>
<li><strong> Most attack</strong> and similar skill gems (such as <em>Dual Strike</em>, <em>Cleave</em>, <em>Heavy Strike</em>, <em>Raise Skeletons</em> etc.) are extremely easy to come by from the first few quests in the game and you&#8217;ll have a tough time trying to find buyers for those.</li>
<li><strong>Curses</strong> generally can be sold for 1 Alchemy in case someone&#8217;s looking for a specific one, but stashing dozens of them and waiting for a seller is usually just a waste of time and space.</li>
<li><strong>Support gems</strong> are generally what&#8217;s being traded the most, even though a majority of them are easy to come by. Players often need multiple so the demand is always there. Support gems that I see sought after on a daily basis are:
<ul>
<li><em>Reduced Mana</em></li>
<li><em>Blood Magic</em></li>
<li><em>Faster Attacks</em></li>
<li><em>Melee Splash</em></li>
</ul>
</li>
<li>All of the above can fairly easily be sold for 1 Chaos Orb each fairly easily.</li>
<li>Slightly less used support gems are <em>Fork</em>, <em>Culling Strike</em>, <em>Mana Leech</em>, <em>Faster Casting</em>, <em>Lesser Multiple Projectiles</em> and <em>Greater Multiple Projectiles</em>, <em>Life Leech</em>, <em>Item Quantity</em>, <em>Item Rarity</em>, <em>Melee Physical Damage</em>, <em>Multiple Traps</em>,<em> Curse on Hit</em>. Most of these sell for 1 Fusing each.</li>
</ul>
<h2>Note about prices</h2>
<p>As with all things in Path of Exile gem prices are determined by the seller and the buyer, and you may be able to sell them for either lower or higher amount of currency. Trading values (based on <strong>Standard league</strong>) I provided are just to give you a basic understanding of their potential value in general, so hold your horses.</p>
<h2>What does it all mean?</h2>
<p>If you come across some of these gems or are presented with a choice from a quest, this is roughly your priority:</p>
<ol>
<li>Gems you need or will use later on</li>
<li>Any higher value gems you can sell</li>
<li>Support gems</li>
<li>Auras</li>
</ol>
<p>Hope that helps. If you have any questions, shoot them in the comments below!</p>
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					<wfw:commentRss>https://www.leveling-guides.com/gem-values/feed/</wfw:commentRss>
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		<item>
		<title>Shredder: Dual Wield Physical Damage Build</title>
		<link>https://www.leveling-guides.com/shredder/</link>
					<comments>https://www.leveling-guides.com/shredder/#comments</comments>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Sat, 26 Oct 2013 17:27:14 +0000</pubDate>
				<category><![CDATA[Path of Exile]]></category>
		<category><![CDATA[Skill Tree Builds]]></category>
		<category><![CDATA[duelist]]></category>
		<category><![CDATA[items]]></category>
		<category><![CDATA[ranger]]></category>
		<category><![CDATA[scion]]></category>
		<category><![CDATA[skill tree builds]]></category>
		<category><![CDATA[templar]]></category>
		<guid isPermaLink="false">http://pathofexileguides.net/?p=489</guid>

					<description><![CDATA[After patch 1.0.0 (PoE release) my old build got nerfed significantly. It required quite a lot of changes to be viable again and just didn&#8217;t have the same flavor. Nevertheless I decided to stick with it as pretty much every other build is boring to play for me. The old goals of the build are still the same: making a strong melee character with high survivability who is able to solo any content in the game. Despite strong nerfs the build still manages to do plenty of DPS and is&#8230;]]></description>
										<content:encoded><![CDATA[<p>After patch 1.0.0 (PoE release) <a href="http://www.leveling-guides.com/dual-wield-physical-damage-duelistmarauder-build/">my old build</a> got nerfed significantly. It required quite a lot of changes to be viable again and just didn&#8217;t have the same flavor. Nevertheless I decided to stick with it as pretty much every other build is boring to play for me. The old goals of the build are still the same: making a strong melee character with high survivability who is able to solo any content in the game. Despite strong nerfs the build still manages to do plenty of DPS and is even stronger than before in terms of survivability, but does require more expensive equipment to work as well.</p>
<p>I based the build on the Duelist class, but you can also adapt the skill tree slightly to work with Marauders, Templars, Scions and even Rangers.</p>
<h3><a href="http://www.leveling-guides.com/wp-content/uploads/2013/10/shredder.jpg"><img decoding="async" loading="lazy" class="alignright wp-image-501" title="Shredder - Dual wield physical damage build" src="http://www.leveling-guides.com/wp-content/uploads/2013/10/shredder-300x149.jpg" alt="Shredder - Dual wield physical damage build" width="300" height="149" /></a>Contents:</h3>
<ul>
<li><a href="http://www.leveling-guides.com/shredder/#why">Why Dual Strike</a></li>
<li><a href="http://www.leveling-guides.com/shredder/#strengths">Build Strengths</a></li>
<li><a href="http://www.leveling-guides.com/shredder/#weaknesses">Build Weaknesses</a></li>
<li><a href="http://www.leveling-guides.com/shredder/#passive-skill-tree">Passive Skill Tree</a></li>
<li><a href="http://www.leveling-guides.com/shredder/#skill-gems">Skill Gems</a></li>
<li><a href="http://www.leveling-guides.com/shredder/#recommended-equipment">Recommended Equipment</a></li>
<li><a href="http://www.leveling-guides.com/shredder/#bandits">Bandit Quest Rewards</a></li>
<li><a href="http://www.leveling-guides.com/shredder/#flasks">Flasks</a></li>
<li><a href="http://www.leveling-guides.com/shredder/#videos">Gameplay Videos</a></li>
<li><a href="http://www.leveling-guides.com/shredder/#closing">Closing Thoughts</a></li>
</ul>
<p><span id="more-1706"></span></p>
<h2>Why Dual Strike<a name="why"></a></h2>
<p>Pre-release <em>Cleave</em> was my main damaging ability, but it got nerfed significantly and <em>Dual Strike</em> used with <em>Melee Splash</em> came out on top as the best replacement. <em>Dual Strike</em> deals massive single-target damage, and linked with <em>Melee Splash</em> even in a cheap 5-linked item deals over 10k <abbr title="Area of Effect">AoE</abbr> damage. This setup doesn&#8217;t necessarily even need a 6-linked chest early on to be effective, so you can farm your way through lower level maps until you&#8217;re ready to purchase one.</p>
<p>The Shredder build used to be a lot stronger before 1.0.0 patch but it&#8217;s still viable if you want a physical dual wielder. It gets increasingly powerful as you obtain better gear (duh!) and it does enable you to solo almost any content in the game.</p>
<p>As a side note, other AoE abilities don&#8217;t work as well for this build. <em>Cleave</em>, <em>Lightning Strike</em>, <em>Reave</em>, or any other 1-hand skill linked with <em>Melee Splash</em> gem doesn&#8217;t deal the same damage. <em>Cyclone</em> is just as good, but it causes huge desync (lag) issues so I stay away from it.</p>
<h2>Build Strengths<a name="strengths"></a></h2>
<ul>
<li><strong>Not extremely dependent on gear</strong>: you don&#8217;t need any specific expensive unique items to make this build work. There are a couple that help greatly but they aren&#8217;t necessary to make the build viable, and you can start farming endgame maps with average rare items.</li>
<li><strong>High survivability</strong>: with just a few health points in the skill tree you can easily reach 4,000 health and more. Paired with high armor, lifesteal, life regeneration and Endurance Charges you&#8217;re unstoppable.</li>
<li><strong>Great mobility</strong>: using <em>Leap Slam</em> and overall having lots of movement speed helps you get into fights quickly, and if necessary jump out of harms way even faster.</li>
<li><strong>Can&#8217;t get stunned or frozen</strong>: by using my skill tree and one fairly cheap unique item you&#8217;re completely immune to stuns and freeze, making sure you&#8217;re always dishing out damage regardless of who you&#8217;re fighting against.</li>
<li><strong>Adaptable</strong>: skill tree is designed in such a way that you can easily pick up extra health or resistances if needed, and easily overcome the lack of defenses on your gear with just a few points.</li>
<li><strong>Versatility</strong>: you can do any kind of maps; you are virtually unaffected by reflect which is the bane of many other builds. Blood Magic + double Reflect + Multiple Projectiles + Vulnerability&#8230; bring it on! Even Chaos damage doesn&#8217;t hurt you nearly as much as it does other builds.</li>
<li><strong>Fun to play</strong>: obviously everyone enjoys different things, but dying constantly isn&#8217;t fun for me which is why I prefer this build. Also <em>shredding</em> everything in your path with over <strong>8 attacks per second</strong> is unbelievably entertaining to watch.</li>
</ul>
<h2>Build Weaknesses<a name="weaknesses"></a></h2>
<ul>
<li><strong>Needs high health and resist gear</strong>: fortunately these are the only two stats you need to focus on. If you desperately need a specific resistance you can always put one or two points into the skill tree.</li>
<li><strong>Needs one mana leech item</strong>: you will need gloves, belt, ring or amulet with 2% mana leech. It&#8217;s not hard to get but you may have to sacrifice more useful stats because of it.</li>
<li><strong>Half regen maps</strong>: you might have somewhat decreased DPS in half-regen maps due to the inability to leech mana at a normal rate (funnily enough <em>&#8220;</em>no regeneneration&#8221; maps can be done without issues).</li>
<li><strong>Low IIQ/IIR</strong>: it&#8217;s hard to get <em>Increased Item Rarity</em> and <em>Quantity</em> on equipment for this build, but then again nearly every build except dual <em>Spark</em> totem or summoner has the same issue.</li>
<li><strong>Best gear is expensive</strong>: to be the most efficient it does require a 6 linked chest, Alpha&#8217;s Howl and preferably a Soul Taker.</li>
</ul>
<h2>Passive Skill Tree<a name="passive-skill-tree"></a></h2>
<blockquote><p>The build is not updated for Forsaken Masters expansion, so the links below are broken. Here&#8217;s a <a href="http://www.leveling-guides.com/wp-content/uploads/2014/08/shredder-build.jpg" target="_blank" rel="noopener">screenshot of the old build</a> if you need a starting point.<strong><br />
</strong></p></blockquote>
<p>My current build: <a href="https://www.pathofexile.com/passive-skill-tree/AAAAAgQAAdwDhwUtC2EOPBHVFCAUcRc-Gj4brRv6Jd8nLydPKS4ppTGeMgk0kzWSPfxBdEKjRIFE50d-Sn1KyE3jTipT31RJVbVYY1jbW69fP2BLY3BlTWegajtsRm5pbqpwcnJscqlyu3Ttdgh2K3gNeOt5aHrvfLh82YTZhO-HdojxjM-QCpVmmSubLZuDns2fy6FtpBmmV6cwqBipbqvFtfK2QbnNvJ-9gb6KvqfAD8EExtjQR9JN037cgt0N45_nCuoY7w7veu_j8YrxrPIv9kj3MvdN-Ov8xf6P">109 points</a> (level 90). It&#8217;s optimized for my own equipment based on my resistances, health and weapon types.  If you&#8217;re lazy you can use it as-is, but it will work best if you adapt it to your own gear. As such, remove sword and axe damage nodes if you don&#8217;t use those weapons, remove bonus resistances if you&#8217;re already over-capped, and add some extra life nodes if your life is low.</p>
<ul>
<li>Why 5% reduced mana reserved: because then I can reserve 99% of my mana and use three auras: unless you have a Soul Taker (and Alpha&#8217;s Howl) it won&#8217;t be possible, so feel free to redistribute those points elsewhere.</li>
<li>Why no Blood Drinker: I have plenty of life leech on equipment. When leveling you&#8217;ll probably want to have a point in Blood Drinker at all times.</li>
<li>Why +6 to all elemental resistances: very efficient point and just enough to push me over the cap.</li>
<li>Why no Bloodless: 8% more health is great, but I can&#8217;t afford the extra points.</li>
<li>Why no Fencing: efficient node, but don&#8217;t have enough points for it.</li>
<li>Is 2% to maximum resistances worth it? Yes.</li>
<li>For other questions, see <a href="http://www.leveling-guides.com/shredder/#faq">FAQ</a> below.</li>
</ul>
<p>My own build is provided just to give you an example how you can adapt it. Unless you have the identical items as I do, use the build below.</p>
<h3><strong>Recommended endgame build: <a href="https://www.pathofexile.com/passive-skill-tree/AAAAAgQBAdwDhwUtDjwR1RRxFz4aPhutG_ol3ycvJ08pLimlMZ4yCTSTNZI9_ESBROdHfkp9SshN404qU99USVhjWNtbr18_YEtjcGVNZ6BqO2xGbmluqnBycmxyqXK7dO14DXjreu98uHzZhNmE74d2iPGMz5AKlWaZK5stm4OezZ_LpBmmV6cwqBipbqvFtfK2QbyfvYG-ir6nwA_G2NJN037cgt0N45_nCuoY7w7veu_j8YrxrPIv9kj3MvdN_MX-j7cXOJYUIFivNugB5ySbgIrSIWoeVw2RzrvtUEcYkQ==">110 points</a> (level 87-90)</strong>.</h3>
<p>This is a generic build designed to work the a variety of different equipment, and can easily be adapted to overcome any lack of stats on your gear: extra dexterity or intelligence is just 1 point away, as is extra health or resistances. If you lack certain elemental resistances (which is common for new players) simply remove a couple of points from damage nodes. Spending a few Orbs of Regret is better than not having your resistances maxed!</p>
<p>You&#8217;ll notice the build goes from Duelist to Marauder starting points and can be used by either class. Scion or Ranger classes can work as well, only 3-4 points need to be redistributed which I&#8217;m sure you can figure out by yourself (in other words I&#8217;m too lazy to create builds for those classes, besides it&#8217;s pointless: just connect the build in shortest way possible).</p>
<h3>Skill Tree Progression</h3>
<ul>
<li><strong>Duelist</strong>: <a href="https://www.pathofexile.com/passive-skill-tree/AAAAAgQBmSu9gavFR35lTYTZbmm-p9JNwA8=">10 points</a> (Leather and Steel), <a href="https://www.pathofexile.com/passive-skill-tree/AAAAAgQBmSu9gavFR35lTYTZbmm-p9JNwA8l3xv6pBlY21Pfm4M=">16 points</a> (Water Dancing for +dex, Steel Skin), <a href="https://www.pathofexile.com/passive-skill-tree/AAAAAgQBmSu9gavFR35lTYTZbmm-p9JNwA8l3xv6pBlY21Pfm4MB3L6KeA1YrzboAeenMJ7N0iH3vg==">26 points</a> (Blood Drinker), <a href="https://www.pathofexile.com/passive-skill-tree/AAAAAgQBmSu9gavFR35lTYTZbmm-p9JNwA8l3xv6pBlY21Pfm4MB3L6KeA1YrzboAeenMJ7N0iH3vlcNkc677fcycql82Q==">32 points</a> (Resolute Technique), <a href="https://www.pathofexile.com/passive-skill-tree/AAAAAgQBmSu9gavFR35lTYTZbmm-p9JNwA8l3xv6pBlY21Pfm4MB3L6KeA1YrzboAeenMJ7N0iH3vlcNkc677fcycql82WoeqBjyL0TnajtUSRo-KS7xrHy4Xz8=">43 points</a> (Warrior&#8217;s Blood), <a href="https://www.pathofexile.com/passive-skill-tree/AAAAAgQBmSu9gavFR35lTYTZbmm-p9JNwA8l3xv6pBlY21Pfm4MB3L6KeA1YrzboAeenMJ7N0iH3vlcNkc677fcycql82WoeqBjyL0TnajtUSRo-KS7xrHy4Xz_jnycv7w7v42NwNJO2QU4qKaU6Ug48n8s=">55 points</a> (Iron Reflexes, Unwavering Stance), <a href="https://www.pathofexile.com/passive-skill-tree/AAAAAgQBmSu9gavFR35lTYTZbmm-p9JNwA8l3xv6pBlY21Pfm4MB3L6KeA1YrzboAeenMJ7N0iH3vlcNkc677fcycql82WoeqBjyL0TnajtUSRo-KS7xrHy4Xz_jnycv7w7v42NwNJO2QU4qKaU6Ug48n8tbr90N_MVnoId2Sn1469yC5wrvetN-">66 points</a> (Thick Skin, Finesse), <a href="https://www.pathofexile.com/passive-skill-tree/AAAAAgQBmSu9gavFR35lTYTZbmm-p9JNwA8l3xv6pBlY21Pfm4MB3L6KeA1YrzboAeenMJ7N0iH3vlcNkc677fcycql82WoeqBjyL0TnajtUSRo-KS7xrHy4Xz_jnycv7w7v42NwNJO2QU4qKaU6Ug48n8tbr90N_MVnoId2Sn1469yC5wrvetN-cHIDhxutlWY=">70 points</a> (Weapon Artistry, Aspect of the Panther). Keep taking health, resists or damage as needed, possibly in that order.</li>
<li><strong>Marauder</strong>: <a href="https://www.pathofexile.com/passive-skill-tree/AAAAAgEBxthYYz38jM_2SF8_fLjxrCkuGj5USfIv">12 points</a> (Diamond Skin), <a href="https://www.pathofexile.com/passive-skill-tree/AAAAAgEBxthYYz38jM_2SF8_fLjxrCkuGj5USfIvqBhE52o7ah7SIfe-Vw2Rzrvt9zJyqXzZ">24 points</a> (Blood Drinker, Resolute Technique), <a href="https://www.pathofexile.com/passive-skill-tree/AAAAAgEBxthYYz38jM_2SF8_fLjxrCkuGj5USfIvqBhE52o7ah7SIfe-Vw2Rzrvt9zJyqXzZns2nMAHnNuhYr3gNvooB3KQZG_ol34TZ">36 points</a> (Master of the Arena; you might need to pick up Quickness for extra dexterity along the way), <a href="https://www.pathofexile.com/passive-skill-tree/AAAAAgEBxthYYz38jM_2SF8_fLjxrCkuGj5USfIvqBhE52o7ah7SIfe-Vw2Rzrvt9zJyqXzZns2nMAHnNuhYr3gNvooB3KQZG_ol34TZbmm-p9JNwA9Y21Pfm4M=">43 points </a>(Water Dancing, Leather and Steel), <a href="https://www.pathofexile.com/passive-skill-tree/AAAAAgEBxthYYz38jM_2SF8_fLjxrCkuGj5USfIvqBhE52o7ah7SIfe-Vw2Rzrvt9zJyqXzZns2nMAHnNuhYr3gNvooB3KQZG_ol34TZbmm-p9JNwA9Y21Pfm4Pv42NwNJO2QU4qOlIOPJ_LKaU=">52 points</a> (Iron Reflexes, Unwavering Stance), <a href="https://www.pathofexile.com/passive-skill-tree/AAAAAgEBxthYYz38jM_2SF8_fLjxrCkuGj5USfIvqBhE52o7ah7SIfe-Vw2Rzrvt9zJyqXzZns2nMAHnNuhYr3gNvooB3KQZG_ol34TZbmm-p9JNwA9Y21Pfm4Pv42NwNJO2QU4qOlIOPJ_LKaVbr90N_MVnoId2Sn1469yC5wrvetN-">60 points</a> (Thick Skin, Finesse), <a href="https://www.pathofexile.com/passive-skill-tree/AAAAAgEBxthYYz38jM_2SF8_fLjxrCkuGj5USfIvqBhE52o7ah7SIfe-Vw2Rzrvt9zJyqXzZns2nMAHnNuhYr3gNvooB3KQZG_ol34TZbmm-p9JNwA9Y21Pfm4Pv42NwNJO2QU4qOlIOPJ_LKaVbr90N_MVnoId2Sn1469yC5wrvetN-cHIDhxutlWapbmxGcmwyCbXybqpKyA==">74 points</a> (Weapon Artistry, Aspect of the Panther, Berserking, Sentinel). Fill out other nodes as needed, focus on resistances and health first, not damage.</li>
</ul>
<p>Don&#8217;t bother planning your skill tree with 120 points, you&#8217;ll never have that many! With other classes, just follow the starting points and connect to one of the skill trees provided above in the closest way possible, and work your way to important keystones and notable passives that give you most bang for your buck.</p>
<p>There&#8217;s no clear benefit to playing either of these classes early as each one has its own advantages: Marauder can get to resistances and Resolute Technique earlier, Duelist can pick up more damage and some much needed early +dexterity. I recommend you play whatever class you prefer, you can get to most important skill points early enough to enable the build to work well with either one. These builds are also made for softcore leagues: if you play on hardcore you will surely want to pick more health nodes earlier to be on the safe side.</p>
<p>Note that the skill point progression is more of a suggestion or a guideline rather than set in stone. If you need extra health or resistances while leveling don&#8217;t be afraid to go for it, it&#8217;s always just a couple of points away. If you need extra Intellect you can also pick up Hard Knocks or Wisdom of the Glade earlier, and you can always remove the points if you don&#8217;t need them later on. A huge upside to this build is its flexibility, and you will get about 15 respec points throughout leveling from quests which will be more than enough to fiddle around with a few points as you see fit.</p>
<h3>Keystones:</h3>
<ul>
<li><strong>Iron Reflexes</strong>: converts all your evasion rating into armour. It maximizes the benefits you get from both armor and evasion on gear, passive skill points that further increase it and Grace aura. Your physical damage reduction won&#8217;t be under 50% even with the worst of gear. I mainly prefer armor over evasion due to its consistency: it&#8217;s better to get hit for low damage than for high damage every other time. You can always react with flasks, Molten Shell or just run away if you&#8217;re taking too much damage, while with evasion you&#8217;re typically dead if you don&#8217;t dodge several times in a row. Don&#8217;t take it too early.</li>
<li><strong>Unwavering Stance</strong>: with this point you can no longer be stunned, and if you have Alpha&#8217;s Howl (pictured below with equipment) you can&#8217;t get frozen either. You&#8217;re literally unstoppable. Do not take it before you get Iron Reflexes!</li>
<li><strong>Resolute Technique</strong>: there&#8217;s no point in worrying about +accuracy and +critical on your equipment or worse in your passive skill tree. It&#8217;s a waste of stat, and potential damage you lose from not being able to critically strike is more than made up for by never missing attacks. Try to get to <abbr title="Resolute Technique">RT</abbr> as fast as possible, it&#8217;s definitely worth it. It also makes sure your mana leech is consistent.</li>
</ul>
<h3>Other notes:</h3>
<ul>
<li>You may need extra Dexterity or Intelligence for certain weapons or skill gems. +30 nodes are usually just a couple of points away so don&#8217;t be afraid to take them.</li>
<li>Why no Blood Magic? Because we can&#8217;t run auras with it. Plus it&#8217;s not necessary as Mana Leech covers all ability costs.</li>
<li>Unless you suffer from frequent stuns, don&#8217;t pick up Unwavering Stance and Iron Reflexes too early. Usually you&#8217;ll want to take it in late Cruel or early Merciless.</li>
</ul>
<h3><a name="faq"></a>FAQ:</h3>
<p>Why Resolute Technique? Why go Unwavering Stance? Why no Endurance Charges? Why no Vaal Pact? Why this, why that&#8230; If you feel any of the keystones are or are not useful, then do or don&#8217;t pick them up. I provided the full build <strong>I</strong> use which suits <strong>my</strong> play style, and after playing it for a year I&#8217;m sure it works &#8212; for me. It&#8217;s by no means the best or only build you can make! Experiment and decide for yourself.</p>
<h2>Skill Gems<a name="skill-gems"></a></h2>
<table class="currguide" border="0">
<tbody>
<tr>
<td>
<p style="text-align: center;"><strong>Dual Strike</strong></p>
<p><img decoding="async" loading="lazy" class="aligncenter" title="Dual Strike" src="http://www.leveling-guides.com/wp-content/uploads/2013/07/Dual_Strike_skill_icon.png" alt="Dual Strike" width="64" height="64" /></td>
<td>Your main damaging ability. You don&#8217;t need +quality since it only increases your critical strike chance which you have 0% due to taking Resolute Technique in the passive skill tree.</p>
<p><strong>Support gems</strong>: <em>Multistrike</em>*, <em>Melee Splash</em>, <em>Melee Physical Damage</em>. In a 6-linked chest add <em>Faster Attacks</em> and <em>Reduced Mana</em>, and if you happen to have a Soul Taker switch <em>Reduced Mana</em> with <em>Added Fire Damage</em>. +Quality is useful on all of these gems, but not mandatory.</td>
</tr>
<tr>
<td>
<p style="text-align: center;"><strong>Leap Slam</strong></p>
<p><img decoding="async" loading="lazy" class="aligncenter" title="Leap Slam" src="http://www.leveling-guides.com/wp-content/uploads/2013/07/Leap_Slam_skill_icon.png" alt="Leap Slam" width="64" height="64" /></td>
<td>Since it scales with attack speed you can jump around the map extremely fast. I find it very useful in many situations especially as an escape tool if things get rough, but you&#8217;ll also be able to leap over some ledges or jump to pick up your loot quickly.</p>
<p><strong>Support gems</strong>: I usually use <em>Faster Attacks</em>, but none are required. <em>Blood Magic</em> is preferred so you don&#8217;t need to worry about the cost. No +quality required (adds stun duration).</td>
</tr>
<tr>
<td>
<p style="text-align: center;"><strong>Rejuvenation Totem</strong></p>
<p><img decoding="async" loading="lazy" class="aligncenter" title="Rejuvenation Totem" src="http://www.leveling-guides.com/wp-content/uploads/2013/07/Rejuvenation_Totem_skill_icon.png" alt="Rejuvenation Totem" width="64" height="64" /></td>
<td>Helpful when you run out of health and want to regen quicker. Quality adds increased totem life, helpful but by no means necessary. Monsters also attack it so it can serve as a good distraction in larger groups, or even on boss fights.</p>
<p><strong>Support gems</strong>: none required, you can use <em>Blood Magic</em> or <em>Faster Casting</em> if you wish.</p>
<p><strong>Alternative</strong>: <em>Decoy Totem</em>.</td>
</tr>
<tr>
<td>
<p style="text-align: center;"><strong>Molten Shell</strong></p>
<p><img decoding="async" loading="lazy" class="aligncenter" title="Molten Shell" src="http://www.leveling-guides.com/wp-content/uploads/2013/07/Molten_Shell_skill_icon.png" alt="Molten Shell" width="64" height="64" /></td>
<td>Shield absorbing over 2000 damage at max rank? Yes please. It also adds 1000 additional armor, further increased by your passive skill tree. When you expect damage, walk into tons of melee mobs or fight against particular bosses it helps prevent a lot of damage and might just save your life. +Quality only adds chance to ignite monsters so don&#8217;t bother with it. You can also use it with a high level <em>Cast When Damage Taken</em> gem for added survivability.</p>
<p><strong>Support gems</strong>: none required, I use <em>Blood Magic</em>. <em>Faster Casting</em> is also a good choice. No quality necessary.</td>
</tr>
<tr>
<td>
<p style="text-align: center;"><strong>Grace</strong></p>
<p><img decoding="async" loading="lazy" class="aligncenter" title="Grace" src="http://www.leveling-guides.com/wp-content/uploads/2013/07/Grace_skill_icon.png" alt="Grace" width="64" height="64" /></td>
<td>Adds over 2000 additional evasion rating at max rank, further scaled by multiple points in your passive skill tree. Incredibly helpful as it increases your armor substantially. +Quality only adds radius so feel free to skip it.</p>
<p><strong>Support gems</strong>: <em>Reduced Mana</em>. +Quality on <em>Reduced Mana</em> gem does not work on auras (intended).</p>
<p><strong>Alternative</strong>: <em>Purity</em> (increases your elemental resistances).</td>
</tr>
<tr>
<td>
<p style="text-align: center;"><strong>Hatred</strong></p>
<p><img decoding="async" loading="lazy" class="aligncenter" title="Hatred" src="http://www.leveling-guides.com/wp-content/uploads/2013/07/Hatred_skill_icon.png" alt="Hatred" width="64" height="64" /></td>
<td>You can use it as soon as you get your Alpha&#8217;s Howl, or before if you don&#8217;t need <em>Grace</em>. +Quality only adds increased radius therefore not necessary. Be careful about Intelligence requirements: you might not want to level this gem past level 10 (it has miniscule DPS increase anyway).</p>
<p><strong>Support gems</strong>: <em>Reduced Mana</em>. No +quality needed.</td>
</tr>
<tr>
<td>
<p style="text-align: center;"><strong>Immortal Call</strong></p>
<p><img decoding="async" loading="lazy" class="size-full wp-image-491 alignnone aligncenter" title="Immortal Call" src="http://www.leveling-guides.com/wp-content/uploads/2013/10/Immortal_Call_skill_icon.png" alt="Immortal Call" width="64" height="64" /></td>
<td>You should constantly have endurance charges from <em>Enduring Cry</em> on <em>Cast on Damage Taken</em> gem, so when necessary you can pop <em>Immortal Call</em> to become completely invulnerable to physical damage for up to 2 seconds.</p>
<p><strong>Support gems</strong>: <em>Increased Duration</em>, <em>Faster Casting</em> or <em>Blood Magic</em>.</p>
<p>&nbsp;</td>
</tr>
</tbody>
</table>
<p>* <em>Multistrike</em> is not a frequent skill gem drop and you may have to purchase it (typically around 3 Chaos Orbs). As an alternative you can use <em>Added Fire Damage</em> until you can obtain <em>Multistrike</em>.</p>
<h3>Gem rewards from quests</h3>
<table class="currguide" border="0">
<tbody>
<tr>
<td><strong>Skill gem</strong></td>
<td><strong>Duelist</strong></td>
<td><strong>Marauder</strong></td>
</tr>
<tr>
<td>Dual Strike</td>
<td>Enemy at the Gate (Act 1 Normal)</td>
<td>Enemy at the Gate (Act 1 Normal), Mercy Mission (Act 1 Normal)</td>
</tr>
<tr>
<td>Leap Slam</td>
<td>The Caged Brute (Act 1 Normal), Intruders in Black (Act 2 Normal)</td>
<td>The Caged Brute (Act 1 Normal), Intruders in Black (Act 2 Normal)</td>
</tr>
<tr>
<td>Rejuvenation Totem</td>
<td>Lost in Love (Act 3 Normal), Enemy at the Gate (Act 1 Cruel)</td>
<td>Lost in Love (Act 3 Normal), Enemy at the Gate (Act 1 Cruel)</td>
</tr>
<tr>
<td>Molten Shell</td>
<td>None.</td>
<td>The Caged Brute (Act 1 Normal)</td>
</tr>
<tr>
<td>Grace</td>
<td>Enemy at the Gate (Act I Cruel), The Caged Brute (Act 1 Cruel), Lost in Love (Act 3 Cruel)</td>
<td>Enemy at the Gate (Act I Cruel)</td>
</tr>
<tr>
<td>Determination</td>
<td>Enemy at the Gate (Act 1 Cruel)</td>
<td>Enemy at the Gate (Act 1 Cruel), The Caged Brute (Act 1 Cruel), Lost in Love (Act 3 Cruel)</td>
</tr>
<tr>
<td>Hatred</td>
<td>The Caged Brute (Act 1 Normal), Intruders in Black (Act 2 Normal)</td>
<td>Intruders in Black (Act 2 Normal), Lost in Love (Act 3 Normal)</td>
</tr>
<tr>
<td>Faster Attacks</td>
<td>The Siren&#8217;s Last Cadence (Act 1 Cruel &amp; Merciless), Sharp and Cruel (Act 2 Cruel and Merciless), Sever the Right Hand (Act 3 Cruel and Merciless)</td>
<td>Mercy Mission (Act 1 Merciless), The Siren&#8217;s Last Cadence (Act 1 Merciless), Sever the Right Hand (Act 3 Merciless)</td>
</tr>
<tr>
<td>Melee Physical Damage</td>
<td>Mercy Mission (Act 1 Cruel)</td>
<td>Mercy Mission (Act 1 Cruel &amp; Merciless), The Siren&#8217;s Last Cadence (Act 1 Cruel &amp; Merciless), Sharp and Cruel (Act 2 Cruel &amp; Merciless), Sever the Right Hand (Act 3 Merciless)</td>
</tr>
<tr>
<td>Reduced Mana</td>
<td>None.</td>
<td>Sharp and Cruel (Act 2 Cruel &amp; Merciless), Sever the Right Hand (Act 2 Cruel &amp; Merciless), Mercy Mission (Act 1 Merciless), The Siren&#8217;s Last Cadence (Act 1 Merciless)</td>
</tr>
<tr>
<td>Added Fire Damage (x1)</td>
<td>The Siren&#8217;s Last Cadence (Act 1 Normal)</td>
<td>The Siren&#8217;s Last Cadence (Act 1 Normal &amp; Merciless), Sharp and Cruel (Act 2 Normal &amp; Cruel), Sever the Right Hand (Act 3 Normal &amp; Merciless), Mercy Mission (Act 1 Cruel)</td>
</tr>
<tr>
<td>Blood Magic</td>
<td>Mercy Mission (Act 1 Merciless), Sharp and Cruel (Act 2 Merciless)</td>
<td>Mercy Mission (Act 1 Cruel &amp; Merciless), The Siren&#8217;s Last Cadence (Act 1 Cruel &amp; Merciless), Sever the Right Hand (Act 3 Cruel &amp; Merciless)</td>
</tr>
<tr>
<td>Cast When Damage Taken</td>
<td>A Fixture of Fate (Act 3 Merciless)</td>
<td>A Fixture of Fate (Act 3 Merciless)</td>
</tr>
<tr>
<td>Multistrike</td>
<td>A Fixture of Fate (Act 3 Merciless)</td>
<td>A Fixture of Fate (Act 3 Merciless)</td>
</tr>
</tbody>
</table>
<p><em>Some quest rewards were slightly changed in patch 1.0.0, so the table may not yet be 100% accurate.</em></p>
<p>Marauders have easier access to most skill gems you need so you may want to try my build with Marauders rather than Duelists. I hope the table helps you plan your <a href="http://www.leveling-guides.com/path-of-exile-quests-rewards-guide/">quest rewards</a> and figure out which gems to take. However none of these skill gems are expensive and you could buy everything you need for just a few Chaos Orbs.</p>
<p><em>Multistrike</em> and <em>Cast When Damage Taken</em> are only rewarded at the end of Act III in Merciless difficulty, so you may want to purchase them from players earlier. <em>Multistrike</em> costs about 2-3 Chaos Orbs, <em>Cast When Damage Taken</em> (not really required early on) up to 10 Chaos.</p>
<h3>Alternatives</h3>
<ul>
<li>If you&#8217;re running a 6 linked chest you can use <em>Added Fire Damage</em> as an additional support gem, or even as an alternative to <em>Multistrike</em> if you for some reason prefer. <em><abbr title="Added Fire Damage">AFD</abbr></em> deals less damage than <em>Multistrike</em> but only slightly.</li>
<li>If needed you can run <em>Clarity</em> aura for increased mana regeneration if you have problems sustaining your ability costs in half-regen maps. Keep it at level 10 or below, and you can even link it with <em>Blood Magic</em> gem since it uses a flat amount of mana/health rather than a percentage.</li>
</ul>
<h3>Cast When Damage Taken</h3>
<p>This support gem has a lot of potential to add variety and survivability to your builds. You should typically just keep the gem on level 1, since leveling it further just increases the damage you need to take in order to activate skills. I recommend some of the following spells:</p>
<ul>
<li><em><strong>Molten Shell</strong></em> &#8211; auto-casting <em>Molten Shell</em> means you constantly have additional armor and damage absorption, without the hassle of casting it yourself.</li>
<li><em><strong>Enfeeble</strong></em> &#8211; depending on the intelligence requirements you may not want to level this gem fully or at all, but even a level 1 <em>Enfeeble</em> curse reduces the damage of anything hitting you by 25%. Definitely a noticeable difference!</li>
<li><em><strong>Enduring Cry</strong></em> &#8211; gives you endurance charges without having to cast the skill yourself. Makes you even more durable, and it&#8217;s especially useful for hard-hitting bosses since every endurance charge provides a fixed 4% physical damage reduction.</li>
</ul>
<p>Alternatively, <em>Rejuvenation</em> or <em>Decoy Totems</em> are also very helpful. And in case you want to be extra annoying in groups, add <em>Portal</em>. Worth mentioning because I was asked many times, spells linked to <em>CWDT</em> don&#8217;t require or consume mana when cast.</p>
<p>Level 1 <em>Cast When Damage Taken</em>, linked with level 5 <em>Enduring Cry</em> and <em>Enfeeble</em> is easiest and probably best for beginners to use. You can also add <em>Increased Duration</em> if you have a 4th socket available. If your sockets allow later on you can also add another high level (15-20) <em>CWDT</em> and link it with <em>Molten Shell</em> and/or <em>Immortal Call</em>, or even add another<em> Enduring Cry</em>.</p>
<h3>Curses</h3>
<p><em>Rejuvenation Totem</em> and <em>Molten Shell</em> are definitely not mandatory in this build, especially once you start using <em>Cast on Damage Taken</em>. If necessary you can consider using some of the following curses:</p>
<ul>
<li><a href="http://pathofexile.gamepedia.com/Enfeeble">Enfeeble</a> &#8211; affected monsters have reduced Accuracy, Critical and Damage. Even a rank 1 <em>Enfeeble</em> reduces monster damage by 25% so if you have trouble surviving in some situations or against particular bosses feel free to consider it.</li>
<li><a href="http://pathofexile.gamepedia.com/Vulnerability">Vulnerability</a> &#8211; increases your physical damage by 25%-34%. Be careful about leveling it fully as level 20 <em>Vulnerability</em> requires 151 Intelligence.</li>
<li><a href="http://pathofexile.gamepedia.com/Warlord%27s_Mark">Warlord&#8217;s Mark</a> &#8211; you gain increased life and mana leech on affected monsters: 3%-7% life leech and 1-3% mana leech depending on gem level. You can easily level it to 20 as it only requires Strength. If you need extra life leech or can&#8217;t get mana leech any other way consider using <em>Warlord&#8217;s Mark</em>, although you should typically avoid having to resort to it.</li>
</ul>
<h3>Where to put all those gems?</h3>
<p>Below is an example of how you want your skill gems set up in your gear. Socket colors are important, but you don&#8217;t necessarily need to use all of these skills or support gems to achieve the same effect.</p>
<p><a href="http://www.leveling-guides.com/wp-content/uploads/2013/10/inventory-setup.jpg"><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-493" title="Inventory setup" src="http://www.leveling-guides.com/wp-content/uploads/2013/10/inventory-setup.jpg" alt="Inventory setup" width="650" height="465" /></a></p>
<p>You still end up with a few leftover sockets, enough to make all of these abilities work just fine.</p>
<h2>Recommended Equipment<a name="recommended-equipment"></a></h2>
<p>With my old build the item requirements were even less important. Now, the build can basically work well with just Alpha&#8217;s Howl, but a decent 6-linked chest and later on a Soul Taker are very recommended if you intend to tackle highest level content. Previously the build was extremely cheap, but now you can gear up any other build for the same price so take that into consideration.</p>
<p>Overall your main focus is to get elemental resistances and health on most equipment. One item is required with 2% mana leech, it&#8217;s not too hard to get but you may need to sacrifice more useful stats because of it. Avoid using a <em>Mana Leech</em> gem because you will find it much better to have an additional damage increasing skill gem link to your <em>Dual Strike</em>.</p>
<p>One item that&#8217;s almost mandatory for this build is Alpha&#8217;s Howl. Having a 6L chest helps greatly as well, but there is a fairly cheap alternative. Lastly a Soul Taker is recommended once you obtain riches beyond imagination.</p>
<h3>Alpha&#8217;s Howl</h3>
<figure id="attachment_301" aria-describedby="caption-attachment-301" style="width: 300px" class="wp-caption alignright"><a href="http://www.leveling-guides.com/wp-content/uploads/2013/07/alphas-howl.jpg"><img decoding="async" loading="lazy" class="size-medium wp-image-301" title="Alpha's Howl" src="http://www.leveling-guides.com/wp-content/uploads/2013/07/alphas-howl-300x239.jpg" alt="Alpha's Howl" width="300" height="239" /></a><figcaption id="caption-attachment-301" class="wp-caption-text">Costs 2-4 Exalted, typically depending on roll.</figcaption></figure>
<p>The biggest upside to Alpha&#8217;s Howl is the freeze immunity. Getting frozen by bunch of caster skeletons is the number one reason why I died before getting this headpiece so set your goals towards obtaining this: it costs 3-4 Exalted Orbs with a maxed roll, but it&#8217;s priceless for this build.</p>
<p>Although it seems like a minor buff, the 8% reduced mana reserve cost is just enough to enable you to use a second aura on mana. You&#8217;ll be able to use <em>Grace</em> for additional defense or <em>Hatred</em> for a damage increase, and either of those will help greatly. As if that wasn&#8217;t enough, your auras will also get +2 additional gem levels and be slightly more powerful.</p>
<p>I definitely recommend you save any currency you have and try to purchase Alpha&#8217;s as soon as you can.</p>
<h3>6-Linked Chest</h3>
<figure id="attachment_494" aria-describedby="caption-attachment-494" style="width: 300px" class="wp-caption alignright"><a href="http://www.leveling-guides.com/wp-content/uploads/2013/10/6l-chest.jpg"><img decoding="async" loading="lazy" class="size-medium wp-image-494" title="6L chest - Rift Sanctuary" src="http://www.leveling-guides.com/wp-content/uploads/2013/10/6l-chest-300x224.jpg" alt="6L chest - Rift Sanctuary" width="300" height="224" /></a><figcaption id="caption-attachment-494" class="wp-caption-text">Unfortunately, better 6L chests are even more expensive.</figcaption></figure>
<p>6-linked chests don&#8217;t come cheap, but they do enable you to get extra damage on your <em>Dual Strike</em>. As a sidenote it makes no difference if you have a 4-link item for <em>Dual Strike</em> or a 5-link one: you can&#8217;t sustain <em>Dual Strike</em> + <em>Melee Splash</em> in a 5-link item with 3 damaging support gems without also adding <em>Reduced Mana</em>.</p>
<p>If you can afford the price and more importantly loss of stats on your chest piece, consider getting <a href="http://pathofexile.gamepedia.com/Tabula_Rasa">Tabula Rasa</a>. It costs about 2-3 Exalted Orbs and will enable you to add <em>Faster Attacks</em> + <em>Reduced Mana</em> to your <em>Dual Strike</em>, thus increasing its DPS by about 25-30%. It&#8217;s up to you to figure out if you can play without armor, resistances and health provided by normal chests &#8212; it mostly depends on the quality of the rest of your gear.</p>
<p>Decent 6-linked rare chests are pretty expensive: the one pictured costs about 20 Exalted, and it&#8217;s far from being the best one. If you want to buy ANY 6-linked chest you&#8217;re probably not going to find one priced below 8 Ex.</p>
<h3>Soul Taker</h3>
<figure id="attachment_495" aria-describedby="caption-attachment-495" style="width: 410px" class="wp-caption alignright"><a href="http://www.leveling-guides.com/wp-content/uploads/2013/10/soul-taker.jpg"><img decoding="async" loading="lazy" class="wp-image-495 " title="Soul Taker" src="http://www.leveling-guides.com/wp-content/uploads/2013/10/soul-taker.jpg" alt="Soul Taker" width="410" height="297" /></a><figcaption id="caption-attachment-495" class="wp-caption-text">Old legacy Soul Taker had much higher DPS but costs about 80 Exalted now. New version is nerfed but much more affordable.</figcaption></figure>
<p>Not necessary by any means, but it does open up additional opportunities. By having this unique axe you can remove the <em>Reduced Mana</em> gem in your chest and add <em>Added Fire Damage</em>, further improving your damage to likely well over 20k (depending on your weapons).</p>
<p>Legacy Soul Takers are insanely expensive so it&#8217;s unlikely you&#8217;ll be able to get your hands on one any time soon, but a new nerfed one should cost you about 50 Exalted and it&#8217;s still decent. You&#8217;re buying it because of its &#8220;insufficient mana&#8221; effect, not because of the DPS. Soul Taker also enables you to reserve your entire mana pool, allowing you to use a 3rd aura.</p>
<p>Either way leave it as the last item to go for, and set your goals towards it. You can do without it, but can never improve your DPS substantially without one.</p>
<h3>Leveling Gear</h3>
<p>If you want to level up a bit faster you might want to consider getting one of these two items: <a href="http://pathofexile.gamepedia.com/Wurm%27s_Molt">Wurm&#8217;s Molt</a> or <a href="http://pathofexile.gamepedia.com/Slitherpinch">Slitherpinch</a>. They will help sustain your ability costs early on and are really, really cheap. If you&#8217;re just starting in the game you probably won&#8217;t even be able to afford these immediately, but generally they cost about 1 Chaos Orb.</p>
<p><a href="http://www.leveling-guides.com/wp-content/uploads/2013/10/leveling-items.jpg"><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-521" title="Leveling items: Wurm's Molt and Slitherpinch" src="http://www.leveling-guides.com/wp-content/uploads/2013/10/leveling-items.jpg" alt="Leveling items: Wurm's Molt and Slitherpinch" width="768" height="245" /></a></p>
<p>I might be able to hook you up with these (on Standard league), just PM me in game (info below), or <a href="http://www.leveling-guides.com/guild/">join my guild</a>.</p>
<h2>Bandit Quest Rewards<a name="bandits"></a></h2>
<ul>
<li>Normal: help Oak and get +40 health</li>
<li>Cruel: help Oak for +18% physical damage</li>
<li>Merciless: kill them all (+1 skill point)</li>
</ul>
<h2>Flasks<a name="flasks"></a></h2>
<p>I prefer using a setup of 2 health flasks, 1 hybrid (for cases if I run out of mana), 1 Granite and 1 Amethyst. You can see the flasks that I currently use below:</p>
<p style="text-align: center;"><a href="http://www.leveling-guides.com/wp-content/uploads/2013/07/flasks.jpg"><img decoding="async" loading="lazy" class="aligncenter" title="Flasks" src="http://www.leveling-guides.com/wp-content/uploads/2013/07/flasks-500x191.jpg" alt="Flasks" width="500" height="191" /></a></p>
<p>They aren&#8217;t perfect rolls (except the Hybrid one) but they serve the purpose. I think it&#8217;s very important to have one &#8220;<em>instant recovery when on low life</em>&#8221; flask for situations when you suddenly drop near death. You can never have enough Chaos resist so I recommend having an Amethyst Flask in case it&#8217;s needed: try to get one with increased armor or evasion on use so you can use it against physical damage as well. Hybrid Flask helps in case you happen to run out of mana and need to <em>Leap Slam</em> or use a <em>Rejuvenation Totem</em>, or in some instances when you can&#8217;t sustain <em>Dual Strike</em> on single-target monsters. Once you get Soul Taker you can switch Hybrid to Quicksilver or even another Granite Flask.</p>
<p>I prefer all my flasks to have either bonus Armour or Evasion on use which is further scaled with the passive skill tree. Doubling your armor for nearly 5 seconds with a Granite Flask is crucial to surviving hard-hitting abilities and enemies like Vaal or Kole.</p>
<p>Plenty of players often use Quicksilver Flasks, but there&#8217;s no reason to with my build. You have plenty of mobility to get away or run towards someone faster, and if you really feel the need for speed you can get a bonus movement speed mod on any other flask.</p>
<h2>Gameplay Videos<a name="videos"></a></h2>
<p>The video embedded below is a short and incomplete Jungle Valley, level 72 map run. The map doesn&#8217;t have any mods to increase its difficulty, but it does demonstrate how well the build works in high level content. Weaver/Spinner of False Hope boss fight shown in the end of the video is considered one of the most challenging ones, but as you can see this build doesn&#8217;t really struggle with it.</p>
<p><iframe loading="lazy" src="//www.youtube-nocookie.com/embed/MOAPoCXXC4Q?rel=0" width="640" height="360" frameborder="0"></iframe></p>
<p>I didn&#8217;t even use Endurance Charges and the flasks used are more as a precaution rather than a necessity. If you have any specific map or boss fight requests let me know in the comments below and I&#8217;ll try to record them.</p>
<ul>
<li><a href="https://www.youtube.com/watch?v=z4VhZPo_MjI">Dominus kill</a></li>
</ul>
<h2>Closing Thoughts<a name="closing"></a></h2>
<p>Shredder is a very versatile build that has little weaknesses. It used to be much, much stronger but it&#8217;s still viable for grouping or even soloing endgame maps, however it does come with a steep price tag if you&#8217;re dabbling in highest level content without a group. To get the most out of this build you will need some pretty expensive items, and with the same amount of currency spent you&#8217;re able to make many other builds work just as well if not better.</p>
<p>But, if you like the gameplay of a physical damage dual-wield character, this is it! There are some other dual-wield builds but none of them that I like playing nearly as much as this one. The Shredder is great for beginners as well since it&#8217;s extremely easy to play, but be warned you will have to farm intensively if you ever want to get over 20k tooltip DPS. Even with the best of items Shredder is somewhat weak DPS-wise compared to many other builds, so take that into consideration if you intend to choose it.</p>
<p>You&#8217;re welcome to discuss the build or ask me anything about it in the comments below.</p>
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