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	<title>professions &#8211; Leveling Guides</title>
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		<title>Basic Guide for ArcheAge Crafting</title>
		<link>https://www.leveling-guides.com/archeage-crafting/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Tue, 02 Sep 2014 23:04:25 +0000</pubDate>
				<category><![CDATA[ArcheAge]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[crafting guide]]></category>
		<category><![CDATA[leveling]]></category>
		<category><![CDATA[profession leveling guide]]></category>
		<category><![CDATA[professions]]></category>
		<category><![CDATA[professions guide]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=1371</guid>

					<description><![CDATA[ArcheAge has a very extensive and immersive crafting system. Being a sandbox game many aspects of ArcheAge are player-driven, including the economy and crafting. With 21 different professions to choose from players have many resources available to them, from crafting equipment, building houses and ships, and even growing plants and trees or taking care of animals. The following ArcheAge crafting guide will give you a basic list of all tradeskills (also called Proficiencies or Crafting Skills) in this game and explain what they’re all about. You can also learn a&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.leveling-guides.com/wp-content/uploads/2017/02/ArcheAge-Crafting-Guide.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-1372" title="ArcheAge Crafting Guide" src="https://www.leveling-guides.com/wp-content/uploads/2017/02/ArcheAge-Crafting-Guide-500x217.jpg" alt="ArcheAge Crafting Guide" width="500" height="217" srcset="https://www.leveling-guides.com/wp-content/uploads/2017/02/ArcheAge-Crafting-Guide-500x217.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2017/02/ArcheAge-Crafting-Guide-100x43.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2017/02/ArcheAge-Crafting-Guide-300x130.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2017/02/ArcheAge-Crafting-Guide.jpg 800w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>ArcheAge has a very extensive and immersive <strong>crafting system</strong>. Being a sandbox game many aspects of ArcheAge are player-driven, including the economy and crafting. With <strong>21 different professions</strong> to choose from players have many resources available to them, from crafting equipment, building houses and ships, and even growing plants and trees or taking care of animals.</p>
<p>The following ArcheAge crafting guide will give you a basic <a href="https://www.leveling-guides.com/archeage-crafting/#list-of-professions">list of all tradeskills</a> (also called Proficiencies or Crafting Skills) in this game and explain what they’re all about. You can also learn a bit more about the <a href="https://www.leveling-guides.com/archeage-crafting/#labor-system">Labor system</a> and get some tips for <a href="https://www.leveling-guides.com/archeage-crafting/#tiers-and-leveling">leveling your professions</a>.</p>
<h2 id="list-of-professions">LIST OF PROFESSIONS</h2>
<table>
<tbody>
<tr>
<td><img decoding="async" loading="lazy" src="https://www.leveling-guides.com/wp-content/uploads/2014/09/Alchemy.jpg" alt="Alchemy" width="78" height="78" /></td>
<td><strong>Alchemy</strong></td>
<td>Alchemy is used to create potions to restore health and mana or add other buffs. Also creates enhancements, other crafting materials, dyes, Lunadrops, Lunastones, Archeum Dust, and talismans.</td>
</tr>
<tr>
<td><img decoding="async" loading="lazy" src="https://www.leveling-guides.com/wp-content/uploads/2014/09/Cooking.jpg" alt="Cooking" width="78" height="78" /></td>
<td><strong>Cooking</strong></td>
<td>Cooking is a tradeskill which creates various edible food which gives temporary effects to your character, such as increased regeneration or stat boosts.</td>
</tr>
<tr>
<td><img decoding="async" loading="lazy" src="https://www.leveling-guides.com/wp-content/uploads/2014/09/Weaponry.jpg" alt="Weaponry" width="78" height="78" /></td>
<td><strong>Weaponry</strong></td>
<td>Weaponry or weapon smithing enables you to craft metal-based weapons such as daggers, swords or axes. It also allows you to craft shields and explosives with various Ingots.</td>
</tr>
<tr>
<td><img decoding="async" loading="lazy" src="https://www.leveling-guides.com/wp-content/uploads/2014/09/Carpentry.jpg" alt="Carpentry" width="78" height="78" /></td>
<td><strong>Carpentry</strong></td>
<td>A crafting skill focused on woodworking and crafting wood-based weapons (bows and staves), as well as furniture.</td>
</tr>
<tr>
<td><img decoding="async" loading="lazy" src="https://www.leveling-guides.com/wp-content/uploads/2014/09/Metalworking.jpg" alt="Metalworking" width="78" height="78" /></td>
<td><strong>Metalwork</strong></td>
<td>Metalworking allows you to refine raw materials and ore into ingots, and allows players to craft heavy armor equipment and diving suits.</td>
</tr>
<tr>
<td><img decoding="async" loading="lazy" src="https://www.leveling-guides.com/wp-content/uploads/2014/09/Leatherwork.jpg" alt="Leatherwork" width="78" height="78" /></td>
<td><strong>Leatherwork</strong></td>
<td>Crafting skill which focuses on tanning of hides and production of leather armour.</td>
</tr>
<tr>
<td><img decoding="async" loading="lazy" src="https://www.leveling-guides.com/wp-content/uploads/2014/09/Tailoring.jpg" alt="Tailoring" width="78" height="78" /></td>
<td><strong>Tailoring</strong></td>
<td>Tailoring allows players to use various cloth and fabric to create cloth goods and armor.</td>
</tr>
<tr>
<td><img decoding="async" loading="lazy" src="https://www.leveling-guides.com/wp-content/uploads/2014/09/Handicrafts.jpg" alt="Handicrafts" width="78" height="78" /></td>
<td><strong>Handicrafts</strong></td>
<td>Handicrafting enables players to craft jewelry such as rings, necklaces and earrings. Also enables you to create chests for clothes, musical instruments for bards, racing car parts, fishing tools and home decoration items.</td>
</tr>
<tr>
<td><img decoding="async" loading="lazy" src="https://www.leveling-guides.com/wp-content/uploads/2014/09/Mining.jpg" alt="Mining" width="78" height="78" /></td>
<td><strong>Mining</strong></td>
<td>Mining allows you to gather different ores and stones from various nodes found throughout the world. By mining you can also gather usable crystals and gems.</td>
</tr>
<tr>
<td><img decoding="async" loading="lazy" src="https://www.leveling-guides.com/wp-content/uploads/2014/09/Machining.jpg" alt="Machining" width="78" height="78" /></td>
<td><strong>Machining</strong></td>
<td>This profession produces various devices and vehicles such as tanks, gliders, tracors, submarines, and ships. Also allows you to upgrade machines.</td>
</tr>
<tr>
<td><img decoding="async" loading="lazy" src="https://www.leveling-guides.com/wp-content/uploads/2014/09/Commerce.jpg" alt="Commerce" width="78" height="78" /></td>
<td><strong>Commerce</strong></td>
<td>Commerce allows you to craft trade packs (commercial boxes) and Auction House sales.</td>
</tr>
<tr>
<td><img decoding="async" loading="lazy" src="https://www.leveling-guides.com/wp-content/uploads/2014/09/Farming.jpg" alt="Farming" width="77" height="78" /></td>
<td><strong>Farming</strong></td>
<td>Enables the growing, watering and harvesting of crops, fruits, vegetables and grains.</td>
</tr>
<tr>
<td><img decoding="async" loading="lazy" src="https://www.leveling-guides.com/wp-content/uploads/2014/09/Husbandry.jpg" alt="Husbandry" width="78" height="78" /></td>
<td><strong>Husbandry</strong></td>
<td>Husbandry is a cultivation skill focusing on the development of livestock: butchering, milking, plucking, mount breeding, and more.</td>
</tr>
<tr>
<td><img decoding="async" loading="lazy" src="https://www.leveling-guides.com/wp-content/uploads/2014/09/Masonry.jpg" alt="Masonry" width="78" height="78" /></td>
<td><strong>Masonry</strong></td>
<td>Masonry is a crafting skill devoted to stone work, and is required for producing different types of bricks out of stone. It also enables you to create Teleport Stones.</td>
</tr>
<tr>
<td><img decoding="async" loading="lazy" src="https://www.leveling-guides.com/wp-content/uploads/2014/09/Gathering.jpg" alt="Gathering" width="78" height="78" /></td>
<td><strong>Gathering</strong></td>
<td>Gathering is a cultivation skill that covers both planting and harvesting herbs and flowering plants. Materials gathered are used for Alchemy.</td>
</tr>
<tr>
<td><img decoding="async" loading="lazy" src="https://www.leveling-guides.com/wp-content/uploads/2014/09/Logging.jpg" alt="Logging" width="78" height="78" /></td>
<td><strong>Logging</strong></td>
<td>Logging is a gathering and cultivation enabling you to grow trees and gather wood logs.</td>
</tr>
<tr>
<td><img decoding="async" loading="lazy" src="https://www.leveling-guides.com/wp-content/uploads/2014/09/Printing.jpg" alt="Printing" width="78" height="78" /></td>
<td><strong>Printing</strong></td>
<td>Printing profession is used for the creation of books, scrolls for improving equipment, and music papers.</td>
</tr>
<tr>
<td><img decoding="async" loading="lazy" src="https://www.leveling-guides.com/wp-content/uploads/2014/09/Construction.jpg" alt="Construction" width="78" height="78" /></td>
<td><strong>Construction</strong></td>
<td>Construction is a crafting profession focused specifically on building structures, such as houses and ships. It allows you to spend less Labor when building houses and ships.</td>
</tr>
<tr>
<td><img decoding="async" loading="lazy" src="https://www.leveling-guides.com/wp-content/uploads/2014/09/Fishing.jpg" alt="Fishing" width="78" height="78" /></td>
<td><strong>Fishing</strong></td>
<td>A gathering skill centered on fresh and saltwater fishing.</td>
</tr>
<tr>
<td><img decoding="async" loading="lazy" src="https://www.leveling-guides.com/wp-content/uploads/2014/09/Larceny.jpg" alt="Larceny" width="78" height="78" /></td>
<td><strong>Larceny</strong></td>
<td>Larceny allows your character to steal easier, and is non-production skill that is leveled by stealing crops from player farms that haven’t been taxed or from “at risk” farms.</td>
</tr>
<tr>
<td><img decoding="async" loading="lazy" src="https://www.leveling-guides.com/wp-content/uploads/2014/09/Composition.jpg" alt="Composition" width="78" height="78" /></td>
<td><strong>Composition</strong></td>
<td>This skill is centered on writing and composing music, and enables you to play music for longer with the advancement of the skill.</td>
</tr>
</tbody>
</table>
<p>Last 4 professions (Construction, Fishing, Larceny and Composition) don’t actually create any items.</p>
<p>Majority of the professions in ArcheAge are done in such a way that you need to either combine several of them to be able to craft specific items, or trade with other players. As such if you intend to take up Alchemy, you should also consider leveling Gathering.</p>
<h2 id="labor-system">LABOR SYSTEM</h2>
<p>Something that is commonly mentioned when talking about crafting in ArcheAge is the Labor System — and for good reason. Every crafting-related action you do whether it’s production or gathering will require a certain amount of <strong>Labor Points </strong>(LP). This does limit the amount of crafting work you can do, as once your Labor Points are depleted you can’t do further crafting, harvesting, planting, building or anything else. While the system is limiting your crafting efforts, it also allows for better economy where you can essentially trade with other players for their LP if you require any crafting work done and can’t do it yourself.</p>
<p>Labor Points recover on their own at a rate of 1 point every 5 minutes spent in-game (equals to 288 per day at most). Players with premium account can recover 10 points every 5 minutes while online and 5 points every 5 minutes while offline (1440-2880 LP a day). At first you will likely find yourself with plenty of LP, but more difficult crafting tasks later on in the game take up more and more LP, and you will eventually find yourself with depleted Labor. For example a simple task such as picking a herb takes 1-2 points, while building something more complex can take dozens of LP.</p>
<h2 id="tiers-and-leveling">PROFESSION TIERS &amp; LEVELING</h2>
<p>Each profession in ArcheAge has 5 different skill levels: Basic, Novice, Veteran, Expert and Master. Leveling your professions takes time, and of course — Labor Points. Once you spend 10,000 LP in a given tradeskill you will advance from Basic to Novice. The table below gives you a more accurate overview of advancement:</p>
<table>
<tbody>
<tr>
<td><strong>Skill Tier</strong></td>
<td><strong>Labor Points</strong></td>
<td><strong>Max Professions</strong></td>
</tr>
<tr>
<td>Basic</td>
<td>10,000</td>
<td>21</td>
</tr>
<tr>
<td>Novice</td>
<td>20,000</td>
<td>5</td>
</tr>
<tr>
<td>Veteran</td>
<td>30,000</td>
<td>4</td>
</tr>
<tr>
<td>Expert</td>
<td>40,000</td>
<td>3</td>
</tr>
<tr>
<td>Master</td>
<td>50,000</td>
<td>2</td>
</tr>
</tbody>
</table>
<p>All characters start with the “Basic” skill tier in all professions. The “Max Professions” column indicates the maximum number of professions you can have at that skill tier; essentially you can only upgrade 2 skills to the Master level. Increasing your proficiency in crafting skills reduces some labor costs, increase the amount or quality of items you can produce, and has several other benefits, so it’s certainly worth it.</p>
<figure id="attachment_1373" aria-describedby="caption-attachment-1373" style="width: 500px" class="wp-caption aligncenter"><a href="https://www.leveling-guides.com/wp-content/uploads/2017/02/ArcheAge-Crafting-Skills.jpg"><img decoding="async" loading="lazy" class="size-large wp-image-1373" title="ArcheAge Crafting Skills" src="https://www.leveling-guides.com/wp-content/uploads/2017/02/ArcheAge-Crafting-Skills-500x388.jpg" alt="ArcheAge Crafting Skills" width="500" height="388" srcset="https://www.leveling-guides.com/wp-content/uploads/2017/02/ArcheAge-Crafting-Skills-500x388.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2017/02/ArcheAge-Crafting-Skills-100x77.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2017/02/ArcheAge-Crafting-Skills-300x232.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2017/02/ArcheAge-Crafting-Skills.jpg 640w" sizes="(max-width: 500px) 100vw, 500px" /></a><figcaption id="caption-attachment-1373" class="wp-caption-text">ArcheAge Crafting Skills</figcaption></figure>
<p>In addition to gaining experience and skill by crafting and gathering you can also gain Vocation Points. Vocation Points can be redeemed like currency at the Blue Salt Brotherhood, which is a global partnership of gatherers and crafters who provide support to each other via training quests and specialty goods bought with Vocation Points.</p>
<h2>SUMMARY</h2>
<p>With 21 different Proficiencies, ArcheAge offers plenty of enjoyment for players dedicated to crafting. While you can engage in all of them, many professions are tied with one another and it’s best to focus on 2-3 of them at first and getting them to the Master rank. It’s especially important considering all crafting-related tasks use Labor Points which you have a limited amount of.</p>
<p>Leveling these crafting skills isn’t overly difficult but does take time. You can simply mine ore nodes to level up Mining, or cook food to level Cooking. Most actions that spend your Labor also give your character experience, and while it would take quite awhile you could technically level up your character to the level cap simply by crafting and never engaging in any combat.</p>
<p>We hope this basic guide of ArcheAge crafting and gathering skills will be of some help — if you have any questions or comments be sure to voice them below!</p>
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			</item>
		<item>
		<title>Slicing After Nerfs – Is It Still Worth It?</title>
		<link>https://www.leveling-guides.com/slicing-after-nerfs-is-it-still-worth-it/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Sat, 07 Jan 2012 16:27:28 +0000</pubDate>
				<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[credits]]></category>
		<category><![CDATA[gold making]]></category>
		<category><![CDATA[making gold]]></category>
		<category><![CDATA[professions]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=823</guid>

					<description><![CDATA[Anyone who picked up Slicing as their choice of crew skills, and many others who didn’t probably already know the credit income has been significantly reduced in the last The Old Republic patch. However, from what most players report the numbers are still high enough and this crew skills is still very profitable: Current Stats: Missions: 126 Total Mission Time: 42.6 Hours Overall Profit per Mission Minute: 23.76 Top Five Missions in order of ROI: Taking Back Control (37/min) (Rich Class 5, 27 samples) The Fly on the Wall (35/min)&#8230;]]></description>
										<content:encoded><![CDATA[<div>
<p>Anyone who picked up Slicing as their choice of crew skills, and many others who didn’t probably already know the credit income has been significantly reduced in the last The Old Republic patch. However, from what most players report the numbers are still high enough and this crew skills is still very profitable:</p>
<p><strong>Current Stats:</strong></p>
<ul>
<li>Missions: 126</li>
<li>Total Mission Time: 42.6 Hours</li>
<li>Overall Profit per Mission Minute: 23.76</li>
</ul>
<p><strong>Top Five Missions in order of ROI:</strong></p>
<ul>
<li>Taking Back Control (37/min) (Rich Class 5, 27 samples)</li>
<li>The Fly on the Wall (35/min) (Rich Class 5, 20 samples)</li>
<li>Be Careful What You Read (19/min) (Bountiful Class 4, 12 samples)</li>
<li>Droid Madness (20/min) (Abundant Class 3, 6 samples)</li>
<li>Take The Money and Run (19/min) (Moderate Class 3, 4 samples)</li>
</ul>
<p>I’d say these stats you see above tell a simple story: Slicing is still good for making credits. Read up a few of our tips on <a href="https://www.leveling-guides.com/how-to-maximize-slicing-income/">maximizing slicing income</a> and you likely won’t be disappointed with your credits gain. In case you need to learn how to earn credits in SWTOR with other means, give a shot at <a href="https://www.leveling-guides.com/killerguides-swtor-credits-guide-review/">Killerguides</a>, it’s worth it.</p>
<p>In short, if you want to make credits slicing is still very good. At least for the time being.</p>
</div>
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			</item>
		<item>
		<title>How To Maximize Slicing Income</title>
		<link>https://www.leveling-guides.com/how-to-maximize-slicing-income/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Sat, 24 Dec 2011 16:24:56 +0000</pubDate>
				<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[credits]]></category>
		<category><![CDATA[gold making]]></category>
		<category><![CDATA[professions]]></category>
		<category><![CDATA[slicing]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=820</guid>

					<description><![CDATA[For many of you who picked up slicing as your choice of crew skill, you did the right thing! You’re probably on your way to your first million credits, or perhaps even better, but the following short guide will explain to you how you can maximize the credits gain from Slicing, just in case you’re still short on cash. If you have any of your own useful tips or secrets be sure to add them in the comments section below! 1. Try not to queue anything less than a Bountiful&#8230;]]></description>
										<content:encoded><![CDATA[<figure id="attachment_821" aria-describedby="caption-attachment-821" style="width: 304px" class="wp-caption alignright"><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/SWTOR-Slicing-Missions.jpg"><img decoding="async" loading="lazy" class="size-large wp-image-821" title="SWTOR Slicing Missions" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/SWTOR-Slicing-Missions-304x400.jpg" alt="SWTOR Slicing Missions" width="304" height="400" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/SWTOR-Slicing-Missions-304x400.jpg 304w, https://www.leveling-guides.com/wp-content/uploads/2015/04/SWTOR-Slicing-Missions-76x100.jpg 76w, https://www.leveling-guides.com/wp-content/uploads/2015/04/SWTOR-Slicing-Missions-228x300.jpg 228w, https://www.leveling-guides.com/wp-content/uploads/2015/04/SWTOR-Slicing-Missions.jpg 510w" sizes="(max-width: 304px) 100vw, 304px" /></a><figcaption id="caption-attachment-821" class="wp-caption-text">SWTOR Slicing Missions</figcaption></figure>
<p>For many of you who picked up slicing as your choice of crew skill, you did the right thing!</p>
<p>You’re probably on your way to your first million credits, or perhaps even better, but the following short guide will explain to you how you can maximize the credits gain from Slicing, just in case you’re still short on cash.</p>
<p>If you have any of your own useful tips or secrets be sure to add them in the comments section below!</p>
<h3>1. Try not to queue anything less than a Bountiful Yield mission.</h3>
<p>Even Bountiful Yield missions 2 or more tiers below your current one have higher yields than moderate/abundant ones at your current slicing level. The mission Yields go Wealthy (discovery purple) &gt; Prosperous (discovery blue) &gt; Rich &gt; Bountiful &gt; Abundant &gt; Moderate. Mission Discoveries for slicing don’t seem to pay off, so avoid unless you want augments.</p>
<p>If you don’t have a Bountiful or Rich Yield Mission available, queue a lower class mission.</p>
<h3>2. Try to stagger companion return so you have time to select a Bountiful/Rich mission.</h3>
<p>Missions seem to be shuffled upon companions completing a mission or you completing any other mission (more investigation needed here). If you have to, queue a Class 1 mission to shuffle up your mission selection.</p>
<h3>3. While leveling, orange colored missions have a chance of failure. Grey missions provide no skill ups.</h3>
<p>Class 6 missions are either broken, or don’t work because of my skill level. I’ll be leveling another alt and collecting detailed data on the level up process soon.</p>
<p>You can view the exact numbers <a href="https://docs.google.com/spreadsheet/ccc?key=0Ao0rX--npYyedDRPZ3NjSE0xSi1FTjN2VVhEeDVlUnc">in this spreadsheet</a>. Hopefully it helps!</p>
<p>Need more tips for making SWTOR credits? Take a look at <a href="https://www.leveling-guides.com/downloads/swtor/credits-guide" target="_blank">our recommendation</a>!</p>
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			</item>
		<item>
		<title>Which Crew Skills Are Most Profitable?</title>
		<link>https://www.leveling-guides.com/which-crew-skills-are-most-profitable/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Sun, 11 Dec 2011 16:17:23 +0000</pubDate>
				<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[credits]]></category>
		<category><![CDATA[gold making]]></category>
		<category><![CDATA[infographics]]></category>
		<category><![CDATA[making gold]]></category>
		<category><![CDATA[professions]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[swtor credits guide]]></category>
		<category><![CDATA[tradeskills]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=811</guid>

					<description><![CDATA[Pretty much every SWTOR player I talked to is very excited by crew skills. More than often professions are just a needless grind in other games, but BioWare seems to have struck gold here and actually managed to make them fun. Everyone’s going to be picking up their favorite crew skills, and while some are recommended for particular classes, a lot of times players simply want to pick up the most profitable ones. So, if you’re interested in making credits rather than equipping your character with the best equipment, or&#8230;]]></description>
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<p>Pretty much every SWTOR player I talked to is very excited by crew skills. More than often professions are just a needless grind in other games, but BioWare seems to have struck gold here and actually managed to make them fun. Everyone’s going to be picking up their favorite crew skills, and while some are recommended for particular classes, a lot of times players simply want to pick up the most profitable ones. So, if you’re interested in making credits rather than equipping your character with the best equipment, or perhaps even both, hopefully this post will guide to you the right direction.</p>
<ul>
<li><strong>Don&#8217;t miss</strong>: <a href="https://www.leveling-guides.com/downloads/swtor/credits-guide" target="_blank">SWTOR Credit Making Tips</a></li>
</ul>
<p>First of all, some basics about SWTOR crew skills. You can pick only 1 crafting skill. Along with that, you can choose to learn either two gathering skills, two mission skills, or one of each, for a total of 3 different crew skills (professions, tradeskills; however you want to call them).</p>
<p>My recommendation is that you always pick the crew skills that benefit your class the most, especially crafting ones. The following pic (<a href="http://www.swtorlevelingguide.com/2011/09/swtor-crew-skills-infographic.html"><em>source</em></a>) should give you a great idea which crew skills are interconnected and recommended for particular classes:</p>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/SWTOR-Crew-Skills.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-813" title="SWTOR Crew Skills" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/SWTOR-Crew-Skills-500x375.jpg" alt="SWTOR Crew Skills" width="500" height="375" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/SWTOR-Crew-Skills-500x375.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/SWTOR-Crew-Skills-100x75.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/SWTOR-Crew-Skills-300x225.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/SWTOR-Crew-Skills.jpg 1600w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>Now that you know which skills are recommended for your class, consider how many players are their considering the same. Data in the image below will show you which professions are most popular.</p>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/crew-skill-stats.jpg"><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-812" title="SWTOR Crew Skills popularity" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/crew-skill-stats.jpg" alt="SWTOR Crew Skills popularity" width="465" height="673" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/crew-skill-stats.jpg 465w, https://www.leveling-guides.com/wp-content/uploads/2015/04/crew-skill-stats-69x100.jpg 69w, https://www.leveling-guides.com/wp-content/uploads/2015/04/crew-skill-stats-207x300.jpg 207w, https://www.leveling-guides.com/wp-content/uploads/2015/04/crew-skill-stats-276x400.jpg 276w" sizes="(max-width: 465px) 100vw, 465px" /></a></p>
<p>Why is this data important? Because if 30% of all players pick up Artifice as their crafting skills, the market will surely get saturated and the prices on the Galactic Trade Network (auction house) will likely be as low as possible, thus making profit from that profession will be hard.</p>
<p>Armormech for example is beneficial to Smugglers, Troopers, Imperial Agents and Bounty Hunters, which consist of almost 45% of all players, yet only 10% of them take this crafting skill. Scavenging and Investigation, the two gathering and mission skills which are related to Armormech aren’t too popular with players as well. By that logic, taking Armormech as your profession would be a good idea because of the following:</p>
<ol>
<li>the demand for crafted armor will surely exist, especially since we’re talking about non-force users, i.e. 45% of all players</li>
<li>more demand means higher prices on the <abbr title="Galactic Trade Network">GTN</abbr></li>
<li>you can also create armor for your own character instead of buying it expensively from other players.</li>
</ol>
<p>This is just one way of looking at it. Of course, the numbers may not be the same for every server, and things may change over time as they often do, so take a special note of that.</p>
<p>During SWTOR’s beta testing, Slicing was by far the most profitable crew skill, however it has been nerfed significantly lately and isn’t nearly as profitable as it used to. Slicing doesn’t even provide any materials for crafting skills, but rather just items and credits, so it’s a good pick up still if you want to make credits, but not if you need to purchase items from the auction house in order to level up your crafting skills.</p>
<p>Scavenging provides components for Armortech, Armstech, and Cybertech crafting skills, making the demand for those materials very high. However, about 26% of players will be taking Scavenging as their gathering skill of choice, which also means there should be a lot of inexpensive materials sold.</p>
<p>Lastly, Bioanalysis provide materials only for Biochem crafting skill, neither of which is overly popular. Whether the demand will be high is yet to be seen: most high-level guilds will probably have their own dedicated potion crafters so it might be hard to turn a profit on the auction house. However, it’s yet to be seen in which way the economy develops.</p>
<h2>Conclusion</h2>
<ul>
<li>Slicing will most likely still be great for making credits without much effort.</li>
<li>Take crafting skills from which your character can benefit! Even if you don’t sell products like crazy, you’ll craft your own items and won’t have to spend credits on them, basically evening it out.</li>
<li>It will take probably a few months for the economy and prices to stabilize.</li>
</ul>
<p>Anyway, this is just my opinion. I only wish I could post one of the dozens of great crew skill tips from <a href="https://www.leveling-guides.com/killerguides-swtor-credits-guide-review/" target="_blank">SWTOR credit guides</a> I read. You’ll learn a lot more from these guides and I honestly recommend you check at least one out.</p>
</div>
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		<title>Rift Professions Guide</title>
		<link>https://www.leveling-guides.com/rift-professions-guide/</link>
		
		<dc:creator><![CDATA[fmg]]></dc:creator>
		<pubDate>Mon, 21 Feb 2011 09:52:50 +0000</pubDate>
				<category><![CDATA[Rift]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[professions]]></category>
		<category><![CDATA[rift]]></category>
		<category><![CDATA[rift crafting professions]]></category>
		<category><![CDATA[rift gathering professions]]></category>
		<category><![CDATA[tradeskills]]></category>
		<guid isPermaLink="false">http://www.freemmoguides.com/?p=301</guid>

					<description><![CDATA[In Rift: Planes of Telara, a game I&#8217;ve been recently playing there are 9 different professions your characters can learn. They are divided into two main groups: gathering and crafting. This guide will explain to you the basic difference in various professions and give you recommendations on which ones are best suited for what callings. Contents: Gathering Professions Crafting Professions Choosing Professions Additional Resources Gathering Professions There&#8217;s a total of three gathering professions in Rift, and they are butchering, foraging and mining. Butchering collects hides and leather from various monsters,&#8230;]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" loading="lazy" class="alignright size-medium wp-image-302" title="Foraging Trainer" src="https://www.leveling-guides.com/wp-content/uploads/2011/02/rift-master-forager-300x138.jpg" alt="" width="300" height="138" />In Rift: Planes of Telara, a game I&#8217;ve been recently playing there are 9 different professions your characters can learn. They are divided into two main groups: gathering and crafting.</p>
<p>This guide will explain to you the basic difference in various professions and give you recommendations on which ones are best suited for what callings.</p>
<p><strong>Contents:</strong></p>
<ol>
<li><a href="#gathering-professions">Gathering Professions</a></li>
<li><a href="#crafting-professions">Crafting Professions</a></li>
<li><a href="#choosing-professions">Choosing Professions</a></li>
<li><a href="#additional-resources">Additional Resources</a></li>
</ol>
<h2>Gathering Professions<a name="gathering-professions"></a></h2>
<p>There&#8217;s a total of three gathering professions in Rift, and they are butchering, foraging and mining. <strong>Butchering</strong> collects hides and leather from various monsters, <strong>foraging</strong> is used to collect plants, herbs and wood, and <strong>mining</strong> for collecting ore.</p>
<p>Each of these three professions gathers materials which are used for crafting professions. Alternatively you can sell these materials on the auction house if you don&#8217;t need them and make a decent amount of platinum.</p>
<h2>Crafting Professions<a name="crafting-professions"></a></h2>
<p>Crafting professions for the most part use materials which you gather with gathering professions and turn them into something useful, such as equipment, weapons or consumable potions.</p>
<p>There are six different craft skills: <strong>armorsmithing</strong> and <strong>outfitting</strong> is used to create plate and mail, or leather and cloth items respectively. <strong>Weaponsmithing</strong> creates weapons for Rogue and Warrior callings, and <strong>artificing</strong> makes staves, wands and totems used by Mages and Clerics, as well as rings and necklaces which can be used by all callings.</p>
<p><strong>Apothecary</strong> profession makes different kinds of consumable potions and vials used to temporarily grant health or mana, or other stats. Lastly there&#8217;s <strong>runecrafting</strong>, which doesn&#8217;t need any gathering professions but rather destroys existing items in order to gain materials that are used to improve other items.</p>
<h2>Choosing Professions<a name="choosing-professions"></a></h2>
<p>The choice of professions is entirely up to you. Different callings have no use for particular items (for example Warriors don&#8217;t need cloth or leather items, nor do they use staves and wands) so make sure you pick professions that go well with your chosen class.</p>
<p>Here&#8217;s a basic breakdown of what crafting professions are useful for each classes:</p>
<ul>
<li><strong>Warriors</strong>: Weaponsmithing, Armorsmithing</li>
<li><strong>Clerics</strong>: Armorsmithing, Artificing, Apothecary</li>
<li><strong>Mages</strong>: Outfitting, Artificing, Apothecary</li>
<li><strong>Rogues</strong>: Outfitting, Weaponsmithing</li>
</ul>
<p>Runecrafting and apothecary are the only professions useful for all four callings, so make a note of that. If you feel you don&#8217;t need any of the aforementioned, those two are good choices.</p>
<p>Also remember that you should definitely get a gathering profession to go with your crafting profession as well, otherwise you will have to spend a lot of platinum on the auction house for purchasing materials.</p>
<ul>
<li><strong>Mining</strong>: Weaponsmithing, Armorsmithing; also Runebreaking</li>
<li><strong>Foraging</strong>: Artificing, Apothecary; also Weaponsmiting</li>
<li><strong>Butchery</strong>: Outfitting; also useful for apothecaries and armorsmiths</li>
</ul>
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		<title>WoW: 4.0.3a Feral Druid PvP Guide</title>
		<link>https://www.leveling-guides.com/wow-4-0-3a-feral-druid-pvp-guide/</link>
					<comments>https://www.leveling-guides.com/wow-4-0-3a-feral-druid-pvp-guide/#comments</comments>
		
		<dc:creator><![CDATA[fmg]]></dc:creator>
		<pubDate>Sun, 02 Jan 2011 18:31:56 +0000</pubDate>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[arenas]]></category>
		<category><![CDATA[druid]]></category>
		<category><![CDATA[feral druid]]></category>
		<category><![CDATA[feral druid arena guide]]></category>
		<category><![CDATA[feral druid guide]]></category>
		<category><![CDATA[feral druid pvp guide]]></category>
		<category><![CDATA[gems]]></category>
		<category><![CDATA[glyphs]]></category>
		<category><![CDATA[macros]]></category>
		<category><![CDATA[professions]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[stats]]></category>
		<category><![CDATA[talents]]></category>
		<category><![CDATA[WoW PvP Guide]]></category>
		<guid isPermaLink="false">http://www.freemmoguides.com/?p=287</guid>

					<description><![CDATA[In the newest World of Warcraft patch, if you were playing feral already, it&#8217;s still pretty much the same – except easier. The things written here are based on arena, but work in most other scenarios here as well. If you&#8217;re an experienced feral already, this guide will probably not help you, but I would like you to read it because more input is always great. This feral druid PvP guide, written by Natz from Hellfire-EU will surely help you get familiarized with the class in the 9th arena season.&#8230;]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" loading="lazy" class="alignright size-medium wp-image-294" title="Night Elf Druid Cat Form" src="https://www.leveling-guides.com/wp-content/uploads/2011/01/feral-druid-cat-form-night-elf-300x185.jpg" alt="" width="300" height="185" />In the newest World of Warcraft patch, if you were playing feral already, it&#8217;s still pretty much the same – except easier. The things written here are based on arena, but work in most other scenarios here as well. If you&#8217;re an experienced feral already, this guide will probably not help you, but I would like you to read it because more input is always great.</p>
<p>This feral druid PvP guide, written by Natz from Hellfire-EU will surely help you get familiarized with the class in the 9th arena season.</p>
<p><strong>Contents:</strong></p>
<ol>
<li><a href="#acronyms-and-pvp-terms">Acronyms and PvP Terms</a></li>
<li><a href="#reasons-to-play-feral">Reasons to Play Feral</a></li>
<li><a href="#professions">Professions</a></li>
<li><a href="#talents-and-glyphs">Talents and Glyphs</a></li>
<li><a href="#keybinds">Keybinds</a></li>
<li><a href="#stats-and-gems">Stats and Gems</a></li>
<li><a href="#viable-arena-setups">Viable Arena Setups</a></li>
<li><a href="#feral-playstyle">Feral Playstyle</a></li>
<li><a href="#macros">Macros</a></li>
<li><a href="#random-general-stuff">Random General Stuff</a></li>
</ol>
<h1>1. Acronyms and PvP Terms<a name="acronyms-and-pvp-terms"></a></h1>
<p>Before I get started on the actual guide, you should know what certain things actually are in pvp, such as &#8220;Crowd Control&#8221; next to that, you can also find acronyms that I&#8217;ll use later in the guide here. The pvp terms im quickly explaining here are very basic, so for a more experienced pvp&#8217;er it&#8217;s best to skip these.</p>
<p><strong>CC – Crowd control</strong>: This is the term that players use that describes everything that makes you loose (partial) control of your character. For example: Cyclone, Sheep, Entangling roots, Fear and Kidney Shot are all forms of CC&#8217;s.</p>
<p><strong>DR – Dimishing Returns</strong>: After you CC a player, he will suffer from DR so you cant control him endlessly. DR means that the second CC you land will have a shorter duration then the first one. The first CC will have 100% duration, the second wil have 50% duration, and the third 25%. After this, the player will be immune to that type of crowd control. The effect of DR ends 15 seconds after your CC ends.</p>
<p>For example: You sheep player A and he is sheeped for 10 seconds. 2 seconds after that you sheep him again, and it&#8217;s now a 5 second duration.<br />
Or: You sheep player A and he is sheeped for 10 seconds. 25 seconds later (15 seconds after he leaves the sheep) you sheep him again, and he is sheeped for 10 seconds once again.</p>
<p>Next to this, some spells share DR with eachother, even though they&#8217;re different spells. Fear and blind have this for example. If you blind a person directly after a fear, the DR effect will cause it to be only 50% of it&#8217;s duration. A full list of CC&#8217;s that share DR with eachother can be found here: <a href="http://www.wowwiki.com/Diminishing_returns" target="_blank" rel="noopener">http://www.wowwiki.com/Diminishing_returns</a>.</p>
<p><strong>LoS – Line of sight</strong>: If the direct sight of you on another player is blocked by a pillar, or something similar – you are out of LoS and won&#8217;t be able to cast on that player, and his casts wont land on you either. LoS is often used to prevent from getting CC&#8217;d. If you see a player cast a CC on you, you can quickly step behind a pillar and the cast will not land on you.</p>
<p><strong>Peel/peeling</strong> – Peeling using abilities, like maim or cyclone, to control or slow an opponent. This is mostly used to prevent them from doing damage – so your team can recover from damage taken.</p>
<p><strong>GCD – Global cooldown</strong>: The GCD is the time it takes for you to be able to use your next ability after using an instant cast. The GCD is 1.5 seconds for everyone exept: Rogues, Ferals in catform and Death knights in unholy presence.</p>
<p>Then some feral acronyms that are often used ingame and on forums:</p>
<ul>
<li>FB – Ferocious Bite</li>
<li>SI – Surviving Instincts</li>
<li>SR – Savage Roar</li>
<li>BS – Barkskin</li>
<li>FR – Frenzied Regeneration</li>
</ul>
<h1>2. Reasons to Play Feral<a name="reasons-to-play-feral"></a></h1>
<p>Feral has always provided a unique playstyle, combining the attacks from a rogue with the utility from a frost mage. Ferals are, and have always been, an amazing support class. Now, in Season 9, ferals have also gotten tools so they can play very aggressive, and drop healers on their own.</p>
<p>If this isn&#8217;t enough reason, feral druids also have one of the most awesome communities of all specs. If you plan to play a feral, don&#8217;t forget that old school ferals don&#8217;t play a feral, but ARE a feral. This is mostly because of ferals being dogshit for a very long time. Unfortunately, the spec is good now and was pretty good in Wotlk as well, so this is slowly changing.</p>
<h1>3. Professions<a name="professions"></a></h1>
<p>There&#8217;s not a big difference between professions anymore, but these are the ones you do NOT take.</p>
<ul>
<li>Herbalism: Haste isn&#8217;t very good for feral, so you don&#8217;t want to take this!</li>
<li>Mining: Stamina is nice, but it&#8217;s definitely not great.</li>
<li>Skinning: Crit is a great secondary stat, but it&#8217;s just not good enough with other professions giving agility.</li>
</ul>
<p>Next to this there is a debate of engineering at the moment. The main use of it seems to be rocket gloves, wich do quite low damage. I personally still really like rocket gloves though, but not for the damage component. You can use the rocket gloves to quickly kill a grounding totem, or maybe get down a spell reflect. This can save you a GCD, and getting a cyclone off 1 GCD sooner can be game breaking.</p>
<p>I think all other professions are a good choice as well at the moment. But Leatherworking seems to give the biggest benefit to ferals at the moment.</p>
<h1>4. Talents and Glyphs<a name="talents-and-glyphs"></a></h1>
<p>Ferals only have a few floater points at the moment, but we all start of with the same basic talent spec:</p>
<p><a href="http://www.wowhead.com/talent#0ZfrMcRzrdbczMcz" target="_blank" rel="noopener">http://www.wowhead.com/talent#0ZfrMcRzrdbczMcz</a></p>
<p>There&#8217;s dozens of small variations possible though. Some people prefer not to take &#8220;Primal Madness&#8221; and get some extra survivability instead. I&#8217;m personally running with the following spec: <a href="http://www.wowhead.com/talent#0ZfrMcRdrdrczMcz" target="_blank" rel="noopener">http://www.wowhead.com/talent#0ZfrMcRdrdrczMcz</a>. If you are facing a lot of wizard cleaves on your battlegroup, and you are dying against them, I would recommend the following spec: <a href="http://www.wowhead.com/talent#0ZfrMckdrzrczMcu" target="_blank" rel="noopener">http://www.wowhead.com/talent#0ZfrMckdrzrczMcu</a>. In the end it really comes down to what talent you prefer though!</p>
<p>For the glyphs, it&#8217;s quite straightforward as well, but there are always options to be made!</p>
<h2><strong>Prime:</strong></h2>
<ul>
<li>Glyph of Berserk: Increases the duration of Berserk by 5 sec.</li>
<li>Glyph of Mangle: Increases the damage done by Mangle by 10%.</li>
<li>Glyph of Rip: Increases the periodic damage of your Rip by 15%.</li>
<li>Glyph of Savage Roar: Your Savage Roar ability grants an additional 5% bonus damage done.</li>
<li>Glyph of Shred: Each time you Shred, the duration of your Rip on the target is extended by 2 sec, up to a maximum of 6 sec.</li>
<li>Glyph of Tiger&#8217;s Fury: Reduces the cooldown of your Tiger&#8217;s Fury ability by 3 sec.</li>
</ul>
<p>Again it&#8217;s a bit dependent on your personal preferences which ones you take here. Two of them are really standard though. Almost every feral you see will be using Glyph of Berserk and Glyph of Rip. Glyph of rip speaks for itself, extra damage on our top damage ability. Glyph of Berserk is something that you&#8217;ll only see in PvP though. In PvE this glyph isn&#8217;t considered great, because you run out of energy after 15 seconds uptime on a boss, even with berserk. However, in PvP it&#8217;s very unlikely you&#8217;ll be able to get the full 15 seconds uptime on your target, meaning you&#8217;ll usually have energy left after those 15 seconds, that you can use on cheaper attacks thanks to this glyph. And 5 seconds extra fear immunity isn&#8217;t bad either of course!</p>
<p>For the third pick, I would choose between Mangle or Tiger&#8217;s Fury. The savage roar and shred glyph are both great as well, but only if you get a lot of uptime on targets, and can do a nice rotation into them, like the PvE&#8217;ers do! If you end up mangling a lot in games, use the mangle glyph – otherwise go for Tiger&#8217;s Fury.</p>
<h2><strong>Major:</strong></h2>
<ul>
<li>Glyph of Entangling Roots: Reduces the cast time of your Entangling Roots by 100%, but increases its cooldown by 5 sec.</li>
<li>Glyph of Feral Charge: Reduces the cooldown of your Feral Charge (Cat) ability by 2 sec and the cooldown of your Feral Charge (Bear) ability by 1 second.</li>
<li>Glyph of Thorns: Reduces the cooldown of your Thorns spell by 20 sec.</li>
<li>Glyph of Frenzied Regeneration: While Frenzied Regeneration is active, healing effects on you are 30% more powerful but causes your Frenzied Regeneration to no longer regenerate HP</li>
<li>Glyph of Ferocious Bite: Your Ferocious Bite ability no longer converts extra energy into additional damage.</li>
<li>Glyph of Barkskin: Reduces the chance you&#8217;ll be critically hit by melee attacks by 25% while Barkskin is active.</li>
</ul>
<p>One easy pick here; Glyph of Entangling Roots. This glyph is so amazingly overpowered that you always want to use it! Be careful though, the roots still use your instant nature spell proc you gain from combo points.</p>
<p>After that most ferals go for Glyph of Charge – shorter cooldown on such an important ability is great to have. The third glyph is hardest though, Thorns does great damage – but has limited use against most teams. But if you happen to face a feral/rogue/x team it&#8217;s really insanely awesome.</p>
<p>Frenzied Regeneration glyph used to be horrible, but after the nerf on the healing it does, it&#8217;s something I&#8217;ll have to check. The problem with this glyph is that you usually need to use cooldowns because your healer is CC&#8217;d, and if he&#8217;s CC&#8217;d he doesn&#8217;t heal, so you don&#8217;t gain anything out of it unless you live long enough to receive heals again.</p>
<p>Glyph of Ferocious Bite is something that depends on the situation again. In some situations an opponent is low on HP and you want a big fat ferocious bite to finish him off. In other situations you rather save that energy to build up new combo points with. I&#8217;m planning to try it out a bit more, but at the moment it doesn&#8217;t seem to great.</p>
<p>And last, Glyph of Barkskin. In my opinion the best pick at the moment, purely because of the damage warriors can put out. When warrior&#8217;s get toned down I think I&#8217;ll swap it out again, because melee is something ferals can deal with very well!</p>
<h2>Minor:</h2>
<p>Really easy! You&#8217;ll want to use Dash, Mark of the Wild and Aquatic form. If you&#8217;re tanking in the same spec, swap out MotW or Aquatic form for Challenging roar.</p>
<h1>5. Keybinds<a name="keybinds"></a></h1>
<p>Out of all specs, ferals have the biggest need for keybinds. If you&#8217;re clicking it becomes even harder to get behind your target, and shred. If you are still clicking, swap to keybinds as soon as you can! I used to click myself as well, and swapping to keybinds really makes a huge difference.</p>
<h1>6. Stats and Gems<a name="stats-and-gems"></a></h1>
<p>As a feral druid there really are 2 main stats that you want to have: Agility and Resilience. Next to these the other stats relevant for feral pvp are (in order of importance):</p>
<ul>
<li>Spell Penetration</li>
<li>Hit</li>
<li>Mastery</li>
<li>Crit</li>
<li>Haste</li>
<li>Expertise</li>
</ul>
<p>Your goal with gearing up is to get pieces with agility on them, strength is good as well – but agility is better (an epic strength ring is usually better then a rare agility ring). Next to this you want to avoid haste and expertise as much as you can. If you happen to get it anyway, that&#8217;s what you want to reforge into something else.</p>
<p>There is caps for hit and spell penetration you want to hit, so you don&#8217;t miss, or get spells resisted. For hit this is 5% &#8211; 600 hit , and you&#8217;ll also need 97 spell penetration. Once you have hit these caps, you can completely ignore these stats, because they&#8217;re now your worst. As a feral, there is no spell penetration on gear – so to hit the spell penetration cap, you&#8217;ll need to use 2x 50 spell penetration gems. Conveniently, these go into blue sockets and can be used to activate socket bonuses.</p>
<p>To get to the hit cap, you&#8217;ll want to reforge stats to hit. You can also gem hit – but one point of agility is twice as good as one point of mastery – so if you gem hit you&#8217;ll be wasting damage! I generally go with the following setup:</p>
<ul>
<li>Red: 40agility or 20agility/20resi</li>
<li>Yellow: 20agility/20resi, or 40resi</li>
<li>Blue: 50spellpen, 20agi/20hit or 20resi/20hit if spellpen capped, and 20agi/30stam or 20resi/30stam if hit and spellpen capped.</li>
</ul>
<p>The metagem is the hardest to choose. The best metagem for us is the Relentless Earthsiege Diamond, but the gem requirements are hard to hit. That&#8217;s why I swapped to the Fleet Shadowspirit Diamond, giving 54 mastery and movement speed increase. If you can get the gem requirements for the Relentless metagem – use that one instead. Other options are:</p>
<ul>
<li>Effulgent Shadowspirit Diamond (82stamina 2% less spell damage taken)</li>
<li>Powerful Shadowspirit Diamond (82stamina and 10% les stun duration on you)</li>
<li>Destructive Shadowspirit Diamond (54 crit and 1% chance to reflect spells)</li>
</ul>
<h1>7. Viable Arena Setups<a name="viable-arena-setups"></a></h1>
<p>I&#8217;ll be updating this with the most common feral setups, and how they work, so it&#8217;s easier for you to find a combo you like. With the season just starting it&#8217;s a bit hard for me to see what comps are good right now, so I&#8217;ll list the 3 most common feral comps of the past seasons.</p>
<h2>1: Feral/Mage/healer</h2>
<p>This comp used to be played with a priest, but with priests being crap right now you&#8217;ll probably want to replace the priest with a paladin or restoshaman. This is my old combo, and I personally think it&#8217;s the most fun feral setup by far! This setup gets its kills out of long CC chains on the opponents healer, meaning that you will need good coordination with your teammates, about who CCs what opponent and what time. I expect this combo to do really good this season, with both feral/mage being very strong classes at the moment.</p>
<h2>2: Feral/Warrior/Paladin</h2>
<p>A strong combo that simply does an awful lot of damage. It&#8217;s the least CC based combo a feral can play. With the paladin keeping your warrior mobile, and your ability to shift from snares, it can always keep up a high amount of preasure, slowly forcing cooldowns and eventually get a kill.</p>
<h2>3: Feral/Rogue/Healer</h2>
<p>I&#8217;ve always seen this as a &#8220;pop all cooldowns in the first minute and hope something dies&#8221; kind of combo, even though it also did a good job at outlasting teams back in WotLK. In Cataclysm however, I don&#8217;t see how a rogue/feral/healer team is going to outlast players. If you want to play a zergcomp, I would go for this.</p>
<h1>8. Feral Playstyle<a name="feral-playstyle"></a></h1>
<h2>Playing Offensive</h2>
<p>Ferals have a priority system. Our bleeds a do a lot more damage if you have Mangle up you&#8217;ll want it on a target when you&#8217;re hitting it. Shred does more damage on targets that are bleeding. Don&#8217;t Shred till Rake or Rip is on the target. Our finishing moves, Rip and Ferocious Bite, are designed to be used on 5 combo points. Using Rip on anything less is a waste. If you need fast damage, a 3 or 4 point Ferocious Bite can be used instead of waiting on Shred energy.</p>
<p>Those are the basics. After that the talents come into play. Tiger&#8217;s Fury also increases our damage by 15% for 6 seconds, next to restoring 60 (80) energy. Bleeds applied during this increased damage effect, will profit from it for their entire duration! Meaning, that if it&#8217;s possible – you should apply your bleeds during Tigers Fury – allowing you to create more preasure afterwarts. Don&#8217;t use Tiger&#8217;s Fury for the extra damage though! It&#8217;s an energy generator, so use it on 25 or less energy. And, do not use it at all if you think it will be good to have 10 seconds later.</p>
<p>Another important talent is Stampede, giving you a free Ravage after you charge an enemy. There are several uses for this. If you charge someone before you open or when they&#8217;re running away, you can use it there for extra combo points. Make sure to use something else first though. If you&#8217;re on 100 energy and you use it, you&#8217;re wasting the energy that could have been regenerated if you used another global first. I generally hit Rrake first, then Mangle and Ravage after that. You can&#8217;t use it much later, because Ravage also gets 50% increased crit chance against players above 80% hp.</p>
<p>Next to all this it is VERY important to not just mindlessly spam abilities. It&#8217;s a good idea to keep your energy high for when you can create preasure. And even if you are creating preasure, make sure to save energy so you&#8217;re able to kick at all times.</p>
<p>Next to saving energy for kick, there&#8217;s another thing you should do if you&#8217;re getting used to feral PvP. Our Kick has 13 yard range, and combined with our 145% movement speed, it&#8217;s a really good kick. Always keep an eye on the opponents healer position, so you can kick his heals – even if you&#8217;re not hitting him but his partner! You should always try to keep the enemies healer partners close to him, so you can kick the heals. If you know you won&#8217;t need your kick, you can also use it as a small gap closer.</p>
<p>One of the most important parts of playing aggressive, is your CC. Being a feral druid, your damage has a small ramp up time. The damage starts to come when your bleeds are up. That&#8217;s why, generally, you wait with CC&#8217;ing their healer until their partner is bleeding. If you CC him before that, you wont do as much damage and the healer will be on DR, making you cause a lot less preasure. If you throw a Cyclone after you get Rip/Rake up, those bleeds are ticking already while you&#8217;re cycloning and you regenerate energy even though you&#8217;re not in catform. Causing you to hardly loose any damage, exept 3 autoattacks.</p>
<p>And as last point for aggressive play, Savage Roar. Savage Roar gives quite a bit of extra damage, but not enough for you to have in a standard opener anymore. However, if you have spare combo points on a target you&#8217;re not hitting anymore – use them for savage roar. If you got combo points on a target and you&#8217;re trying to restealth, use Savage Roar just before you restealth. This way you&#8217;ll get a fair bit of extra preasure out.</p>
<h2>Playing Defensive</h2>
<p>There are 2 categories of defensive play. The first one involves keeping yourself alive, the second one is keeping your partners alive.</p>
<p>As a feral you&#8217;ve got a lot of ways to peel for your partners. Your options are:</p>
<ol>
<li>Cyclone</li>
<li>Entangling Roots</li>
<li>Mangle slow</li>
<li>Feral Charge immobilize</li>
<li>Cat or bear stun</li>
<li>Taunt</li>
</ol>
<p>You can&#8217;t use everything in the same situation though. If you&#8217;re partner is running away from a melee class, or trying to LoS a caster following him – root or charge is your best bet. But when your partner is stunned by a melee that is already hitting him, rooting won&#8217;t do a damn thing! Cyclone is by far the safest peel you can use. Always be prepared for an opponent trinketting though. It&#8217;s often a good idea to cast a second cyclone immediately after your first one if your partner is in a lot of trouble. 4/5 times they&#8217;ll trinket and get right into another cyclone. After that you got some times to run up there, and use Bash. This should give your partner plenty of time to get away, especially if you give them a quick movement speed increase with stampeding roar.</p>
<p>And, I wasn&#8217;t joking about taunt. You can Taunt or Challenging Roar most pets, which will then attack you for the duration. It used to be like that at least, this might have been patched. Will try to find out about that as fast as I can!</p>
<p>Now that your partners are still alive, it&#8217;s time to look after yourself. Most of the peels described above will also work to peel of yourself. But, because you&#8217;re a feral – it gets a bit easier. The best thing to do to keep yourself alive, is to be close to a pillar at all times. This way you&#8217;ll only need a small window to pop behind a pillar on your own, and throw some quick heals to get decent HP again. If you&#8217;re far away from a pillar, a nice trick is to charge a hostile player, totem or pet that might be near a pillar, and run around the corner there. Make sure you keep your healer up to date about what&#8217;s going on if you&#8217;re doing this though!</p>
<p>If you can&#8217;t get away, and your healer is CCd it&#8217;s often smart to go bear form – especially against melee. You&#8217;ll take a bit les damage from your talents and higher armor, and you can use an extra defensive cooldown: FR is best used under 30% hp, because it restores hp up to 30% hp instantly. Keep in mind that trying to save it very long can kill you as well though. If your healer is free to cast, it&#8217;s usually better to stay in catform. You&#8217;ll take 20% extra healing in catform, and you also get combopoints to use on instant casts. When im getting close to dying, I often just Savage Roar on low combopoints hoping to get a lifesaving instant proc.</p>
<h1>9. Macros<a name="macros"></a></h1>
<p>I&#8217;m using a couple of macros which I find useful myself, mostly are focus target macros. If you use other macros just leave them in a post and I&#8217;ll add them.</p>
<p><strong>Kick</strong></p>
<p>Uses the right kick for the form you&#8217;re in:</p>
<pre>#show Skull Bash(Cat Form)
/cast [stance:1] Skull Bash(Bear Form); [stance:1] Skull Bash(Bear Form);
/cast [stance:3] Skull Bash(Cat Form); [stance:3] Skull Bash(Cat Form);</pre>
<p><strong>One click snarebreaker</strong></p>
<pre>#showtooltip
#show
/cast [stance:1] !Dire Bear Form; [stance:4] !Travel form; [stance:3] !Cat Form; [stance:5]</pre>
<p>This will shapeshift you out and back in the form you where already in without delay, breaking snares.</p>
<pre>#showtooltip
/cast [target=focus] [stance:1] Feral Charge - Bear;[stance:3] Feral Charge – Cat</pre>
<p><strong>Focus macros</strong></p>
<pre>#showtooltip
/cast [target=focus] [stance:1] Feral Charge - Bear;[stance:3] Feral Charge – Cat</pre>
<ul>
<li>/cast [target=focus] Cyclone</li>
<li>/cast [target=focus] Entangling Roots</li>
<li>/cast [target=focus] Hibernate (really helpful against resto druids)</li>
<li>/cast [target=focus] Faerie Fire (Feral) – nice against warlocks to prevent Dispels from his Felhunter on, for example, Fear or Sheep</li>
<li>/cast [target=name] Remove Curse – change &#8220;name&#8221; with whoever you want to be able to dispel fast</li>
<li>/cast [target=name] Innervate – Because hitting the wrong target and innervating myself is just so stupid…</li>
</ul>
<pre>#showtooltip
/cast [target=focus] [stance:1] Feral Charge - Bear;[stance:3] Feral Charge – Cat
#show Skull Bash(Cat Form)
/cast [stance:1, target=focus] Skull Bash(Bear Form); [stance:1] Skull Bash(Bear Form);
/cast [stance:3, target=focus] Skull Bash(Cat Form); [stance:3] Skull Bash(Cat Form);</pre>
<h1>10. Random General Stuff<a name="random-general-stuff"></a></h1>
<p>Just writing random general stuff here that didn&#8217;t seem right or important enough to write somewhere else.</p>
<ul>
<li>Feral charge cat is an insanely fun spell. You can use it to jump up ledges if an enemy is there, and even better is that you can jump down, and charge back up while your enemy is following you. If you do this right, you&#8217;ll be on top again and he&#8217;ll be below you.</li>
<li>Practice makes perfect. Hopefully this guide helped a bit as well, but in the end it&#8217;s just a wall of text. In game practice is what teaches you the most.</li>
<li>Don&#8217;t forget about your racials. Unless you&#8217;re a Worgen that is, your racial is so useless you might as well forget about it!</li>
<li>Duels &#8211; will add some dueling tactics after I&#8217;ve dueled more!</li>
<li>Comp specific tactics I hope some other druids can add, because I myself can only play one comp on my feral due to being on a shitty realm.</li>
</ul>
<p>If you spot anything that&#8217;s wrong, or you think should be added, please say so!</p>
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