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	<title>Path of Exile &#8211; Leveling Guides</title>
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		<title>Path of Exile Leveling Guide</title>
		<link>https://www.leveling-guides.com/path-of-exile-leveling-guide/</link>
		
		<dc:creator><![CDATA[fmg]]></dc:creator>
		<pubDate>Mon, 21 Oct 2013 16:56:45 +0000</pubDate>
				<category><![CDATA[Path of Exile]]></category>
		<category><![CDATA[guides]]></category>
		<category><![CDATA[leveling]]></category>
		<category><![CDATA[leveling guide]]></category>
		<guid isPermaLink="false">http://www.freemmoguides.com/?p=537</guid>

					<description><![CDATA[Leveling in any game is one of the most important aspects for new players, as everyone always wants to get to the endgame as fast as possible. Path of Exile can be played through pretty quickly if you know what you&#8217;re doing, but new players might have a hard time wrapping their heads around some of the game&#8217;s aspects. We already published a beginners guide that will help you understand many intricacies of this exciting game, and now we&#8217;re going to help you get your characters to the endgame with&#8230;]]></description>
										<content:encoded><![CDATA[<p>Leveling in any game is one of the most important aspects for new players, as everyone always wants to get to the endgame as fast as possible. Path of Exile can be played through pretty quickly if you know what you&#8217;re doing, but new players might have a hard time wrapping their heads around some of the game&#8217;s aspects. We already <a href="https://www.leveling-guides.com/beginners-guide-to-path-of-exile/">published a beginners guide</a> that will help you understand many intricacies of this exciting game, and now we&#8217;re going to help you get your characters to the endgame with this Path of Exile leveling guide.</p>
<p>In Path of Exile grinding experience in Normal (easiest) difficulty is pretty pointless. You’re gaining levels extremely fast and can finish it quite easily without any item or level grinding required. By the time you get to Cruel (second) difficulty you should be over level 30 and you can start farming the first few areas of Act I without much trouble.</p>
<p>Afterwards, you should always try to be at the very least the same level as monsters in a particular area otherwise progression might get difficult, especially if you prefer playing solo and not in groups. Some skill tree builds also aren’t as strong until level 50 or so (dual totems or Freezing Pulse for example) so it’s highly recommended to stay a few levels above the mobs in the zone you’re in. You can take a look at the table below for a quick overview of the monster levels in every zone.</p>
<table border="0">
<tbody>
<tr>
<td><em><strong>Zone</strong></em></td>
<td><em><strong>Normal</strong></em></td>
<td><em><strong>Cruel</strong></em></td>
<td><em><strong>Merciless</strong></em></td>
<td><em><strong>Waypoint*</strong></em></td>
</tr>
<tr>
<td><strong>Act I</strong></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Twilight Strand</td>
<td>1</td>
<td>33</td>
<td>52</td>
<td>Yes</td>
</tr>
<tr>
<td>Terraces</td>
<td>2</td>
<td>33</td>
<td>52</td>
<td></td>
</tr>
<tr>
<td>Tidal Island</td>
<td>3</td>
<td>36</td>
<td>58</td>
<td></td>
</tr>
<tr>
<td>Mud Flats</td>
<td>4</td>
<td>34</td>
<td>52</td>
<td>Yes</td>
</tr>
<tr>
<td>Fetid Pool</td>
<td>5</td>
<td>39</td>
<td>58</td>
<td></td>
</tr>
<tr>
<td>Submerged Passage</td>
<td>5</td>
<td>34</td>
<td>53</td>
<td>Yes</td>
</tr>
<tr>
<td>Flooded Depths</td>
<td>6</td>
<td>37</td>
<td>58</td>
<td></td>
</tr>
<tr>
<td>The Ledge</td>
<td>7</td>
<td>35</td>
<td>53</td>
<td>Yes</td>
</tr>
<tr>
<td>The Rocky Climb</td>
<td>8</td>
<td>36</td>
<td>54</td>
<td>Yes</td>
</tr>
<tr>
<td>Prison</td>
<td>9</td>
<td>36</td>
<td>54</td>
<td>Yes (Lower)</td>
</tr>
<tr>
<td>The Prisoner’s Gate</td>
<td>11</td>
<td>37</td>
<td>55</td>
<td>Yes</td>
</tr>
<tr>
<td>The Ship Graveyard</td>
<td>12</td>
<td>38</td>
<td>55</td>
<td>Yes</td>
</tr>
<tr>
<td>Ship Cave</td>
<td>13</td>
<td>39</td>
<td>59</td>
<td></td>
</tr>
<tr>
<td>The Coves</td>
<td>13</td>
<td>39</td>
<td>55</td>
<td></td>
</tr>
<tr>
<td>Caverns of Wrath</td>
<td>14</td>
<td>39</td>
<td>55</td>
<td>Yes</td>
</tr>
<tr>
<td><strong>Act II</strong></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Old Fields</td>
<td>16</td>
<td>41</td>
<td>57</td>
<td></td>
</tr>
<tr>
<td>River Crossings</td>
<td>16</td>
<td>41</td>
<td>57</td>
<td></td>
</tr>
<tr>
<td>The Cave</td>
<td>17</td>
<td>42</td>
<td>61</td>
<td></td>
</tr>
<tr>
<td>Crossroads</td>
<td>17</td>
<td>42</td>
<td>57</td>
<td>Yes</td>
</tr>
<tr>
<td>Fellshrine Ruins</td>
<td>18</td>
<td>42</td>
<td>59</td>
<td></td>
</tr>
<tr>
<td>Dark Forest</td>
<td>18</td>
<td>42</td>
<td>57</td>
<td>Yes</td>
</tr>
<tr>
<td>The Weaver’s Chambers</td>
<td>20</td>
<td>43</td>
<td>58</td>
<td></td>
</tr>
<tr>
<td>Western Forest</td>
<td>21</td>
<td>44</td>
<td>58</td>
<td>Yes</td>
</tr>
<tr>
<td>Church Dungeon</td>
<td>21</td>
<td>43</td>
<td>60</td>
<td>Yes (lvl 1)</td>
</tr>
<tr>
<td>Chamber of Sins</td>
<td>20</td>
<td>43</td>
<td>58</td>
<td>Yes (lvl 2)</td>
</tr>
<tr>
<td>Broken Bridge</td>
<td>21</td>
<td>44</td>
<td>58</td>
<td>Yes</td>
</tr>
<tr>
<td>Vaal Ruins</td>
<td>21</td>
<td>44</td>
<td>58</td>
<td>Yes</td>
</tr>
<tr>
<td>Pools and Streams</td>
<td>23</td>
<td>45</td>
<td>59</td>
<td>Yes</td>
</tr>
<tr>
<td>Dread Thicket</td>
<td>24</td>
<td>47</td>
<td>60</td>
<td></td>
</tr>
<tr>
<td>Waterfall Cave</td>
<td>25</td>
<td>46</td>
<td>60</td>
<td>Yes</td>
</tr>
<tr>
<td><strong>Act III</strong></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>The City of Sarn</td>
<td>26</td>
<td>47</td>
<td>61</td>
<td>Yes</td>
</tr>
<tr>
<td>Sarn Slums</td>
<td>27</td>
<td>47</td>
<td>61</td>
<td>Yes</td>
</tr>
<tr>
<td>Crematorium</td>
<td>28</td>
<td>47</td>
<td>62</td>
<td></td>
</tr>
<tr>
<td>Warehouses</td>
<td>29</td>
<td>49</td>
<td>62</td>
<td>Yes (sewers)</td>
</tr>
<tr>
<td>Marketplace</td>
<td>29</td>
<td>49</td>
<td>62</td>
<td>Yes</td>
</tr>
<tr>
<td>The Catacombs</td>
<td>30</td>
<td>50</td>
<td>67</td>
<td></td>
</tr>
<tr>
<td>Battlefront</td>
<td>30</td>
<td>50</td>
<td>62</td>
<td>Yes</td>
</tr>
<tr>
<td>Solaris Temple</td>
<td>31</td>
<td>50</td>
<td>63</td>
<td>Yes (lvl 3)</td>
</tr>
<tr>
<td>The Docks</td>
<td>32</td>
<td>50</td>
<td>63</td>
<td>Yes</td>
</tr>
<tr>
<td>Sewers Aqueduct</td>
<td>32</td>
<td>51</td>
<td>65</td>
<td></td>
</tr>
<tr>
<td>Barracks</td>
<td>32</td>
<td>51</td>
<td>66</td>
<td>Yes</td>
</tr>
<tr>
<td>Lunaris Temple</td>
<td>33</td>
<td>51</td>
<td>66/67/68</td>
<td>Yes (lvl 2)</td>
</tr>
</tbody>
</table>
<p>Another note, if you’re looking for specific quest walkthroughs <a href="https://www.leveling-guides.com/path-of-exile-quests-rewards-guide/">read this article</a>.</p>
<h2>Where to grind levels?</h2>
<p>Below are my absolutely favorite areas to grind experience, so if you’re looking to gain some quick levels I suggest you do it here.</p>
<h3>Act I best leveling area: The Ledge</h3>
<figure id="attachment_538" aria-describedby="caption-attachment-538" style="width: 660px" class="wp-caption aligncenter"><img decoding="async" class="size-large wp-image-538" src="https://www.leveling-guides.com/wp-content/uploads/2013/10/The-Ledge-660x295.jpg" alt="Act I: The Ledge" width="660" height="295" /><figcaption id="caption-attachment-538" class="wp-caption-text">Act I: The Ledge</figcaption></figure>
<p>Probably the best of all areas, The Ledge is really straightforward. Monsters include mostly Skeletons which are slow and really easy to mow down either one by one or with <abbr title="Area of Effect">AoE</abbr> skills. There’s also a waypoint in the middle of the zone so you don’t have to spend too many Portal Scrolls if you wish to clear your inventory.</p>
<p><em>Tip: the “sharp” tip of the waypoint always points towards Kuduku and the next area (Rocky Climb).</em></p>
<p>In The Ledge I recommend you simply run from one end to another and clear everything along the way. Reset the instance and repeat. Really easy, fast, and like everything else in Path of Exile best done in groups.</p>
<h3>Act II best leveling area: Fellshrine Ruins</h3>
<figure id="attachment_539" aria-describedby="caption-attachment-539" style="width: 660px" class="wp-caption aligncenter"><img decoding="async" loading="lazy" class="size-large wp-image-539" src="https://www.leveling-guides.com/wp-content/uploads/2013/10/Fellshrine-Ruins-660x295.jpg" alt="Act II: Fellshrine Ruins" width="660" height="295" /><figcaption id="caption-attachment-539" class="wp-caption-text">Act II: Fellshrine Ruins</figcaption></figure>
<p>There are actually a few areas which are equally good for grinding levels in Act II, but Fellshrine Ruins is probably my favorite zone. Take a waypoint to Church Dungeon Level 1, and take the exit to Fellshrine Ruins immediately next to it. In Fellshrine I found it best to simply follow the road, and once you get to Crossroads exit just reset the instance. Rinse and repeat. If you don’t have Church Dungeon waypoints go to Crossroads and just follow the road east.</p>
<p>Monsters in Fellshrine mostly include skeletons and zombies which are both extremely easy to kill, and when you come across Hulking Titans you can easily skip them if you find them hard to kill.</p>
<p>Alternatively Church Dungeon, Western Forest, Pools and Streams and Pyramid are all just as good for farming, so take your pick.</p>
<h3>Act III best leveling area: The Docks</h3>
<figure id="attachment_540" aria-describedby="caption-attachment-540" style="width: 660px" class="wp-caption aligncenter"><img decoding="async" loading="lazy" class="size-large wp-image-540" src="https://www.leveling-guides.com/wp-content/uploads/2013/10/The-Docks-660x295.jpg" alt="Act III: The Docks" width="660" height="295" /><figcaption id="caption-attachment-540" class="wp-caption-text">Act III: The Docks</figcaption></figure>
<p>Without a doubt The Docks is the best area for experience grinds in Act III on any difficulty. Another area littered with skeletons and zombies who won’t cause you any trouble. There’s plenty of room for kiting, and ranged classes will certainly enjoy killing monsters from safe spots over ledges.</p>
<p>If you’re level 30 or so after finishing Act II, press the magic “S” button and find a group for The Docks. You’ll be level 35 in just a bit over an hour, making progression through early Cruel difficulty much easier. If you’re trying to go on Merciless, you can easily farm this zone until level 60 if you wish and still get plenty of experience.</p>
<h2>Endgame Leveling</h2>
<p>If you really wanted to you can finish Merciless by the time you hit level 50, although there’s not much point. You can just open up Docks and farm there until you’re level 74 with ease. It’s the easiest area to farm, has decent drops so you can upgrade your equipment, and you can even get quite a few maps there to get you started. If you’re around level 62 you should still be getting almost 20% of your level by doing just one full Docks run which takes no longer than 10 minutes in the worst of groups. At level 73 if I remember correctly you’ll get about 8% of your level with one full run which is still a decent amount.</p>
<p>Before doing level 66 maps I would recommend you try and hit at least the same level in Docks: it’s extremely easy and even though it’s a grind, that’s what Path of Exile endgame looks like so you might as well get used to it. As for equipment and defenses you should try and max your elemental resistances and get at least 2,000 health (or 3,000 energy shield), otherwise you might end up dying far too often to continuously get experience.</p>
<p>Leveling really slows down after you hit 75, in which case you’ll want to do maps at least level 67, or find a group for Lunaris Temple. By the time you hit level 80 I’m sure you’ll already know what your preferred way of leveling is. Realistically you shouldn’t expect to hit level 100 anytime soon as it takes a tremendous amount of time and effort, but in case you’re planning your character skill tree build you can expect to be level 90 at most.</p>
<h2>General leveling tips:</h2>
<ol>
<li>Try grouping up with other players if you’re having trouble progressing, or find a group that just grinds the same area over and over again and farm experience. Once you’re 3-4 levels above the monster’s level in a particular area you should have no problems clearing it alone.</li>
<li>Farming experience in groups for a couple of hours may be boring, but it’s definitely better than dying constantly. Remember that dying on Cruel and Merciless difficulty levels will decrease your experience by 5% and 10% respectively, meaning you’ll eventually have to farm that XP anyway.</li>
<li>Also it doesn’t really matter what level you decide to go grind for experience, you will have to catch up in levels sooner or later. Simply progressing through quests in harder difficulties won’t give you enough experience points and you WILL have to grind. I suggest you do it early while you’re about the same level as monsters in order to maximize your experience gain and loot.</li>
<li>On Cruel and Merciless difficulties try not to have a full XP bar before you engage bosses. In fact I recommend you go attempt to kill bosses just after you gained a level to make sure you lose as little as possible if (or rather when) you die.</li>
<li>It’s always best, fastest and safest to do maps with a full group. If your defenses or damage is lacking don’t be afraid to run in and out of fights and play more passively and safely. Once you figure out you gain 1-3% XP for a full 66 map run dying and losing 10% of your experience is a significant amount of farming.</li>
</ol>
<hr />
<p>I do hope this post helps you at least a little bit to powerlevel your characters as quickly as possible, or at the very least make sure you know where to catch up with levels. If you have any other great areas for farming you like or other leveling tips be sure to post them in the comments below.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Beginners Guide to Path of Exile</title>
		<link>https://www.leveling-guides.com/beginners-guide-to-path-of-exile/</link>
		
		<dc:creator><![CDATA[fmg]]></dc:creator>
		<pubDate>Fri, 18 Oct 2013 16:53:54 +0000</pubDate>
				<category><![CDATA[Path of Exile]]></category>
		<category><![CDATA[attributes]]></category>
		<category><![CDATA[beginners guide]]></category>
		<category><![CDATA[guides]]></category>
		<category><![CDATA[mechanics]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[tips]]></category>
		<guid isPermaLink="false">http://www.freemmoguides.com/?p=530</guid>

					<description><![CDATA[Path of Exile is a very in-depth game with a steep learning curve and beginners often get confused with many of the game&#8217;s mechanics and systems. The purpose of this page is to provide commonly asked questions about the game and their answers, to provide tips for new players, and explain commonly-asked questions about the game&#8217;s mechanics. Contents: 1. Tips for New Players List of Acronyms/Glossary General Tips Build Tips Vendor &#38; Economy Tips Gameplay Tips 2. Game Mechanics Difficulty Levels Skills Gems Flasks Classes Attributes Charges Additional vs. Increased&#8230;]]></description>
										<content:encoded><![CDATA[<p>Path of Exile is a very in-depth game with a steep learning curve and beginners often get confused with many of the game&#8217;s mechanics and systems. The purpose of this page is to provide commonly asked questions about the game and their answers, to provide tips for new players, and explain commonly-asked questions about the game&#8217;s mechanics.</p>
<p><img decoding="async" loading="lazy" class="alignright size-medium wp-image-531" src="https://www.leveling-guides.com/wp-content/uploads/2013/10/Path-of-Exile-logo-300x204.jpg" alt="Path of Exile logo" width="300" height="204" /><strong>Contents:</strong></p>
<ul>
<li><a href="https://www.leveling-guides.com/beginners-guide-to-path-of-exile/#tips-for-new-players">1. Tips for New Players</a>
<ul>
<li><a href="https://www.leveling-guides.com/beginners-guide-to-path-of-exile/#glossary">List of Acronyms/Glossary</a></li>
<li><a href="https://www.leveling-guides.com/beginners-guide-to-path-of-exile/#general-tips">General Tips</a></li>
<li><a href="https://www.leveling-guides.com/beginners-guide-to-path-of-exile/#build-tips">Build Tips</a></li>
<li><a href="https://www.leveling-guides.com/beginners-guide-to-path-of-exile/#vendor-and-economy">Vendor &amp; Economy Tips</a></li>
<li><a href="https://www.leveling-guides.com/beginners-guide-to-path-of-exile/#gameplay-tips">Gameplay Tips</a></li>
</ul>
</li>
<li><a href="https://www.leveling-guides.com/beginners-guide-to-path-of-exile/#mechanics">2. Game Mechanics</a>
<ul>
<li><a href="https://www.leveling-guides.com/beginners-guide-to-path-of-exile/#difficulty">Difficulty Levels</a></li>
<li><a href="https://www.leveling-guides.com/beginners-guide-to-path-of-exile/#skills">Skills</a></li>
<li><a href="https://www.leveling-guides.com/beginners-guide-to-path-of-exile/#gems">Gems</a></li>
<li><a href="https://www.leveling-guides.com/beginners-guide-to-path-of-exile/#flasks">Flasks</a></li>
<li><a href="https://www.leveling-guides.com/beginners-guide-to-path-of-exile/#classes">Classes</a></li>
<li><a href="https://www.leveling-guides.com/beginners-guide-to-path-of-exile/#attributes">Attributes</a></li>
<li><a href="https://www.leveling-guides.com/beginners-guide-to-path-of-exile/#charges">Charges</a></li>
<li><a href="https://www.leveling-guides.com/beginners-guide-to-path-of-exile/#additional-increased-more">Additional vs. Increased vs. More</a></li>
<li><a href="https://www.leveling-guides.com/beginners-guide-to-path-of-exile/#defenses">Defenses</a></li>
</ul>
</li>
<li><a href="https://www.leveling-guides.com/beginners-guide-to-path-of-exile/#links">3. Links and Other Resources</a></li>
</ul>
<h2>1. Tips for New Players<a name="tips-for-new-players"></a></h2>
<h3 id="wiki_list_of_acronyms.2Fglossary">List of Acronyms/Glossary<a name="glossary"></a></h3>
<ul>
<li>Adds &#8211; Enemies that spawn during a boss encounter</li>
<li>AoE &#8211; Area Of Effect</li>
<li>BM &#8211; Blood Magic</li>
<li>B/O &#8211; Buy Out</li>
<li>CI &#8211; Chaos Inoculation</li>
<li>C/O &#8211; Current Offer</li>
<li>DOT &#8211; Damage Over Time</li>
<li>DPS &#8211; Damage Per Second</li>
<li>EA &#8211; Explosive Arrow</li>
<li>EB &#8211; Eldritch Battery</li>
<li>EK &#8211; Ethereal Knives</li>
<li>ES &#8211; Energy Shield</li>
<li>Eva &#8211; Evasion</li>
<li>GCP &#8211; Gemcutter&#8217;s Prism</li>
<li>GS &#8211; Ground Slam</li>
<li>GM &#8211; Game Moderator &#8211; GMs can affect the game to resolve issues; synonymous with administrator</li>
<li>GMP &#8211; Greater Multiple Projectiles</li>
<li>IIQ &#8211; Increased Item Quantity</li>
<li>IIR &#8211; Increased Item Rarity</li>
<li>IR &#8211; Iron Reflexes</li>
<li>LA &#8211; Lightning Arrow</li>
<li>LMP &#8211; Lesser Multiple Projectiles</li>
<li>LS &#8211; Lightning Strike</li>
<li>Mob &#8211; &#8220;Mobile&#8221;, from old MUD games, but it means &#8220;Monster&#8221;</li>
<li>Ninja &#8211; A player who takes drops that aren&#8217;t theirs (hard to determine in this game because of the loot timers)</li>
<li>OBO &#8211; Or Best Offer</li>
<li>Reroll &#8211; To make a new character or randomize the attributes/stats on an item (depending on context)</li>
<li>RoE &#8211; Radius of Effect</li>
<li>RT &#8211; Resolute Technique</li>
<li>Toon &#8211; A character</li>
<li>TP &#8211; Town portal</li>
<li>WP &#8211; WayPoint</li>
<li>WTB &#8211; Want To Buy</li>
<li>WTS &#8211; Want To Sell</li>
<li>WTT &#8211; Want To Trade</li>
</ul>
<h3>General Tips<a name="general-tips"></a></h3>
<ul>
<li>There are three acts and three difficulty types (normal, cruel, and merciless). Completing all three acts on one difficulty advances your character to the next difficulty. Each increase in difficulty and act makes the game noticeably more difficult. In Cruel your resistances are reduced by 20% and in Merciless your resistances are reduced by 60%. Note that this includes Chaos Resistance.</li>
<li>If you die in hardcore your character will be moved to the regular (softcore) league and you can continue playing them there.</li>
<li>AOE skills are very important for farming and killing large groups of mobs. (Almost) Every build should have an AOE skill worked in somewhere.</li>
<li>You can use any gem as any class, so long as you meet the stat requirements.</li>
<li>There are some reasons to not level up a skill gem – the mana cost of the upgraded skill may be prohibitive or you may not have the stats required to use the upgraded skill gem. If you don&#8217;t want to level up your gem, you can right click on the notification that it is ready to level up to hide it. You may later level the gem from your inventory screen.</li>
<li>Two of the same type of support gem do not stack when linked together. However, you may link any number of different support gems.</li>
<li>Dual wielding grants +10% more attack speed and a +15% block chance.</li>
<li>There is a minimap. You can turn it on from the UI options menu. You can also turn on &#8220;items always visible&#8221; and &#8220;hold alt to pick up items&#8221; from here.</li>
<li>To highlight items on the ground, hold down the ALT key. Alternatively, you can toggle the option of highlighting items on ground by pressing the Z key.</li>
<li>There are no full respecs in this game. You can get respec points from quests and orbs of regret to &#8220;unspend&#8221; passive points, but in doing this you cannot break any dependencies. It is often better just to roll a new character if you need to make large changes.</li>
<li>Instances reset between 8-15 minutes. Don&#8217;t loiter in town if you have a portal open, as it will disappear when the instance is reset.</li>
<li>Control + Clicking on the entrance to an area allows you to reset an instance as you enter it.</li>
<li>To link an item in chat hold control + alt and then click the item.</li>
</ul>
<h3>Build Tips<a name="build-tips"></a></h3>
<ul>
<li>When making new builds plan for about 80-85 skill points. You will reach this point around the time you complete Act III on Merciless and begin endgame content. No need to get all crazy with a 120 point build. By the time you have 80-85 points you’ll have a much better understanding of where the skill points should be going. Also, this keeps your head from exploding.</li>
<li>Path of Exile can be unforgiving for those who neglect defenses (like elemental resistances). Sure you could make a full glass cannon build. But, would I advise that? Absolutely not.</li>
<li>As a rule of thumb, try to get at least +100% life or energy shield from your passive skill tree into your build (To clarify, that is cumulative from +8%, etc., nodes. There are no gigantic +100% nodes.).</li>
<li>You need elemental resistances. An easy way to build up resists is through rings. It’s a good idea to carry around different sets of resist rings and swap them out depending on the mobs you encounter.</li>
<li>Keystones are major, large passives that lie on the outside of the passive skill web. They have the ability to completely change the way a character plays, and builds are usually planned around which keystones will be taken.</li>
<li>Don’t know how to build your character? Check out the official <a href="http://www.pathofexile.com/forum">path of exile forums</a> and <a href="http://www.reddit.com/r/pathofexilebuilds">/r/pathofexilebuilds</a> for ideas.</li>
</ul>
<h3>Vendor and Economy<a name="vendor-and-economy"></a></h3>
<ul>
<li>Control + Click quickly moves items between your inventory and a vendor/your stash.</li>
<li>Shift + Click allows you to split stacks of items.</li>
<li>Eternal Orbs, Exalted Orbs, Divine Orbs, Gem Cutters Prisms, and Chaos Orbs are the most valuable currencies. Your best bet is to hoard everything until you get a good understanding of values in this game.</li>
<li>Pick up: all currency items, quality skill gems (hover over the gem, if it has a quality bonus, no matter how small, pick it up), unique items, items with three color links (a red, blue, and green socket linked together), superior-quality flasks, and any item with 5 or 6 links.</li>
<li>White items can be insanely valuable. This is because some of the best items in the game can be crafted from a white item using the aforementioned currencies. Example: Find a white weapon with good sockets. Increase its quality by +20% using Blacksmith’s Whetstones, then use an Orb of Alchemy on the item to make it a rare with +20% quality!</li>
<li>Superior items (items with bonus quality) can be hoarded and sold for Blacksmith Whetstones, Armorer Scraps and Glassblower Baubles. Any item with 20% quality can be vendored for a whetstone/scrap/bauble, and any combination of weapons/armor/flasks totaling 40% quality can be vendored for a whetstone/scrap/bauble, respectively</li>
<li>Items with at least one of each color socket, all linked together, can be vendored for a Chromatic Orb.</li>
<li>If you don&#8217;t have any resistance rings but really need some, you can vendor a skill gem and iron ring to get a resistance ring. Red skill gems give fire resistance rings, Blue skill gems give cold resistance rings, and Green skill gems give lightning resistance rings.</li>
<li>You can vendor Orbs of Transmutation for four Scrolls of Wisdom each.</li>
<li>Vendoring white items yields Scrolls of Wisdom, vendoring unidentified magical and rare items yields Transmutation Shards, and vendoring identified magical and rare items yields Alteration Shards.</li>
</ul>
<h3>Gameplay Tips<a name="gameplay-tips"></a></h3>
<ul>
<li>Look out for Puncture. This is a skill enemies use that does five times more damage while you are moving. You are effected by puncture if you’re leaving a giant trail of blood behind you, and you HP is dropping like a rock.</li>
<li>Look out for Viper Strike. This is a skill enemies use that does chaos damage over time to you, and it stacks. Four stacks can kill you very quickly. Run away and wait for the stacks to dissipate if your flasks and lifesteal can&#8217;t keep up with your HP loss.</li>
<li>You don&#8217;t have to have an aura on your skill bar to keep it up. It only turns off if you enter town, you remove the gem, or you manually turn it off.</li>
<li>Weapons/shields equipped in your secondary weapon/shield set (you can swap between two sets) can be used to level up skill gems, though you can&#8217;t cast them when those weapons aren&#8217;t equipped. You can swap between primary and secondary weapon sets with the &#8220;x&#8221; key, or from your inventory menu.</li>
</ul>
<h2>2. Game Mechanics<a name="mechanics"></a></h2>
<h3>Difficulty Levels<a name="difficulty"></a></h3>
<ul>
<li>There are three difficulty levels: Normal, Cruel, and Merciless. You must complete Normal difficulty before you can move to Cruel, and you must complete Cruel before you can move to Merciless. The higher difficulties have death penalties, causing you to lose experience when you die. They are 0% for Normal (no penalty), 7.5% for Cruel and 15% for Merciless difficulty. This is a percentage of the experience needed to gain the next level, not your total experience.</li>
<li>Losing experience in this way cannot cause you to drop down a level. For instance if you have 11% progress to your next level and die in merciless difficulty, your progress will be reset to 0%. There are also penalties to resistances in higher difficulty levels. In Cruel difficulty, there is a -20% penalty to player resistances, and this increases to -60% in Merciless.</li>
</ul>
<h3 id="wiki_skills">Skills<a name="skills"></a></h3>
<ul>
<li>Skills currently come in two main varieties: spells, and attack skills. Any skill that uses your weapon damage counts as an attack skill, and everything else counts as a spell.</li>
<li>Attack skills are dependent on your weapon, and so are affected by attack speed, accuracy, etc.. Bonus damage from rings and other gear is applied when using an attack skill.</li>
<li>Spells do not draw their damage from your weapon in any way. They are affected by % cast speed, %fire/cold/lightning damage, %spell damage, and critical strikes. Integer damage bonuses on gear are not added to spells.</li>
<li>Traps are very similar to spells, but are not affected by cast speed or spell damage mods. They are affected by % trap laying speed, and relevant damage mods. Integer damage bonuses on gear are not added to trap damage.</li>
<li>The only exception to this is Town Portal, which is not affected by attack speed, cast speed, or anything else.</li>
</ul>
<h3 id="wiki_gems">Gems<a name="gems"></a></h3>
<ul>
<li>Support gems only affects skills where it makes sense. For instance, skills that do not already do damage (such as Temporal Chains) will not benefit from Added Cold Damage. Skills that do not already have an area of effect will not benefit from Increased Area of Effect, etc.</li>
<li>Gems get experience equal to 10% of the experience you earn.</li>
<li>The number of gems you have equipped has no effect on the rate of XP gain. So having less gems equipped does not cause them to gain XP faster than if you had many gems equipped.</li>
<li>Gems are not affected by the experience penalty when facing enemies below your level.</li>
<li>Gems do not lose experience when you die.</li>
<li>Gems can grant auras which need to be cast outside of town. Once cast, the mana pool is reduced by a certain amount for the aura and this shows up as &#8220;Mana Reserved&#8221;. This amount can be modified by items.</li>
<li>When a gem is ready to level up, it shows up on the right side of the screen with a plus sign. Next to the plus sign are the new attributes of the gem. Before leveling the gem, mana pool of the player should be taken into consideration.</li>
</ul>
<h3 id="wiki_flasks">Flasks<a name="flasks"></a></h3>
<ul>
<li>Flasks come in four main varieties: life flasks, mana flasks, hybrid flasks, and utility flasks.</li>
<li>Life, Mana, and Hybrid flasks &#8211; These flasks cause you to regenerate life and/or mana when used. The amount recovered is shown on the flask as Life Recovery and Mana Recovery. The time it takes to recover the full amount is shown on the flask as Recovery Time. If you reach your maximum life and/or mana amount before the end of the recovery time, the flask effect will end prematurely. For example: You are at 100/300 life, and 150/200 mana. You use a hybrid flask that has 400 Life Recovery, 200 Mana Recovery, and Recovery Time of 8 seconds. After 2 seconds, you will be at 200/300 life, and 200/200 mana, and the mana recovery effects ends. The life recovery continues, and at 4 seconds, you have reached maximum life, and the life recovery effect also ends. *Flasks can have magic modifiers that provide bonuses while the flask effect is active, for example increased movement speed or resistances. These bonuses end when the life/mana recovery effect ends. *When multiple flasks are used at the same time, the effects are queued. The effect with the highest regeneration rate is always applied first. For example: You have two flasks, one that gives 500 life recovery over 10 seconds and has a 20% increased movement speed modifier, and a second that gives 500 life recovery of 5 seconds with no additional modifiers. You use the first flask and gain the movement speed while recovering life. After one second, you use the second flask. At this point the remaining 9 seconds from the first flask is queued, and the second flask begins its effect. Once the second flask has expired, the first flask resumes its effect for the remaining duration.</li>
<li>Utility Flasks &#8211; These flasks give a temporary bonus for a set duration. Unlike the other flasks, the effects are not queued, each effect has its own timer that can overlap with other effects. The default effects of the flasks will not stack. For example: You have a magic Granite Flask with +25% movement speed, and a regular Granite Flask, both giving +4000 armour for 4 seconds. You drink the first flask, and one second later you drink the second second flask. The result will be that for the first four seconds you will have +4000 armour and +25% movement speed. At the four second mark the first flask ends, but the second flask still has 1 second left. So you will have +4000 armour (but not the movement speed) for another 1 second.</li>
<li>Flask Charges &#8211; Drinking a flask consumes flask charges. Each flask shows how many charges are used per drink in its description, and each flask has a maximum number of charges it can hold. Whenever you or one of your minions kills an enemy, all of your flasks gain charges.</li>
<li>By default regular monsters grant 1 charge each, magic (blue) monsters grant 3.5 charges each, and rare (yellow) monsters grant 6 charges each. So killing a rare monster causes all of your flasks to gain 6 charges.</li>
</ul>
<h3 id="wiki_classes">Classes<a name="classes"></a></h3>
<p>The main difference between the classes is their stating location on the passive skill tree. Classes also start with different amounts of attributes at level 1:</p>
<ul>
<li>Marauder: 30 STR, 14 DEX, 14 INT</li>
<li>Ranger: 14 STR, 30 DEX, 14 INT</li>
<li>Witch: 14 STR, 14 DEX, 30 INT</li>
<li>Duelist: 22 STR, 22 DEX, 14 INT</li>
<li>Templar: 22 STR, 14 DEX, 22 INT</li>
<li>Shadow: 14 STR, 22 DEX, 22 INT</li>
</ul>
<p>Scion is the class added at the game&#8217;s release and starts in the middle of the passive skill tree.</p>
<h3 id="wiki_attributes">Attributes<a name="attributes"></a></h3>
<p>All classes begin with the same base life, mana, and evasion, and gain the same amount per level. These are still affected by the classes&#8217; base stats. For example, a Marauder will start with 50+(30/2) = 65 life.</p>
<ul>
<li>50 life, +6 per level</li>
<li>40 mana, +4 per level</li>
<li>50 evasion, +3 per level (including level 1)</li>
</ul>
<p>Attributes are required to equip gear and skills. The three attributes also grant some passive bonuses:</p>
<ul>
<li>Strength grants +0.5 life and +0.2% melee physical damage per point</li>
<li>Dexterity grants +2 accuracy and +0.2% evasion per point</li>
<li>Intelligence grants +0.5 mana and +0.2% energy shield per point</li>
</ul>
<p>Therefore the +10 attribute passive skills effectively grant:</p>
<ul>
<li>+10 Strength: +5 life, +2% melee physical damage</li>
<li>+10 Dexterity: +20 accuracy, +2% evasion</li>
<li>+10 Intelligence: +5 mana, +2% energy shield</li>
</ul>
<p>Life and mana regeneration &#8211; All classes have a base mana regeneration rate of 105% of their maximum mana per minute. For example, a character with 100 maximum mana will regenerate 105 mana per minute, or 1.75 mana per second.</p>
<ul>
<li>&#8220;Increased Mana regeneration rate&#8221; modifiers modify the base rate. For example, 20% Increased Mana regeneration rate would result in 105 * 1.2 = 126% per minute.</li>
<li>Characters do not begin with any life regeneration, but it is available from gear and passive skills.</li>
<li>The rate at which you gain life from life leech is 20% of maximum life per second. If you have 1000 maximum life, and leech 600 life with a single attack, it will take three seconds for that life to be applied to your current life. You always get the full amount of life leeched, although it may take time to be applied &#8211; if you leech a large amount of life during a battle, you may find that the life gain continues long after the battle is over. Similar to flasks, the life gain from leech will end if you reach maximum life.</li>
<li>The same is true for mana leech, although the rate is 12.5% of maximum mana per second.</li>
</ul>
<h3 id="wiki_charges">Charges<a name="charges"></a></h3>
<p>Charges are glowing orbs that represent temporary buffs with different benefits:</p>
<ul>
<li>Endurance Charge (strength) &#8211; +5% Physical Damage reduction &amp; +5% additional Elemental Resistances per Charge</li>
<li>Frenzy Charge (dexterity) &#8211; +5% increased Attack Speed &amp; +5% increased Cast Speed per Charge</li>
<li>Power Charge (intelligence) &#8211; 50% increased Critical Strike Chance per Charge</li>
</ul>
<p>Charges are accumulated by the use of certain skills and equipment, and last a short duration—nine seconds by default. Gaining a charge resets the duration of all accumulated charges. Each type of charge grants different bonuses. A charge bonus increases proportional to the number of accumulated charges of that type. By default, characters can have a maximum of three charges of each type active. This limit can be raised by certain passives and equipment.</p>
<h3 id="wiki_additional_vs._increased_vs._more">Additional vs. Increased vs. More<a name="additional-increased-more"></a></h3>
<p>When you are reading the Tool Tip of a node, pay attention to the percentages and the word that comes directly after it. It will determine how that percentage modifies your current stat. In short:</p>
<ul>
<li>Additional &#8211; adds directly to the base value.</li>
<li>Increased/Decreased &#8211; an additive multiplicative increase in percentage.</li>
<li>More/Less &#8211; a multiplicative increase in percentage.</li>
</ul>
<p>What this means is that additive increases add directly to your current percentage. Whereas multiplicative increases, increase your current percentage multiplied by that amount.</p>
<p>There are two types of multiplicative modifiers. There are your increases, which are added together, then multiplied, and then there are your mores, which are all multiplied separately. For example, let&#8217;s give a character a bunch of additional damage effects from weapons:</p>
<pre><code>a1, a2, a3, ... , aj.
</code></pre>
<p>He/She also has a bunch of passives that give you % increased damage. We will call these percentages:</p>
<pre><code>i1, i2, i3, ... , ik.
</code></pre>
<p>You also have a few gems/items/etc that give you a certain % more damage. We&#8217;ll call these:</p>
<pre><code>m1, m2, m3, ... , ml. 
</code></pre>
<p>They all multiply together in the following way:</p>
<pre><code>(Base damage + a1 + a2 + a3 + ... + aj) * (1 + i1 + i2 + i3 + ... + ik) * (1 + m1) * (1 + m2) * (1 + m3) * ... * (1 + ml).
</code></pre>
<p>So there is additional, which is added directly to the base value, there is increased, which is an additive multiplier, and then there is more, which is just a regular multiplier.</p>
<h3 id="wiki_defenses">Defenses<a name="defenses"></a></h3>
<p>There are a wide variety of defenses in the game, and it is important that you learn what they are and how they work if you want to survive. They are:</p>
<ul>
<li>Life</li>
<li>Energy Shield</li>
<li>Armor</li>
<li>Evasion</li>
<li>Block</li>
<li>Elemental Resistances</li>
<li>Chaos Resistance</li>
<li>Dodge</li>
</ul>
<p><strong>Life</strong> &#8211; Run out of this and you die. Your character begins at level 1 with 50 base health, and gains 4 health for each level thereafter and 1 health for every two strength you have. Your other defenses mitigate the impact enemy attacks have on your life pool. More is better, unless you focus on&#8230;</p>
<p><strong>Energy Shield</strong> &#8211; ES works similarly to life, only you don&#8217;t get any bonus ES per level, you get it from gear. You cannot replenish it through flasks, and instead it regenerates itself after a short period during which you are not hit. Every 5 points of intelligence increase your maximum ES pool by 1%. Characters that choose to focus this exclusively end up taking the Chaos Inoculation keystone. Some notes: Chaos damage goes directly through ES to your health pool (which is why Chaos Inoculation is so useful), and having any ES at all confers a 50% chance to resist being stunned.</p>
<p><strong>Armor</strong> &#8211; Armor provides damage reduction from physical attacks. It reduces incoming physical damage by a percentage according to the following formula:</p>
<pre><code>Reduction = Armor / (Armor + 12 * Damage)
</code></pre>
<p>So, attacks that do more damage penetrate your armor better. It is capped at a 90% reduction. Armor is excellent for tanking large groups of weak mobs, but is somewhat lackluster against enemies that hit very hard.</p>
<p><strong>Evasion</strong> &#8211; This is your chance to simply avoid being hit by physical attacks. It rolls against your attacker&#8217;s accuracy like so:</p>
<pre><code>Evasion Chance = 1 - Attacker's Accuracy / ( Attacker's Accuracy + ( Defender's Evasion / 4 ) ^( 0.8 ) )
</code></pre>
<p>Evasion also reduces the odds that you will be hit by a critical attack, since your opponent must succeed on a second attack roll as a critical-hit check. Technically, PoE doesn&#8217;t use an RNG to determine when you do/don&#8217;t get hit with Eva, but they have a weird system in place that gives the same results as an RNG with a little more reliability for the end-user (this is buried somewhere in the Mechanics Thread, I&#8217;ll find it later). High Eva is great, but focusing <em>only</em> on Eva can be very dangerous as you will be 1-shot by more powerful enemies later in the game. It is capped at a 90% chance to evade.</p>
<p><strong>Block</strong> &#8211; If you have a shield or are dual wielding, you will block a certain percentage of incoming enemy physical attacks. Against all physical attacks, if the attack hits you get to roll against your block chance. If you succeed, the attack is mitigated. If the attack would have stunned you had it hit, you go through a 350 millisecond block animation, otherwise the damage is just mitigated with no effects. Block chance is capped at 75%.</p>
<p><strong>Elemental Resistances</strong> &#8211; Comes in three flavors &#8211; Fire, Cold and Lightning. Up until now, there has been no mention of spells. Spells (usually) do elemental damage, hit automatically, and generally can&#8217;t be blocked or dodged. However, their damage is reduced by whatever percentage your resistances are. If you have 50% resistance to that element, then you take half damage from that attack. Elemental resistances are capped at 75% without certain skills.</p>
<p><strong>Chaos Resistance</strong> &#8211; Works like elemental resistances, except it&#8217;s much harder to get. Chaos damage always does DOT and bypasses ES. Chaos Inoculation provides immunity to Chaos damage.</p>
<p><strong>Dodge</strong> &#8211; A special defense that only characters with the Acrobatics keystone can get. It provides an additional chance to negate attacks and even spells. It is calculated independently of Eva.</p>
<h2>3. Links and Other Resources<a name="links"></a></h2>
<ul>
<li><a href="http://www.pathofexile.com/forum/view-thread/1199">Even more tips and good explanation of controls</a></li>
<li><a href="http://www.pathofexile.com/forum/view-thread/55263">List of Acronyms</a></li>
<li><a href="http://www.pathofexile.com/forum/view-thread/36608">Common questions and their answers</a></li>
<li><a href="http://www.pathofexile.com/forum/view-thread/11707">In-depth Mechanics of PoE</a></li>
<li><a href="http://en.pathofexilewiki.com/wiki/Path_of_Exile_Wiki">Path of Exile Wiki</a></li>
<li><a href="http://bit.ly/SPg6fI">Quest Reward List</a></li>
<li><a href="http://bit.ly/W9ZBra">Accuracy Table</a></li>
<li><a href="http://www.pathofexile.com/forum/view-thread/54167">Mods Compendium Thread</a></li>
<li><a href="https://docs.google.com/spreadsheet/ccc?key=0ArsB7KohOhhpdHoyZzU2WVZZNXQxMDg4MVk1b0FGbkE#gid=1">Direct Link to the Mods Compendium</a></li>
<li><a href="http://www.pathofexile.com/forum/view-thread/54003">Crafting Guide</a></li>
<li><a href="http://exaltingpoe.com">Worth Exalting?</a></li>
<li><a href="https://dl.dropbox.com/u/42594711/LL%20vs%20LGOH%20calc.xlsx">Life Leech vs. Life Gain On Hit calcuator</a></li>
<li><a href="https://www.leveling-guides.com/currency/">Path of Exile currency exchange rates</a></li>
<li><a href="https://docs.google.com/spreadsheet/ccc?key=0AgmLrclcPv-sdDZMbjdCcnB0MkV6UnpnUkdZNTNxY2c#gid=0">Monster Levels per Area and Difficulty</a></li>
</ul>
<p><em>Source: <a href="http://www.reddit.com/r/pathofexile/">Reddit</a></em></p>
<hr />
<p>&nbsp;</p>
<p>If you have any resources of your own to add to our list post them in the comments below.</p>
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