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	<title>abilities &#8211; Leveling Guides</title>
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		<title>SWTOR Bounty Hunter Beginners Guide</title>
		<link>https://www.leveling-guides.com/swtor-bounty-hunter-beginners-guide/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Wed, 14 Dec 2011 18:42:57 +0000</pubDate>
				<category><![CDATA[Bounty Hunter]]></category>
		<category><![CDATA[Classes]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[advanced classes]]></category>
		<category><![CDATA[bounty hunter leveling guide]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[companions]]></category>
		<category><![CDATA[crew skills]]></category>
		<category><![CDATA[equipment]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[guides]]></category>
		<category><![CDATA[heat system]]></category>
		<category><![CDATA[skill rotation]]></category>
		<category><![CDATA[specializations]]></category>
		<category><![CDATA[stats]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=857</guid>

					<description><![CDATA[Bounty Hunters aren’t exactly known as one of the most played classes in Star Wars: The Old Republic. One reason being, they’re not as easy to play as some other classes are. That’s why having a newbies guide to help beginners figure out things in this game is helpful, and Torwars made sure to publish it. You can read the full Bounty Hunter newbies guide below. Contents: Advanced Classes Companions Species &#38; Appearance Leveling Stats &#38; Equipment Crew Skills Heat System Skill Rotation &#38; Combat The Bounty Hunter brings a&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Beginners-Guide.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-858" title="Bounty Hunter Beginners Guide" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Beginners-Guide-300x187.jpg" alt="Bounty Hunter Beginners Guide" width="300" height="187" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Beginners-Guide-300x187.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Beginners-Guide-100x62.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Beginners-Guide-500x312.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Beginners-Guide.jpg 1680w" sizes="(max-width: 300px) 100vw, 300px" /></a>Bounty Hunters aren’t exactly known as one of the most played classes in Star Wars: The Old Republic. One reason being, they’re not as easy to play as some other classes are. That’s why having a newbies guide to help beginners figure out things in this game is helpful, and Torwars made sure to publish it. You can read the full Bounty Hunter newbies guide below.</p>
<p><strong>Contents:</strong></p>
<ul>
<li><a href="http://bountyhunterguide.com/bounty-hunter-beginners-guide/#advanced-classes">Advanced Classes</a></li>
<li><a href="http://bountyhunterguide.com/bounty-hunter-beginners-guide/#companions">Companions</a></li>
<li><a href="http://bountyhunterguide.com/bounty-hunter-beginners-guide/#species-and-appearance">Species &amp; Appearance</a></li>
<li><a href="http://bountyhunterguide.com/bounty-hunter-beginners-guide/#leveling">Leveling</a></li>
<li><a href="http://bountyhunterguide.com/bounty-hunter-beginners-guide/#stats-and-equipment">Stats &amp; Equipment</a></li>
<li><a href="http://bountyhunterguide.com/bounty-hunter-beginners-guide/#crew-skills">Crew Skills</a></li>
<li><a href="http://bountyhunterguide.com/bounty-hunter-beginners-guide/#heat-system">Heat System</a></li>
<li><a href="http://bountyhunterguide.com/bounty-hunter-beginners-guide/#skill-rotation-and-combat">Skill Rotation &amp; Combat</a></li>
</ul>
<p>The Bounty Hunter brings a lot to the table, and has the opportunity to play any three of the major class roles; they can Tank, Heal, and DPS (the ‘Trinity’). Being able to fill all three vital spots of the Trinity leaves a lot of choice for your character, as if you do decide to roll a Bounty Hunter you will have some freedom before you decide your Advanced Class and which direction you’ll take.</p>
<h2><a name="advanced-classes"></a>Advanced Classes</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-mercenary-screenshot.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-846" title="SWTOR Bounty Hunter - Mercenary" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-mercenary-screenshot-300x168.jpg" alt="SWTOR Bounty Hunter - Mercenary" width="300" height="168" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-mercenary-screenshot-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-mercenary-screenshot-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-mercenary-screenshot-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-mercenary-screenshot-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bounty-hunter-mercenary-screenshot.jpg 1600w" sizes="(max-width: 300px) 100vw, 300px" /></a>As with all classes in SWTOR, at level 10 you will have to select your <a href="https://www.leveling-guides.com/swtor-bounty-hunter-advanced-classes/">Advanced Class</a>. The Bounty Hunter can choose from the Powertech which favors Tanking and DPS or the Mercenary which specializes in Healing and DPS.</p>
<p>Each AC has two unique Talent Trees, different specializations, and different ‘Cylinders’. You can only have <em>one</em> Cylinder activate at a time, and each provides different “buffs” for your character – They basically function like ‘stances’ in other MMOs. Each Advanced Class gains two unique Cylinders along with corresponding Talents to enhance them. Both ACs gain access to Combustible Gas Cylinder at level 4, which has a chance to add a damage-over-time effect to enemy targets with each attack.</p>
<p>The Powertech gains access to Ion Gas Cylinder which increases damage and threat-generation against enemies while also lowering total damage taken, providing increased Armor, and increases shield generation chance – this is mostly for Tanking. The other unique Cylinder for Powertechs is High Energy Gas, which increases all elemental damage dealt, this Cylinder would be used mostly for DPS.</p>
<p>Mercenaries gain access to High Velocity Gas, increasing Armor Penetration for more DPS and also Combat Support Cylinder which increases all damage &amp; healing output, and allows you to shoot your allies in the face to apply some minor healing. It does take a little getting used to your Rapid Shots healing allies while Combat Support Cylinder is activated, but it is handy indeed.</p>
<h2><a name="companions"></a>Companions</h2>
<p><a href="https://www.leveling-guides.com/swtor-bounty-hunter-companions-list/">Companions</a> are also an important part of picking any character in SWTOR, and the first companion your Bounty Hunter gets is Mako, a pretty little lady who will heal up your wounds and follow you around with the utmost vigor.</p>
<p><em>(**Slight Spoiler Note: She tends to enjoy ‘good’ choices, although she loves her credits – so some Dark-side choices she will surprisingly agree with, but in general she tends to disagree with very evil moral choices)</em></p>
<h2><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Mako-Companion.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-859" title="Mako Companion appearance" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Mako-Companion-500x281.jpg" alt="Mako Companion appearance" width="500" height="281" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Mako-Companion-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Mako-Companion-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Mako-Companion-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Mako-Companion-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Mako-Companion.jpg 800w" sizes="(max-width: 500px) 100vw, 500px" /></a></h2>
<p>Mako is the first legit Healing Companion that any of the classes get in SWTOR, which is also an added perk. If you decide to go Powertech or DPS Mercenary Spec then Mako will be a very handy addition to your adventuring.</p>
<p>The combination of any class role with a nice healing Companion pretty early in the game makes the Bounty Hunter a fine choice for the indecisive and Newbie MMO player. The combination of the Cylinder system with exciting abilities revolving around explosions, fire, and missiles lend itself to an aesthetically exciting character that also proves to be very versatile. Even once you pick your Advanced Class option, you’re still left with either Tanking/DPS (Powertech) or Healing/DPS (Mercenary) – a nice combo of options.</p>
<h2><a name="species-and-appearance"></a>Species &amp; Appearance</h2>
<p>The Bounty Hunter can be played by five of the playable species in SWTOR; Humans, Zabraks, Rattataki, Chiss, and Cyborgs. Ultimately, species and appearance have no effect on your character, but it adds plenty of flavor and each race has its own unique emote which also adds some distinction. Feel free to play around with each, and make sure to choose something that you enjoy and makes you feel like a Bounty Hunter who’s ready to conquer the galaxy.</p>
<p>In terms of the Racial Emotes, my personal favorite for the BH is probably the Cyborg’s ‘Scan’ emote, as it adds some nice Bounty Hunter-eqse flair to your character.</p>
<h2><a name="leveling"></a>Leveling</h2>
<p>Starting off as a Bounty Hunter will land you on Hutta, which is a planet rife with plenty of greed and immoral activity for any up and coming Bounty Hunter. Your quest is to become a contestant in the ‘Great Hunt’, which is pretty much the Superbowl for Bounty Hunters. You’re competing, in usually not a nice way, against various other Bounty Hunters and attempting to win the favor of a Hutt who can make your dreams come true.</p>
<p>While on Hutta you’ll naturally deal with Hutts, but also the Empire, find your first Companion and complete plenty of mayhem for filthy credits. It’s also important to take a break from ruthless Bounty Hunting and remember to pick up the <a href="http://www.swtor-leveling-guide.net/swtor-datacrons-matrix-crystals-relics-guide/#empire-world-datacron-locations">Datacrons on Hutta</a> as well for some permanent stat increases. As far as I’ve been able to discover, there are 3 available Datacrons on Hutta, one for a bonus to Aim, one for Presence, and a Blue Matrix Shard.</p>
<p>Leveling up for the Bounty Hunter was for the most part, a piece of cake. Once you pick-up Mako and have a Healing Companion – you’re able to tackle many of the more difficult tasks, quests, and even Heroic Two-mans become pretty manageable.</p>
<p>The important thing to remember in SWTOR is to follow your main class story line. It will present you with everything you need, for the most part. Following the quest will you lead on the path to get your Companion, join the Great Hunt, “acquire” a ship (which is an awesome quest-line, mind you), and get you to the hub where you’ll be able to select your Advanced Class.</p>
<h2><a name="stats-and-equipment"></a>Stats &amp; Equipment<strong><br /></strong></h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Stats.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-860" title="Bounty Hunter Stats" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Stats-284x300.jpg" alt="Bounty Hunter Stats" width="284" height="300" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Stats-284x300.jpg 284w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Stats-94x100.jpg 94w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Stats-379x400.jpg 379w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Stats.jpg 619w" sizes="(max-width: 284px) 100vw, 284px" /></a>As with all the classes, Bounty Hunters have a <a href="https://www.leveling-guides.com/swtor-stats-attributes/#primary-stats">Primary Stat</a> which functions as the definitive, most useful stat for them. <strong>Aim</strong> is the key stat for Bounty Hunters, as it adds damage to Tech skills (yellow damage), standard range damage (white damage), and Healing Tech skills (green). It also increases the Critical Strike chance on these types of abilities as well. Endurance is the second primary stat for most BH gear, increasing hit points and health regeneration.</p>
<p>There are plenty of other secondary stats that will become important to your Bounty Hunter later on, such as Accuracy, Alacrity, Expertise and the like; with stats like Willpower and Strength being much less important, to almost useless for a Bounty Hunter. Accuracy will be an important secondary stat for Hunters, as much of the time they will be attacking from Range – so making sure you hit is of added benefit.</p>
<p>Bounty Hunters also seem to be reliant on Critical Strikes, so secondary stats boosting Crit Chance and Crit Damage will be important as well. But for the most part in early game you’ll find yourself focusing on Aim and Endurance. Also, once you get upgraded to Heavy Armor when you select your AC, don’t forget to swap out/upgrade your Medium Armor gear for the better, Heavy Armor.</p>
<h2><a name="crew-skills"></a>Crew Skills<strong><br /></strong></h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Crew-Skills.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-861" title="Bounty Hunter Crew Skills" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Crew-Skills-300x187.jpg" alt="Bounty Hunter Crew Skills" width="300" height="187" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Crew-Skills-300x187.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Crew-Skills-100x62.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Crew-Skills-500x312.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Bounty-Hunter-Crew-Skills.jpg 1680w" sizes="(max-width: 300px) 100vw, 300px" /></a>If you’re a big crafting fan, you’ll want to pick up your Crew Skills or Trade Skills as soon as possible and the best opportunity is probably once you reach the Imperial Fleet at around level 10. There are plenty of good crafting options for the Bounty Hunter. The two main skills that stick out are Armortech and Armstech in terms of gear construction, depending on whether or not you want to be able to craft Armor or Weaponry for your character.</p>
<p>The Bounty Hunter uses various guns &amp; assorted weaponry and Medium/Heavy Armor, So Armortech &amp; Armstech are the natural selection if you’re interested in crafting some of your own gear.</p>
<p>If crafting equipment isn’t your thing, then Biochem or Cybertech may be good alternatives to those skills, as having extra ‘Consumables’ on hand or crafting gear for Droids can always come in handy if you’re a big fan of the non-Organic. Depending on what crafting skills you’ve selected, you’ll most likely want to choose the complimenting ‘gathering’ Crew Skill so you will be able to provide yourself with your own materials and save your precious credits.</p>
<p>Below is a list of the <a href="http://www.swtorlevelingguide.com/2011/09/swtor-crew-skills-infographic.html">suggest pairings</a> of gathering skills and mission skills with the listed crafting skills above.</p>
<ul>
<li><em><strong>Armortech</strong> – Scavenging (Gathering), Investigation (Mission Skill), Underworld Trading (Mission Skill)</em></li>
<li><em><strong>Armstech</strong> – Scavenging, Investigation, Underworld Trading, Treasure Hunting (Mission Skill)</em></li>
<li><em><strong>Biochem</strong> – Bioanalysis (Gathering), Underworld Trading</em></li>
<li><em><strong>Cybertech</strong> – Scavenging, Slicing (Gathering), Treasure Hunting, Underworld Trading</em></li>
</ul>
<p>With Crew Skills in mind, remember to keep an eye on your wallet – as each mission you send your Companion out on will cost you credits. While leveling up and needing to save for a mount and pay for skills, keeping tabs on your Galactic checkbook is always helpful.</p>
<h2><a name="heat-system"></a>Heat System<strong><br /></strong></h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Heat-System.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-862" title="Heat System" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Heat-System-300x238.jpg" alt="Heat System" width="300" height="238" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Heat-System-300x238.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Heat-System-100x79.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Heat-System-500x397.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Heat-System.jpg 827w" sizes="(max-width: 300px) 100vw, 300px" /></a>Your Bounty Hunter uses the Heat System to execute <a href="https://www.leveling-guides.com/swtor-bounty-hunter-abilities/">abilities</a>, starting off with zero Heat and slowly building Heat as you continue to use abilities, with each ability having a ‘Heat Requirement’ or Cost to use. Some abilities, like Rapid Shots (your main attack ability), do not build Heat and it will be important to use abilities that don’t build Heat inbetween the use of Heat-building skills, as to give your Heat System time to cool down.</p>
<p>The Heat System works on a scale of 0-100 and the system is not ‘static’ in its depletion after you’ve built heat; so the less Heat that you have, the faster your Heat will dissipate. You can see your current ‘Dissipation Rate’ to the right of your Heat Bar in-game, represented as small arrows; the more arrows you have, the faster your Heat will dissipate. With this mechanic of Heat dissipating faster the less Heat you have built up, it’s in your Bounty Hunter’s best interests to attempt ‘Heat Management’ (or keeping your Heat at a lower level) so it can continue to deplete at the accelerated rate. There will, of course, be occasions where you’re forced to build up large amounts of Heat quickly, but keep in mind that your Heat bar will not ‘cool down’ as fast as it would if your Heat was only 1/3rd full.</p>
<p>You also have abilities in your arsenal to either lower your current Heat level, or not build any at all. Vent Heat is a prime example of one way to get rid of some of that nasty built up Heat, by venting out 50 Heat over three seconds, although it is on a two minute cooldown so be wary with its usage.</p>
<p>The quicker degradation of Heat when your Heat level is lower is an interesting mechanic, as if you are able to manage your Heat well – you could, in theory, stay at a consistent level and keep using your relevant abilities. As a general rule, I attempt to keep my Heat below 25% or 50% to keep the dissipation rate quick. So, when jumping into your Bounty Hunter, learning Heat Management will be key for future encounters as you continue to level up.</p>
<h2><a name="skill-rotation-and-combat"></a>Skill Rotation &amp; Combat</h2>
<p>In your early days as a Bounty Hunter you’ll be limited in <a href="https://www.leveling-guides.com/swtor-bounty-hunter-abilities/">your abilities</a>, but that doesn’t mean you aren’t efficient at blowing things up. As you level up and continue your adventures, your skill rotation will depend more &amp; more heavily upon your Advanced Class, its Class Roles and Talent Specs.</p>
<p>When dealing with groups of bigger enemies; start off with a Power Shot, Mako missile, Death from Above, or Explosive Dart. Proceed with Rapid Shots, Rail Shot, or Regular fire. Attempt to keep Heat low. If enemies close distance, Rocket Punch + Flamethrower or Vice Versa (with Rocket Punch as a finisher) is a good combination.</p>
<p>One very effective combination for groups, up until at least level 20 (as a Mercenary specifically,) was opening up with Kolto Missile, followed by Death From Above. This combo pretty much eliminated most groups, perhaps needing to throw down a little extra blaster fire at most.</p>
<p>For single-enemies or Rare/Elite enemies; I found starting off with Power Shot, Explosive Dart, and Unload was an effective combo to really start the damage; at that point if Rail Shot is triggered, use it – it’s always a nice boon to add some instant damage.</p>
<p>Overall, Combat with the Bounty Hunter is extremely fun, engaging, and if you’re into pyrotechnics – the BH is your pick.</p>
<h2>Conclusion</h2>
<p>That’s about it for now. Hopefully you enjoyed this introductory guide to the Bounty Hunter class in SWTOR. Stay tuned for further looks into the intricacies of the Bounty Hunter and other SWTOR-related elements!</p>
<blockquote>
<p><a href="https://www.leveling-guides.com/downloads/swtor/bounty-hunter" target="_blank">See also: Skill rotations, leveling tricks, PvP tactics, credits making and more guides specifically written for Bounty Hunters</a></p>
</blockquote>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Sith Inquisitor Newbies Guide</title>
		<link>https://www.leveling-guides.com/sith-inquisitor-newbies-guide/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Thu, 01 Dec 2011 20:46:58 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Sith Inquisitor]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[advanced classes]]></category>
		<category><![CDATA[beginners guide]]></category>
		<category><![CDATA[companions]]></category>
		<category><![CDATA[equipment]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=945</guid>

					<description><![CDATA[Torwars is responsible for publishing the following newbies guide aimed at beginner Sith Inquisitor players, which will answer most if not any questions you may have about this class. We do have some of this information on the site already so I provided some links in the post to the relevant content. Anyway, I hope you’ll find this guide as useful as I did! Introduction Advanced Classes Species Storyline Abilities Khem Val (First Companion) Equipment Conclusion Introduction If you are thinking about rolling a Sith Inquisitor, but need a little&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Inquisitor-guide.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-950" title="Sith Inquisitor guide" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Inquisitor-guide-300x168.jpg" alt="Sith Inquisitor guide" width="300" height="168" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Inquisitor-guide-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Inquisitor-guide-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Inquisitor-guide-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Inquisitor-guide-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Inquisitor-guide.jpg 1020w" sizes="(max-width: 300px) 100vw, 300px" /></a>Torwars is responsible for publishing the following newbies guide aimed at beginner Sith Inquisitor players, which will answer most if not any questions you may have about this class. We do have some of this information on the site already so I provided some links in the post to the relevant content. Anyway, I hope you’ll find this guide as useful as I did!</p>
<ol>
<li><a href="https://www.leveling-guides.com/sith-inquisitor-newbies-guide/#introduction">Introduction</a></li>
<li><a href="https://www.leveling-guides.com/sith-inquisitor-newbies-guide/#advanced-classes">Advanced Classes</a></li>
<li><a href="https://www.leveling-guides.com/sith-inquisitor-newbies-guide/#species">Species</a></li>
<li><a href="https://www.leveling-guides.com/sith-inquisitor-newbies-guide/#storyline">Storyline</a></li>
<li><a href="https://www.leveling-guides.com/sith-inquisitor-newbies-guide/#abilities">Abilities</a></li>
<li><a href="https://www.leveling-guides.com/sith-inquisitor-newbies-guide/#khem-val">Khem Val (First Companion)</a></li>
<li><a href="https://www.leveling-guides.com/sith-inquisitor-newbies-guide/#equipment">Equipment</a></li>
<li><a href="https://www.leveling-guides.com/sith-inquisitor-newbies-guide/#conclusion">Conclusion</a></li>
</ol>
<h2><a name="introduction"></a>Introduction</h2>
<p>If you are thinking about rolling a Sith Inquisitor, but need a little convincing, I’m here to help. Would you like to shoot lightning from your fingers? Interested in wielding a lightsaber? Want to shock people to get your way? No desire to follow a strict moral code like the goody goody Jedi? Well, this Sith Inquisitor is the class for you.</p>
<p>To start, as an Inquisitor, you have each of the MMO trinity roles open to you. Depending on your Advanced Class, you will have the option to tank, heal, or deal crazy levels of purple lightning powered damage.</p>
<h2><a name="advanced-classes"></a>Advanced Classes</h2>
<p>At level 10, your Inquisitor will journey to the Imperial Fleet and will have to choose an <a href="https://www.leveling-guides.com/sith-inquisitor-specializations/">Advanced Class</a>. If you want to tank, the Assassin class is for you. If you want to fulfill a support/healing role in groups, the Sorcerer AC is for you. The decision is a little harder if you want to DPS. The Assassin and Sorcerer have one shared tree called Madness that focuses on dealing damage. In addition, each AC has two skill trees that are dedicated to that class. The Assassin has ‘Darkness’ which is the tank tree, and a damage tree called ‘Deception.’ The Sorcerer’s trees are ‘Lightning’ and ‘Corruption’ which are damage and healing trees respectively. If you want fill a DPS role as an Inquisitor, the decision lies in what type of damage you want to deal.</p>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Assassin-Skill-Tree.jpg"><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-949" title="Sith Assassin Skill Tree" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Assassin-Skill-Tree.jpg" alt="Sith Assassin Skill Tree" width="500" height="312" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Assassin-Skill-Tree.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Assassin-Skill-Tree-100x62.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Sith-Assassin-Skill-Tree-300x187.jpg 300w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>If you want to shock your enemies from a distance until they are nothing more than smoking, still sparking husks on the ground before you, go with the Sorcerer. If you prefer your enemy a little closer to you so that you can bash them with a lightsaber, the Assassin, with his stealth abilities, is a deadly choice indeed.</p>
<p>Lightsaber types differ with your Inquisitor Advanced Class as well. You will receive a double-bladed lightsaber if you take the Assassin route and a single-bladed one with the Sorcerer. Truthfully, I wasn’t that excited many months ago to learn my future Assassin <em>had</em> to have a double-bladed lightsaber. I loved having two lightsabers in the original <em>Star Wars: Knights of the Old Republic</em>. Mostly because I could have each one be a different color, and for some reason it felt like I was doing more damage. Two lightsabers equals twice the damage right? I understand why BioWare did this, and after playing my Beta Assassin close to level 30, it would be strange to have anything but a double-bladed lightsaber. There’s something satisfying about watching both blades ignite, decloaking and backstabbing an enemy, all in one devastatingly smooth motion. It just feels right.</p>
<h2><a name="species"></a>Species</h2>
<p>Sith Purebloods, Humans, Twi’lek, Rattataki, and Zabrak are your species choices for the Inquisitor. If you want to take the iconic route, choose the Darth Maul look-a-like Zabrak. I went with a human Assassin and a Pureblood Sorcerer. While species choice has no effect on gameplay, I have to admit, the racial abilities for the Purebloods are just kick ass. Slapping your companion and making them cry is just ruthlessly fun. Humans get a pump up the crowd racial ability where everyone around you hops up and down doing the Arsenio Hall fist pump motion. (I never thought I’d ever mention Arsenio Hall in a TORWars article, but there you go.) Bottom line, if you really want to be evil at all times, the Pureblood is the way to go.</p>
<blockquote>
<p>Species, skill rotations, leveling, Datacrons, specializations and lots more are covered in more detail <a href="https://www.leveling-guides.com/downloads/swtor/sith-inquisitor" target="_blank">here</a>!</p>
</blockquote>
<h2><a name="storyline"></a>Storyline</h2>
<p>The Inquisitor story is dark. Really dark. I played the Consular on the Republic side until <a href="http://www.swtor-leveling-guide.net/">level </a>10. Not surprisingly, the story is very Jedi-tastic. Sure, there are Dark Side decisions, but those decisions, in my opinion, are nothing like the Light/Dark Side decisions the Inquisitor faces. It’s not really fair to compare the two, because they are completely different factions and storylines, but let me give you a spoiler free example of the sinister beauty that is the Inquisitor story.</p>
<p>Within the first few levels, you are faced with several opportunities to inflict pain on others as your quest for power unfolds. A typical Light/Dark Side dilemma will give you the choice to shock an NPC, or to kill him/her. In a word, the Inquisitor storyline is not for the faint-hearted. Granted, I played my Inquisitor as dark as possible, but if I was trying to go the Light Side route, the choices are just not all that light.</p>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Force-Choke.jpg"><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-948" title="Force Choke" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Force-Choke.jpg" alt="Force Choke" width="500" height="312" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Force-Choke.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Force-Choke-100x62.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Force-Choke-300x187.jpg 300w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>*Minor spoiler example incoming: On Balmorra, I walked in on a Sith Lord Force Choking another NPC. The Light Side choice was to interrupt a very powerful Sith Lord (Dark, would allow her to kill the NPC.) I chose not to intervene, but my hunch is that she would have killed him anyway, and probably would have been a little peeved at the interruption. Think about it, would you interrupt Darth Vader mid-Force Choke? I didn’t think so.</p>
<p>Without spoiling any more of a story filled with backstabbing, scheming and power posturing, the Inquisitor story is amazing in its darkness. If you are curious about how the Palpatines of the <em>Star Wars</em> universe got their sinister beginnings, the Inquisitor is for you. If you don’t want to hurt anyone at all, this is not the class for you. A Light Side Inquisitor, is only marginally more forgiving than its Dark Side equivalent. If that sounds like your cup of blue milk, take a big sip, and shock your way to top. And please, don’t be ashamed if an evil cackle escapes your lips from time to time.</p>
<p>It’s no secret that the Sith Inquisitor starts off as a slave. As I’ve mentioned in my Beta Impressions post a while back, within moments of appearing on the screen, your Inquisitor will have a rival, and every person in power is more than happy to see you fail and die. The rival I mentioned is the ‘star pupil’ of the young Inquisitors. He talks a lot of smack, and is looking to undermine you at every turn. Without giving too much away, if you are patient enough, you will see an opportunity to not only defeat him, but discredit his puppeteer as well. After playing through this scenario twice, it’s just as satisfying the second time as it is the first time. Did I mention the whole ordeal earns you a place at Darth Zash’s side? It’s a good day to be a Sith when you can help your master work her way toward the coveted status of Darth and beyond.</p>
<h2><a name="abilities"></a>Abilities</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Force-Lightning.jpg"><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-947" title="Force Lightning ability" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Force-Lightning.jpg" alt="Force Lightning ability" width="500" height="307" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Force-Lightning.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Force-Lightning-100x61.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Force-Lightning-300x184.jpg 300w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>I’ve mentioned before how satisfying Force Lightning is, but I’ll say it again. Force Lightning never gets old. In conversations it’s just plain fun, but on the battlefield it’s dominating. In the early levels on Korriban, you’ll be facing mobs of three to five enemies at once. It’s essential before you earn your first tanky companion Khem Val, that you learn to use your lighting-powered crowd control abilities to subdue enemies for a few seconds while you dispatch the others. Not surprisingly, the dark, flowing robes of the class don’t do too much in the way of absorbing damage.</p>
<p>When you venture into the first tomb at level one, you are cutting down K’lor’slugs with relative ease. You’re soon asked to take out the tomb looters that are hanging out in mobs of at least three. Aren’t looters supposed to be looting? Anyway, be sure you visit the trainer near the tomb entrance each time you level up. I remember when I died the first time – it came as a complete surprise. I was owning so completely, I just kept fighting, even after I dinged my next level. I realized pretty quickly that when faced with a mob of four looters, I’d need a new strategy. Buying new <a href="https://www.leveling-guides.com/sith-inquisitor-abilities-overview/">abilities</a> from the trainer would have been a good start.</p>
<p>In the first five levels, Electrocute and Whirlwind will be your best friends. Whirlwind, which you get at level four, is an ideal way to approach groups of three or more. The ability will not only scoop an enemy up in a vortex for 15 seconds, but it will shock them, (and up to 8 others) every 3 seconds. Be sure you do not cause damage to the enemy you’ve used it on, otherwise it will break the whirlwind, and he’ll join his buddies in pummeling you.</p>
<p>After crowd controlling an enemy with Whirlwind, tab target the next enemy and use Electrocute. That will both stun and damage for five seconds. You’d think 15 seconds isn’t a lot of time, let alone five seconds, but at early levels, this is plenty of time to bash the rest of the mobs with your vibroblade, or use Force Lightning to do heavy damage. By the time the five seconds are up, at least one other enemy will fall, if not two. Then all you have left is the vortex guy. Do what you will with him. He’ll be close to death anyway.</p>
<h2><a name="khem-val"></a>Khem Val (First Companion)</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Khem-Val-Companion.jpg"><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-946" title="Khem Val Companion" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Khem-Val-Companion.jpg" alt="Khem Val Companion" width="500" height="312" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Khem-Val-Companion.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Khem-Val-Companion-100x62.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Khem-Val-Companion-300x187.jpg 300w" sizes="(max-width: 500px) 100vw, 500px" /></a>As you progress in your class quests on Korriban, you will free the ancient devourer of thousands of Jedi, Khem Val. Besides combat becoming a lot easier when Khem Val joins you as a <a href="https://www.leveling-guides.com/sith-inquisitor-companions/">companion</a>, he’s actually pretty entertaining and easy to please. That is, if you get right to the point, don’t put up with any crap, and kill everything in your path, Khem Val is easy to please. He’ll act as a meat shield of sorts for your pre-AC Inquisitor. He’ll absorb a ton of damage while you shock fools from a distance.</p>
<p>If you can get past his ugly mug, and partial nudity, he’ll get your back wholeheartedly. Be sure to choose Dark Side options if you want to keep his favor however. He will actually threaten you at times if it appears that you’re going soft. Kill enough, and make dark choices and he’ll happily kill, and protect you while you rack up a ton of Affection Points. Everybody wins.</p>
<h2><a name="equipment"></a>Equipment</h2>
<p>I mentioned before that the Inquisitor can only use Light Armor. It’s really important that you upgrade your gear as often as possible. Granted, if you decide to use Khem Val as a tank while you dish out the damage, you’ll survive. However, mere survival is not enough I’m afraid. Focus on gear which increases Willpower for a greater Force pool, and Endurance to help you survive the early levels.</p>
<p>Don’t forget the meat shield! Khem Val will die, and die often if you do not upgrade his gear. Focus on Endurance and Strength for Val if he’s to tank for you. He won’t last long on Heroic missions, Flashpoints, or later level encounters if you don’t hook him up with better (Heavy Armor) gear. If he goes down, unless you are a tank spec, you’ll be soon to follow. It happens faster than you’d think.</p>
<h2><a name="conclusion"></a>Conclusion</h2>
<p>Overall, the early levels of the Inquisitor are a blast to play. You get to be more evil than you think is possible, shoot lightning from your fingers, shock people in conversations, and selfishly aspire to great power at the expense of everyone around you. If this doesn’t sound like your style of gameplay, this isn’t the class for you. As with all classes, you will be faced with many choices, but most of the Inquisitor’s are just plain evil. Would an aspiring Sith Lord have it any other way? That’s for you to decide.</p>
<blockquote>
<p>Species, skill rotations, leveling, Datacrons, specializations and lots more are covered in more detail <a href="https://www.leveling-guides.com/downloads/swtor/sith-inquisitor" target="_blank">here</a>!</p>
</blockquote>
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		<title>Jedi Knight Newbie Guide</title>
		<link>https://www.leveling-guides.com/jedi-knight-newbie-guide/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Mon, 05 Sep 2011 20:32:46 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Jedi Knight]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[advanced classes]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[Focus]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[guides]]></category>
		<category><![CDATA[jedi guardian]]></category>
		<category><![CDATA[jedi knight]]></category>
		<category><![CDATA[jedi sentinel]]></category>
		<category><![CDATA[leveling]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[talent trees]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=939</guid>

					<description><![CDATA[Torwars recently posted an excellent short guide for SWTOR newbies, featuring our beloved Jedi Knight class of course. For everyone new to the game I’m sure you’ll find it very useful, and these few tips are always good to keep in mind. You can read the entire guide below. Getting Started Once you’ve created your personal character and watched your specially-written scrolling text, you’ll arrive in a ship onto Tython grounds. Once you disembark, you have a chance to familiarize yourself with a few of the controls. No doubt you’ll&#8230;]]></description>
										<content:encoded><![CDATA[<p>Torwars recently posted an excellent short guide for SWTOR newbies, featuring our beloved <a href="https://www.leveling-guides.com/guides/star-wars-the-old-republic/classes-star-wars-the-old-republic/jedi-knight/">Jedi Knight class</a> of course. For everyone new to the game I’m sure you’ll find it very useful, and these few tips are always good to keep in mind. You can read the entire guide below.</p>
<h2>Getting Started</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-knight-swtor.jpg"><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-942" title="Jedi Knight with Lightsaber" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-knight-swtor.jpg" alt="Jedi Knight with Lightsaber" width="500" height="276" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-knight-swtor.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-knight-swtor-100x55.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-knight-swtor-300x165.jpg 300w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>Once you’ve created your personal character and watched your specially-written scrolling text, you’ll arrive in a ship onto Tython grounds. Once you disembark, you have a chance to familiarize yourself with a few of the controls. No doubt you’ll make things your own, as we all have our own way of doing things, but I would suggest going into preferences and having the right quick slot bar open. This allows you to move all your buffs, Medpacs and other none-essential skills off to the side so they’re out of way but still within easy reach. This will stop you clicking on something none-essential during combat, which can get a bit hectic. I would also suggest that you click the little lock button on your taskbar/hotbar, this prevents you from clicking and dragging your abilities away from your taskbar.</p>
<p>When you first begin you’ll have few abilities, so as soon as you level up rush to the skill trainer to acquire some new skills. I would recommend leaving your base attack as slot number one; this is so when you’re running forward you can simply lean your left hand forward and tap one easily, repeatedly, which is required a lot at first to build Focus.</p>
<p>When you first begin you will have three abilities. One is called Strike – this is your base attack. This attack will generate Focus without costing any; so when you first get in, use this attack the most! After that you will have an ability called Slash. This requires three Focus. So hit your opponent with Strike three times then whomp them with Slash! Slash is a more powerful attack but requires Focus, so you’ve got to build the Focus up to use it. Lastly, you will have an ability called Introspection. Introspection is your out of combat heal. After you’ve won your fight (with this guide in hand, how could you not?!) you’ve no doubt taken some damage in the process. So click Introspection and you will begin to meditate, which heals you over a set period of time.</p>
<h2>Combat</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/jeditython042.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-941" title="Jedi Knight combat on Tython" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/jeditython042-500x281.jpg" alt="Jedi Knight combat on Tython" width="500" height="281" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/jeditython042-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jeditython042-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jeditython042-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jeditython042-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jeditython042.jpg 580w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>It takes a bit of getting used to, but reading this guide will make that bit easier! First off, don’t hit and run. This doesn’t work and requires a lot of effort and costs you more than you’ll ever gain. Find a target, approach them, and start hitting them. Remain stationary. Not only does this give you a greater ability to parry (as you’ll be facing the target), but it also looks cooler. And after all, since you’re a Jedi Knight, you want to look cool! This also frees your hand up: you’re not stuck trying to chase a target; this allows you to use your abilities via the numbers above the keyboard instead of using your mouse.</p>
<p>I would suggest that you become accustomed to using numbers one through five and then using your mouse for the later numbers. Doing so means you can assign your best Focus gaining <a title="Jedi Knight Abilities" href="https://www.leveling-guides.com/jedi-knight-abilities-guide/">abilities</a> really close to your fingertips and reserve mouse clicking for buffing, healing or interrupting. Remember, Focus is key to the Jedi Knight. There is no auto-attack, so get used to tapping number one every second or so. But don’t worry, after an hour or two this becomes second nature and you’ll settle into the playstyle.</p>
<h2>Talent Trees</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-Miraluka.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-940" title="Jedi Knight Miraluka" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-Miraluka-500x281.jpg" alt="Jedi Knight Miraluka" width="500" height="281" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-Miraluka-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-Miraluka-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-Miraluka-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-Miraluka-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-Miraluka.jpg 650w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>Talent Trees become available once you attain your <a title="Jedi Knight Advanced Classes" href="https://www.leveling-guides.com/jedi-knight-specializations-guide/">Advanced Class</a> at level 10. Naturally, the choice of Advanced Class is yours, so pick wisely! The <strong>Jedi Guardian</strong> is what is known as a tank, they are best for absorbing heavy damage and keeping enemies focused on them instead of your team. The Guardian can also operate as an off-tank. An off-tank is a Guardian that can absorb heavy damage, but also deal it. They aren’t as durable as straight up tanks, but they are more fun to play solo as you can deal damage as well as take it.</p>
<p>The <strong>Jedi Sentinel</strong> is a DPS class – Damage Per Second. They specialize in draining an enemy of their health points quickly and ferociously. They can’t take the damage the Jedi Guardian can, but they do more damage than the Jedi Guardian. Remember, there are no story differences, so choose your AC based on your personal choice of playstyle!</p>
<p>The primary concern for the Jedi Knight is Strength and Endurance. Endurance essentially means health points and Strength means the amount of damage you can deal out. Both are important for either Advanced Class, but it comes down to your playstyle that determines what you specifically choose to specialize in. Within the Talent Trees there will be three choices for you to make, Defensive, Balanced and Offensive.</p>
<p>Again it is your choice, but if you’re going for a tank, select Defensive. If you’re going for strong DPS, spend your points in the Offensive tree. If you like to hybrid you can mix the two. However, this will mean you will be a jack-of-all-trades, but master of none! When you reach level 50 you will have spare points, so I would suggest that if you go for the Offensive tree spend your points in that and spend the remaining in Defensive to give yourself a little defensive boost. And naturally if you select Defense, drops some points in Offensive so you can dish some of the good stuff out!</p>
<p>But really, with the Talent Trees, it is your choice. You can read up on all the effects the different trees have and make an informed decision from that. Personally, I picked what sounded coolest; because a game is, after all, all about enjoyment!</p>
<blockquote>
<h4><a href="https://www.leveling-guides.com/downloads/swtor/jedi-knight" target="_blank">Leveling, advanced classes, quest guides, spell rotations, combat, talent trees, mechanics and more… You can find it all in this guide specifically written for Jedi Knight players!</a></h4>
</blockquote>
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		<item>
		<title>Smuggler Companions Guide</title>
		<link>https://www.leveling-guides.com/smuggler-companions-guide/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Wed, 17 Aug 2011 21:51:02 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Smuggler]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[companions]]></category>
		<category><![CDATA[species]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[wookie]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=996</guid>

					<description><![CDATA[There are several different companions available to Smugglers in Star Wars: The Old Republic. All of the currently known ones are listed below. Bowdaar Species: Wookie Planet: Nar Shaddaa Melee Tank with heavy armor Weapons: Vibroswords, various blades Crew Skills: +10 Cybertech Efficiency, +10 Scavenging Efficiency Akavi Spaar Species: female Mandalorian Planet: Balmorra Ranged DPS Heavy Armor Has a Flamethrower move Guss Tuno Species: male Mon Calamari Planet: Hoth Healer Medium Armor Uses blasters Corso Riggs Species: male human Planet: Ord Mantell Ranged Tank Heavy Armor Uses Blaster Pistols and&#8230;]]></description>
										<content:encoded><![CDATA[<div>
<p>There are several different companions available to Smugglers in Star Wars: The Old Republic. All of the currently known ones are listed below.</p>
<h2><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/bowdarr-companion.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-997" title="Bowdarr companion" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/bowdarr-companion-300x168.jpg" alt="Bowdarr companion" width="300" height="168" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/bowdarr-companion-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bowdarr-companion-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bowdarr-companion-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bowdarr-companion-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/bowdarr-companion.jpg 1600w" sizes="(max-width: 300px) 100vw, 300px" /></a>Bowdaar</h2>
<ul>
<li>Species: Wookie</li>
<li>Planet: Nar Shaddaa</li>
<li>Melee Tank with heavy armor</li>
<li>Weapons: Vibroswords, various blades</li>
<li>Crew Skills: +10 Cybertech Efficiency, +10 Scavenging Efficiency</li>
</ul>
<h2>Akavi Spaar</h2>
<ul>
<li>Species: female Mandalorian</li>
<li>Planet: Balmorra</li>
<li>Ranged DPS</li>
<li>Heavy Armor</li>
<li>Has a Flamethrower move</li>
</ul>
<h2>Guss Tuno</h2>
<ul>
<li>Species: male Mon Calamari</li>
<li>Planet: Hoth</li>
<li>Healer</li>
<li>Medium Armor</li>
<li>Uses blasters</li>
</ul>
<h2><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/corso_riggs.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-998" title="Corso Riggs companion" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/corso_riggs-300x157.jpg" alt="Corso Riggs companion" width="300" height="157" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/corso_riggs-300x157.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/corso_riggs-100x52.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/corso_riggs-500x262.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/corso_riggs.jpg 1442w" sizes="(max-width: 300px) 100vw, 300px" /></a>Corso Riggs</h2>
<ul>
<li>Species: male human</li>
<li>Planet: Ord Mantell</li>
<li>Ranged Tank</li>
<li>Heavy Armor</li>
<li>Uses Blaster Pistols and Blaster Rifles</li>
<li>Has a Taunt ability</li>
<li>Crew Skills: +5 Underworld Trading Efficiency, +5 Armstech Critical</li>
</ul>
<h2>Risha</h2>
<ul>
<li>Planet: Alderaan</li>
<li>Ranged Dps</li>
<li>Medium Armor</li>
<li>Uses Rifle, Sniper Rifle</li>
<li>Barrage mode (<abbr title="Area of Effect">AoE</abbr> mode)</li>
<li>Grenade Kit</li>
</ul>
<h4>Leveling, advanced classes, quest guides, spell rotations, combat, talent trees, mechanics and more… <a href="https://www.leveling-guides.com/downloads/swtor/smuggler" target="_blank">You can find it all in this guide</a> specifically written for Smuggler players!</h4>
</div>
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		<item>
		<title>SWTOR Trooper Abilities</title>
		<link>https://www.leveling-guides.com/swtor-trooper-abilities/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Thu, 28 Jul 2011 22:25:24 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Trooper]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[spells]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=1012</guid>

					<description><![CDATA[The following list of abilities available to the Trooper class should give you a hint on what exactly is it you’re seeing in all those videos, and what will be available to you if you decide to play this exciting class. Starting abilities are those that every Trooper has access to at level 1, and trainable abilities must be learned from the trainer at later levels. Starting Abilities Name Description Hammer Shot Fires a series of hammering shots that deal weapon damage to the target. Fast Reload Reload 6 cells&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.leveling-guides.com/wp-content/uploads/2011/07/Trooper-Abilities.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-1014" title="Trooper Abilities" src="https://www.leveling-guides.com/wp-content/uploads/2011/07/Trooper-Abilities-500x336.jpg" alt="Trooper Abilities" width="500" height="336" srcset="https://www.leveling-guides.com/wp-content/uploads/2011/07/Trooper-Abilities-500x336.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2011/07/Trooper-Abilities-100x67.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2011/07/Trooper-Abilities-300x201.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2011/07/Trooper-Abilities.jpg 1068w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>The following list of abilities available to the Trooper class should give you a hint on what exactly is it you’re seeing in all those videos, and what will be available to you if you decide to play this exciting class.</p>
<p>Starting abilities are those that every Trooper has access to at level 1, and trainable abilities must be learned from the trainer at later levels.</p>
<h2>Starting Abilities</h2>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Hammer Shot</td>
<td>Fires a series of hammering shots that deal weapon damage to the target.</td>
</tr>
<tr>
<td>Fast Reload</td>
<td>Reload 6 cells into the Trooper’s weapon.</td>
</tr>
<tr>
<td>Stockstrike</td>
<td>Strikes the target with the butt of the rifle, dealing low damage and knocking it down for 5 seconds.</td>
</tr>
<tr>
<td>Recharge &amp; Reload</td>
<td>Fully reload the Trooper’s weapon, one cell at a time. Heals the Trooper and his companions.</td>
</tr>
</tbody>
</table>
<h2>Trainable Abilities</h2>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Full Auto</td>
<td>Fires a continuous stream of bolts that deal heavy damage for up to 6 seconds. A weaker foe caught in the blaster fire is stunned for the duration.</td>
</tr>
<tr>
<td>Sticky Grenade</td>
<td>Fire a sticky grenade that will detonate after several seconds and cause the target to enter a state of panic. The explosion deals very high damage to the primary target and moderate damage to nearby enemies. All targets are knocked back from the blunt.</td>
</tr>
<tr>
<td>Stockstrike (Rank 2)</td>
<td>Strikes the target with the butt of the rifle, dealing low damage and knocking it down for 5 seconds.</td>
</tr>
<tr>
<td>Incendiary Round</td>
<td>Launches an incendiary projectile, setting the target ablaze for moderate damage over 5 seconds, with a chance to burn additional nearby targets.</td>
</tr>
<tr>
<td>Concussion Charge</td>
<td>Pushes nearby enemies back away from the Trooper.</td>
</tr>
<tr>
<td>Tenacity</td>
<td>Removes the Trooper from any stun, fear or movement impairing effects.</td>
</tr>
<tr>
<td>Adrenaline Rush</td>
<td>Gives the player a boost to their max. hitpoints for 10 seconds. Heals the player for as many hitpoints as the ability increases the limit by.</td>
</tr>
<tr>
<td>Defensive Tactics</td>
<td>Increases the maximum health of all nearby party members while active. Only once tactic ability may be active at once.</td>
</tr>
<tr>
<td>Reserve Mag</td>
<td>Instant reload. Gives the trooper a full ammo bar.</td>
</tr>
<tr>
<td>Offensive Tactics</td>
<td>Increases the critical hit chance of all nearby party members while active. Only one tactic ability may be active at once.</td>
</tr>
<tr>
<td>Supression</td>
<td>Triggers a 3 second global cooldown on your target.</td>
</tr>
<tr>
<td>Hold the Line</td>
<td>Grants temporary immunity from all knockdowns, knockbacks, or other ballistic events.</td>
</tr>
<tr>
<td>Request Reinforcements</td>
<td>The Trooper summons additional Republic soldiers to his aid. The soldiers fight alongside the Trooper for 1 minute.</td>
</tr>
</tbody>
</table>
<h4>Leveling, advanced classes, quest guides, spell rotations, combat, talent trees, mechanics and more… <a href="https://www.leveling-guides.com/downloads/swtor/trooper" target="_blank">You can find it all in this guide</a> specifically written for Trooper players!</h4>
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		<title>Jedi Knight Specializations Guide</title>
		<link>https://www.leveling-guides.com/jedi-knight-specializations-guide/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Tue, 05 Jul 2011 20:25:47 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Jedi Knight]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[jedi guardian]]></category>
		<category><![CDATA[jedi guardian abilities]]></category>
		<category><![CDATA[jedi guardian screenshots]]></category>
		<category><![CDATA[jedi sentinel]]></category>
		<category><![CDATA[jedi sentinel abilities]]></category>
		<category><![CDATA[jedi sentinel screenshots]]></category>
		<category><![CDATA[specializations]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=927</guid>

					<description><![CDATA[Jedi Knights have access to two specializations: Jedi Sentinel and Jedi Guardian. The following will explain the pros and cons of both and what they’re designed for. Jedi Guardian A wall between the good people of the Republic and their enemies, the Guardian stands firm in the face of overwhelming odds and dares opponents to attack. Perfect concentration and use of the Force allows smooth movement even in heavy armor–making the Guardian a hard target to take down. Leaders on and off the battlefield, Guardians are known for inspiring allies&#8230;]]></description>
										<content:encoded><![CDATA[<p>Jedi Knights have access to two specializations: Jedi Sentinel and Jedi Guardian. The following will explain the pros and cons of both and what they’re designed for.</p>
<h2>Jedi Guardian</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-guardian-screenshot-1.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-929" title="Jedi Guardian" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-guardian-screenshot-1-500x281.jpg" alt="Jedi Guardian" width="500" height="281" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-guardian-screenshot-1-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-guardian-screenshot-1-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-guardian-screenshot-1-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-guardian-screenshot-1-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-guardian-screenshot-1.jpg 1600w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>A wall between the good people of the Republic and their enemies, the Guardian stands firm in the face of overwhelming odds and dares opponents to attack. Perfect concentration and use of the Force allows smooth movement even in heavy armor–making the Guardian a hard target to take down. Leaders on and off the battlefield, Guardians are known for inspiring allies to amazing feats, making them invaluable for conflicts of any size.</p>
<h3>Primary Focus:</h3>
<ul>
<li>Single Saber</li>
<li>Melee Combat</li>
<li>Maintaining Aggro Of Mobs</li>
<li>Heavy armor</li>
<li>Tank or heavy DPS</li>
</ul>
<h3>Skill Trees</h3>
<p>The two Guardian skill trees are Vigilance and Defense. The shared Guardian and Sentinal skill tree is Focus.</p>
<ul>
<li><strong>Vigilance</strong> – Orovides greater skill in single-blade offense and the ability to take enemies down quickly.</li>
<li><strong>Defense</strong> – Allows the Guardian to more effectively withstand enemy attacks and protect allies.</li>
<li><strong>Focus</strong> – Specializes in advanced Force techniques and the Shii-Cho lightsaber form.</li>
</ul>
<h3><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-guardian-screenshot-2.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-930" title="Jedi Guardian screenshot" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-guardian-screenshot-2-500x281.jpg" alt="Jedi Guardian screenshot" width="500" height="281" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-guardian-screenshot-2-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-guardian-screenshot-2-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-guardian-screenshot-2-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-guardian-screenshot-2-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-guardian-screenshot-2.jpg 1600w" sizes="(max-width: 500px) 100vw, 500px" /></a></h3>
<h3>Abilities</h3>
<p>Below is a full list of the abilites that a Jedi Guardian can learn. Please note that a Jedi Guardian is still a Jedi Knight as well, so remember to see what other abilites they will learn from their <a title="Jedi Knight Abilities" href="https://www.leveling-guides.com/jedi-knight-abilities-guide/">Jedi Knight ability list</a>.</p>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Armor Proficiency: Shield Generator</td>
<td>Able to equip a personal shield generator.</td>
</tr>
<tr>
<td>Armor Proficiency: Heavy</td>
<td>Able to equip heavy combat armor.</td>
</tr>
<tr>
<td>Guardian Strike</td>
<td>Hits your target inflicting 110% weapon damage and generating a high amount of threat. This attack also boosts the Knight’s armor rating by 5% for 15 seconds. The armor bonus can be stacked up to 3 times. Grants 2 focus.</td>
</tr>
<tr>
<td>Cleave</td>
<td>Strikes all enemies in melee range dealing moderate weapon damage to them building high threat and immobilizing them for 6 seconds.</td>
</tr>
<tr>
<td>Flourish</td>
<td>Forces opponent to attack the Knight for 6 seconds.</td>
</tr>
<tr>
<td>Hilt Strike</td>
<td>Stuns the target for 6 seconds and builds significant threat.</td>
</tr>
<tr>
<td>Challenging Call</td>
<td>Taunts all nearby enemies forcing them to attack the Knight for 6 seconds. Also increases the Knight’s chance to shield attacks by 60% for the duration.</td>
</tr>
<tr>
<td>Riposte</td>
<td>Makes a quick saber strike for moderate damage. Riposte can only be used after parrying, deflecting, or dodging an attack.</td>
</tr>
<tr>
<td>Guardian Leap</td>
<td>Leaps to a group member dealing low damage and high threat to nearby enemies on landing and reducing the threat that party member generates for 6 seconds.</td>
</tr>
</tbody>
</table>
<h4><a href="https://www.leveling-guides.com/downloads/swtor/jedi-knight/guardian" target="_blank">Read more about Jedi Guardian</a> (including leveling, advanced classes, quest guides, spell rotations, combat, talent trees, mechanics and more…)</h4>
<hr />
<h2>Jedi Sentinel</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-sentinel-screenshot-1.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-931" title="Jedi Sentinel" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-sentinel-screenshot-1-500x281.jpg" alt="Jedi Sentinel" width="500" height="281" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-sentinel-screenshot-1-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-sentinel-screenshot-1-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-sentinel-screenshot-1-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-sentinel-screenshot-1-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-sentinel-screenshot-1.jpg 1600w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>Control and focus are the hallmarks of the Sentinel. Through years of training the Sentinel learns the art of using two Lightsabers simultaneously to create an intricate web of damage that is almost impossible to evade. Manipulating the Force, the Sentinel can see holes in the enemy defense, potential flaws in their own technique and how best to plan for both.</p>
<p>The Jedi Sentinel deals damage primarily through lightsaber strikes, though it does possess several Force powers, most noticeably the iconic Jedi Knight Force Charge.</p>
<h3>Primary Focus:</h3>
<ul>
<li>Dual Wield Saber</li>
<li>Saber fighting specialist</li>
<li>Melee DPS</li>
<li>Temporary battle stealth</li>
</ul>
<h3>Skill Trees</h3>
<p>The two Sentinel skill trees are Watchman and Combat. The shared Sentinel and Guardian skill tree is Focus.</p>
<ul>
<li><strong>Watchman</strong> – The Sentinel masters the Juyo Lightsaber form, making him more dangerous as a fight goes on.</li>
<li><strong>Combat</strong> – Allows the Sentinel to master the Ataru Lightsaber form to rapidly dispatch enemies.</li>
<li><strong>Focus</strong> – Specializes in advanced force techniques and the Shii-Cho lightsaber form.</li>
</ul>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-sentinel-screenshot-2.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-932" title="Jedi Sentinel screenshot" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-sentinel-screenshot-2-500x281.jpg" alt="Jedi Sentinel screenshot" width="500" height="281" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-sentinel-screenshot-2-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-sentinel-screenshot-2-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-sentinel-screenshot-2-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-sentinel-screenshot-2-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/jedi-sentinel-screenshot-2.jpg 1600w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<h3>Abilities</h3>
<p>Below is a full list of the abilities that a Jedi Sentinel can learn.  Don’t forget to take a look at the rest of the <a title="Jedi Knight Abilities" href="https://www.leveling-guides.com/jedi-knight-abilities-guide/">abilities for Jedi Knight</a> as well.</p>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Dual Wield</td>
<td>Allows you to wield two weapons. This will penalize the damage and accuracy of both weapons.</td>
</tr>
<tr>
<td>Arcing Strike</td>
<td>Hits up to three enemies within melee range inflicting 50% weapon damage to each. Grants 1 focus plus 1 additional focus for each target hit.</td>
</tr>
<tr>
<td>Juyo Form</td>
<td>While in this form the Knight’s damage will increase by 2% each time he strikes an enemy with a saber attack. This effect can be triggered once every 1.5 seconds and can stack up to 5 times. The effect only lasts 6 seconds but the duration resets each time you deal saber damage.</td>
</tr>
<tr>
<td>Disable</td>
<td>Strikes an enemy dealing weapon damage with both sabers and applying a high damage bleed over 15 seconds. Must be dual wielding lightsabers to use this ability.</td>
</tr>
<tr>
<td>Distraction</td>
<td>Distracts the enemy causing them to lower their defenses. Does no damage but reduces both their parry and deflection chance by 5% for 6 seconds. Distraction also lowers the Knight’s threat level against the target.</td>
</tr>
<tr>
<td>Overload Saber</td>
<td>Charges the saber with additional energy for 15 seconds causing all saber attacks to burn their target for additional elemental damage. This effect may occur once every 1.5 seconds.</td>
</tr>
<tr>
<td>Twin Arcs</td>
<td>Strikes up to three enemies in melee range striking them for high damage with both sabers. Must be dual wielding lightsabers to use this ability.</td>
</tr>
</tbody>
</table>
<h4><a href="https://www.leveling-guides.com/downloads/swtor/jedi-knight/sentinel" target="_blank">Read more about Jedi Sentinel</a> (including leveling, advanced classes, quest guides, spell rotations, combat, talent trees, mechanics and more…)</h4>
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		<title>Jedi Knight Abilities Guide</title>
		<link>https://www.leveling-guides.com/jedi-knight-abilities-guide/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Tue, 05 Jul 2011 20:22:49 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Jedi Knight]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[jedi knight abilities]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[spells]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=924</guid>

					<description><![CDATA[The Jedi Knights are highly skilled in melee combat. Focusing on Lightsaber combat they can also specialize in dual wielding combat as a Jedi Sentinel or develop a more defensive style as a Jedi Guardian (more about each is discussed in the specializations guide). The following is a list of abilities available to Jedi Knights that will give you a hint on the gameplay and hopefully help you decide if this class is right for you. Starting Abilities Name Description Strike Inflicts your weapon damage spread across a series of&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-wallpaper01.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-925" title="Jedi Knight Abilities" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-wallpaper01-300x187.jpg" alt="Jedi Knight Abilities (wallpaper)" width="300" height="187" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-wallpaper01-300x187.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-wallpaper01-100x62.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-wallpaper01-500x312.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Knight-wallpaper01.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" /></a>The Jedi Knights are highly skilled in melee combat. Focusing on Lightsaber combat they can also specialize in dual wielding combat as a Jedi Sentinel or develop a more defensive style as a Jedi Guardian (more about each is discussed in the <a title="Jedi Knight Specializations" href="https://www.leveling-guides.com/jedi-knight-specializations-guide/">specializations guide</a>).</p>
<p>The following is a list of abilities available to Jedi Knights that will give you a hint on the gameplay and hopefully help you decide if this class is right for you.</p>
<h2>Starting Abilities</h2>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Strike</td>
<td>Inflicts your weapon damage spread across a series of quick melee attacks.</p>
<p>Grants 2 Focus. If you are dual wielding then you deal damage from both weapons but suffer a penalty to damage and accuracy,</p>
</td>
</tr>
<tr>
<td>Slash</td>
<td>Slashes the target for moderate damage. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.</td>
</tr>
<tr>
<td>Force Vitality</td>
<td>Increases the endurance of a friendly target while active. You can not place both Force Vitality and Force Potency on a target at the same time.</td>
</tr>
<tr>
<td>Introspection</td>
<td>Restores health to the player while channeling</td>
</tr>
<tr>
<td>Quick Travel</td>
<td>Takes you to your current bind point.</td>
</tr>
<tr>
<td>Holoconference</td>
<td> </td>
</tr>
<tr>
<td>Weapon Proficiency: Lightsaber</td>
<td>Able to equip training sabers and standard single bladed lightsabers.</td>
</tr>
<tr>
<td>Weapon Proficiency: Vibrosword</td>
<td>Able to equip single bladed vibroswords, conventional swords, and other bladed melee weapons.</td>
</tr>
<tr>
<td>Armor Proficiency: Heavy</td>
<td>Able to equip heavy combat armor.</td>
</tr>
</tbody>
</table>
<h2>Trainable Abilities</h2>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Force Leap</td>
<td>Jumps to a distant target immobilizing them for a few seconds, interrupting their current action and dealing low damage</p>
<p>Generates 2 focus Cannot be used against targets in cover</p>
</td>
</tr>
<tr>
<td>Sweep</td>
<td>Strikes up to three enemies in melee range doing normal weapon damage and slowing them to 50% of normal for 6 seconds.</td>
</tr>
<tr>
<td>Overhead Slash</td>
<td>Acrobatic melee attack that does very high damage to a single target and knocks them down for a short duration. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.</td>
</tr>
<tr>
<td>Slash (Rank 2)</td>
<td>Slashes the target for moderate damage. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.</td>
</tr>
<tr>
<td>Saber Ward</td>
<td>Increases the Knight’s chance to parry melee and ranged attacks by 60% for 15 seconds.</td>
</tr>
<tr>
<td>Master Strike</td>
<td>Performs a series of three melee attacks that stun the target for 3 seconds and knocks the target down for an additional 3 seconds if the channel completes successfully.</p>
<p>Grants 3 focus over the duration of the channel</p>
</td>
</tr>
<tr>
<td>Destruction</td>
<td>Destroys the targeted destructible container.</td>
</tr>
<tr>
<td>Force Vitality (Rank 2)</td>
<td>Increases the endurance of a friendly target while active. You can not place both Force Vitality and Force Potency on a target at the same time.</td>
</tr>
<tr>
<td>Soresu Form</td>
<td>While in Soresu Form the Knight gains 1 focus when attacked by an enemy once every 3 seconds. Reduces the amount of focus generated by Strike by 1. Also increases chance to parry or deflect incoming attacks by 5%.</td>
</tr>
<tr>
<td>Combat Focus</td>
<td>Immediately grants the Knight 6 focus</td>
</tr>
<tr>
<td>Sprint</td>
<td>Increase your speed and that of your companion by 20%</td>
</tr>
<tr>
<td>Resolve</td>
<td>Breaks the Knight out of all movement impairment effects</td>
</tr>
<tr>
<td>Force Pull</td>
<td>Pulls the target towards the Knight. Interrupts any action the target is currently engaged in and builds moderate threat.</td>
</tr>
<tr>
<td>Saber Throw</td>
<td>Throws your lightsaber at a distant target striking for moderate damage and generating 3 focus.</td>
</tr>
<tr>
<td>Ataru Form</td>
<td>While in Ataru form a successful saber hit will trigger a second attack for 25% weapon damage against a second enemy in melee range. This effect can occur once every 3 seconds.</td>
</tr>
<tr>
<td>Blade Storm</td>
<td>Use the force to project a wave of energy towards the target, dealing moderate damage.</td>
</tr>
<tr>
<td>Valorous Call</td>
<td>Increases the critical strike chance of all nearby party members by 10% and the critical strike damage bonus of all party members by 25% for 15 seconds. Strenght of this effect is doubled on the caster.</td>
</tr>
<tr>
<td>Cyclone Attack</td>
<td>Knocks all targets within 8 meters away from the Knight, knocking them down for 4 seconds. Does low damage to all affected enemies.</td>
</tr>
</tbody>
</table>
<p>There are also additional abilities that are available depending on your chosen advanced class, Sentinel or Guardian. You can find a list of those in the <a title="Jedi Knight Advanced Classes" href="https://www.leveling-guides.com/jedi-knight-specializations-guide/">Jedi Knight advanced classes</a> article.</p>
]]></content:encoded>
					
		
		
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		<item>
		<title>Jedi Consular Advanced Classes/Specializations Guide</title>
		<link>https://www.leveling-guides.com/jedi-consular-advanced-classesspecializations-guide/</link>
					<comments>https://www.leveling-guides.com/jedi-consular-advanced-classesspecializations-guide/#comments</comments>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Mon, 04 Jul 2011 20:00:53 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Jedi Consular]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[advanced classes]]></category>
		<category><![CDATA[jedi sage]]></category>
		<category><![CDATA[jedi shadow]]></category>
		<category><![CDATA[skill trees]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[specializations]]></category>
		<category><![CDATA[spells]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=912</guid>

					<description><![CDATA[Jedi Consular, much like other SWTOR classes have access to two specializations/advanced classes which you can choose at level 10: Jedi Sage wields a single-bladed lightsaber, has powerful telekinetics/healing and is a ranged controller with damage or healing powers. Jedi Shadow wields double-bladed lightsabers, and possess stealth and burst melee damage abilities. They can also tank. Jedi Sage The Jedi Sage&#8217;s abilities will focus on healing and removing negative effects on allies. They will also have a powerful range of force powers to attack enemies at range. Read more about&#8230;]]></description>
										<content:encoded><![CDATA[<p>Jedi Consular, much like other SWTOR classes have access to two specializations/advanced classes which you can choose at level 10:</p>
<ul>
<li><strong>Jedi Sage</strong> wields a single-bladed lightsaber, has powerful telekinetics/healing and is a ranged controller with damage or healing powers.</li>
<li><strong>Jedi Shadow</strong> wields double-bladed lightsabers, and possess stealth and burst melee damage abilities. They can also tank.</li>
</ul>
<h2>Jedi Sage</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Sage.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-915" title="Jedi Sage" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Sage-300x168.jpg" alt="Jedi Sage" width="300" height="168" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Sage-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Sage-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Sage-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Sage-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Sage.jpg 800w" sizes="(max-width: 300px) 100vw, 300px" /></a>The Jedi Sage&#8217;s abilities will focus on healing and removing negative effects on allies. They will also have a powerful range of force powers to attack enemies at range.</p>
<blockquote>
<p><a href="https://www.leveling-guides.com/downloads/swtor/jedi-consular/sage" target="_blank">Read more about Jedi Sage</a> (including leveling, advanced classes, quest guides, spell rotations, combat, talent trees, mechanics and more…)</p>
</blockquote>
<h3>Skill Trees</h3>
<p>The two Sage skill trees are Telekinetics and Seer. The shared Sage and Shadow tree is Balance.</p>
<ul>
<li><strong>Telekinetics</strong> &#8211; Affords the power to distort reality and move waves of energy, tearing apart enemies. In RPG terms, this is a Ranged DPS skill tree. The skills in this tree focus on improving the existing force abilities and conserving force points.</li>
<li><strong>Seer</strong> &#8211; Allows the Sage to master the art of the force to heal and protect allies.</li>
<li><strong>Balance</strong> &#8211; Enhances the Sage’s force attacks and augments the Shadow&#8217;s force and lightsaber abilities.</li>
</ul>
<h3>Abilities<a href="http://swtor.wikia.com/index.php?title=Jedi_Sage&amp;action=edit&amp;section=5"><img decoding="async" src="http://images1.wikia.nocookie.net/__cb38489/common/skins/common/blank.gif" alt="Edit Abilities section" /></a></h3>
<p>Below is a full list of the abilities that a Jedi Sage can learn. Remember that you also have access to <a title="Jedi Consular Abilities" href="https://www.leveling-guides.com/swtor-jedi-consular-abilities/">Jedi Consular abilities</a> as well.</p>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Force Studies</td>
<td>Versed in the Force, your maximum Force is increased by 400. In addition, your Presence increases at the rate at which your Force regenerates.</td>
</tr>
<tr>
<td>Force Reach</td>
<td>Increases the range of Project and Telekinetic Throw by 15m.</td>
</tr>
<tr>
<td>Disturbance</td>
<td>Fires a blast of telekinetic energy at the target dealing moderate kinetic damage.</td>
</tr>
<tr>
<td>Rejuvenate</td>
<td>Heal the target for a moderate amount over 12s.</td>
</tr>
<tr>
<td>Force Armor</td>
<td>Surrounds the caster in a Force shield that lasts 30s and absorbs a high amount of damage. Affected targets become Force-imbalanced and cannot benefit from Force Armor again for 20s.</td>
</tr>
<tr>
<td>Weaken Mind</td>
<td>Weakens the target&#8217;s mind, dealing high internal damage over 15s.</td>
</tr>
<tr>
<td>Restoration</td>
<td>Cleanses a friendly target of up to 2 hostile mental or Force effects.</td>
</tr>
<tr>
<td>Deliverance</td>
<td>Heals a friendly target for a high amount of health.</td>
</tr>
<tr>
<td>Rescue</td>
<td>Greatly lowers the target&#8217;s threat and if the target is a party member, pulls the target to your location.</td>
</tr>
<tr>
<td>Force Push</td>
<td>Pushes the target back several meters with the Force and deals moderate kinetic damage. Standard and weak enemies are additionally knocked prone for 3s.</td>
</tr>
<tr>
<td>Revitalize</td>
<td>Revives an incapacitated ally. This ability is usable while in combat.</td>
</tr>
<tr>
<td>Resilience</td>
<td>Increases your chance to resist Force and Tech attacks by 100% for 4s.</td>
</tr>
<tr>
<td>Force Quake</td>
<td>Channel the Force into the ground at the target location, causing it to quake and tremble. All enemies within 8m of the target location are struck for moderate kinetic damage every second for 6s. Each second, the Force Quake has a 33% chance to knock its targets down. No single target can be knocked down more than once from a single Force Quake.</td>
</tr>
</tbody>
</table>
<h2>Jedi Shadow</h2>
<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Shadow.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-914" title="Jedi Shadow" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Shadow-300x168.jpg" alt="Jedi Shadow" width="300" height="168" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Shadow-300x168.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Shadow-100x56.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Shadow-500x281.jpg 500w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Shadow-195x110.jpg 195w, https://www.leveling-guides.com/wp-content/uploads/2015/04/Jedi-Shadow.jpg 800w" sizes="(max-width: 300px) 100vw, 300px" /></a>The Jedi Shadow&#8217;s abilities will focus on dealing burst damage and stealth attacking enemies. Jedi Shadow can also tank using force powers and lightsaber defense.</p>
<h3>Skill Trees</h3>
<ul>
<li>Infiltration &#8211; Masters of stealth, these Shadows use positional attacks and surprise to defeat foes. In RPG terms this tree is a melee DPS tree.</li>
<li>Kinetic Combat &#8211; Uses the double-bladed Lightsaber defensively to protect the Shadow and his allies. In RPG terms, this tree would be a tank.</li>
<li>Balance &#8211; Augments the Shadow&#8217;s Force and Lightsaber abilities from both classes as it&#8217;s the shared skill tree.</li>
</ul>
<h3>Abilities</h3>
<p>Below is the known list of the abilities that a Jedi Shadow can learn. Don&#8217;t forget that you also have all these <a title="Jedi Consular Abilities" href="https://www.leveling-guides.com/swtor-jedi-consular-abilities/">Jedi Consular abilities</a> at your disposal as well.</p>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Weapon Proficieny: Double Bladed Lightsaber</td>
<td>Ability to equip double bladed lightsabers.</td>
</tr>
<tr>
<td>Martial Studies</td>
<td>Increases the rate at which your Force regenerates by 3 per second.</td>
</tr>
<tr>
<td>Combat Trance</td>
<td>The Jedi Shadow can occasionally enter a combat trance which unrestricts the use of powerful finishing moves. Your Shadow Strike has 100% chance to grant Combat Trance with each use, which lasts for 20s and is consumed by your next finishing move.</td>
</tr>
<tr>
<td>Shadow Stamina</td>
<td>Increase your total endurance by 24 per rank.</td>
</tr>
<tr>
<td>Stealth</td>
<td>Enter stealth mode, making your movements difficult to detect but slowing movement speed to 85% of normal. Most hostile actions prematurely end the effect. Cannot be used in combat.</td>
</tr>
<tr>
<td>Run Through</td>
<td>Finishing Move: Runs the target through, dealing 250% weapon damage plus moderate damage. Shares a cooldown with other finishing moves. Requires a double-bladed lightsaber.</td>
</tr>
<tr>
<td>Shadow Strike</td>
<td>Deals 150% weapon damage plus a moderate amount to a single target. Only usable from behind the target. Requires a double bladed lightsaber.</td>
</tr>
<tr>
<td>Double Strike</td>
<td>Strikes the target twice. Each hit deals 100% weapon damage plus a low amount. Requires a double bladed lightsaber.</td>
</tr>
<tr>
<td>Deflection</td>
<td>Increases your range and melee defense by 50% for 15s. Requires a melee weapon.</td>
</tr>
<tr>
<td>Mind Maze</td>
<td>Confuses the target, leaving it bewildered and unable to act for 60s. Damage will break the effect prematurely. This ability is only usable in Stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time.</td>
</tr>
<tr>
<td>Mind Snap</td>
<td>Traps the target&#8217;s current action and prevents that ability from being used for 4s.</td>
</tr>
<tr>
<td>Hemorrhage</td>
<td>Finishing move. Deals 100% weapon damage and causes the target to bleed dealing high internal damage over 18s. Shares a cooldown with other finishing moves.</td>
</tr>
<tr>
<td>Force Slow</td>
<td>Slows the target&#8217;s movement speed by 500% for 9s.</td>
</tr>
<tr>
<td>Low Slash</td>
<td>Slashes the target low, dealing 75% weapon damage and incapacitating it for 3s. Damage will end the effect prematurely. Requires double bladed lightsaber.</td>
</tr>
<tr>
<td>Hidden Strike</td>
<td>Strike from the shadows, dealing 100% weapon damage and stunning the target for 3s. Requires double bladed lightsaber.</td>
</tr>
</tbody>
</table>
<blockquote>
<p>Leveling, advanced classes, quest guides, spell rotations, combat, talent trees, mechanics and more… <a href="https://www.leveling-guides.com/downloads/swtor/jedi-consular/shadow" target="_blank">You can find it all in this guide</a> specifically written for Jedi Shadow players!</p>
<p>&nbsp;</p>
</blockquote>
<hr />
<p><strong>Learn more in</strong>: <a href="https://www.leveling-guides.com/downloads/swtor/jedi-consular/sage" target="_blank">Jedi Sage guide</a>, <a href="https://www.leveling-guides.com/downloads/swtor/jedi-consular/shadow" target="_blank">Jedi Shadow guide</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.leveling-guides.com/jedi-consular-advanced-classesspecializations-guide/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<title>SWTOR Jedi Consular Abilities</title>
		<link>https://www.leveling-guides.com/swtor-jedi-consular-abilities/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Mon, 04 Jul 2011 19:59:27 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Jedi Consular]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[force]]></category>
		<category><![CDATA[jedi sage abilities]]></category>
		<category><![CDATA[jedi shadow abilities]]></category>
		<category><![CDATA[mechanics]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">http://www.leveling-guides.com/?p=909</guid>

					<description><![CDATA[The Jedi Consulars are very powerful in the force. Focusing on Telekinesis, they channel the force for Power and Wisdom. They can also specialize in lightsaber combat as a Jedi Shadow. The resource bar for a Consular is force. The Consular starts with 100 force and it doesn&#8217;t increase with leveling. Some abilities however do have increased costs of Force or increased regeneration rates on higher levels. Starting Abilities Name Description Saber Strike Deals 100% weapon damage spread across a flurry of three melee attacks. Project Throws debris at the&#8230;]]></description>
										<content:encoded><![CDATA[<p>The Jedi Consulars are very powerful in the force. Focusing on Telekinesis, they channel the force for Power and Wisdom. They can also specialize in lightsaber combat as a Jedi Shadow. The resource bar for a Consular is <strong>force</strong>. The Consular starts with 100 force and it doesn&#8217;t increase with leveling. Some abilities however do have increased costs of Force or increased regeneration rates on higher levels.</p>
<h2>Starting Abilities</h2>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Saber Strike</td>
<td>Deals 100% weapon damage spread across a flurry of three melee attacks.</td>
</tr>
<tr>
<td>Project</td>
<td>Throws debris at the target, dealing moderate kinetic damage. Standard and weak targets are additionally stunned for 3s.</td>
</tr>
<tr>
<td>Force Valor</td>
<td>Increases the target&#8217;s attributes and internal elemental resistances for 30m.</td>
</tr>
<tr>
<td>Meditation</td>
<td>Pause and meditate to restore your health and Force. Damage causes this effect to end prematurely. Cannot be used during combat.</td>
</tr>
<tr>
<td>Revive</td>
<td>Revive an incapacitated player or companion.</td>
</tr>
<tr>
<td>Quick Travel</td>
<td>Takes you to your current bind point. Not usable in combat.</td>
</tr>
<tr>
<td>Weapon Proficiency: Lightsaber</td>
<td>Able to equip training sabers and standard single bladed lightsabers.</td>
</tr>
<tr>
<td>Weapon Proficiency: Vibrosword</td>
<td>Able to equip single bladed vibroswords, conventional swords, and other bladed melee weapons.</td>
</tr>
<tr>
<td>Armor Proficiency: Light</td>
<td>Able to equip lightweight armor.</td>
</tr>
</tbody>
</table>
<h2>Trainable Abilities</h2>
<table border="1" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><strong>Name</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>Telekinetic Throw</td>
<td>Hurls a volley of debris at the target dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for that duration.</td>
</tr>
<tr>
<td>Force Wave</td>
<td>Deals high kinetic damage and knocks down all enemies within 8 meters for 2 seconds.</td>
</tr>
<tr>
<td>Stasis Field</td>
<td>Suspends a target in a stasis field preventing all action for 10 seconds. Suspended targets take 100% more damage from Project. Damage will break the effect permanently.</td>
</tr>
<tr>
<td>Project (Rank 2)</td>
<td>Throws debris at target dealing moderate kinetic damage. Standard and weak targets are additionally stunned for 3 seconds.</td>
</tr>
<tr>
<td>Force Potency</td>
<td>Grants three targets of Force Potency which increase critical chance of your force attacks and heals by 60%. Each time a Force ability crits you lose one charge. Lasts for 20 seconds.</td>
</tr>
<tr>
<td>Telekinetic Throw (Rank 2)</td>
<td>Hurls a volley of debris at the target dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for that duration.</td>
</tr>
<tr>
<td>Benevolence</td>
<td>Heals friendly target for a moderate amount of health.</td>
</tr>
<tr>
<td>Destruction</td>
<td>Use this ability to destroy obstacles and explosive containers.</td>
</tr>
<tr>
<td>Force Wave (Rank 2)</td>
<td>Deals high kinetic damage and knocks down all enemies within 8 meters for 2 seconds.</td>
</tr>
<tr>
<td>Force Valor (Rank 2)</td>
<td>Increase target&#8217;s attributes and internal elemental resistances for 30 minutes.</td>
</tr>
<tr>
<td>Force Potency (Rank 2)</td>
<td>Grants three targets of Force Potency which increase critical chance of your force attacks and heals by 60%. Each time a Force ability crits you lose one charge. Lasts for 20 seconds.</td>
</tr>
<tr>
<td>Project (Rank 3)</td>
<td>Throws debris at target dealing moderate kinetic damage. Standard and weak targets are additionally stunned for 3 seconds.</td>
</tr>
<tr>
<td>Mind Crush</td>
<td>Crush the target with the Force, instantly dealing moderate kinetic damage and a moderate amount of kinetic damage every second for 6 seconds.</td>
</tr>
<tr>
<td>Benevolence (Rank 2)</td>
<td>Heals friendly target for a moderate amount of health.</td>
</tr>
<tr>
<td>Sprint</td>
<td>Increase your speed and that of all your companions by 20%.</td>
</tr>
<tr>
<td>Force Speed</td>
<td>Increase your movement speed by 70% for 2 seconds. Does not break stealth.</td>
</tr>
<tr>
<td>Mind Sooth</td>
<td>Sooth the mind of your enemies, instantly lowering your threat by a moderate amount.</td>
</tr>
<tr>
<td>Replenish</td>
<td>Replenishes 60% of your maximum Force and health over 6 seconds.</td>
</tr>
</tbody>
</table>
<p>Don&#8217;t forget to also check out abilities that are available to <a title="Jedi Consular Advanced Classes" href="https://www.leveling-guides.com/jedi-consular-advanced-classesspecializations-guide/">class specializations</a>: Jedi Sage and Jedi Shadow.</p>
<h4><a href="https://www.leveling-guides.com/downloads/swtor/jedi-consular" target="_blank">Read more</a> about Jedi Consular (including leveling, advanced classes, quest guides, spell rotations, combat, talent trees, mechanics and more…)</h4>
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		<title>SWTOR Imperial Agent Class Basics</title>
		<link>https://www.leveling-guides.com/swtor-imperial-agent-class-basics/</link>
		
		<dc:creator><![CDATA[Leveling-Guides.com]]></dc:creator>
		<pubDate>Mon, 04 Jul 2011 19:36:51 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Imperial Agent]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[advanced classes]]></category>
		<category><![CDATA[companions]]></category>
		<category><![CDATA[mechanics]]></category>
		<category><![CDATA[swtor]]></category>
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					<description><![CDATA[The Imperial Agent is the spy of the Empire. His job is to go behind enemy lines and destroy something that is pivotal to the Republic and eliminate any opposition that gets in the Empire’s way, and then get out before anyone knows what has happened. Imperial Agent has two class specializations: Sniper and Operative. As an Operative the Imperial Agent uses close range tactics such as a “shiv” ability to eliminate their targets. They also use stealth abilities to hide their presence on the battlefield and position themselves for&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.leveling-guides.com/wp-content/uploads/2015/04/swtor-imperial-agent-class.jpg"><img decoding="async" loading="lazy" class="alignright size-medium wp-image-884" title="SWTOR Imperial Agent Class" src="https://www.leveling-guides.com/wp-content/uploads/2015/04/swtor-imperial-agent-class-300x284.jpg" alt="SWTOR Imperial Agent Class" width="300" height="284" srcset="https://www.leveling-guides.com/wp-content/uploads/2015/04/swtor-imperial-agent-class-300x284.jpg 300w, https://www.leveling-guides.com/wp-content/uploads/2015/04/swtor-imperial-agent-class-100x94.jpg 100w, https://www.leveling-guides.com/wp-content/uploads/2015/04/swtor-imperial-agent-class.jpg 380w" sizes="(max-width: 300px) 100vw, 300px" /></a>The Imperial Agent is the spy of the Empire. His job is to go behind enemy lines and destroy something that is pivotal to the Republic and eliminate any opposition that gets in the Empire’s way, and then get out before anyone knows what has happened. Imperial Agent has two class specializations: <strong>Sniper and Operative</strong>.</p>
<p>As an Operative the Imperial Agent uses close range tactics such as a “shiv” ability to eliminate their targets. They also use stealth abilities to hide their presence on the battlefield and position themselves for attack. They are also able to heal their allies utilizing advanced medical technologies making the Agent a vital colleague on the battlefield. Snipers uses long range rifles and cover to eliminate their targets.</p>
<p>Imperial Agents also have the ability to call in Orbital Bombardment strikes: attacks from orbiting satellites that do significant damage in an area of effect. Also to assist them in the field the Imperial Agent has a variety of tools at their disposal to get the job done, the first of which is their <a href="http://www.starwarsmmolevelingguide.com/starships/x-70b-phantom/">X-70B Phantom Class Prototype Starship</a>, and the other is their Rattataki companion.</p>
<p>Like the Smuggler class counterpart, the Imperial Agent can use <strong>cover</strong> to increase his damage resistance while attacking. Some of the attacks are also only usable when in cover. When the cover is not available Imperial Agent can also deploy an energy shield for additional protection.</p>
<p>Players who choose the Imperial Agent will be able to play them as either Human or Chiss species. Their companions are Kaliyo Djannis and SCORPIO.</p>
<p>Be sure to browse around the site for more detailed information on advanced classes, abilities, gameplay and more.</p>
<p><strong>Recommended reading</strong>: <a href="https://www.leveling-guides.com/downloads/swtor/imperial-agent" target="_blank">Full Imperial Agent Guide</a></p>
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