One of them are starting abilities with which every character starts, and others can be learned later on via trainers.
It should give you a nice overview of how gameplay and combat looks like.
|Lightning Drain||Deals very high energy damage to the target and restores Force over the duration of the effect. Lightning Drain also slows the movement speed of the target by 50% , and stuns weak and standard enemies.|
|Seethe||Pause to prepare for the coming fight, restoring health and force. Damage causes the effect to end prematurely. Cannot be used during combat.|
|Saber Strike||Deals 100% weapon damage spread across a flurry of three melee attacks.|
|Shock||Shocks the target with high energy damage|
|Overload (Rank 1)||Deals moderate energy damage and knockback to all enemies within 8m. Standard and weak enemies are additionally knocked down for 3s.|
|Electrocute||Electrocutes the target, dealing low damage and stunning it for 4s.|
|Whirlwind||Traps the target in a whirlwind for 60s. Any damage will end the effect prematurely|
|Dark Heal||Heals a friendly target for a moderate amount of health|
|Lightning Drain (Rank 2)||
Deals very high energy damage to the target and restores Force over the duration of the effect. Lightning Drain also slows the movement speed of the target by 50% , and stuns weak and standard enemies.
|Backlash||Surrounds the caster in a lightning shield, increasing resistance to damage by 25% for 15s. In addition, once per second, the shield shocks melee attackers dealing low energy damage.|
|Unbreakable Will||Summon the unbreakable will of the Sith, immediately freeing you of all incapacitating and controlling effects.|
|Force Speed||Increases movement speed by 70% for 2s. Does not break stealth.|
|Cloud Mind||Clouds the mind of an enemy, instantly lowering the threat to a moderate amount.|
|Deflection||Increase the chance of deflecting blaster bolts by 70% for 15s.|
|Sacrifice||Sacrifice companion for instant health to 75% of your total health.|
|Nightmare||Send a nightmare down upon all enemies within 8m causing them to cower in fear for 8s. Damage causes this effect to end prematurely.|
Leveling, advanced classes, quest guides, spell rotations, combat, talent trees, mechanics and more… You can find it all in this guide specifically written for Sith Inquisitor players!